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feat v1.27.0: RGB light colors + red alarm pulse (issue #3)
- lightColorOf(): on+rgb_color tints icon/glow/ripple (explicit ripple color wins); brightness ignored by design; off/white/unavailable unchanged - isAlarmState(): leak/smoke/gas/CO/safety/tamper/problem sensors and sirens in 'on' pulse a red ring over any display mode; outages never alarm; prefers-reduced-motion honoured - +2 unit tests, smoke_rgb_alarm.mjs, TESTING.md rows
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@@ -674,3 +674,37 @@ export function stateIcon(
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if (domain === 'light' && base === 'mdi:lightbulb') return state === 'on' ? 'mdi:lightbulb-on' : base;
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return base;
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}
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// ---------------- light color & alarm states ----------------
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/**
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* The current color of a light entity as a CSS color, or null when it is off,
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* unavailable or reports no usable color. rgb_color is the source of truth
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* (HA normalizes hs/xy into it); brightness is deliberately ignored — a dim
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* red bulb should still read as red on the plan.
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*/
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export function lightColorOf(state: any): string | null {
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if (!state || state.state !== 'on') return null;
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const rgb = state.attributes?.rgb_color;
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if (Array.isArray(rgb) && rgb.length >= 3 && rgb.every((v: any) => Number.isFinite(v))) {
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return `rgb(${rgb[0]}, ${rgb[1]}, ${rgb[2]})`;
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}
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return null;
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}
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/** Device classes whose active state is an emergency, not a status. */
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const ALARM_CLASSES = new Set(['smoke', 'gas', 'carbon_monoxide', 'moisture', 'safety', 'tamper', 'problem']);
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/**
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* An alarm is firing: leak/smoke/gas/CO/safety binary sensors in `on`, or a
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* siren that is on. Unavailable/unknown never alarm (an outage is not a fire).
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*/
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export function isAlarmState(
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domain: string | null | undefined,
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deviceClass: string | null | undefined,
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state: string | null | undefined,
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): boolean {
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if (state !== 'on') return false;
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if (domain === 'siren') return true;
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return domain === 'binary_sensor' && !!deviceClass && ALARM_CLASSES.has(deviceClass);
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}
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