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feat v1.37.0: open boundaries (virtual walls)
- room.open_to symmetric links; 'Open boundary' plan tool toggles the shared wall pair under the click (sharedBoundary collinear-overlap math + distToSegment pull, same as Split); dashed rendering with an amber hot state while the tool is active; Esc -> Draw - glow: the clip becomes the transitive open zone (openZoneOf BFS, either-direction links) + door sectors from the zone's outer walls - model rooms carry open_to; backend ROOM_SCHEMA open_to: [str] - +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
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"marker.controls_filter": "Search lights and switches…",
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"info.controls": "Controls",
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"marker.glow_radius_label": "Glow radius (light-sources fill)",
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"marker.glow_radius_hint": "empty = default from general settings"
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"marker.glow_radius_hint": "empty = default from general settings",
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"markup.openwall": "Open boundary",
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"title.markup_openwall": "Open boundary — click a wall shared by two rooms to make it virtual: light flows through, the line turns dashed. Click again to close it.",
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"toast.openwall_pick": "Click a wall shared by two rooms",
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"toast.openwall_opened": "Boundary “{a}” ↔ “{b}” is now open",
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"toast.openwall_closed": "Boundary “{a}” ↔ “{b}” is closed again"
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}
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"marker.controls_filter": "Поиск ламп и выключателей…",
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"info.controls": "Управляет",
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"marker.glow_radius_label": "Радиус свечения (заливка «Свет по источникам»)",
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"marker.glow_radius_hint": "пусто = по умолчанию из общих настроек"
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"marker.glow_radius_hint": "пусто = по умолчанию из общих настроек",
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"markup.openwall": "Открытая граница",
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"title.markup_openwall": "Открытая граница — клик по общей стене двух комнат делает её условной: свет проходит насквозь, линия становится пунктирной. Повторный клик закрывает.",
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"toast.openwall_pick": "Кликните по стене, разделяющей две комнаты",
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"toast.openwall_opened": "Граница «{a}» ↔ «{b}» теперь открыта",
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"toast.openwall_closed": "Граница «{a}» ↔ «{b}» снова закрыта"
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}
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