fix v1.36.3: door sectors no longer punch dark wedges inside the room

- room outline + sectors as separate clipPath children (always union)
  instead of subpaths of one nonzero path where opposite windings
  cancelled the overlap; smoke asserts one contour per path
- TESTING/CHANGELOG same-commit
This commit is contained in:
Matysh
2026-07-23 13:57:44 +03:00
parent 81ea5c0f3c
commit 8330b48cf3
10 changed files with 39 additions and 21 deletions
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# Changelog
## v1.36.3 — 2026-07-23
- Glow: fixed dark wedges appearing INSIDE a lit room near some doorways.
The room outline and the door sectors were subpaths of a single clip path;
with opposite winding directions the nonzero fill rule cancelled their
overlap. Each contour is now its own clipPath child (children always
union), so sectors only ever ADD light.
## v1.36.2 — 2026-07-23
- **Glow radius is now per source**: every device dialog gained a "Glow
radius" field (in your HA units; empty = the global default from general