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v1.52.0: one look for light sources, whatever flipped them
Owner's rule, agreed 2026-07-29 after a field report (a lamp turned off by tap looked different from one turned off by the wall switch): - a lamp's colour lives ONLY in its glow. The v1.27 RGB tint of the icon, border and shadow is deleted — that tint was the fork: with colour data the lamp rendered dark-with-coloured-icon, without it plain yellow, and the same lamp crossed the fork depending on how it was switched. - in glow fill the indicator IS the spot: a source's badge stays standard, lit or not (litLightEntity — the exact condition that casts the spot — gates the suppression, so a lit socket keeps its yellow even in glow). - in every other fill a lit source is plain yellow, like a heating TRV. - icon morphing stays everywhere; the ripple colour still falls back to the light colour (both explicitly confirmed by the owner). smoke_light_badges covers the whole table (8 assertions); smoke_rgb_alarm re-asserted: no rgb class, lit lamp yellow, ripple fallback keeps the colour. README colour language updated. Inventory: 147 / 51 / 43 / 70.
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@@ -78,8 +78,9 @@ Key advantages in short:
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Icon colors follow one principle — **yellow means the device is doing its main job right now**:
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a light is shining, a socket is powering, a fan is spinning, media is playing, a vacuum is
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cleaning, a radiator valve is actually heating (not merely enabled). Orange = open / unlocked.
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A pulsing red ring = an emergency (leak, smoke, gas). RGB bulbs color their icon with the real
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light color. A translucent icon = unavailable. Dark = idle.
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A pulsing red ring = an emergency (leak, smoke, gas). An RGB bulb's colour lives in its glow
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spot (glow fill), where the spot itself is the on/off indicator and the badge stays standard.
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A translucent icon = unavailable. Dark = idle.
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- **Crisp zoom.** Zooming in does not "blur" the picture: the plan, labels and icons remain vector-sharp at any scale.
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---
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