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v1.52.1: the v1.52.0 review (HP-1520-01/-02, HP-1513-01)
- HP-1520-01: the glow layer is hidden in the plan editor, but the yellow suppression still fired there — a lit lamp had NEITHER indicator. The gate now equals the layer's visibility (disp.fill === 'glow' && !this._markup), so the badge returns exactly where the spot is absent. - HP-1513-01: the static card ignored marker.size and marker.angle — the same stored marker looked different on the two cards. It mirrors --dev-scale and the icon rotation now; geometry only, no live dressing. - HP-1520-02: TESTING/UX-MODES still demanded the removed RGB icon tint, and the lightC comment described the old use. All three brought to the v1.52.0 contract. smoke_light_badges grew the editor-mode vectors; new smoke_size_angle_parity asserts the x3 ratio inside each card (absolute px are incomparable across containers) and rotation on both. Inventory: 147 / 51 / 43 / 71.
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@@ -76,7 +76,9 @@ Header in View: space tabs, device count, zoom cluster. Nothing else.
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1. State-reflecting icons (open/closed door variants etc., like core HA).
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2. `display: value` — show the measurement instead of an icon.
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3. Light color in the icon/ripple (RGB lights).
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3. Light color in the icon/ripple (RGB lights). *(Shipped in v1.27.0;
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superseded in v1.52.0: the colour lives in the glow spot and the ripple
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fallback only, the icon tint was removed by the owner's rule.)*
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4. Alarm visual (leak/smoke/doorbell): red pulse overlay.
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5. Rooms as sub-areas without an HA area + manual device placement by room id.
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6. Backlog (not planned): music notes for players, directional TV ripples.
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