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feat v1.36.0: marker controls — wall switches that really switch
- marker.controls[]: bound light.*/switch.* entities; explicit per-marker tap_action=toggle flips them with HA-group semantics in one call (controlsAction + isControllable pure helpers, +2 unit tests, 100) - icon state and RGB tint mirror the targets (stateless remotes and virtual dumb-switch markers finally show something); info card lists targets with states; locks filtered everywhere - chips+search UI in the marker dialog; backend schema; smoke_controls (9 checks); TESTING/CHANGELOG same-commit
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@@ -287,5 +287,9 @@
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"gs.glow_light": "Default light color / intensity",
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"gs.glow_radius": "Glow radius",
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"gs.unit_m": "m",
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"gs.unit_ft": "ft"
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"gs.unit_ft": "ft",
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"marker.controls_label": "Controls light sources",
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"marker.controls_hint": "With tap action “Toggle”, a click flips all bound lights at once (any on → all off). The icon mirrors their state.",
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"marker.controls_filter": "Search lights and switches…",
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"info.controls": "Controls"
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}
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