feat v1.23.0: doors & windows with live open/lock state

New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
This commit is contained in:
Matysh
2026-07-17 07:21:20 +03:00
parent 7c9731655e
commit ff7c1b883c
16 changed files with 1063 additions and 197 deletions
+21
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@@ -36,6 +36,27 @@
"markup.add": "Add",
"markup.merge": "Merge",
"markup.split": "Split",
"markup.opening": "Opening",
"title.markup_opening": "Doors & windows: click a wall to place, click an opening to edit",
"opening.new": "New opening",
"opening.edit": "Door / window",
"opening.door": "Door",
"opening.window": "Window",
"opening.type_label": "Type",
"opening.length_label": "Length, cm",
"opening.contact_label": "Open/close sensor",
"opening.lock_label": "Lock",
"opening.none": "— none —",
"opening.invert": "Invert open/closed",
"opening.flip_h": "Hinge on the other jamb",
"opening.flip_v": "Opens to the other side",
"opening.open": "Open",
"opening.closed": "Closed",
"opening.locked": "Locked",
"opening.unlocked": "Unlocked",
"opening.state_unknown": "unavailable",
"opening.no_entities": "No sensors bound — a static symbol on the plan.",
"toast.opening_no_wall": "Click next to a room wall — openings sit on walls",
"markup.delete": "Delete",
"markup.hint_points": "points: {n} · Esc/Ctrl+Z — undo a dot · close the outline by clicking the first one",
"markup.hint_start": "click a grid dot to start the outline",
+21
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@@ -36,6 +36,27 @@
"markup.add": "Добавить",
"markup.merge": "Объединить",
"markup.split": "Разделить",
"markup.opening": "Проём",
"title.markup_opening": "Двери и окна: клик по стене — добавить, клик по проёму — редактировать",
"opening.new": "Новый проём",
"opening.edit": "Дверь / окно",
"opening.door": "Дверь",
"opening.window": "Окно",
"opening.type_label": "Тип",
"opening.length_label": "Длина, см",
"opening.contact_label": "Датчик открытия",
"opening.lock_label": "Замок",
"opening.none": "— нет —",
"opening.invert": "Инвертировать открыто/закрыто",
"opening.flip_h": "Петли с другой стороны",
"opening.flip_v": "Открывается в другую сторону",
"opening.open": "Открыто",
"opening.closed": "Закрыто",
"opening.locked": "Заперто",
"opening.unlocked": "Не заперто",
"opening.state_unknown": "недоступно",
"opening.no_entities": "Датчики не привязаны — статичный символ на плане.",
"toast.opening_no_wall": "Кликните рядом со стеной комнаты — проёмы ставятся на стены",
"markup.delete": "Удалить",
"markup.hint_points": "точек: {n} · Esc/Ctrl+Z — убрать точку · замкните контур кликом по первой",
"markup.hint_start": "кликните точку сетки, чтобы начать контур",