Commit Graph
685 Commits
Author SHA1 Message Date
Claudeandclaude[bot] f0e1c0b8cc fix(warm): revive the editor draft when write access arrives late (#756)
A same-route remount that cannot edit yet - hass arrives after the
element is inserted (the demo's own order), or a non-admin waits for the
server's can_write - keeps the editor in _pendingNavMode and enters it
later through _resumePendingNavMode -> _setMode. The draft revival was
wired only into the immediate warm adoption (_requestMode(..., adopt)):
on the pending path the draft was lost, _warmRevivePending stayed up for
the instance's life, _warmSnapshot stopped writing dlg, and the next
remount brought back the predecessor's stale draft.

The adoption tail (draft revival once under a held refit, then the
settled stage as the refit baseline) is shared by both paths: the
sequencing lives in src/warm-mode-adoption.ts, the refit bookkeeping in
the card's _holdWarmRefit/_releaseWarmRefit. The pending mode still enters through _setMode, the transition
authority smoke_nav_persist holds it to; resumeWarmMode then settles the
revival. _setMode ends the passive boot grace and refits the camera to
a header measured before the editor chrome rendered, so a camera the
pending window left untouched is put back and held exactly as an
immediate adoption holds it; a camera that has already moved on (View
refit, the user's pan, another space) is left to the ordinary refit. A
mode that did not commit, an explicit mode command in the pending window
and a route departure settle the revival too: no outcome leaves
_warmRevivePending up. The core file gives back 4 lines.

smoke_warm_dialogs gains section H through the UI: the three late-write
orders keep mode, draft, dirty baseline and a frame-by-frame identical
viewport; the chain carries this instance's draft, not the predecessor's;
a space switch in the pending window eats the draft. 14 checks are red
on dev. The mutant warm-pending-mode-leaves-revive-waiting is guarded by
the smoke; docs/WARM-REMOUNT.md §2 describes the pending editor.

Issue: #756
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 13:56:37 +00:00
Claudeandclaude[bot] dc77852e0b fix(space-card): key room shapes by space and id so a config change never repaints a stranger (#745)
The space card drew its rooms with a bare map(), so Lit reused room nodes by
position, and `.room { transition: 0.12s }` (planStyles is part of this card's
styles too) drew a node's fill and stroke in from whichever room held it
before. Two paths change the room set in the same DOM: a new `space` in
setConfig of the same element (the card editor's preview), and a config event
from any device that inserts, removes, reorders or re-zones a room of the
shown space. Filled rooms faded out and back in for ~0.12 s, unfilled ones
briefly darkened in a filled room's place.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)),
the same shape as the full card after #742: the outer key handles the space
change, the inner one keeps a node bound to its room inside a space. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths a real fill change on the same room. The
#742 note in plan.styles.ts now names the space card as well.

Witness: a new section of smoke_space_card. The config is delivered by a
server push (__hpTest.setServerConfig), the event the card subscribes to.
Red on dev: node r1 reused for g1 with fill/fill-opacity transitions and a
first-frame fill of rgba(0, 0, 0, 0) / 0; a room inserted first shifts all
four nodes and replays fill transitions. A real custom_fill change still runs
a fill transition on the same node (catches `transition: none`). One mutant:
inner key replaced by map(), guarded by AC2 (checked by hand: red).

Issue: #745
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:30:45 +00:00
Claudeandclaude[bot] 4091d83af3 fix(editor): a render no longer restarts a failed runtime load (#757)
The lazy-runtime contract (#353) says a non-terminal failure waits for
the next explicit intent and that there are no background retries. But
_renderBody calls ensure() on every repaint while a surface waits for
the editor or onboarding runtime, and to the loader that call was
indistinguishable from an intent. Surfaces the core opens without the
runtime - the kiosk size dialog after a 3 s hold, the floor import
wizard on an empty plan, a dialog a warm remount revives - therefore
turned one failure into a loop: the loader's own state change, the
toast and its expiry, every hass tick repainted, started a new cycle
and showed a new toast every ~3.5 s. A wall tablet whose old hashed
chunks answer 404 after an integration update sat in that loop forever.

