The physical bodies, the wall union pool, the inner room contours and the
clean floor carried the global config epoch in their keys. Every edit of
any floor bumps it, so after one edit every other floor was cold again:
in large-house the first visit to an untouched floor rebuilt its wall
union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms.
A floor's geometry reads only its own config record (spaceModels) and
constants, so the key is now a content fingerprint of that record
(src/floor-geometry-key.ts), remembered per epoch and per record object.
The geometry also reads the current floor's config next to the model it
is given; when those records differ the key covers both. The live resize
preview is its own record, so preview frames get their own key; the
editor runtime seeds the pool and re-keys the bodies through the same
reader. The stairs editor no longer clears the clean floors of every
floor: the stairs are part of the floor's record.
The #735 switch-cycle guard now also sees the union pool and the inner
contours (optional members of the large-house card contract, so an older
comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the
invalidation against an independent card (multi-floor push with shared
walls, a stair, a resize preview and its cancel); two mutants guard it.
Issue: #744
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
No Full Performance profile walked the backdrop (imagePlan) path: every
large-house fixture has plan_url null. So the #739 K1 double render -- a
warm 2.5D floor switch with a backdrop cleared the ready paper, inserted
the veil, probed the card background and rendered a second time -- was
invisible to CI by time and structurally; a temporary probe found it.
large-house-isometric-backdrop-v1 is the twin of large-house-isometric-v1
with the shipped f1.svg under a URL of its own on every floor
(plan_aspect 1, room geometry unchanged). The variant is derived in the
runner as plan-snap's is, so demo/fixtures and the bundle fingerprint do
not change. A first stable frame without the backdrop image fails the
sample. After the switchCycle window and its #735 guard, before forced
GC and outside every timed window, a probe makes six warm switches and
counts performUpdate passes until updateComplete resolves true: the K1
second pass starts after the first updateComplete resolves, so a count
taken right after the first await reads one on both sides.
evaluate.mjs rejects a candidate of this profile unless every switch took
one pass, or when the probe is missing; the base is reported, not judged
(v1.78.0 and dev before #739 take two). The budget is a copy of the
historical isometric budget under the new profile id. performance.yml
gains the isometric-backdrop matrix entry with exact-SHA comparison.
Witness: a tree with #739 reverted reads perSwitch 2 in every sample and
benchmark:compare against the branch report throws on the pass count;
v1.78.0 reads 2, the branch reads 1.
Issue: #743
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Every large-house sample mounts a new card that has visited only floors 1
and 2 before the twelve-switch cycle, so the cycle's second step was always
the first visit to floor 3: 20 new clean-floor entries, and in 2.5D one Iso
geometry entry plus one structural build. In large-house-interaction-v1 the
editor series also moves the config epoch that keys the clean-floor cache,
so floor 1 was cold as well. That one cold step was about half of
switchCycleMs, which the README and the cycle comment describe as warmed
navigation, and a 35% warm regression drowned in it.
The runner now visits every fixture floor once in cycle order after the
settings dialog closes, outside every timed and Long Task window, and
returns to floor 2, so the cycle still starts with 2 -> 1. A guard snapshots
the hot caches and the 2.5D structural build counter around the window and
fails the sample when anything grew. Caches an older base lacks read as 0
and its null counter is not judged, so a v1.78.0 base still passes.
Budgets, hardMaxMs, metric names, the report schema, profiles and the
workflow are unchanged. Base and candidate are both measured by the
candidate runner, so the comparison is unaffected; the absolute
switchCycleMs level steps down, which the README now explains. A unit
anchor pins the warm-up position and the guard message.
Issue: #735
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
The isometric-stage3-dense-v1 runner still demanded at least one bounded
#651 nudge. Since #713 every raised device tile and lock badge is lifted by
the one shared wall-top rise and carries data-hp-iso-nudged="false", so the
Full Performance profile failed its input contract before any timing.
The contract is inverted: a single nudged raised root now fails the sample,
matching the golden requireOneRise preflight. The performance README states
the current contract, and the #570 runner-contract unit pins the new failure
text.
Issue: #719
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
- Vertical oblique projection: the floor matrix is the identity and a height
rises straight up by z·sin 20°, so the on-screen wall height is unchanged
and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
shift; the #651 placement search no longer runs in the live scene (its
removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
screen: saving the setting, entering an editor from 2.5D and adopting a warm
memo from the other projection re-read only the scalar zoom. A cold 2.5D
start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).
Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.
Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Прямые и винтовые лестницы получили отдельную модель, инструменты редактора, безопасную межэтажную навигацию, вычитание из чистой площади и плоское отображение в 2.5D.
Issue: #663
User-Visible: yes
CODE-REVIEW-649-r1 M1: the 2.5D beam's cut by physical bodies (AC7) had no
witness. Unit: a column in the beam leaves the floor between window and
column lit and shades it behind the column; smoke: a Solid partition across
the south beam removes floor from the rendered wash. Mutants: occluders
extruded toward the sun, occluders ignored, card drops occluders.
Lows: L1 stale alpha wording (DEVELOPMENT, ARCHITECTURE, card comment,
benchmark); L3 dark-theme state edges computed per theme; L4 Alert beats a
plain Hover and a plain Selected; L5 a virtual marker has no dashed ring;
L6 tiles and shadows stay without walls (show_borders off).
Issue: #649
User-Visible: no
- settings.volumetric_view (General settings › Display, third switch) replaces
the alpha entry, the header projection toggle and the phone-menu item; one
rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
0.075 D, one floor-shadow layer under all markers (theme × floor table),
frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
and windows as sun_rays, length from elevation, parallelogram along the sun,
tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
Linux CI baselines), ACCEPTANCE.md side by side.
Issue: #649
User-Visible: yes
The comparison already names the mechanism: base does 18 update cycles, 3
model builds and ends at epoch 3, the candidate does 19, 4 and epoch 4, and
the extra build is the whole ~550 ms. What is still missing is the caller.
The diagnostic now installs an instance-level setter over `_cfgEpoch` and
records `from->to` with the top stack frames, so the extra bump names itself.
Issue: #520
User-Visible: no
The first attempt printed them with console.log inside page.evaluate, and
nothing forwards the page console to Node — the numbers went nowhere. The
sample now returns `bootDiag`, the runner prints it and strips it before the
row is recorded, so the budgeted record keeps its shape.
Issue: #520
User-Visible: no
The full comparison says model readiness grew by ~500 ms inside #500 and
that the growth sits in one long task, but neither contentFingerprint
(2.8 ms on this fixture) nor spaceModels (0.1 ms) can account for it. The
benchmark now prints, per sample, how many Lit update cycles ran before the
first stable frame, how long they took together, how many models were built,
how many adoptions happened and the config epoch. Diagnostics only: printed
to the log, never part of the budgeted record, and the same harness runs
against the comparison bundle, so candidate and base are counted alike.
Issue: #520
User-Visible: no