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fix v1.38.4: derived wall segments trimmed under open boundaries
- the markup layer's .seg lines ran solid through open stretches; cutSegments extracted (outlineWithout now reuses it) and applied to _segments in _renderMarkupLayer - smoke_openwall: planSegCut check (15 total); docs same-commit
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# Changelog
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## v1.38.4 — 2026-07-23
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- Plan editor: the DERIVED wall segments (the markup layer's solid lines)
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are now trimmed under open boundaries as well — v1.38.3 only trimmed the
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room outlines, so the virtual wall still looked solid in the editor.
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(`cutSegments` extracted as the shared workhorse; outlineWithout reuses it.)
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## v1.38.3 — 2026-07-23
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- The Plan editor now shows open boundaries as a true dash as well: the blue
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markup outlines are trimmed under the open stretches (rooms picked for
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@@ -140,6 +140,9 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
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(explicit ripple color still wins); off/white lights unchanged [auto]
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- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
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display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
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- [ ] Derived walls cut too (v1.38.4): in the Plan editor the derived wall
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segments (.seg) no longer run solid through an open stretch — only the
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dash remains there [auto]
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- [ ] Dashed boundaries in the Plan editor (v1.38.3): open stretches render as
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a true dash in markup too (blue trimmed outlines); merge/split-picked
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rooms keep their full amber highlight [auto]
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