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perf/fix v1.43.1: external audit P1 — render cost, drag threshold, geometry, backend
L1: memoized space model + open pairs (structural fingerprint key, epoch bumped synchronously at mutation time, not inside the debounce); hoisted per-room geometry out of the render loop; smoke asserts zero recomputation across state pushes. L4: openings get the 3 px drag threshold used by every other pipeline and only write when the geometry actually changed — taps open the dialog again. G2: interiorPoint() replaces the vertex mean, so island rooms inside concave (U/L) parents are accepted and their evenodd holes render; traced duplicates still are not containment. G3: segKey rounds before ordering — one shared wall, one key. B2: _check_write fails closed when the entry is unavailable. B3: layout/set honours expected_rev and returns the new rev. B4: config/set without expected_rev over a non-empty store logs a warning. B5: coordinates reject NaN/Infinity; spaces/rooms/markers/decor/layout capped. +2 unit tests (118), +2 backend tests (14), smoke_render_perf; docs same-commit
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# Changelog
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## v1.43.1 — 2026-07-27 (external audit: P1 fixes)
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- **Render cost (L1).** Home Assistant replaces `hass` on every state change in
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the home, and each of those renders recomputed the whole plan geometry —
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`_openPairs()` ran once per room (O(rooms³) collinear-overlap math) and the
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space model was rebuilt twice. Both are now memoized on the config's
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structural fingerprint and hoisted out of the per-room loop; cache
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invalidation happens synchronously at mutation time, not inside the debounce.
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- **Opening tap vs drag (L4).** Dragging a door/window had no movement
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threshold, so any pointer jitter counted as a drag: the properties dialog
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never opened and an unchanged config was written (which then fed the L2 race).
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Now the same 3 px threshold as every other drag pipeline, and the write only
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happens when the geometry actually changed.
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- **Concave rooms (G2).** Containment used the arithmetic mean of the vertices
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as an "interior point" — which lies OUTSIDE U- and L-shaped rooms, so island
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rooms in them were rejected as overlaps and their holes never rendered. A
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real interior point is computed instead (`interiorPoint`).
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- **Wall dedup (G3).** `segKey` ordered endpoints by raw floats but printed
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rounded ones, so one shared wall could produce two keys and be drawn twice.
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Rounds first, then orders.
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- **Backend hardening (B2–B5).** The write-authorization check now fails
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**closed** when the config entry is unavailable (it used to allow writes
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during a reload); `layout/set` supports `expected_rev` and conflicts like the
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config store; a `config/set` without `expected_rev` over a non-empty store
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logs a warning; coordinates reject NaN/Infinity, and spaces/rooms/markers/
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decor/layout have generous size caps.
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## v1.43.0 — 2026-07-27 (external audit: P0 fixes)
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An external code audit of v1.41.1 found four critical issues. All four are fixed
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