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fix: align sun rays with plan north
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Issue: #166 User-Visible: yes
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-2
@@ -31,10 +31,15 @@ soft wedges from exterior windows. Neither creates entities nor calls services.
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ONLY when (azimuth, elevation) or the config change — never on every
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`hass` tick. The wedge layer memoises on
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`(azimuth, elevation, config rev, space id)`.
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- Angle on the plan: `plan_angle = azimuth − north_deg` (normalised to
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0–360). With `north_deg = 0` the top of the canvas is north; the
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- Angle on the plan: `plan_angle = north_deg + azimuth` (normalised to
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0–360). Both bearings increase clockwise: `north_deg` is the literal
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direction of true north on the canvas, and `azimuth` is the clockwise
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bearing from that north. With `north_deg = 0` the top of the canvas is north; the
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direction TOWARD the sun on the canvas is
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`(sin(plan_angle), −cos(plan_angle))` (y grows downward).
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- `planSunAngle()` is the only source of the sun direction on the plan.
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Rendering and contrast consumers must not repeat the composition or add a
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second mirror/sign correction.
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## Compass — `settings.north_deg`
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@@ -42,6 +47,9 @@ soft wedges from exterior windows. Neither creates entities nor calls services.
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north. Lives in the GENERAL settings (⚙) as a circular dial: drag
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the «N» arrow around the ring, 1° steps, 15° with Shift held; a
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plain number input sits next to it for accessibility and precision.
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- The arrow is literal: point N toward the place where true north lies on the
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drawing. It is not an instruction to enter how far the plan was rotated in
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the opposite direction.
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- Per-space override in the space settings (empty = inherit), the same
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pattern as `show_lqi` / `fill_mode`.
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- While `north_deg` is null at BOTH levels window rays are inert and the
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