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feat v1.42.0: room settings — the third settings tier
- four-tier principle fixed in ARCHITECTURE: global > space > room >
device, specific overrides general, unset inherits
- room.settings { fill_mode, temp_source, hum_source } with backend
schema; pure roomFillModeOf + sourceValue (+2 test suites, 114)
- gear on room cards in the Plan editor opens Room settings: rename,
re-area (current area included in the list), fill override (may opt
out of glow darkness), explicit temp/hum source with a searchable
device+entity dropdown; the same section in the creation dialog
- source feeds the room card, tooltip and temp fill; works for rooms
without an HA area (user-feedback case #1)
- smoke_room_settings.mjs (10 checks); TESTING/CHANGELOG/ARCHITECTURE
same-commit
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-1
@@ -307,5 +307,15 @@
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"kiosk.icon_scale": "Device icon size",
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"kiosk.font_scale": "Room card text size",
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"editor.kiosk": "Wall device (kiosk) mode",
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"editor.cycle": "Auto-switch spaces every N seconds (kiosk, 0 = off)"
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"editor.cycle": "Auto-switch spaces every N seconds (kiosk, 0 = off)",
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"room.settings_title": "Room settings",
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"room.settings_section": "Room settings (override the space)",
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"room.fill_label": "Fill in THIS room",
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"fill.inherit": "As the space",
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"room.temp_src_label": "Temperature source",
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"room.hum_src_label": "Humidity source",
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"room.src_average": "Average over the room's sensors (default)",
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"room.src_pick": "A specific HA device or entity",
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"room.src_ph": "Choose a source…",
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"toast.room_updated": "Room updated"
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}
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