refactor(card): the LED linear field is its own lazy chunk (#780)

ТЗ §13.1: the static card with light_pools:false must not load the linear
field. led-strip-field.ts (2.1 KB gzip) is a dynamic import of the LED
runtime (5.0 KB gzip), loaded only when a strip is on in a Glow room with
a light scene, with the same fingerprint handshake and hashed-URL retry
(manifest role led-field, retry token counted).

Issue: #780
User-Visible: no
This commit is contained in:
claude[bot]
2026-10-02 20:54:50 +03:00
committed by Codex
parent 8237bbc1cc
commit ed238059e1
7 changed files with 322 additions and 233 deletions
+243
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@@ -0,0 +1,243 @@
/**
* The linear light field of LED strips (#780, ТЗ §3, §6): its own lazy chunk.
*
* Loaded by the LED runtime only when a strip is on in a Glow room and the
* card has a light scene — the static card with `light_pools: false` never
* loads it (ТЗ §13.1).
*
* The field is the exact distance field of the strip with the shared falloff:
* every piece of the strip paints opaque grey bands of a luminance mask (round
* caps and joins, so one piece never doubles itself), pieces meet through
* `mix-blend-mode: lighten` — the maximum, i.e. the nearest piece — and each
* piece is clipped to the floor its own emitters can see. A hidden part never
* lights through another part's visibility, a closed strip has no seam and a
* corner no double brightness.
*/
import { svg, type TemplateResult } from 'lit';
import { repeat } from 'lit/directives/repeat.js';
import {
GLOW_FALLOFF, buildGlowClipGeometry, type LightBarrierScene, type LightRoomPolygon,
} from './glow-scene';
import {
compactPoints, emitterSamples, isClosedStrip, type FaceContext, type Pt,
} from './led-strip-geometry';
import type { LedStripView } from './led-strip-runtime';
export const LED_FIELD_FINGERPRINT = '__HOUSEPLAN_SOURCE_FINGERPRINT__';
/** Bands of the luminance field: 16 steps keep a band under 7 % of the range. */
export const LED_FIELD_BANDS = 16;
const pts = (points: readonly number[][]): Pt[] => points.map((p) => [p[0], p[1]] as Pt);
interface FieldPiece {
d: string;
clip: string[];
}
interface FieldGeometry {
pieces: FieldPiece[];
box: { x: number; y: number; w: number; h: number };
}
/** Bounded per-space cache: shape × radius × barrier revision (ТЗ §13.2). */
export class LedFieldCache {
private entries = new Map<string, FieldGeometry | null>();
private space = '';
constructor(private readonly limit = 50) {}
get size(): number { return this.entries.size; }
/** Recompute counter for the performance witness: geometry, not paint. */
recomputes = 0;
forSpace(spaceId: string): void {
if (spaceId !== this.space) { this.entries.clear(); this.space = spaceId; }
}
read(key: string, build: () => FieldGeometry | null): FieldGeometry | null {
if (this.entries.has(key)) {
const value = this.entries.get(key) ?? null;
this.entries.delete(key);
this.entries.set(key, value);
return value;
}
this.recomputes += 1;
const value = build();
this.entries.set(key, value);
while (this.entries.size > this.limit) {
const oldest = this.entries.keys().next().value;
if (oldest === undefined) break;
this.entries.delete(oldest);
}
return value;
}
clear(): void { this.entries.clear(); this.space = ''; }
}
const pointsKey = (points: readonly number[][]): string =>
points.map((p) => `${p[0].toFixed(5)},${p[1].toFixed(5)}`).join(';');
/**
* Pieces of a strip for the field: stored segments cut to at most the radius,
* each with the union of what its own emitters see (ТЗ §6). A piece whose
* emitters are all inside a body emits nothing; a failed clip makes that piece
* dark (fail-dark), never an unclipped field.
