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fix v1.36.3: door sectors no longer punch dark wedges inside the room
- room outline + sectors as separate clipPath children (always union) instead of subpaths of one nonzero path where opposite windings cancelled the overlap; smoke asserts one contour per path - TESTING/CHANGELOG same-commit
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@@ -140,6 +140,9 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
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(explicit ripple color still wins); off/white lights unchanged [auto]
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- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
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display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
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- [ ] Sector wedge fix (v1.36.3): door sectors never darken the light INSIDE
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the room — room outline and sectors are separate clipPath children
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(union), not subpaths of one nonzero path [auto]
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- [ ] Per-source glow radius (v1.36.2): the device dialog has a "Glow radius"
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field (HA units; empty = general-settings default shown as placeholder);
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an override changes that source's pool and door sectors only [auto]
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