Sergey Matyunin
4ab7ecb4a2
fix(2.5D): keep device overlays stable while zooming
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Issue: #651
User-Visible: yes
2026-09-26 03:41:32 +03:00
Sergey Matyunin
5cae93501c
fix: refine hidden 2.5D presentation ( #583 )
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Issue: #583
User-Visible: no
2026-09-16 02:57:47 +03:00
Sergey Matyunin
258896cb6f
feat: refine hidden isometric Stage 4 ( #570 )
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Issue: #570
User-Visible: no
2026-09-14 15:29:57 +03:00
Codex
d95255ada2
test: свидетели #473 после переименования plate→footprint ( #471 )
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Issue: #473
User-Visible: no
2026-09-06 15:01:53 +03:00
Codex
90a5b3f6e6
test: W4 #473 — компактная стена, чтобы AABB-отсечение решало
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Issue: #473
User-Visible: no
2026-09-06 15:00:29 +03:00
Codex
49d4854221
test: свидетели на перф-дельту #160 — кэш размещений, зум внутрь, AABB
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User-Visible: no
Issue: #473
2026-09-06 15:00:29 +03:00
Matysh and claude[bot]
be5eeb41c3
fix: remove isometric overlay plates
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Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.
Issue: #471
User-Visible: no
2026-09-06 11:23:51 +00:00
Sergey Matyunin
196fa09696
perf: cache scale-safe isometric nudges
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Issue: #160
User-Visible: no
2026-09-06 10:00:24 +03:00
Sergey Matyunin
b69743c0bd
perf: reuse isometric overlay presentation
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Issue: #160
User-Visible: no
2026-09-06 09:37:55 +03:00
Sergey Matyunin
f1b9bbf33e
perf: bound isometric overlay collision work
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Issue: #160
User-Visible: no
2026-09-06 09:17:54 +03:00
Sergey Matyunin
ee7d486924
feat: implement isometric stage 3
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Issue: #160
User-Visible: no
2026-09-06 07:06:54 +03:00