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fix v1.37.3: true dashed open boundary, rendered above the glow
- outlineWithout trims the rooms' solid strokes under open stretches (.room.noedge kills the polygon stroke incl. hover; trimmed .room-outline path draws the remaining walls) - dash color follows the space stroke color; openwalls layer moved after the glow layer - +1 unit test (105); smoke_openwall extended; docs same-commit
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# Changelog
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## v1.37.3 — 2026-07-23
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- Open boundaries now render as a **true dash**: the rooms' solid outlines are
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trimmed under the open stretch (outlineWithout) instead of dashes being
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painted over a solid line, and the dashed layer moved **above the glow
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pools** so light never covers it.
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## v1.37.2 — 2026-07-23
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- Glow falloff tuned: full brightness for the inner 70% of the radius,
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gradient on the outer 30% (was 80/20).
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@@ -140,6 +140,10 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
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(explicit ripple color still wins); off/white lights unchanged [auto]
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- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
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display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
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- [ ] True dashed boundary (v1.37.3): the open stretch is a REAL dash — the
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rooms' solid strokes are trimmed out beneath it (hover doesn't bring
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them back), walls elsewhere stay solid; the dashes render ABOVE the
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glow pools [auto]
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- [ ] Open-wall hover (v1.37.1): with the tool active the cursor is default;
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near a shared wall it turns pointer and the exact stretch that would
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open is previewed (amber dashed); an already-open boundary previews red
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