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feat v1.36.2: per-source glow radius
- marker.glow_radius_cm overrides the global default per device (field in the marker dialog, HA units, placeholder = global default); pools and door sectors use the per-source radius - backend schema; smoke_glow extended (11 checks); docs same-commit
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# Changelog
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## v1.36.2 — 2026-07-23
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- **Glow radius is now per source**: every device dialog gained a "Glow
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radius" field (in your HA units; empty = the global default from general
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settings, shown as the placeholder). A kettle's night light can glow half
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a meter while the ceiling lamp floods the room. Door sectors use the same
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per-source radius.
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## v1.36.1 — 2026-07-23
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- Fixed tap-toggle "doing nothing" on lamps whose individual `light.*` entity
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is **hidden in the registry** (the usual setup when lamps are folded into a
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@@ -140,6 +140,9 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
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(explicit ripple color still wins); off/white lights unchanged [auto]
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- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
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display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
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- [ ] Per-source glow radius (v1.36.2): the device dialog has a "Glow radius"
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field (HA units; empty = general-settings default shown as placeholder);
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an override changes that source's pool and door sectors only [auto]
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- [ ] Hidden-light primary (v1.36.1): a lamp whose light entity is HIDDEN in
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the registry (folded into a light group) still toggles/reflects the lamp,
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not its do-not-disturb switch or identify button; visible entities of the
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