*/
export function buildFieldGeometry(input: {
points: readonly number[][];
radius: number;
scene: LightBarrierScene;
polygons: readonly LightRoomPolygon[];
faces: FaceContext | null;
spaceId: string;
}): FieldGeometry | null {
const path = compactPoints(pts(input.points));
if (path.length < 2 || !(input.radius > 0)) return null;
const r = input.radius;
const pieces: FieldPiece[] = [];
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (let i = 1; i < path.length; i++) {
const a = path[i - 1], b = path[i];
const len = Math.hypot(b[0] - a[0], b[1] - a[1]);
const count = Math.max(1, Math.ceil(len / r));
for (let k = 0; k < count; k++) {
const p0: Pt = [a[0] + ((b[0] - a[0]) * k) / count, a[1] + ((b[1] - a[1]) * k) / count];
const p1: Pt = [a[0] + ((b[0] - a[0]) * (k + 1)) / count, a[1] + ((b[1] - a[1]) * (k + 1)) / count];
const samples = emitterSamples([p0, p1], input.faces, r / 4);
if (!samples.length) continue;
const clip: string[] = [];
let failed = false;
for (const source of samples) {
try {
const lit = buildGlowClipGeometry({
spaceId: input.spaceId,
source: { x: source[0], y: source[1] },
radius: r,
scene: input.scene,
polygons: input.polygons,
onBoundsFailure: () => { failed = true; },
}).lit;
clip.push(...lit);
} catch {
failed = true;
}
}
if (failed || !clip.length) continue;
pieces.push({ d: `M${p0[0]} ${p0[1]} L${p1[0]} ${p1[1]}`, clip });
minX = Math.min(minX, p0[0], p1[0]); minY = Math.min(minY, p0[1], p1[1]);
maxX = Math.max(maxX, p0[0], p1[0]); maxY = Math.max(maxY, p0[1], p1[1]);
}
}
if (!pieces.length) return null;
return { pieces, box: { x: minX - r, y: minY - r, w: maxX - minX + 2 * r, h: maxY - minY + 2 * r } };
}
/** The shared falloff at a relative distance 0…1 (GLOW_FALLOFF, linear between stops). */
export function falloffAt(fraction: number): number {
const at = Math.max(0, Math.min(1, fraction)) * 100;
for (let i = 1; i < GLOW_FALLOFF.length; i++) {
const [o0, v0] = GLOW_FALLOFF[i - 1];
const [o1, v1] = GLOW_FALLOFF[i];
if (at <= o1) return v0 + ((v1 - v0) * (at - o0)) / Math.max(1e-9, o1 - o0);
}
return 0;
}
const grey = (value: number): string => {
const level = Math.round(Math.max(0, Math.min(1, value)) * 255);
return `rgb(${level},${level},${level})`;
};
/** Stable DOM ids per strip: a re-render must not rebuild masks and clips. */
const fieldIds = new Map<string, number>();
const fieldId = (spaceId: string, stripId: string): number => {
const key = `${spaceId}|${stripId}`;
let id = fieldIds.get(key);
if (id == null) {
id = fieldIds.size + 1;
fieldIds.set(key, id);
}
return id;
};
export interface LedFieldInput {
views: readonly LedStripView[];
scene: LightBarrierScene | null;
polygons: readonly LightRoomPolygon[];
faces: FaceContext | null;
spaceId: string;
/** The card that owns the bounded cache (one per card, gone with it). */
owner: object;
}
const fieldCaches = new WeakMap<object, LedFieldCache>();
export function ledFieldCache(owner: object): LedFieldCache {
let cache = fieldCaches.get(owner);
if (!cache) {
cache = new LedFieldCache();
fieldCaches.set(owner, cache);
}
return cache;
}
/**
* The linear fields of the strips that are on in a Glow room. Fade uses the
* shared spot transition (`.glow-spot`, GLOW_FADE_MS) — no animation system of
* its own; an off strip keeps its node at opacity 0, so a fade-out completes
* and leaves no residual light.
