mirror of
https://github.com/Matysh/houseplan-card
synced 2026-07-31 08:28:31 +00:00
yellow means working: one principle for the glowing icon
Research on the owner's install (verified live): the radiator heads that glowed yellow were the ones with SCALE PROTECTION on, and the ones actually heating stayed dark. Cause: the primary-entity search ran domains outside tiers, and switch outranks climate — so a vendor's config switch (anti scaling, child lock) became the device's primary, driving the color, the icon morphing and tap-toggle alike. The principle now: yellow = the device is doing its main job RIGHT NOW. - primaryEntity: tiers outside, domains inside — a service entity never beats the visible main function; a hidden lamp still beats a visible config switch (grouped lights), and a plug's switch stays primary. - climate joins the state table: yellow by hvac_action (heating/cooling/ drying/fan) — 'which radiators are heating', not 'enabled for winter'; the coarser state is only a fallback when the integration reports no action. - one truth for light: litLightEntity() is asked by BOTH the glow pool and the icon color, in every fill mode — the pool and the icon can no longer disagree. The 'is a light source' flag keeps counting controls first. - README (en+ru): the color table, in words. Tests: TRV + plug primary units, litLightEntity unit, smoke_yellow_principle (heating yellow / idle dark / off dark / fallback / lit-light wins / forced source). Inventory: 142 / 51 / 43 / 67.
This commit is contained in:
@@ -75,6 +75,11 @@ Key advantages in short:
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- **Automatic device placement.** Outline a room and bind it to a Home Assistant area — the devices of that area appear on the plan by themselves.
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- **Manual additions of your own.** Any device, group or even a "virtual" point can be placed on the plan manually, with a name, icon, model, link and an attached PDF manual.
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- **Live states.** Temperature, Zigbee signal strength, on/off, open/closed — everything updates in real time.
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Icon colors follow one principle — **yellow means the device is doing its main job right now**:
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a light is shining, a socket is powering, a fan is spinning, media is playing, a vacuum is
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cleaning, a radiator valve is actually heating (not merely enabled). Orange = open / unlocked.
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A pulsing red ring = an emergency (leak, smoke, gas). RGB bulbs color their icon with the real
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light color. A translucent icon = unavailable. Dark = idle.
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- **Crisp zoom.** Zooming in does not "blur" the picture: the plan, labels and icons remain vector-sharp at any scale.
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---
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@@ -74,6 +74,11 @@ House Plan показывает ваш умный дом так, как он в
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- **Автоматическое добавление устройств.** Обвели комнату и привязали её к зоне Home Assistant — устройства этой зоны сами появляются на плане.
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- **Ручное добавление своих.** Любое устройство, группу или даже «виртуальную» точку можно поставить на план вручную, задать имя, иконку, модель, ссылку и приложить PDF-инструкцию.
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- **Живые состояния.** Температура, уровень сигнала Zigbee, вкл/выкл, открыто/закрыто — всё обновляется в реальном времени.
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Цвета значков подчиняются одному принципу — **жёлтый значит «устройство прямо сейчас выполняет свою основную работу»**:
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лампа светит, розетка подаёт, вентилятор крутится, медиа играет, пылесос убирает, термоголовка
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реально греет (а не просто включена). Оранжевый = открыто / не заперто. Пульсирующее красное
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кольцо = авария (протечка, дым, газ). RGB-лампы окрашивают значок реальным цветом света.
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Полупрозрачный значок = недоступно. Тёмный = покой.
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- **Чёткий зум.** Приближение не «мылит» картинку: план, подписи и иконки остаются векторно-чёткими на любом масштабе.
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---
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@@ -0,0 +1,60 @@
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// Единый принцип жёлтого (2026-07-29): жёлтый = устройство прямо сейчас
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// выполняет основную функцию. Термоголовка желтеет от реального нагрева
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// (hvac_action), а не от служебного свитча защиты от накипи; горящая лампа
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// желтит значок в любом режиме заливки тем же условием, что зажигает пятно.
