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feat v1.23.0: doors & windows with live open/lock state
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED room wall (v1.19.0 model: openings keep absolute coords, so room edits never break them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 — per-space scale makes it honest), contact sensor (invertible), lock (doors). Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via stroke-dashoffset; window = two casements. No sensor → static plan defaults (door open, window closed); unavailable freezes the default (pure openingAmount, tested). Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is never toggled from the plan — clicking shows an info card with both states. snapToWall + openingAmount in logic.ts; space.openings validated server-side. +2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
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# Changelog
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## v1.23.0 — 2026-07-17 (doors & windows with live open/lock state)
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Visual language after easy-floorplan (MIT); the placement model is ours.
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- **New markup tool "Opening"**: click next to a wall → the opening snaps onto the nearest
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DERIVED room wall (walls have no independent existence — v1.19.0) and takes its angle, then a
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dialog asks for type (door/window), **length in real cm** (defaults: door 90, window 120 —
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the per-space scale makes this honest), an open/close sensor (door/window-class
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`binary_sensor`/`cover`, invertible) and, for doors, a **lock entity**. The opening keeps
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absolute coordinates, so editing/merging/deleting rooms never breaks it. Click an existing
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opening with the tool to edit or delete it.
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- **Live rendering**: a door is a leaf hinged at the jamb with a quarter-circle swing arc that
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"draws on" (stroke-dashoffset) as it opens; a window is two casement leaves meeting in the
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middle. Открыто → the moving parts take the accent colour and animate (CSS transitions,
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`prefers-reduced-motion` honoured). No sensor → the classic static plan: doors drawn open,
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windows closed. `unavailable`/`unknown` freeze that default — an outage must not fake motion
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(pure `openingAmount`, unit-tested). Hinge side / swing side via flip toggles.
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- **Locks**: a padlock badge beside the door — green closed when `locked`, orange open when
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unlocked, grey question when unknown. The lock is NEVER toggled from the plan (the card's
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standing security rule); clicking the opening or the badge shows an **info card** with both
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states.
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- New pure helpers `snapToWall` (projection + wall angle over derived edges) and
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`openingAmount`; `space.openings[]` validated server-side. (+2 tests: 74 → 76.)
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## v1.22.0 — 2026-07-17 (presence ripples, per-device icon size/rotation, one-click install)
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Ideas borrowed from [easy-floorplan](https://github.com/nicosandller/easy-floorplan) — the visuals,
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not the model.
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