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feat v1.37.0: open boundaries (virtual walls)
- room.open_to symmetric links; 'Open boundary' plan tool toggles the shared wall pair under the click (sharedBoundary collinear-overlap math + distToSegment pull, same as Split); dashed rendering with an amber hot state while the tool is active; Esc -> Draw - glow: the clip becomes the transitive open zone (openZoneOf BFS, either-direction links) + door sectors from the zone's outer walls - model rooms carry open_to; backend ROOM_SCHEMA open_to: [str] - +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
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# Changelog
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## v1.37.0 — 2026-07-23 (open boundaries — virtual walls)
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- Rooms divided only by zoning can now share an **open boundary**: the new
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"Open boundary" tool in the Plan editor toggles it with a click on the wall
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two rooms share. The stretch renders dashed; while the tool is active open
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boundaries highlight amber. Stored as `room.open_to` links by room id, so
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redrawing/merging neighbours doesn't break them.
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- In the light-sources fill, light flows through open boundaries freely —
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transitively across the whole connected zone (kitchen ↔ living ↔ hall as
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one open space), still limited by the glow radius. Door sectors now work
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from any outer wall of the zone.
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## v1.36.4 — 2026-07-23
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- Glow: sharper light edge — the pool is fully lit for the inner 80% of the
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radius, the gradient falloff lives only in the outer 20%.
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