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import { launch, checkAll, finish } from './serve.mjs';
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const { page, browser } = await launch();
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const out = await page.evaluate(() => {
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const o = {};
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const c = window.__card;
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const cls = (d, states) => {
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const saved = c.hass;
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c.hass = { ...c.hass, states: { ...c.hass.states, ...states } };
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const r = c._stateClass(d);
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c.hass = saved;
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return r;
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};
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const trv = { id: 't', primary: 'climate.trv', entities: ['climate.trv', 'switch.trv_anti_scaling'], marker: null };
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// реально греет → жёлтая
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o.heatingIsYellow = cls(trv, {
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'climate.trv': { state: 'heat', attributes: { hvac_action: 'heating' } },
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'switch.trv_anti_scaling': { state: 'on' },
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}) === 'on';
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// включена, но не греет (idle) → чёрная, даже со включённой защитой от накипи
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o.idleIsDark = cls(trv, {
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'climate.trv': { state: 'heat', attributes: { hvac_action: 'idle' } },
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'switch.trv_anti_scaling': { state: 'on' },
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}) === '';
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// выключена → чёрная
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o.offIsDark = cls(trv, {
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'climate.trv': { state: 'off', attributes: { hvac_action: 'off' } },
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}) === '';
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// без hvac_action фолбэк на state
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o.stateFallback = cls(trv, { 'climate.trv': { state: 'heat', attributes: {} } }) === ''
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? false : cls(trv, { 'climate.trv': { state: 'heat', attributes: {} } }) === 'on';
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// горящая лампа устройства желтит значок, даже если primary — не она
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const lamp = { id: 'l', primary: 'sensor.lamp_power', entities: ['sensor.lamp_power', 'light.lamp'], marker: null };
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o.litLightWins = cls(lamp, {
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'sensor.lamp_power': { state: '5' },
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'light.lamp': { state: 'on' },
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}) === 'on';
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o.darkLampIdle = cls(lamp, {
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'sensor.lamp_power': { state: '5' },
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'light.lamp': { state: 'off' },
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}) === '';
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// «источник света»: умный выключатель с глупыми светильниками — жёлтый от
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// того же условия, что и пятно glow
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const wall = { id: 'w', primary: 'sensor.w', entities: ['sensor.w'],
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marker: { is_light: true, controls: ['switch.fixtures'] } };
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o.forcedSourceYellow = cls(wall, {
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'sensor.w': { state: '1' }, 'switch.fixtures': { state: 'on' },
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}) === 'on';
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return o;
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});
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await finish(browser, checkAll(out));
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File diff suppressed because one or more lines are too long
Vendored
+16
-16
File diff suppressed because one or more lines are too long
@@ -239,6 +239,11 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
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on the plan after a reload. Same for each tap action and each fill mode
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[auto: backend test_every_display_mode_the_editor_offers_is_accepted and
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neighbours, test_a_marker_showing_its_value_can_be_saved]
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- [ ] Yellow means working (dev): a TRV whose hvac_action is heating glows
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yellow; one that is merely enabled (idle) or has a service switch on
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(anti-scaling, child lock) stays dark; a lit light yellows its icon in
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every fill mode by the same condition that lights the glow pool
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[auto: smoke_yellow_principle + unit primaryEntity/litLightEntity]
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- [ ] Editor gestures on touch (dev): in the plan editor on a phone, pinch
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zooms and a moving finger pans; releasing after a gesture does not draw
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a point, a clean tap still does [auto: smoke_editor_gestures]
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+34
-7
@@ -56,14 +56,22 @@ export function primaryEntity(hass: any, entIds: string[], icon: string): string
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const all = entIds
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.map((eid) => ({ eid, reg: hass.entities[eid], st: hass.states[eid] }))
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.filter((e) => e.reg);
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// Tiers: visible primary entities first, but a HIDDEN light still beats a
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// visible config switch. Real case: individual lamps folded into a light
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// group get hidden in the registry — the device's main function is still
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// the lamp, and tap-toggle must flip IT, not the do-not-disturb switch.
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// Tiers, in order: functional and visible; functional but hidden (lamps
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// folded into a light group get hidden in the registry — the device's main
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// function is still the lamp, and tap-toggle must flip IT, not the
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// do-not-disturb switch); config/diagnostic but visible; everything.
