fix v1.37.3: true dashed open boundary, rendered above the glow

- outlineWithout trims the rooms' solid strokes under open stretches
  (.room.noedge kills the polygon stroke incl. hover; trimmed
  .room-outline path draws the remaining walls)
- dash color follows the space stroke color; openwalls layer moved
  after the glow layer
- +1 unit test (105); smoke_openwall extended; docs same-commit
This commit is contained in:
Matysh
2026-07-23 14:34:41 +03:00
parent 0e14139fe2
commit 05f162434b
13 changed files with 195 additions and 53 deletions
+41
View File
@@ -911,6 +911,47 @@ export function openZoneOf(roomId: string, rooms: { id?: string; open_to?: strin
return zone;
}
/**
* Room outline pieces with the given collinear stretches removed — used to
* draw a TRUE dashed open boundary (the solid stroke must not run beneath).
* Returns segments [x1,y1,x2,y2].
*/
export function outlineWithout(poly: number[][], cuts: number[][], eps = 1e-6): number[][] {
const out: number[][] = [];
for (let i = 0; i < poly.length; i++) {
const p1 = poly[i], p2 = poly[(i + 1) % poly.length];
const dx = p2[0] - p1[0], dy = p2[1] - p1[1];
const len = Math.hypot(dx, dy);
if (len < eps) continue;
const ux = dx / len, uy = dy / len;
// collect cut intervals on this edge
const iv: [number, number][] = [];
for (const c of cuts) {
const d1 = Math.abs((c[0] - p1[0]) * uy - (c[1] - p1[1]) * ux);
const d2 = Math.abs((c[2] - p1[0]) * uy - (c[3] - p1[1]) * ux);
const tol = Math.max(eps, len * 1e-6);
if (d1 > tol || d2 > tol) continue;
const t1 = (c[0] - p1[0]) * ux + (c[1] - p1[1]) * uy;
const t2 = (c[2] - p1[0]) * ux + (c[3] - p1[1]) * uy;
const lo = Math.max(0, Math.min(t1, t2));
const hi = Math.min(len, Math.max(t1, t2));
if (hi - lo > eps) iv.push([lo, hi]);
}
if (!iv.length) {
out.push([p1[0], p1[1], p2[0], p2[1]]);
continue;
}
iv.sort((a, b) => a[0] - b[0]);
let cur = 0;
for (const [lo, hi] of iv) {
if (lo - cur > eps) out.push([p1[0] + ux * cur, p1[1] + uy * cur, p1[0] + ux * lo, p1[1] + uy * lo]);
cur = Math.max(cur, hi);
}
if (len - cur > eps) out.push([p1[0] + ux * cur, p1[1] + uy * cur, p2[0], p2[1]]);
}
return out;
}
/** Distance from a point to a segment [x1,y1,x2,y2]. */
export function distToSegment(p: number[], s: number[]): number {
const dx = s[2] - s[0], dy = s[3] - s[1];