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feat v1.34.0: island rooms — nested contours with evenodd holes
- roomsOverlap: full nesting is legal (islands), edge crossings and partial overlaps still rejected; polyContainsPoly + islandsOf pure helpers (+2 unit tests, 94 total) - draw tool: per-click point-in-room rejection removed, validation at contour closing; parent rooms with islands render as evenodd paths (ring fills correctly, island stays clickable through the hole) - smoke_island_rooms.mjs; smoke_merge_split stale room-count asserts fixed (rg pushed a 5th room; cancelWhole silently false for ages) - TESTING/CHANGELOG same-commit
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# Changelog
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## v1.34.0 — 2026-07-22 (island rooms)
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- **Nested rooms are now legal**: draw a contour fully inside an existing room
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(or around one) — a column in a ring-shaped room, an inner room, a wardrobe
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island. The parent room's fill is rendered with an evenodd hole, so a ring
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paints as a ring; the island itself stays clickable and can carry its own
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area, fill and devices. Partial overlaps and duplicate outlines are still
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rejected (`roomsOverlap` reworked; `polyContainsPoly`/`islandsOf` helpers,
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unit-tested). The per-click "point inside a room" rejection is gone —
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validation happens once, when the outline closes.
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## v1.33.5 — 2026-07-22
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- Editor tabs got extended tooltips explaining what each editor is for (plan
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geometry vs device icons vs visual decor).
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