*/
export function renderLedField(input: LedFieldInput): TemplateResult {
if (!input.scene) return svg`` as unknown as TemplateResult;
const cache = ledFieldCache(input.owner);
cache.forSpace(input.spaceId);
const scene = input.scene;
const fields = input.views.flatMap((view) => {
if (!view.glow || view.state === 'unavailable') return [];
const key = `${view.strip.id}|${pointsKey(view.strip.points)}|${view.radius.toFixed(5)}|${scene.fingerprint}`;
const geometry = cache.read(key, () => buildFieldGeometry({
points: view.strip.points,
radius: view.radius,
scene,
polygons: input.polygons,
faces: input.faces,
spaceId: input.spaceId,
}));
return geometry ? [{ view, geometry }] : [];
});
if (!fields.length) return svg`` as unknown as TemplateResult;
const bands = Array.from({ length: LED_FIELD_BANDS }, (_, k) => {
const outer = 1 - k / LED_FIELD_BANDS;
const inner = 1 - (k + 1) / LED_FIELD_BANDS;
return { half: outer, value: falloffAt((outer + inner) / 2) };
});
return svg`<g class="led-fields" pointer-events="none" aria-hidden="true">
${repeat(fields, ({ view }) => view.strip.id, ({ view, geometry }) => {
const id = `${fieldId(input.spaceId, view.strip.id)}`;
const r = view.radius;
const on = view.state === 'on' && !!view.appearance;
const box = geometry.box;
const closed = isClosedStrip(pts(view.strip.points));
return svg`<g class="glow-spot led-field ${on ? '' : 'is-leaving'}" data-led-field="${view.strip.id}"
data-pieces="${geometry.pieces.length}" data-closed="${closed ? 'true' : 'false'}">
<defs>
${geometry.pieces.map((piece, k) => svg`<clipPath id="hp-led-clip-${id}-${k}">
${piece.clip.map((d) => svg`<path d="${d}" clip-rule="evenodd"></path>`)}
</clipPath>`)}
<mask id="hp-led-mask-${id}" maskUnits="userSpaceOnUse"
x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}"
color-interpolation="sRGB" style="mask-type:luminance">
<rect x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}" fill="black"></rect>
<g style="isolation:isolate">
${geometry.pieces.map((piece, k) => svg`<g clip-path="url(#hp-led-clip-${id}-${k})"
style="mix-blend-mode:lighten">
${bands.map((band) => svg`<path d="${piece.d}" fill="none" stroke="${grey(band.value)}"
stroke-width="${2 * band.half * r}" stroke-linecap="round" stroke-linejoin="round"></path>`)}
</g>`)}
</g>
</mask>
</defs>
<rect class="glow-pool led-pool" x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}"
fill="${view.appearance?.c ?? 'transparent'}" fill-opacity="${(view.appearance?.alpha ?? 0).toFixed(4)}"
mask="url(#hp-led-mask-${id})"></rect>
</g>`;
})}
</g>` as unknown as TemplateResult;
}
+40 -221
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@@ -17,9 +17,10 @@
import { nothing, svg, type TemplateResult } from 'lit';
import { repeat } from 'lit/directives/repeat.js';
import {
GLOW_FALLOFF, buildGlowClipGeometry, resolveGlowCandidates,
resolveGlowCandidates,
type GlowCandidate, type LightBarrierScene, type LightRoomPolygon,
} from './glow-scene';
import { ENTRY_BUILD_FINGERPRINT } from './editor-runtime-loader';
import { NORM_W, iconUnit } from './space-geometry';
import { roomGlowOf, roomPoly } from './logic';
import { ISO_ICON_SCALE, ISO_TILE, isoEdgeColor, isoTileShadow } from './iso-tiles';
@@ -28,7 +29,7 @@ import type { VirtualLightSnapshot } from './virtual-light-state';
import { geometryAllRings, pointInOpaquePlanBody } from './physical-geometry';
import {
LED_DEFAULT_RADIUS_CM, LED_EPSILON_CM, LED_THICKNESS_OFF_D, LED_THICKNESS_ON_D,
compactPoints, emitterSamples, isClosedStrip, pathD, stripAnchor, stripHitOwner,
pathD, stripAnchor, stripHitOwner,
stripHitRadiusPx, validStripPoints, visibleStripPath,
type BodyFace, type FaceContext, type Pt,
} from './led-strip-geometry';
@@ -36,10 +37,35 @@ import type { DevItem, LedStripModel, RoomCfg, SpaceModel } from './types';
export const LED_RUNTIME_FINGERPRINT = '__HOUSEPLAN_SOURCE_FINGERPRINT__';
type LedField = typeof import('./led-strip-field');
let field: LedField | null = null;
let fieldLoading: Promise<unknown> | null = null;
let fieldFailed: string | undefined;
/**
* The field chunk (ТЗ §13.1): loaded only when a strip is on in a Glow room
* with a light scene. Same contract as the gate: one load, fingerprint
* handshake, a hashed-URL retry on the next entry, never in a loop.
