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fix v1.36.3: door sectors no longer punch dark wedges inside the room
- room outline + sectors as separate clipPath children (always union) instead of subpaths of one nonzero path where opposite windings cancelled the overlap; smoke asserts one contour per path - TESTING/CHANGELOG same-commit
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# Changelog
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## v1.36.3 — 2026-07-23
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- Glow: fixed dark wedges appearing INSIDE a lit room near some doorways.
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The room outline and the door sectors were subpaths of a single clip path;
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with opposite winding directions the nonzero fill rule cancelled their
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overlap. Each contour is now its own clipPath child (children always
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union), so sectors only ever ADD light.
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## v1.36.2 — 2026-07-23
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- **Glow radius is now per source**: every device dialog gained a "Glow
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radius" field (in your HA units; empty = the global default from general
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