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feat v1.32.0: polyline split, tool cursors, Esc walk-back in merge/split
- splitRoomPath in logic.ts: wall-to-wall polyline cut with interior vertices; validates wall crossings, self-intersection, degenerate parts; splitRoom delegates (2-point path); +3 unit tests (93 total) - split UI: interior clicks add snapped intermediate points, live polyline + vertices + preview; new/updated toasts - cursors: pointer for merge/delroom and split room-pick stage, crosshair while cutting (stage tool-* classes) - Esc: split — drop last point, then room pick, then back to draw; merge — clear selection, then back to draw - smoke_split_polyline.mjs (14 checks); TESTING/CHANGELOG same-commit
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@@ -128,8 +128,8 @@
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"toast.room_overlap": "The outline overlaps room “{name}” — rooms must not overlap",
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"toast.merge_not_adjacent": "Only rooms that share a wall can be merged",
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"toast.rooms_merged": "Rooms merged into “{name}”",
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"toast.split_pick_wall": "Click a grid dot on the room’s wall",
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"toast.split_bad_cut": "The cut must be a straight line from wall to wall, inside the room",
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"toast.split_pick_wall": "Start the cut on the room’s wall",
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"toast.split_bad_cut": "The cut must run wall to wall inside the room, without crossing walls or itself",
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"merge.header": "Merge rooms",
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"merge.hint": "The merged room keeps one name and one area. The other area is released — its devices leave the plan until another room claims it.",
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"merge.keep": "Keep",
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@@ -260,5 +260,6 @@
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"space.label_light": "Lights on/off",
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"roomcard.light_on": "On",
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"roomcard.light_off": "Off",
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"roomcard.light_partial": "{on} of {total}"
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"roomcard.light_partial": "{on} of {total}",
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"toast.split_pick_inside": "Intermediate cut points must be inside the room"
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}
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