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feat v1.21.0: merge and split rooms
- Merge: click a room, then a neighbour. Adjacency is decided by the RESULT, not a heuristic: mergeRooms unions the outlines and accepts only when they collapse into one hole-free outline (corner touch / apart / hole => refused). A dialog picks the surviving name+area; the kept room keeps its id so its label and devices stay put. - Split: click the room, then two wall points; the chord cuts it, live ruler on the cut. The bigger part stays the room (name/area/devices), the smaller opens the new-room dialog. The cut is applied only on confirm — Cancel leaves the room whole. - Boolean geometry via polyclip-ts (proper ESM + native types; polygon-clipping ships named types but a default-only ESM build, breaking either tsc or the runtime). Verified on the real plan, where neighbouring walls overlap collinearly rather than match exactly — the case a hand-rolled union gets wrong. Bundle 151->202 KB. +5 tests (72). Verified live: merge of Сауна+с/у -> 4-vertex outline, non-adjacent refused, split preserves area (26667 -> 13333+13333), cancel leaves the room whole.
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# Changelog
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## v1.21.0 — 2026-07-16 (merge and split rooms)
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- **Merge** (toolbar "Merge"): click a room, then a neighbour. Only rooms that **share a wall**
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can merge — and that is decided by the result rather than a heuristic: `mergeRooms` unions the
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outlines and accepts the pair only when they collapse into ONE hole-free outline. A corner
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touch, rooms apart, or a union enclosing a hole are refused. A dialog picks which name and
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area survive; the kept room keeps its id, so its label position and devices stay put. The
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dialog warns that the other area is released.
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- **Split** (toolbar "Split"): click the room, then two points on its walls — the chord cuts it
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in two, with the live ruler on the cut. **The bigger part stays the room it was** (name, area,
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devices); the smaller becomes a new room and its dialog asks for name/area. Cancelling the
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dialog leaves the room whole — the cut is applied only on confirm. Cuts that do not run
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wall-to-wall inside the room (ends off the wall, chord leaving a concave room, a chord along a
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wall) are refused.
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- Boolean geometry via **polyclip-ts** (proper ESM + native types; `polygon-clipping` ships named
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types but a default-only ESM build, which breaks either tsc or the runtime). Verified against
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the real plan, where neighbouring walls overlap collinearly instead of matching exactly —
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the case a hand-rolled union gets wrong. Bundle: 151 KB → 202 KB.
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- New pure helpers: `polygonArea`, `mergeRooms`, `splitRoom`. (+5 tests: 67 → 72.)
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## v1.20.0 — 2026-07-16 (rooms may not overlap)
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- **A click strictly inside an existing room is refused** while drawing (toast names the room).
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Being *on* a wall stays legal — neighbouring rooms share walls, and real walls overlap
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