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//
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// The TIER loop is the OUTER one. It used to be inner, which made the
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// domain priority stronger than visibility — and `switch` outranks
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// `climate`, so a TRV's primary was whatever service switch the vendor
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// ships (child lock, anti-scaling): the icon glowed yellow because scale
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// protection was on, while the head that was actually HEATING stayed dark
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// (owner's install, verified live 2026-07-29). A service entity must never
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// beat the device's visible main function.
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const tiers = [
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all.filter((e) => !e.reg.hidden && !e.reg.entity_category),
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all.filter((e) => !e.reg.hidden),
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all.filter((e) => !e.reg.entity_category),
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all.filter((e) => !e.reg.hidden),
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all,
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];
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if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') {
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@@ -72,16 +80,35 @@ export function primaryEntity(hass: any, entIds: string[], icon: string): string
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if (t) return t.eid;
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}
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}
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for (const dom of DOMAIN_PRIORITY) {
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for (const tier of tiers) {
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for (const tier of tiers) {
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for (const dom of DOMAIN_PRIORITY) {
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const found = tier.find((e) => e.eid.split('.')[0] === dom);
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if (found) return found.eid;
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}
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}
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// no known domain anywhere — first entity of the best non-empty tier
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for (const tier of tiers) if (tier.length) return tier[0].eid;
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return undefined;
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}
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/**
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* The lit light entity of a device, or null — ONE truth for "this thing is
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* shining": the glow-mode pool and the yellow icon both ask here, so the
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* light pool and the icon can never disagree (owner's principle, 2026-07-29).
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* Normally that is a lit `light.*`; with the "is a light source" flag (a smart
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* switch driving dumb fixtures) any lit entity counts — the switch itself, or
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* the lights it controls when they are bound.
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*/
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export function litLightEntity(
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hass: any, d: { entities: string[]; marker?: { is_light?: boolean | null; controls?: string[] | null } | null },
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): string | null {
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const forced = d.marker?.is_light === true;
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const pool = forced
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? [...(d.marker?.controls || []), ...d.entities]
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: d.entities.filter((e) => e.startsWith('light.'));
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return pool.find((e) => hass.states[e]?.state === 'on') || null;
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}
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/** Average zigbee LQI across the device's entities (*_linkquality/*_lqi sensors or an attribute). */
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export function lqiFor(hass: any, entIds: string[]): number | null {
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const vals: number[] = [];
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+15
-6
@@ -25,7 +25,7 @@ import {
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DISPLAY_MODES, TAP_ACTIONS, SPACE_FILL_MODES, ROOM_FILL_MODES,
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} from './logic';
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import { ContentSigner } from './signing';
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import { buildDevices, lqiFor, tempFor, humFor, isHumEntity, areaLights, areaTemp, areaHum, areaLightStats, sourceValue, areaClimateMap, type AreaClimate } from './devices';
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import { buildDevices, lqiFor, tempFor, humFor, isHumEntity, areaLights, areaTemp, areaHum, areaLightStats, sourceValue, areaClimateMap, litLightEntity, type AreaClimate } from './devices';
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import type {
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OpeningCfg,
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RoomCfg, SpaceModel, PdfRef, Marker, ServerConfig, DevItem, CardConfig,
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@@ -1157,6 +1157,10 @@ class HouseplanCard extends LitElement {
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const controls = (d.marker?.controls || []).filter(isControllable);
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if (controls.length)
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return controls.some((e) => this.hass.states[e]?.state === 'on') ? 'on' : '';
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// A shining light makes its icon yellow in EVERY fill mode — and it is
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// the same condition that lights the glow pool, so the pool and the icon
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// cannot disagree (they used to read different entities).