*/
export function ledField(entry: string, ready: () => void): LedField | null {
if (!field && !fieldLoading && fieldFailed !== entry && fieldFailed !== '') {
fieldLoading = (fieldFailed === undefined
? import('./led-strip-field')
: import(/* @vite-ignore */ new URL(`__HOUSEPLAN_LED_FIELD_RETRY_ASSET__?${Date.now()}`, import.meta.url).href) as Promise<LedField>
).then((module) => {
if (module.LED_FIELD_FINGERPRINT === ENTRY_BUILD_FINGERPRINT) field = module;
else fieldFailed = '';
}, () => { fieldFailed = entry; }).finally(() => { fieldLoading = null; });
}
if (!field) void fieldLoading?.then(() => field && ready());
return field;
}
const fieldWanted = (views: readonly LedStripView[]): boolean =>
views.some((view) => view.glow && view.state === 'on');
const pts = (points: readonly number[][]): Pt[] => points.map((p) => [p[0], p[1]] as Pt);
/** Bands of the luminance field: 16 steps keep a band under 7 % of the range. */
export const LED_FIELD_BANDS = 16;
const OUTLINE = '#383838';
const CORE_IDLE = '#FFFFFF';
const UNAVAILABLE = '#9e9e9e';
@@ -259,220 +285,6 @@ export function renderLedStripes(input: LedStripeInput): TemplateResult {
</g>` as unknown as TemplateResult;
}
// ---------------------------------------------------------------------------
// Linear light field
interface FieldPiece {
d: string;
clip: string[];
}
interface FieldGeometry {
pieces: FieldPiece[];
box: { x: number; y: number; w: number; h: number };
}
/** Bounded per-space cache: shape × radius × barrier revision (ТЗ §13.2). */
export class LedFieldCache {
private entries = new Map<string, FieldGeometry | null>();
private space = '';
constructor(private readonly limit = 50) {}
get size(): number { return this.entries.size; }
/** Recompute counter for the performance witness: geometry, not paint. */
recomputes = 0;
forSpace(spaceId: string): void {
if (spaceId !== this.space) { this.entries.clear(); this.space = spaceId; }
}
read(key: string, build: () => FieldGeometry | null): FieldGeometry | null {
if (this.entries.has(key)) {
const value = this.entries.get(key) ?? null;
this.entries.delete(key);
this.entries.set(key, value);
return value;
}
this.recomputes += 1;
const value = build();
this.entries.set(key, value);
while (this.entries.size > this.limit) {
const oldest = this.entries.keys().next().value;
if (oldest === undefined) break;
this.entries.delete(oldest);
}
return value;
}
clear(): void { this.entries.clear(); this.space = ''; }
}
const pointsKey = (points: readonly number[][]): string =>
points.map((p) => `${p[0].toFixed(5)},${p[1].toFixed(5)}`).join(';');
/**
* Pieces of a strip for the field: stored segments cut to at most the radius,
* each with the union of what its own emitters see (ТЗ §6). A piece whose
* emitters are all inside a body emits nothing; a failed clip makes that piece
* dark (fail-dark), never an unclipped field.
*/
export function buildFieldGeometry(input: {
points: readonly number[][];
radius: number;
scene: LightBarrierScene;
polygons: readonly LightRoomPolygon[];
faces: FaceContext | null;
spaceId: string;
}): FieldGeometry | null {
const path = compactPoints(pts(input.points));
if (path.length < 2 || !(input.radius > 0)) return null;
const r = input.radius;
const pieces: FieldPiece[] = [];
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (let i = 1; i < path.length; i++) {
const a = path[i - 1], b = path[i];
const len = Math.hypot(b[0] - a[0], b[1] - a[1]);
const count = Math.max(1, Math.ceil(len / r));
for (let k = 0; k < count; k++) {
const p0: Pt = [a[0] + ((b[0] - a[0]) * k) / count, a[1] + ((b[1] - a[1]) * k) / count];
const p1: Pt = [a[0] + ((b[0] - a[0]) * (k + 1)) / count, a[1] + ((b[1] - a[1]) * (k + 1)) / count];
const samples = emitterSamples([p0, p1], input.faces, r / 4);
if (!samples.length) continue;
const clip: string[] = [];