EditorRuntimeLoader.ensure takes an intent: the render calls it as
'reconcile'. A reconcile starts the first cycle a surface needs, but
after a non-terminal failure it returns false without loading until an
explicit ensure() - a tab, an opener, _requestMode, "Add space" - has
started a new cycle. Explicit calls, the terminal fingerprint failure,
ready and an in-flight cycle behave as before, for every loader
instance. The card's render lines stay line-neutral.

smoke_lazy_editor_chunk gains the three surfaces offline through their
real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by
the server, General settings revived by a remount): one cycle, one
notice and an idle loader over 8 s, then the Plan tab and "Add space"
heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit
test pins reconcile versus intent; the mutant
render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke.

Issue: #757
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:12:15 +00:00
Claudeandclaude[bot] a0f72280ee fix(plan): key room shapes by space and id so a floor switch never repaints a stranger (#742)
The flat room list was a bare map(), so Lit reused room nodes by position.
On a floor switch the previous floor's room node became the new floor's room
and `.room { transition: 0.12s }` drew its fill and stroke in from the old
computed values: one paper-white frame, then two or three frames darker than
the final fill (alpha rises while fill-opacity falls), then the fill. Between
two filled floors the fill bled in from the other floor's colour.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)), the
shape #534 settled on for openings and markers. The outer key handles the
floor switch, including room ids repeated on two floors (ids are unique only
within a space); the inner key keeps a node bound to its room inside a space,
where inserts, merges, splits and the editor filter shift positions. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths hover and a real fill change on the same
floor.

Witness: a new section of smoke_space_switch_transitions, before physicalize
(after it the first room changes template branch and the node is recreated
anyway). Red on dev: five transitions on g1, node r1 reused for g1, computed
fill rgba(0, 0, 0, 0) / 1; room nodes swapped by an insert; same-id case
reuses r1. A real custom_fill change still runs a fill transition (catches
`transition: none`). Two mutants: inner key removed, outer key removed.

Issue: #742
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:13:50 +00:00
Claudeandclaude[bot] 36ebabaaec fix(moon): the status line after a warm revive of General settings (#731)
#718 K7 takes the moon status once per opening of General settings,
outside the draft. A warm remount revives the open dialog on a new card
instance, but `_warmReviveDialog` restored only the draft: the new
instance had no opening of its own, so the "Now: ..." line never came
back.

A revive is an opening too. The `settings` branch now asks for the
status the way `_openSettingsDialog` does - through the lazy editor
runtime (`_openMoonStatus` -> `openMoonStatus`): at once when the
runtime is there (an editor revives after `_requestMode(..., adopt)`
has installed it), after it loads in View; once per revive and only
while that revived dialog is still open. The snapshot of now,
`hass.config` and `sun.sun` is the revive's own, nothing of the dead
instance's opening is carried over, the draft key and the dirty flag do
not change. The View graph gets no static moon-status import; other
dialog kinds never ask for the moon chunk.

demo/smoke_moon_status.mjs gains the revive scenarios - View, the plan
editor, a revive while the chunk is still loading, a space-dialog
revive that must not load the chunk; the first three are red on dev.
test/moon-settings.test.mjs executes the revive as a new opening; the
wiring itself is proven by the smoke, not by reading the monolith as
text (#624). docs/SUN.md and docs/WARM-REMOUNT.md say a revive is an
opening; scripts/smoke-links.mjs links the two new symbols to the smoke.

Issue: #731
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 06:47:05 +00:00
Claudeandclaude[bot] b998b0b34a feat(moon): the moon with any background, and its status in General settings (#718)
The owner decided on 30.09 that the moon is not part of the "Follow the Sun"
environment but a switch of its own: with a static background (global or a
space's own) the card showed no moon even with the switch on, and the switch
said nothing about why the moon was missing right now.

With a static background there is no environment, so the moon stands in its
own layer, `.hp-moon-sky`: the first child of `.stage` / `.hp-static-stage`,
the whole scene, no z-index, filter or will-change, under the plan by DOM
order, fading with the #101 View weight. Inside is the very #661 element, so
place, size, art and fades are unchanged, and a background switch moves it to
its new parent in the same render without a flicker. The phase comes from the
same `resolveDayCycle`, computed only while the moon is on and on View; without
`sun.sun` both cards keep their 30 s clock ticker and re-render only when the
phase changes (the environment is still compared by its whole fingerprint).

