31 Commits
Author SHA1 Message Date
Claude f5b20e07f6 perf(floor): key the floor-geometry caches by the floor's content (#744)
The physical bodies, the wall union pool, the inner room contours and the
clean floor carried the global config epoch in their keys. Every edit of
any floor bumps it, so after one edit every other floor was cold again:
in large-house the first visit to an untouched floor rebuilt its wall
union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms.

A floor's geometry reads only its own config record (spaceModels) and
constants, so the key is now a content fingerprint of that record
(src/floor-geometry-key.ts), remembered per epoch and per record object.
The geometry also reads the current floor's config next to the model it
is given; when those records differ the key covers both. The live resize
preview is its own record, so preview frames get their own key; the
editor runtime seeds the pool and re-keys the bodies through the same
reader. The stairs editor no longer clears the clean floors of every
floor: the stairs are part of the floor's record.

The #735 switch-cycle guard now also sees the union pool and the inner
contours (optional members of the large-house card contract, so an older
comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the
invalidation against an independent card (multi-floor push with shared
walls, a stair, a resize preview and its cancel); two mutants guard it.

Issue: #744
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-02 00:56:04 +03:00
Claudeandclaude[bot] b18d366e8c test(perf): 2.5D backdrop twin profile judges one update pass per floor switch (#743)
No Full Performance profile walked the backdrop (imagePlan) path: every
large-house fixture has plan_url null. So the #739 K1 double render -- a
warm 2.5D floor switch with a backdrop cleared the ready paper, inserted
the veil, probed the card background and rendered a second time -- was
invisible to CI by time and structurally; a temporary probe found it.

large-house-isometric-backdrop-v1 is the twin of large-house-isometric-v1
with the shipped f1.svg under a URL of its own on every floor
(plan_aspect 1, room geometry unchanged). The variant is derived in the
runner as plan-snap's is, so demo/fixtures and the bundle fingerprint do
not change. A first stable frame without the backdrop image fails the
sample. After the switchCycle window and its #735 guard, before forced
GC and outside every timed window, a probe makes six warm switches and
counts performUpdate passes until updateComplete resolves true: the K1
second pass starts after the first updateComplete resolves, so a count
taken right after the first await reads one on both sides.

evaluate.mjs rejects a candidate of this profile unless every switch took
one pass, or when the probe is missing; the base is reported, not judged
(v1.78.0 and dev before #739 take two). The budget is a copy of the
historical isometric budget under the new profile id. performance.yml
gains the isometric-backdrop matrix entry with exact-SHA comparison.

Witness: a tree with #739 reverted reads perSwitch 2 in every sample and
benchmark:compare against the branch report throws on the pass count;
v1.78.0 reads 2, the branch reads 1.

Issue: #743
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 15:41:48 +00:00
Claudeandclaude[bot] 5e31816881 test(perf): time switchCycle warm and fail on a floor build inside it (#735)
Every large-house sample mounts a new card that has visited only floors 1
and 2 before the twelve-switch cycle, so the cycle's second step was always
the first visit to floor 3: 20 new clean-floor entries, and in 2.5D one Iso
geometry entry plus one structural build. In large-house-interaction-v1 the
editor series also moves the config epoch that keys the clean-floor cache,
so floor 1 was cold as well. That one cold step was about half of
switchCycleMs, which the README and the cycle comment describe as warmed
navigation, and a 35% warm regression drowned in it.

The runner now visits every fixture floor once in cycle order after the
settings dialog closes, outside every timed and Long Task window, and
returns to floor 2, so the cycle still starts with 2 -> 1. A guard snapshots
the hot caches and the 2.5D structural build counter around the window and
fails the sample when anything grew. Caches an older base lacks read as 0
and its null counter is not judged, so a v1.78.0 base still passes.

Budgets, hardMaxMs, metric names, the report schema, profiles and the
workflow are unchanged. Base and candidate are both measured by the
candidate runner, so the comparison is unaffected; the absolute
switchCycleMs level steps down, which the README now explains. A unit
anchor pins the warm-up position and the guard message.

Issue: #735
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 06:41:26 +00:00
Claudeandclaude[bot] 84ed38e3d5 test(perf): the Stage 4 dense contract requires no nudged overlay (#719)
The isometric-stage3-dense-v1 runner still demanded at least one bounded
#651 nudge. Since #713 every raised device tile and lock badge is lifted by
the one shared wall-top rise and carries data-hp-iso-nudged="false", so the
Full Performance profile failed its input contract before any timing.