let failed = false;
for (const source of samples) {
try {
const lit = buildGlowClipGeometry({
spaceId: input.spaceId,
source: { x: source[0], y: source[1] },
radius: r,
scene: input.scene,
polygons: input.polygons,
onBoundsFailure: () => { failed = true; },
}).lit;
clip.push(...lit);
} catch {
failed = true;
}
}
if (failed || !clip.length) continue;
pieces.push({ d: `M${p0[0]} ${p0[1]} L${p1[0]} ${p1[1]}`, clip });
minX = Math.min(minX, p0[0], p1[0]); minY = Math.min(minY, p0[1], p1[1]);
maxX = Math.max(maxX, p0[0], p1[0]); maxY = Math.max(maxY, p0[1], p1[1]);
}
}
if (!pieces.length) return null;
return { pieces, box: { x: minX - r, y: minY - r, w: maxX - minX + 2 * r, h: maxY - minY + 2 * r } };
}
/** The shared falloff at a relative distance 0…1 (GLOW_FALLOFF, linear between stops). */
export function falloffAt(fraction: number): number {
const at = Math.max(0, Math.min(1, fraction)) * 100;
for (let i = 1; i < GLOW_FALLOFF.length; i++) {
const [o0, v0] = GLOW_FALLOFF[i - 1];
const [o1, v1] = GLOW_FALLOFF[i];
if (at <= o1) return v0 + ((v1 - v0) * (at - o0)) / Math.max(1e-9, o1 - o0);
}
return 0;
}
const grey = (value: number): string => {
const level = Math.round(Math.max(0, Math.min(1, value)) * 255);
return `rgb(${level},${level},${level})`;
};
/** Stable DOM ids per strip: a re-render must not rebuild masks and clips. */
const fieldIds = new Map<string, number>();
const fieldId = (spaceId: string, stripId: string): number => {
const key = `${spaceId}|${stripId}`;
let id = fieldIds.get(key);
if (id == null) {
id = fieldIds.size + 1;
fieldIds.set(key, id);
}
return id;
};
export interface LedFieldInput {
views: readonly LedStripView[];
scene: LightBarrierScene | null;
polygons: readonly LightRoomPolygon[];
faces: FaceContext | null;
spaceId: string;
/** The card that owns the bounded cache (one per card, gone with it). */
owner: object;
}
const fieldCaches = new WeakMap<object, LedFieldCache>();
export function ledFieldCache(owner: object): LedFieldCache {
let cache = fieldCaches.get(owner);
if (!cache) {
cache = new LedFieldCache();
fieldCaches.set(owner, cache);
}
return cache;
}
/**
* The linear fields of the strips that are on in a Glow room. Fade uses the
* shared spot transition (`.glow-spot`, GLOW_FADE_MS) — no animation system of
* its own; an off strip keeps its node at opacity 0, so a fade-out completes
* and leaves no residual light.
*/
export function renderLedField(input: LedFieldInput): TemplateResult {
if (!input.scene) return svg`` as unknown as TemplateResult;
const cache = ledFieldCache(input.owner);
cache.forSpace(input.spaceId);
const scene = input.scene;
const fields = input.views.flatMap((view) => {
if (!view.glow || view.state === 'unavailable') return [];
const key = `${view.strip.id}|${pointsKey(view.strip.points)}|${view.radius.toFixed(5)}|${scene.fingerprint}`;
const geometry = cache.read(key, () => buildFieldGeometry({
points: view.strip.points,
radius: view.radius,
scene,
polygons: input.polygons,
faces: input.faces,
spaceId: input.spaceId,
}));
return geometry ? [{ view, geometry }] : [];
});
if (!fields.length) return svg`` as unknown as TemplateResult;
const bands = Array.from({ length: LED_FIELD_BANDS }, (_, k) => {
const outer = 1 - k / LED_FIELD_BANDS;
const inner = 1 - (k + 1) / LED_FIELD_BANDS;
return { half: outer, value: falloffAt((outer + inner) / 2) };
});
return svg`<g class="led-fields" pointer-events="none" aria-hidden="true">
${repeat(fields, ({ view }) => view.strip.id, ({ view, geometry }) => {
const id = `${fieldId(input.spaceId, view.strip.id)}`;
const r = view.radius;
const on = view.state === 'on' && !!view.appearance;
const box = geometry.box;
const closed = isClosedStrip(pts(view.strip.points));
return svg`<g class="glow-spot led-field ${on ? '' : 'is-leaving'}" data-led-field="${view.strip.id}"