General settings get a second caption line under the moon switch
(`data-moon-status`): one snapshot per opening, judged by the lazy chunk as if
the switch were on, first reason wins (no home, day, below 3°, under 3 %),
numbers rounded and clamped below the threshold they missed. `moonStatus`
decides "shown" with the same `moonShownAt` as the element. It lives in a
WeakMap beside the draft, so it never makes the dialog dirty; a closed
opening's result is dropped. The dialog loads the chunk through the gate's
loader (`withMoon`), now shared by every caller while a load is in flight, so
there is still one fingerprint check and one retry token.

Bundle (same build, against origin/dev): initial View 300 072 -> 300 248 B gzip
(+176 B, under the 500 B of the spec; budget and ceiling not raised); lazy
editor 238 558 -> 238 991 B (+433 B, the line and English strings); lazy moon
11 385 -> 11 712 B (+327 B, layer CSS and status). `src/moon.ts` stays out of
the initial and the editor graph; bundle-budget now refuses an editor/moon
overlap. Monolith metrics: hostRefs 4 885 -> 4 888 — the three `host.` reads of
`src/editors/moon-status.ts` (hass, `_settingsDialog`, requestUpdate) through
its own three-member interface, not the editor port; the other five metrics
are unchanged. houseplan-editor-runtime.ts grows by two lines (import, call).

Tests: AC9/AC10/AC15 and the sky layer in test/moon.test.mjs (the #661
"static -> nothing" check inverted), AC14 and the opening lifecycle in
test/moon-settings.test.mjs, smokes demo/smoke_moon_static.mjs (AC1-AC6; AC1
and AC3 were red on dev) and demo/smoke_moon_status.mjs (AC11/AC12), AC7 in
smoke_daycycle_layer_budget. Golden: two new scenes
(static-bg-moon-gibbous-white-light, static-bg-moon-crescent-south-dark,
matrix v70), the harness checks the moon's parent by background and waits for
the status line in the General settings frames. Four new mutants; the clock
ticker one is a browser guard (201 at the guideline of 200).

Issue: #718
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 05:25:21 +00:00
Claude dca0fd2876 Release v1.79.0-beta.1 candidate
Issue: #661
Issue: #692
Issue: #693
Issue: #711
Issue: #713
User-Visible: yes
Release: v1.79.0-beta.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 18:38:57 +03:00
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Sergey MatyuninandClaude Opus 5.5 c8c470ed57 feat(view): the moon in its phase over the "Follow the Sun" background (#661)
At dawn, dusk and night the environment shows the moon in the top-left
corner of the scene, behind the plan: computed in the card from the home
coordinates and the browser clock (short Meeus series + topocentric
parallax, within 1.4° / 1.8 pp of JPL Horizons), one designer image under
a continuous phase mask with the lit side always on the left (owner
2026-09-29), a feathered terminator, 3°/3 % thresholds and the 2 s fade of
the window rays. Everything but a small gate lives in the lazy
moon-runtime chunk, with its own 30 s ticker. General settings: "Sun"
becomes "Sun and Moon" with one switch, on for new installations
(DEFAULT_CONFIG), off for existing ones.

The initial View graph sat 728 B under its budget: the gate is paid for by
moving fifteen dialog-only strings of General settings into the lazy
settings dictionary (#459) and by one build fingerprint literal instead of
three, so the graph ends 4 B above dev. Golden: two new moon scenes, and
the two General settings help frames show «Sun and Moon»; the WSL artifact
test fixture now models scenes whose first capture awaits acceptance.

Issue: #661
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 12:25:46 +03:00
Claude a372b354c6 fix(2.5D): a device icon never moves because its state changed (#711)
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).

- iso-scene-render.ts: the layout sees the state-free tile (icon at its
  configured size, no value text, badge or supplemental metrics). An
  HA-only change keeps the layout and refreshes only the visual extent
  that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
  lose to the fallback on room, then wall violations (lexicographic
  bound). The result is unchanged — identical placement hash on the dense
  scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
  iso-device-layout-follows-state-again (written, not run — #709).

Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.

Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 10:51:53 +03:00
Claude 18c9f8e77c fix(stairs): View shows the link pointer over a stair, not the move cursor (#693)
The Plan editor rule `.hp-stair.input-enabled .hp-stair-hit { cursor: move }`
also matched the View layer, which sets input-enabled only to receive
clicks. The hit area sits over the outline, so the link's pointer on the
group was never visible and every stair in View showed a drag it cannot do.

