fix v1.37.3: true dashed open boundary, rendered above the glow

- outlineWithout trims the rooms' solid strokes under open stretches
  (.room.noedge kills the polygon stroke incl. hover; trimmed
  .room-outline path draws the remaining walls)
- dash color follows the space stroke color; openwalls layer moved
  after the glow layer
- +1 unit test (105); smoke_openwall extended; docs same-commit
This commit is contained in:
Matysh
2026-07-23 14:34:41 +03:00
parent 0e14139fe2
commit 05f162434b
13 changed files with 195 additions and 53 deletions
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@@ -1,5 +1,11 @@
# Changelog
## v1.37.3 — 2026-07-23
- Open boundaries now render as a **true dash**: the rooms' solid outlines are
trimmed under the open stretch (outlineWithout) instead of dashes being
painted over a solid line, and the dashed layer moved **above the glow
pools** so light never covers it.
## v1.37.2 — 2026-07-23
- Glow falloff tuned: full brightness for the inner 70% of the radius,
gradient on the outer 30% (was 80/20).
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@@ -140,6 +140,10 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
(explicit ripple color still wins); off/white lights unchanged [auto]
- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
- [ ] True dashed boundary (v1.37.3): the open stretch is a REAL dash — the
rooms' solid strokes are trimmed out beneath it (hover doesn't bring
them back), walls elsewhere stay solid; the dashes render ABOVE the
glow pools [auto]
- [ ] Open-wall hover (v1.37.1): with the tool active the cursor is default;
near a shared wall it turns pointer and the exact stretch that would
open is previewed (amber dashed); an already-open boundary previews red