10 Commits
Author SHA1 Message Date
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Sergey Matyunin 5cae93501c fix: refine hidden 2.5D presentation (#583)
Issue: #583
User-Visible: no
2026-09-16 02:57:47 +03:00
Sergey Matyunin 258896cb6f feat: refine hidden isometric Stage 4 (#570)
Issue: #570
User-Visible: no
2026-09-14 15:29:57 +03:00
Sergey Matyunin bd60edd238 fix: address isometric stage 3 review
Issue: #160
User-Visible: no
2026-09-06 07:48:03 +03:00
Sergey Matyunin ee7d486924 feat: implement isometric stage 3
Issue: #160
User-Visible: no
2026-09-06 07:06:54 +03:00
Sergey Matyunin 0eb9ffe480 fix: keep flipped openings on wall centerline
Issue: #250
User-Visible: yes
2026-08-23 01:59:26 +03:00
Sergey Matyunin a65db3985d fix(openings): preserve gate flip turn direction
Address code review H1 by keeping gate flip direction observable without a second vertical mirror. Add fail-closed golden contracts, smoke coverage, and a mutation guard for the affected opening-symbol geometry.

Issue: #242
User-Visible: yes
2026-08-22 21:14:37 +03:00
Sergey Matyunin 6d6db12c79 fix(openings): center symbols across wall depth
Issue: #242
User-Visible: yes
2026-08-22 20:23:20 +03:00
Sergey Matyunin c9a00b2a37 feat: add open passage openings
Validate / docs (push) Failing after 20s
Validate / provenance (push) Successful in 54s
Validate / hacs (push) Failing after 15s
Validate / process-gate (push) Failing after 50s
Validate / changes (push) Successful in 46s
Validate / hassfest (push) Failing after 14s
Validate / frontend (push) Successful in 5m54s
Validate / backend (push) Failing after 8m1s
Validate / smoke (push) Failing after 4m25s
Validate / golden (push) Failing after 4m26s
Validate / performance_smoke (push) Failing after 8m39s
Issue: #157
User-Visible: yes
2026-08-17 16:45:41 +03:00
Sergey Matyunin 42b3f44c4a feat: add hidden isometric stage 2
Issue: #122
User-Visible: no
2026-08-14 00:43:13 +03:00