fix v1.36.3: door sectors no longer punch dark wedges inside the room

- room outline + sectors as separate clipPath children (always union)
  instead of subpaths of one nonzero path where opposite windings
  cancelled the overlap; smoke asserts one contour per path
- TESTING/CHANGELOG same-commit
This commit is contained in:
Matysh
2026-07-23 13:57:44 +03:00
parent 81ea5c0f3c
commit 8330b48cf3
10 changed files with 39 additions and 21 deletions
+9 -5
View File
@@ -32,7 +32,7 @@ import './space-card';
import { cardStyles } from './styles';
import { langOf, t, type I18nKey } from './i18n';
const CARD_VERSION = '1.36.2';
const CARD_VERSION = '1.36.3';
const LS_KEY = 'houseplan_card_layout_v1';
const LS_CFG = 'houseplan_card_cfg_v1'; // cache of the server config+layout for instant rendering
const LS_ZOOM = 'houseplan_card_zoom_v1';
@@ -2683,7 +2683,7 @@ class HouseplanCard extends LitElement {
.map((r) => ({ r, poly: roomPoly(r) }))
.filter((x): x is { r: RoomCfg; poly: number[][] } => !!x.poly);
const doors = this._openingsR.filter((o) => o.type === 'door');
const spots: { pos: { x: number; y: number }; c: string; alpha: number; clip: string | null; r: number }[] = [];
const spots: { pos: { x: number; y: number }; c: string; alpha: number; clip: string[] | null; r: number }[] = [];
for (const d of this._devices) {
if (d.space !== space.id) continue;
const lightEid = d.entities.find(
@@ -2698,7 +2698,7 @@ class HouseplanCard extends LitElement {
const pos = this._pos(d);
// innermost room under the source (islands win — reverse order)
const home = [...polys].reverse().find((x) => this._pointInRoom([pos.x, pos.y], x.r));
let clip: string | null = null;
let clip: string[] | null = null;
if (home) {
const shapes: string[] = ['M ' + home.poly.map((p) => p[0] + ' ' + p[1]).join(' L ') + ' Z'];
// doorways of this room spill light into neighbouring rooms only
@@ -2713,7 +2713,11 @@ class HouseplanCard extends LitElement {
const sector = doorSector([pos.x, pos.y], [o.rx - dx, o.ry - dy], [o.rx + dx, o.ry + dy], R);
if (sector) shapes.push('M ' + sector.map((p) => p[0] + ' ' + p[1]).join(' L ') + ' Z');
}
clip = shapes.join(' ');
// IMPORTANT: separate <path> children — clipPath children always
// UNION. Joining the room and a sector into ONE path made the default
// nonzero fill-rule cancel their overlap when the windings opposed,
// punching a dark wedge INSIDE the room (field report + screenshot).
clip = shapes;
}
spots.push({ pos, c: glow.c, alpha: colors.glow_light.a * glow.bri, clip, r: R });
}
@@ -2725,7 +2729,7 @@ class HouseplanCard extends LitElement {
<stop offset="55%" stop-color="${sp.c}" stop-opacity="${(sp.alpha * 0.45).toFixed(3)}"></stop>
<stop offset="100%" stop-color="${sp.c}" stop-opacity="0"></stop>
</radialGradient>
${sp.clip ? svg`<clipPath id="hp-glowclip-${i}"><path d="${sp.clip}"></path></clipPath>` : nothing}`)}
${sp.clip ? svg`<clipPath id="hp-glowclip-${i}">${sp.clip.map((d) => svg`<path d="${d}"></path>`)}</clipPath>` : nothing}`)}
</defs>
<g class="glowlayer">
${spots.map((sp, i) => svg`<circle cx="${sp.pos.x}" cy="${sp.pos.y}" r="${sp.r}"