The contract is inverted: a single nudged raised root now fails the sample,
matching the golden requireOneRise preflight. The performance README states
the current contract, and the #570 runner-contract unit pins the new failure
text.

Issue: #719
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 20:17:15 +00:00
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Sergey Matyunin d03a68b88a feat: добавить лестницы между этажами (#663)
Прямые и винтовые лестницы получили отдельную модель, инструменты редактора, безопасную межэтажную навигацию, вычитание из чистой площади и плоское отображение в 2.5D.

Issue: #663
User-Visible: yes
2026-09-26 21:00:43 +03:00
Sergey Matyunin 4ab7ecb4a2 fix(2.5D): keep device overlays stable while zooming
Issue: #651
User-Visible: yes
2026-09-26 03:41:32 +03:00
Claude 106fdc096d fix(2.5D): prove the sun beam is cut by bodies; review r1 lows (#649)
CODE-REVIEW-649-r1 M1: the 2.5D beam's cut by physical bodies (AC7) had no
witness. Unit: a column in the beam leaves the floor between window and
column lit and shades it behind the column; smoke: a Solid partition across
the south beam removes floor from the rendered wash. Mutants: occluders
extruded toward the sun, occluders ignored, card drops occluders.

Lows: L1 stale alpha wording (DEVELOPMENT, ARCHITECTURE, card comment,
benchmark); L3 dark-theme state edges computed per theme; L4 Alert beats a
plain Hover and a plain Selected; L5 a virtual marker has no dashed ring;
L6 tiles and shadows stay without walls (show_borders off).

Issue: #649
User-Visible: no
2026-09-25 18:55:28 +03:00
Claude e5ab4659f6 feat: 2.5D stage 6 — public setting, raised tiles, soft sun, theme-free walls (#649)
- settings.volumetric_view (General settings › Display, third switch) replaces
  the alpha entry, the header projection toggle and the phone-menu item; one
  rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
  only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
  0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
  0.075 D, one floor-shadow layer under all markers (theme × floor table),
  frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
  colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
  and windows as sun_rays, length from elevation, parallelogram along the sun,
  tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
  rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
  mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
  Linux CI baselines), ACCEPTANCE.md side by side.

Issue: #649
User-Visible: yes
2026-09-25 18:55:14 +03:00
Sergey Matyunin 258896cb6f feat: refine hidden isometric Stage 4 (#570)
Issue: #570
User-Visible: no
2026-09-14 15:29:57 +03:00
Claude 27ea23c1ec test(perf): trace every config-epoch bump with the frame that made it (#520)
The comparison already names the mechanism: base does 18 update cycles, 3
model builds and ends at epoch 3, the candidate does 19, 4 and epoch 4, and
the extra build is the whole ~550 ms. What is still missing is the caller.
The diagnostic now installs an instance-level setter over `_cfgEpoch` and
records `from->to` with the top stack frames, so the extra bump names itself.

Issue: #520
User-Visible: no
2026-09-10 17:57:27 +03:00
Claude 3d43980568 test(perf): the boot diagnostics travel out of the page into the run log (#520)
The first attempt printed them with console.log inside page.evaluate, and
nothing forwards the page console to Node — the numbers went nowhere. The
sample now returns `bootDiag`, the runner prints it and strips it before the
row is recorded, so the budgeted record keeps its shape.

Issue: #520
User-Visible: no
2026-09-10 17:47:18 +03:00
Claude 37ef970dfc test(perf): count update cycles, model builds and adoptions during boot (#520)
The full comparison says model readiness grew by ~500 ms inside #500 and
that the growth sits in one long task, but neither contentFingerprint
(2.8 ms on this fixture) nor spaceModels (0.1 ms) can account for it. The
benchmark now prints, per sample, how many Lit update cycles ran before the
first stable frame, how long they took together, how many models were built,
how many adoptions happened and the config epoch. Diagnostics only: printed
to the log, never part of the budgeted record, and the same harness runs
against the comparison bundle, so candidate and base are counted alike.

