fix v1.28.1 (revised per owner spec): View-mode cursors and inert openings

- device icons: pointer cursor in View (grab only in Devices mode); click
  behavior untouched
- openings in View: pure drawings always — no cursor/hover/hit/click
- lock badge: the one exception — visible and clickable in View (info card),
  inert in Plan; removed a duplicate pointer-events in .oplock
- smoke covers all cursor/badge cases
This commit is contained in:
Matysh
2026-07-22 10:42:12 +03:00
parent 961d6afe67
commit 0a7b9a627f
8 changed files with 67 additions and 39 deletions
+8 -3
View File
@@ -40,9 +40,14 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Devices: icon drag works, click opens the marker editor directly; +/👁/↺/⬡
buttons; accent stage frame [auto]
- [ ] Mode tabs hidden for non-admin users; segmented control highlights the active mode
- [ ] Openings are FULLY inert in View (v1.28.1): no cursor change, no hover outline,
no hit target, no click — pure status graphics; the lock badge is a pure
indicator too [auto]
- [ ] Openings in View (v1.28.1): the door/window itself is a pure drawing — no
cursor change, no hover outline, no hit target, no click, regardless of
bindings [auto]
- [ ] The LOCK BADGE is the one exception: when a lock is bound it is shown and
clickable in View (pointer cursor, click → door/lock info card); inert in
Plan so it does not fight editing [auto]
- [ ] Device icons in View show a pointer cursor (no grab); grab only in the
Devices mode [auto]
- [ ] In Plan an opening is interactive: grab cursor, hover outline, drag along
walls, click (any tool) opens its properties [auto]