- src/stairs-view.ts: View stairs carry `hp-stair-view`.
- plan.styles.ts: `move` applies only without it; in View the hit area
  keeps the group's cursor — pointer on a link, the stage's otherwise.
- demo/smoke_stairs.mjs: computed cursors in View (link, no target) and
  in the Plan editor; the two View checks are red on the old code.
- test/stairs.test.mjs: the cascade without Chromium; mutant
  view-stair-cursor-move-again.
- docs/STAIRS.md, changelogs.

Issue: #693
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-29 21:52:52 +03:00
Matysh 7d4d75bdfb release: promote v1.78.0 from beta line
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
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Issue: #616
Issue: #649
Issue: #651
Issue: #654
Issue: #660
Issue: #663
Issue: #676
Issue: #683
Issue: #688
Issue: #691
User-Visible: yes
Release: v1.78.0
2026-09-28 21:07:36 +03:00
Matysh 1ae0ea1c3b Release v1.78.0-beta.9 candidate
Issue: #688
Issue: #689
Issue: #691
User-Visible: yes
Release: v1.78.0-beta.9
2026-09-28 20:44:43 +03:00
Claude 600330e187 fix(daycycle): stage-sized plan layers without a frozen raster; revert #685 hatch
With the day/night background the plan went blurry after zooming from 100 %
(sharp when the page was opened at 800 %) and navigating a strongly zoomed
plan flashed the page white. Both came from #582's composition, not from the
wall hatch that #685 replaced:

- `.stage.daycycle.hp-safe-daycycle-outline .plan-svg` promoted the scene
  with `will-change: transform`; Chromium freezes the raster scale of such a
  layer, so the 100 % raster was shown stretched. The explicit layer #582
  needs is now `will-change: opacity` (re-rasters at the current scale).
- The filtered outline had `overflow: visible` and a gesture exposed every
  scene (#544) without bound, so the promoted layers grew with zoom squared
  (CDP LayerTree, ~460 %: plan-svg 15.9x, outline 13.2x the stage; 39x after
  navigating at 800 %). The full card clips its outline to its box and marks
  it data-hp-live-overflow="clip" (never exposed); the live viewport bounds
  every other exposure with an inline clip-path: inset(-25%) that leaves
  with it, so idle DOM stays byte-identical (#531).

Owner-verified in Chrome 152 (built-in browser, DPR 2): sharp after 100 ->
800 %, no white flashes after reloading at 800 %.

Owner decision: #685's analytic gradient is reverted (13af1d5e), the single
<pattern> is back at every zoom; its close-up golden scenes stay and check
the pattern, its terminal-frame smoke checks the pattern.

Witnesses: demo/smoke_daycycle_zoom_layers.mjs (800 % x DPR 2: layers vs
stage, the hint, reload path, button/wheel/pinch); #582/#532 smokes now pin
the opacity hint; test/live-viewport.test.mjs (bounded exposure, clipped
scene); test/daycycle-layers.test.mjs (cascade). Four Node-guarded mutants.

Issue: #689
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 17:51:06 +03:00
Matysh 37fbb9824d fix(touch): separate pan, edge swipe and double fit (#691)
Issue: #691
User-Visible: yes
2026-09-28 16:27:45 +03:00
Matysh c04d0778ae fix(stairs): use one physical line weight (#688)
Issue: #688
User-Visible: yes
2026-09-28 14:58:33 +03:00
Matysh c047ca2230 Release v1.78.0-beta.8 candidate
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Issue: #684
Issue: #685
Issue: #686
Issue: #687
User-Visible: yes
Release: v1.78.0-beta.8
2026-09-28 13:19:11 +03:00
Sergey Matyuninandclaude[bot] 13af1d5e30 fix: стабилизировать штриховку после зума (#685)
Issue: #685
User-Visible: yes
2026-09-28 07:35:39 +00:00
Claude 560849a1a7 feat(plan): device markers are landmarks in the Plan editor
The Plan editor hid every device marker (display: none), so walls,
openings and stairs were placed against devices from memory. It now
shows them exactly as the Background editor does (#362): the same
markers as View, at the Background editor's effective opacity, fully
pointer-inert. The fade is filter: opacity(0.35) on each marker, not
on .devlayer, because room labels and room settings buttons share that
layer and stay opaque and interactive; filter multiplies the marker's
own opacity (.unavail -> 0.35 x 0.35), as the Background layer does.
Marker handlers already fail closed outside View/Devices.

demo/smoke_plan_device_landmarks.mjs proves AC1/AC2: same markers as
View, per-marker alpha equal to Background, core and capsule fall
through, a real click on a marker reaches the Walls tool and a room
settings button below, cursor and target unchanged, handlers inert, no
tabindex. Three mutants guard hiding, opacity override and the pointer
boundary. UX-MODES, DECOR-EDITOR, USER-GUIDE.ru mode table, changelogs.

