feat v1.36.0: marker controls — wall switches that really switch

- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
  tap_action=toggle flips them with HA-group semantics in one call
  (controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
  virtual dumb-switch markers finally show something); info card lists
  targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
  (9 checks); TESTING/CHANGELOG same-commit
This commit is contained in:
Matysh
2026-07-23 13:10:58 +03:00
parent 7eaf513c9e
commit d7a1b344e4
17 changed files with 421 additions and 71 deletions
+61
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const calls = [];
c.hass = { ...c.hass, callService: (d, s, data) => { calls.push([d, s, data.entity_id]); return Promise.resolve(); } };
// два подопытных light-entity
const lights = Object.keys(c.hass.states).filter((e) => e.startsWith('light.')).slice(0, 2);
out.twoLights = lights.length === 2;
const setSt = async (m) => {
const st = { ...c.hass.states };
for (const [e, v] of Object.entries(m)) st[e] = { ...st[e], state: v };
c.hass = { ...c.hass, states: st }; await c.updateComplete;
};
// виртуальный маркер-выключатель с controls и tap_action=toggle
c._setMode('devices'); await c.updateComplete;
c._openMarkerDialog();
const room = c._spaceModel().rooms.find((r) => r.id && r.area);
c._markerDialog = { ...c._markerDialog, name: 'Выключатель', binding: 'virtual',
room: c._space + '#' + room.area, tapAction: 'toggle', controls: lights, icon: 'mdi:light-switch' };
await c._saveMarker(); await c.updateComplete;
const dev = c._devices.find((d) => d.name === 'Выключатель');
out.markerSaved = !!dev && JSON.stringify(dev.marker.controls) === JSON.stringify(lights);
c._setMode('view'); await c.updateComplete;
// 1) все выключены → клик включает все
await setSt({ [lights[0]]: 'off', [lights[1]]: 'off' });
const dev2 = () => c._devices.find((d) => d.name === 'Выключатель');
c._clickDevice(new MouseEvent('click'), dev2());
out.turnOnAll = JSON.stringify(calls.at(-1)) === JSON.stringify(['homeassistant', 'turn_on', lights]);
// 2) частично включено → клик выключает все
await setSt({ [lights[0]]: 'on', [lights[1]]: 'off' });
c._clickDevice(new MouseEvent('click'), dev2());
out.partialTurnsOff = JSON.stringify(calls.at(-1)) === JSON.stringify(['homeassistant', 'turn_off', lights]);
// 3) значок отражает цели: горит одна → класс on
const el = [...sr().querySelectorAll('.dev')].find((e) => e.title === 'Выключатель' || e.textContent.includes(''));
out.stateOn = !!c._stateClass(dev2()).includes('on');
await setSt({ [lights[0]]: 'off' });
out.stateOff = c._stateClass(dev2()) === '';
// 4) без tap_action=toggle клик НЕ переключает (инфо)
const cfg = c._serverCfg.markers.find((m) => m.name === 'Выключатель');
cfg.tap_action = 'info'; c._regSignature = ''; c._maybeRebuildDevices(); await c.updateComplete;
const n = calls.length;
c._clickDevice(new MouseEvent('click'), dev2());
out.infoNoToggle = calls.length === n && !!c._infoCard;
// 5) инфо-карточка показывает цели
await c.updateComplete;
out.infoListsTargets = sr().querySelectorAll('.ctrlstate').length === 2;
c._infoCard = null; await c.updateComplete;
// 6) замок в controls отфильтрован при клике (защита)
cfg.tap_action = 'toggle'; cfg.controls = ['lock.front_door', lights[0]];
c._regSignature = ''; c._maybeRebuildDevices(); await c.updateComplete;
await setSt({ [lights[0]]: 'off' });
c._clickDevice(new MouseEvent('click'), dev2());
const last = calls.at(-1);
out.lockFiltered = JSON.stringify(last) === JSON.stringify(['homeassistant', 'turn_on', [lights[0]]]);
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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