feat v1.36.0: marker controls — wall switches that really switch

- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
  tap_action=toggle flips them with HA-group semantics in one call
  (controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
  virtual dumb-switch markers finally show something); info card lists
  targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
  (9 checks); TESTING/CHANGELOG same-commit
This commit is contained in:
Matysh
2026-07-23 13:10:58 +03:00
parent 7eaf513c9e
commit d7a1b344e4
17 changed files with 421 additions and 71 deletions
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# Changelog
## v1.36.0 — 2026-07-23 (wall switches that really switch)
- Markers gained **"Controls light sources"**: bind any set of `light.*` /
`switch.*` entities to an icon. With tap action **Toggle**, a click flips
them all with HA-group semantics — any on → all off, all off → all on — in
one service call. Covers stateless remotes, one-switch-many-lights and
dumb wall switches (place a virtual marker; no HA entity needed).
- The icon mirrors its targets: on when any target is on, tinted by the first
lit RGB light. The info card lists every target with its state. Controls
fire only on the explicit per-marker Toggle (owner's decision); locks and
other domains can never be group-controlled.
## v1.35.0 — 2026-07-23 (glow fill: dark house, glowing lamps)
- New fill mode **"Light sources"**: the whole house is painted with a single
configurable darkness color, and every lit lamp casts a radial pool of light
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@@ -140,6 +140,12 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
(explicit ripple color still wins); off/white lights unchanged [auto]
- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
- [ ] Marker controls (v1.36.0): a marker with "Controls light sources" and
tap action Toggle flips all bound lights/switches at once (any on → all
off, all off → all on, one service call); the icon and its RGB tint
mirror the targets, not the marker's own entity; without explicit Toggle
the click opens info as usual; the info card lists targets with states;
locks/other domains are filtered out of controls [auto]
- [ ] Glow fill (v1.35.0): fill mode "Light sources" — every room painted with
one uniform darkness color; lit lamps glow with a radial gradient
(rgb_color → color temp → default color; brightness scales opacity),