Issue: #687
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 09:38:26 +03:00
Claude c455e7c82d fix(stairs): лестница-переход без рамки фокуса (#686)
Решение владельца 2026-09-28: «убрать рамку фокуса полностью». Навигационная
лестница View — фокусируемый `<g role="link" tabindex="0">` (#676), а своих
стилей фокуса у `.hp-stair` не было, поэтому браузер рисовал чёрно-белое
кольцо по прямоугольнику символа. Теперь `.hp-stair:focus` и
`:focus-visible` — `outline: none`: ни кольца браузера, ни замены. Лестница
остаётся в порядке Tab, Enter/Пробел по-прежнему переходят; hover и
выделение в редакторе не тронуты.

Свидетель — `demo/smoke_stairs.mjs`: снимок области лестницы с запасом на
кольцо без фокуса и с клавиатурным фокусом (`:focus-visible`) обязан совпасть
байт в байт; Enter на сфокусированной лестнице переводит на целевой этаж.
Без правила смок красный (`focusedStairPaintsNoFrame`). STAIRS.md и оба
changelog.

Issue: #686
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 08:28:00 +03:00
Sergey Matyunin 03a3dd9916 Release v1.78.0-beta.7 candidate
Issue: #679
Issue: #680
Issue: #681
Issue: #682
Issue: #683
User-Visible: yes
Release: v1.78.0-beta.7
2026-09-28 07:45:07 +03:00
Sergey Matyunin 5b5b808184 feat: настроить визуальный стиль лестниц (#683)
Issue: #683
User-Visible: yes
2026-09-27 23:04:28 +03:00
Sergey Matyunin 15ef7d9700 Release v1.78.0-beta.6 candidate
Issue: #655
Issue: #658
Issue: #659
Issue: #668
Issue: #676
Issue: #677
Issue: #678
User-Visible: yes
Release: v1.78.0-beta.6
2026-09-27 21:02:09 +03:00
Claudeandclaude[bot] 93051edfc2 fix: переписать слой редактирования лестниц на box-контракт декора (#676)
Лестница рисуется протяжкой, как прямоугольник или эллипс декора: длинная
ось протяжки — ось подъёма, стрелка смотрит от нажатия к отпусканию, клик
ставит размер по умолчанию. Выделенная лестница получает рамку декора в
верхнем оверлее карточки — выше тел стен, с узлами постоянного экранного
размера и курсорами по мировому направлению узла; винтовая — четыре узла на
касательных. Ресайз идёт от противоположной стороны, не зеркалит и не
поворачивает; магнит работает по сторонам: в пределах 6 клеток и 5° сторона
ложится на видимую грань стены, при перемещении лестница доворачивается не
больше чем на 5°, при ресайзе и черновике — никогда. Грани перегородок и
колонн получают внешнюю сторону по обходу многоугольника.

Клик, синтезированный после жеста, глушится: под «Лестницей» больше не
появляется копия, под «Выбором» не пропадает выделение. Диалог свойств
считает в сантиметрах лестницы (30…10000), а не в конвертере толщины стены;
нетронутое поле хранит число бит в бит, «Сохранить» без изменений ничего не
пишет. В Просмотре наведение на лестницу с корректной целью показывает
«Переход на этаж …» — ровно при том же условии, что делает её ссылкой.

Чистые функции слоя — в stairs-editor-model.ts с юнитами; смок лестниц
покрывает протяжку, курсоры, рамку над стенами, клик после жеста, диалог и
пять состояний подсказки; реестр мутантов получил шесть свидетелей.

