mirror of
https://github.com/Matysh/houseplan-card
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@@ -248,20 +248,18 @@ The complete UI and runtime truth table lives in
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## Which surfaces render pools
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Pools — and therefore wall shadows — exist on the **full plan only**:
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`houseplan-card` and the geometry editors. `visibilityPolygon()`
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(`src/light-visibility.ts`) is imported by those surfaces and by nothing else.
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The full `houseplan-card` always renders pools for rooms where Glow is enabled.
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`houseplan-space-card` uses the same canonical source projection, barrier scene,
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visibility clip and SVG pool renderer when its public `light_pools: true` option
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is enabled. It remains off by default: in that path the static card builds no
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barrier/visibility geometry, starts no Glow transition timers and paints only
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the shared room/data/base projection.
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`houseplan-space-card` takes the static path (`renderSpaceStatic()` in
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`src/space-render.ts`) and deliberately has no live radial pools; it shares the
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room fills and the independent data/base projection with the full plan, so a lit
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room is painted flat. Without a pool there is no shape to occlude, so the compact
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card shows no wall shadows. This is a cost decision, not an omission: the pool
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layer is the heaviest thing the product renders — it owns its own performance
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workflow, budgets and a per-run smoke (`large-house-glow-overlay-v1`).
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Reported from the field as a bug (#370), because the user guide promised that
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markers share everything with the full plan and said nothing about light.
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The opt-in remains fully static — `.hp-static-stage` and the Glow layer have
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`pointer-events:none`. It is independent from the card's `live_states` marker
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dressing. Separate `large-space-card-default-v1` and
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`large-space-card-glow-v1` profiles protect the cheap default and the bounded
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opt-in path alongside the full-plan profiles.
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## Performance
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