data-pieces="${geometry.pieces.length}" data-closed="${closed ? 'true' : 'false'}">
<defs>
${geometry.pieces.map((piece, k) => svg`<clipPath id="hp-led-clip-${id}-${k}">
${piece.clip.map((d) => svg`<path d="${d}" clip-rule="evenodd"></path>`)}
</clipPath>`)}
<mask id="hp-led-mask-${id}" maskUnits="userSpaceOnUse"
x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}"
color-interpolation="sRGB" style="mask-type:luminance">
<rect x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}" fill="black"></rect>
<g style="isolation:isolate">
${geometry.pieces.map((piece, k) => svg`<g clip-path="url(#hp-led-clip-${id}-${k})"
style="mix-blend-mode:lighten">
${bands.map((band) => svg`<path d="${piece.d}" fill="none" stroke="${grey(band.value)}"
stroke-width="${2 * band.half * r}" stroke-linecap="round" stroke-linejoin="round"></path>`)}
</g>`)}
</g>
</mask>
</defs>
<rect class="glow-pool led-pool" x="${box.x}" y="${box.y}" width="${box.w}" height="${box.h}"
fill="${view.appearance?.c ?? 'transparent'}" fill-opacity="${(view.appearance?.alpha ?? 0).toFixed(4)}"
mask="url(#hp-led-mask-${id})"></rect>
</g>`;
})}
</g>` as unknown as TemplateResult;
}
// ---------------------------------------------------------------------------
// One frame for the card: the views of the shown space, its faces and scene.
@@ -583,6 +395,7 @@ export interface LedCardHost {
_hideDeviceFocusTip: (id: string) => void;
_renderProjection: string;
_isoLightFloors: ReadonlySet<string> | null;
requestUpdate(): void;
}
const frames = new WeakMap<object, { key: unknown[]; frame: LedFrame }>();
@@ -665,7 +478,9 @@ export function renderLedLayerFor(
export function renderLedFieldFor(host: LedCardHost, space: SpaceModel, spaceGlow: boolean): TemplateResult {
const frame = ledFrameFor(host, space, spaceGlow);
return renderLedField({
const module = frame.scene && fieldWanted(frame.views) ? ledField(space.id, () => host.requestUpdate()) : null;
if (!module) return svg`` as unknown as TemplateResult;
return module.renderLedField({
views: frame.views,
scene: frame.scene,
polygons: frame.polygons,
@@ -702,6 +517,8 @@ export interface StaticLedInput {
bodies: { masonryGeometry: unknown; opaqueBodies: number[][][] };
perUnit: number;
owner: object;
/** Re-render when the field chunk lands. */
ready: () => void;
}
export function renderStaticLed(input: StaticLedInput): TemplateResult {
@@ -731,7 +548,9 @@ export function renderStaticLed(input: StaticLedInput): TemplateResult {
occluders: [], floor: [], fingerprint: '',
masonryGeometry: input.bodies.masonryGeometry, opaqueBodies: input.bodies.opaqueBodies,
}, (LED_EPSILON_CM / input.cellCm) * input.gridPitch);
return svg`${input.scene && input.live ? renderLedField({
views, scene: input.scene, polygons, faces, spaceId: input.space.id, owner: input.owner,
const module = input.scene && input.live && fieldWanted(views)
? ledField(input.space.id, input.ready) : null;
return svg`${module ? module.renderLedField({
views, scene: input.scene as LightBarrierScene, polygons, faces, spaceId: input.space.id, owner: input.owner,
}) : nothing}${renderLedStripes({ views, d: frame.d, faces, perUnit: input.perUnit, handlers: null })}` as unknown as TemplateResult;
}
+1
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@@ -999,6 +999,7 @@ export function renderSpaceStatic(o: StaticRenderOpts): TemplateResult | null {
gridPitch: GRID_PITCH, iconPct, glowFor: (room) => !!o.lightPools && roomGlowOf(disp.glow, room),
inRoom: (point, room) => pointInPolygon(point, roomPoly(room) || []), live: o.liveStates !== false,
scene: lightScene, perUnit: pxPerUnit, owner: o.glowRuntime?.state || space,
ready: () => o.moonHost?.requestUpdate(),
bodies: { masonryGeometry: canonicalWallGeometry?.components.flatMap((c) => c.geom) || [], opaqueBodies: extras },
}) ?? nothing : nothing}
${wallUnion