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feat v1.35.0: glow fill — dark house with glowing light sources
- fill_mode 'glow': uniform darkness over every room; lit lamps render radial gradient pools (rgb_color -> color temp via kelvinToRgb -> configurable default; brightness scales alpha) - pools clipped by the source's room + doorway sectors (doorSector rays to door edges; hasRoomBehind blocks entrance doors); windows and islands don't participate (no shadow casting, documented) - glow radius in HA units (m/ft) in general settings, stored in cm; palette group glow_base/glow_light; backend schema updated - +4 unit tests (98 total); smoke_glow.mjs (10 checks); docs same-commit
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{
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"name": "houseplan-card",
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"version": "1.23.2",
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"version": "1.34.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "houseplan-card",
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"version": "1.23.2",
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"version": "1.34.0",
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"license": "MIT",
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"dependencies": {
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"lit": "^3.1.3",
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