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if (litLightEntity(this.hass, d)) return 'on';
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const p = d.primary ? this.hass.states[d.primary] : undefined;
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if (!p) return '';
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if (p.state === 'unavailable') return 'unavail';
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@@ -1165,6 +1169,14 @@ class HouseplanCard extends LitElement {
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// TESTING.md edge-case run)
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const dom = d.primary!.split('.')[0];
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if (['light', 'switch', 'fan', 'humidifier'].includes(dom)) return p.state === 'on' ? 'on' : '';
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if (dom === 'climate') {
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// yellow = actually working right now ("which radiators are heating"),
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// not "enabled for the winter": hvac_action when the integration
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// reports one, the coarser state only as a fallback
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const act = p.attributes?.hvac_action;
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if (act != null) return ['heating', 'cooling', 'drying', 'fan'].includes(act) ? 'on' : '';
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return ['off', 'unknown'].includes(p.state) ? '' : 'on';
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}
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if (dom === 'cover' || dom === 'valve') return ['open', 'opening'].includes(p.state) ? 'open' : '';
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if (dom === 'lock') return ['unlocked', 'open'].includes(p.state) ? 'open' : '';
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if (dom === 'binary_sensor') {
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@@ -3604,11 +3616,8 @@ class HouseplanCard extends LitElement {
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// "is a light source" flag (field request: a smart SWITCH driving dumb
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// fixtures) any lit entity counts — the switch itself, or the lights it
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// controls when they are bound.
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const forced = d.marker?.is_light === true;
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const pool = forced
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? [...(d.marker?.controls || []), ...d.entities]
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: d.entities.filter((e) => e.startsWith('light.'));
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const lightEid = pool.find((e) => this.hass.states[e]?.state === 'on');
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// the SAME condition that turns the icon yellow (devices.ts)
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const lightEid = litLightEntity(this.hass, d);
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if (!lightEid) continue;
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const glow = glowColorOf(this.hass.states[lightEid], colors.glow_light.c);
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if (!glow) continue;
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+42
-1
@@ -1,6 +1,6 @@
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, humFor, areaLights, areaTemp, areaHum, areaLightStats, sourceValue , areaClimate, areaClimateMap } from '../test-build/devices.js';
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import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, humFor, areaLights, areaTemp, areaHum, areaLightStats, sourceValue , areaClimate, areaClimateMap, litLightEntity } from '../test-build/devices.js';
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import { compileIconRules, iconFor } from '../test-build/rules.js';
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/** Minimal fake hass around the pieces buildDevices reads. */
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@@ -483,3 +483,44 @@ test('areaClimateMap: температура и влажность живут в
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};
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assert.deepEqual(areaClimateMap(hass).get('hall'), { temp: 21.4, hum: 48 });
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});
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test('primaryEntity: a service switch never beats the visible main function (TRV)', () => {
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// the owner's radiator heads, verified live: switch outranks climate in the
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// domain list, and the old inner-tier loop let a CONFIG switch (anti
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// scaling, child lock) become primary — the icon glowed yellow because
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// scale protection was on, while the head actually heating stayed dark
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const hass = {
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entities: {
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'climate.trv': {},
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'sensor.trv_temp': {},
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'switch.trv_anti_scaling': { entity_category: 'config' },
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'switch.trv_child_lock': { entity_category: 'config' },
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},
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states: {},
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};
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assert.equal(
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primaryEntity(hass, ['switch.trv_anti_scaling', 'switch.trv_child_lock', 'climate.trv', 'sensor.trv_temp'], 'mdi:thermostat'),
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'climate.trv',
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);
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// but a device whose only functional entity IS a switch keeps it
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const plug = { entities: { 'switch.plug': {}, 'sensor.plug_power': {} }, states: {} };
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assert.equal(primaryEntity(plug, ['sensor.plug_power', 'switch.plug'], 'mdi:power-socket'), 'switch.plug');
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});
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test('litLightEntity: one truth for "this thing is shining"', () => {
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const hass = { states: {
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'light.a': { state: 'off' }, 'light.b': { state: 'on' },
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'switch.wall': { state: 'on' }, 'sensor.x': { state: '5' },
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} };
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// a lit light.* anywhere in the device
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assert.equal(litLightEntity(hass, { entities: ['light.a', 'light.b'] }), 'light.b');
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assert.equal(litLightEntity(hass, { entities: ['light.a'] }), null);
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// without the flag a lit switch is NOT a light
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assert.equal(litLightEntity(hass, { entities: ['switch.wall'] }), null);
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// with "is a light source" any lit entity counts, controls first
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assert.equal(
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litLightEntity(hass, { entities: ['sensor.x'], marker: { is_light: true, controls: ['switch.wall'] } }),
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'switch.wall',
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);
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});
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Reference in New Issue
Block a user