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feat v1.34.0: island rooms — nested contours with evenodd holes
- roomsOverlap: full nesting is legal (islands), edge crossings and partial overlaps still rejected; polyContainsPoly + islandsOf pure helpers (+2 unit tests, 94 total) - draw tool: per-click point-in-room rejection removed, validation at contour closing; parent rooms with islands render as evenodd paths (ring fills correctly, island stays clickable through the hole) - smoke_island_rooms.mjs; smoke_merge_split stale room-count asserts fixed (rg pushed a 5th room; cancelWhole silently false for ages) - TESTING/CHANGELOG same-commit
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@@ -122,7 +122,6 @@
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"toast.markup_needs_server": "Markup is available after the config is moved to the server",
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"toast.conflict": "Config was changed in another window — data refreshed, repeat your last action",
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"toast.cfg_save_failed": "Failed to save config: {err}",
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"toast.point_in_room": "That point is inside room “{name}” — rooms must not overlap",
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"toast.room_overlap": "The outline overlaps room “{name}” — rooms must not overlap",
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"toast.merge_not_adjacent": "Only rooms that share a wall can be merged",
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"toast.rooms_merged": "Rooms merged into “{name}”",
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