fix: keep Glow visible with noisy floor geometry

Stabilize polygon-boolean inputs at render time and isolate residual
room failures without weakening fail-dark clipping.

Issue: #218
User-Visible: yes
This commit is contained in:
Sergey Matyunin
2026-08-20 14:05:22 +03:00
parent 4c512fa59f
commit 3d11758e2b
14 changed files with 1922 additions and 1497 deletions
+53
View File
@@ -40,6 +40,59 @@ import { fileURLToPath } from 'node:url';
// `find` обязан встречаться в файле ровно один раз: патч, который ложится «куда
// попало», проверяет не то, что объявлен проверять. Это контролирует --check.
export const MUTANTS = [
{
id: 'union-quantization-removed',
guard: 'npx tsc -p tsconfig.test.json && node scripts/fix-test-build.mjs '
+ '&& node --test --test-name-pattern="boolean input normalization|six-room ULP" '
+ 'test/physical-geometry.test.mjs',
because: 'ordinary split/merge double tails must collapse at the shared boolean boundary '
+ 'instead of making one room erase every Glow clip in its space',
patches: [{
file: 'src/physical-geometry.ts',
find: ' const qx = Math.round(x / step) * step;\n'
+ ' const qy = Math.round(y / step) * step;',
replace: ' const qx = x;\n const qy = y;',
}],
},
{
id: 'union-failure-kills-space',
guard: 'npx tsc -p tsconfig.test.json && node scripts/fix-test-build.mjs '
+ '&& node --test --test-name-pattern="malformed room|fallback unions overlapping" '
+ 'test/physical-geometry.test.mjs',
because: 'one room rejected by polyclip must be skipped locally while every healthy floor '
+ 'fragment remains clipped and visible rather than failing the whole space dark',
patches: [{
file: 'src/physical-geometry.ts',
find: ' return intersectionPathsByBound(base, bounds, options);',
replace: ' return [];',
}],
},
{
id: 'union-failure-silent',
guard: 'node demo/smoke_glow_geometry_resilience.mjs',
because: 'a residual per-room geometry fallback must leave one redacted, deduplicated '
+ 'space/room diagnostic instead of silently looking like a broken Glow setting',
patches: [{
file: 'src/houseplan-card.ts',
find: ' console.warn(\n'
+ ' `HOUSEPLAN GLOW GEOMETRY FALLBACK: #218, space ${spaceId}, room ${roomId}, phase ${phase}`,\n'
+ ' );',
replace: ' if (false) console.warn(\n'
+ ' `HOUSEPLAN GLOW GEOMETRY FALLBACK: #218, space ${spaceId}, room ${roomId}, phase ${phase}`,\n'
+ ' );',
}],
},
{
id: 'glow-fail-dark-weakened',
guard: 'node demo/smoke_glow_fail_dark.mjs',
because: 'resilient floor clipping must not revive a source embedded in opaque masonry; '
+ 'the existing source guard remains a release-blocking fail-dark boundary',
patches: [{
file: 'src/houseplan-card.ts',
find: ' if (pointInOpaquePlanBody(sourcePoint, masonryGeometry, opaqueBodies)) {',
replace: ' if (false && pointInOpaquePlanBody(sourcePoint, masonryGeometry, opaqueBodies)) {',
}],
},
{
id: 'optimizer-micro-interval-cleanup-disabled',
guard: 'npx tsc -p tsconfig.test.json && node scripts/fix-test-build.mjs '