Issue: #520
User-Visible: no
2026-09-10 17:38:36 +03:00
Matysh 5ab41a7299 refactor: remove persisted room drafts
Issue: #478
User-Visible: yes
2026-09-06 17:38:47 +03:00
Sergey Matyunin ee7d486924 feat: implement isometric stage 3
Issue: #160
User-Visible: no
2026-09-06 07:06:54 +03:00
Sergey Matyunin 5692a2880f fix: preserve live resize validation on large plans
Issue: #451
User-Visible: no
2026-09-05 01:46:26 +03:00
Sergey Matyunin cb68492c99 fix: address render performance review
Issue: #451
User-Visible: no
2026-09-04 23:45:57 +03:00
Sergey Matyunin c0d61ca3d2 fix: keep large-plan interactions off the full render path
Issue: #451
User-Visible: yes
2026-09-04 22:03:45 +03:00
Sergey Matyunin 169fed01f0 feat: replace Labs expiry with persistent alpha switch
Issue: #448
User-Visible: yes
2026-09-04 16:31:06 +03:00
Sergey Matyunin 9c162c0926 fix: preload each measured editor card
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (blend) (push) Failing after 33m7s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (large-house) (push) Failing after 38m37s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (isometric) (push) Failing after 47m35s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (overlay) (push) Failing after 57m39s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (space-default) (push) Failing after 21m38s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (plan-snap) (push) Failing after 33m1s
Полные бенчмарки производительности / Бенчмарки рендера и геометрии (space-glow) (push) Failing after 24m36s
Проверка (CI) / Бэкенд: pytest в Home Assistant (push) Failing after 7m31s
Проверка (CI) / Предполётные проверки: документация, провенанс, процесс (push) Failing after 1m6s
Проверка (CI) / Классификация изменённых файлов (push) Successful in 22s
Проверка (CI) / Переиспользование: это дерево уже проверено (push) Successful in 54s
Проверка (CI) / HACS: валидация репозитория (push) Failing after 20s
Проверка (CI) / Hassfest: манифест интеграции (push) Failing after 16s
Проверка (CI) / Фронтенд: типы, юниты, мутанты, синхрон бандла (push) Failing after 9m57s
Проверка (CI) / Смоки в браузере (шард 1 из 3) (push) Skipped
Проверка (CI) / Смоки в браузере (шард 2 из 3) (push) Skipped
Проверка (CI) / Смоки в браузере (шард 3 из 3) (push) Skipped
Проверка (CI) / Смоки: все шарды зелёные (push) Skipped
Проверка (CI) / Golden-кадры против принятых эталонов (push) Skipped
Проверка (CI) / Перф-смок: бюджет времени кадра (push) Skipped
Issue: #380
User-Visible: no
2026-08-30 00:55:01 +03:00
Sergey Matyunin 285688de47 fix: support stable performance baselines
Issue: #380
User-Visible: no
2026-08-30 00:45:31 +03:00
Matysh ba66698f55 refactor: extract resize controller
Issue: #264
User-Visible: no
2026-08-27 20:30:07 +03:00
Matysh 6a96254956 test: validate comparison bundles against their own trees
Issue: #322
User-Visible: no
2026-08-27 12:23:54 +03:00
Sergey Matyunin fc1e7951e4 feat: unify Plan wall drawing
Issue: #173
User-Visible: yes
2026-08-18 20:33:44 +03:00
Sergey Matyunin 135a18a3ca test: keep expired iso smoke profiles explicit
Issue: #168
User-Visible: no
2026-08-17 14:02:24 +03:00
Sergey Matyuninandclaude[bot] 6c48c6d5c6 feat: add architectural snap overlay
Issue: #137
User-Visible: yes
2026-08-14 08:27:45 +00:00
Sergey Matyunin 6ea3ebff17 test: complete isometric stage 1 gates
Issue: #89
User-Visible: no
2026-08-13 15:28:19 +03:00
Matysh 1ed281b0dd Release v1.61.0-beta.4 candidate 2026-08-10 14:32:20 +03:00
Matysh cd55a8e897 Release v1.61.0-beta.3 candidate 2026-08-10 09:44:31 +03:00
Matysh c85dbaf4cb v1.60.3-beta.2: stabilize editor context tray 2026-08-09 08:34:05 +03:00
Matysh e177c14603 v1.60.3-beta.1: harden rendering and QA tooling 2026-08-08 21:33:09 +03:00