- Vertical oblique projection: the floor matrix is the identity and a height
rises straight up by z·sin 20°, so the on-screen wall height is unchanged
and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
shift; the #651 placement search no longer runs in the live scene (its
removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
screen: saving the setting, entering an editor from 2.5D and adopting a warm
memo from the other projection re-read only the scalar zoom. A cold 2.5D
start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).
Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.
Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).
- iso-scene-render.ts: the layout sees the state-free tile (icon at its
configured size, no value text, badge or supplemental metrics). An
HA-only change keeps the layout and refreshes only the visual extent
that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
lose to the fallback on room, then wall violations (lexicographic
bound). The result is unchanged — identical placement hash on the dense
scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
iso-device-layout-follows-state-again (written, not run — #709).
Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.
Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
- settings.volumetric_view (General settings › Display, third switch) replaces
the alpha entry, the header projection toggle and the phone-menu item; one
rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
0.075 D, one floor-shadow layer under all markers (theme × floor table),
frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
and windows as sun_rays, length from elevation, parallelogram along the sun,
tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
Linux CI baselines), ACCEPTANCE.md side by side.
Issue: #649
User-Visible: yes
Карточка и редакторский рантайм держали ≈380 неиспользуемых импортов, 56
мёртвых объявлений и дублей типов (warm-boot, LS_*, GLOW_*, debounce,
navigate, lruRead — копии карточки в рантайме) и 112 приватных членов
карточки, которых не читал никто — делегаты `_editorRuntimeOrThrow()._x()`,
оставшиеся от выноса #425, и аксессоры glow-состояния. Всё это снято; в 9
других файлах — по одиночной ошибке. Делегаты и поля, которых касаются
браузерные смоки (`card._x(...)`), оставлены и посчитаны отдельно.
Гейт `npm run lint:unused` (scripts/unused-locals-gate.mjs, в gate:small и
Validate после сборки): `tsc --noUnusedLocals` чист, кроме приватных членов
карточки из порта HouseplanEditorHostPort / `host.` (portPrivates) и членов,
которых зовёт харнесс (harnessPrivates); храповик по шести числам
scripts/monolith-metrics.mjs против scripts/monolith-baseline.json —
delegates 260→159, portMembers 350, hostRefs 4948, portPrivates 96,
harnessPrivates 107, bundleBytes 2 510 141→2 500 387. `npm run inventory`
печатает те же числа. Заморозка 54 тестов, читающих монолит как текст
(test/monolith-text-anchors.test.mjs); PROCESS.md §2.7 — правило.
Логический исходник для контрактных тестов (test/houseplan-source.mjs)
дописывает члены рантайма без делегата в карточке — контракт продукта не
зависит от наличия заглушки. Потолки ядер и initial gzip опущены на выигрыш
(292 000 → 290 400). Бандл пересобран, три копии синхронны.
Issue: #624
User-Visible: no
Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.
Issue: #471
User-Visible: no