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feat v1.24.2: 'no light sources' color in the lights fill group
Default opacity 0 preserves the historical no-fill behavior; assigning an opacity tints lightless rooms distinguishably from 'all lights off'.
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+9
-1
@@ -531,6 +531,8 @@ export interface FillColorEntry {
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export interface FillColors {
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light_on: FillColorEntry;
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light_off: FillColorEntry;
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/** Rooms with no light sources at all; alpha 0 (default) = no fill, as before. */
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light_none: FillColorEntry;
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temp_cold: FillColorEntry;
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temp_ok: FillColorEntry;
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temp_hot: FillColorEntry;
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@@ -541,6 +543,7 @@ export interface FillColors {
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export const DEFAULT_FILL_COLORS: FillColors = {
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light_on: { c: '#ffd45c', a: 0.18 },
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light_off: { c: '#9aa0a6', a: 0.14 },
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light_none: { c: '#6b7480', a: 0 },
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temp_cold: { c: '#4fc3f7', a: 0.18 },
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temp_ok: { c: '#66d17a', a: 0.18 },
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temp_hot: { c: '#ffd45c', a: 0.18 },
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@@ -595,7 +598,12 @@ export function roomFillStyle(
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a: colors.lqi_low.a + (colors.lqi_high.a - colors.lqi_low.a) * Math.min(1, Math.max(0, t)) };
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}
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if (mode === 'light') {
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if (lights === 'none') return null;
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if (lights === 'none') {
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// configurable "no light sources" color; alpha 0 keeps the historical
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// no-fill behavior (and the unfilled hover), so nothing changes until
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// the user assigns an opacity
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return colors.light_none.a > 0 ? colors.light_none : null;
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}
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return lights === 'on' ? colors.light_on : colors.light_off;
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}
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if (mode === 'temp') {
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