Issue: #676
User-Visible: yes
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 14:41:18 +00:00
Sergey Matyunin 075a2d3fb1 fix(backend): flush deferred state on HA shutdown (#655)
Issue: #655
User-Visible: yes
2026-09-27 15:17:44 +03:00
Sergey Matyunin 098732512c Release v1.78.0-beta.5 candidate (rebuilt)
Проверка (CI) / Классификация изменённых файлов (push) Successful in 29s
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Issue: #663
Issue: #664
Issue: #665
Issue: #666
Issue: #667
User-Visible: yes
Release: v1.78.0-beta.5
2026-09-27 03:05:37 +03:00
Sergey Matyunin d64338224d fix: учесть направление ступеней и защитить совместимость (#663)
Issue: #663
User-Visible: yes
2026-09-27 01:14:46 +03:00
Sergey Matyunin d03a68b88a feat: добавить лестницы между этажами (#663)
Прямые и винтовые лестницы получили отдельную модель, инструменты редактора, безопасную межэтажную навигацию, вычитание из чистой площади и плоское отображение в 2.5D.

Issue: #663
User-Visible: yes
2026-09-26 21:00:43 +03:00
Claude 781902b3a8 Release v1.78.0-beta.5 candidate
Проверка (CI) / Классификация изменённых файлов (push) Successful in 24s
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Issue: #664
Issue: #665
Issue: #666
User-Visible: yes
Release: v1.78.0-beta.5
2026-09-26 16:17:48 +03:00
Claude c93b3a90ef fix(2.5d): room metrics keep their distance from the name at every zoom (#665)
The raised room label in 2.5D View sized its own box to the 44 px touch
minimum (min-height + justify-content: center). The name therefore sat
centred in 44 px while the metrics row, placed absolutely from the label
bottom, hung (44 - name height) / 2 below it: 18.3 px at a 9 px name and
6.4 px at a 39 px one on the demo stand, against a constant 0.1 name
height on the flat plan.

The 44 x 44 px floor moves into an invisible ::before (the door-lock
pattern), z-index -1 inside the label stacking context; the label box is
sized by its text again.

demo/smoke_iso_room_label_metrics.mjs measures gap / name height at two
cameras (font x4) in Flat and 2.5D, and the 44 px floor and area-link hit
targets on labels no raised device covers. Mutant
iso-room-label-44-box-centres-name.

Screenshots: 11 frames pixel-identical, fingerprint only.

Issue: #665
User-Visible: yes
2026-09-26 15:16:14 +03:00
Claude 3bdd3c5163 fix(header): the active editor tab highlight covers its close X (#666)
The accent fill of the active Plan/Devices/Decor tab is now a pseudo-element
stretched over the 2 px group gap and the fixed 24 px X slot of #660, so
the X sits inside the highlighted zone without any box moving: the tab,
the slot, the X and the header keep their geometry. The X takes the tab
text colour, and the keyboard focus ring moves to the same pseudo-element
so it outlines the whole zone instead of cutting it at the tab edge.
.modes becomes its own stacking context so the z-index:-1 fill paints above
the group background. On a phone the mode tabs, and the fill, stay hidden.

smoke_toolbar_stable_width: painted-pixel probes for the gap, the slot edge
and top, and the first pixel after the slot, in every editor at every width
above 480 px; the X colour equals the tab colour. The existing geometry
and hit checks are unchanged and green. Mutant
toolbar-active-highlight-stops-at-tab.

Screenshots: 11 frames pixel-identical, fingerprint only.

Issue: #666
User-Visible: yes
2026-09-26 14:36:14 +03:00
Claude 40b73cc599 fix(space-card): nothing in the static schematic is hit-testable (#664)
The stage is pointer-events:none, but that is not an inherited ban: the
shared marker styles opt the 44 px floor (.dev::before) and the painted
capsule (.device-shell-frame) back in for the interactive plan (#564).
The static card imports them whole, so since v1.76.0-beta.2 it showed a
hand cursor over every marker and swallowed clicks that do nothing.

The card now closes every descendant opt-in (.hp-static-stage *, ::before,
::after). smoke_space_card asserts the browser hit test itself
(elementFromPoint over the marker and a 9x9 grid across the stage) and
the cursor, not the stage computed style that stayed green through the
regression. Mutant static-card-descendants-hit-testable.

Screenshots: 11 frames pixel-identical, fingerprint only
(npm run docs:accept -- --identical).

Issue: #664
User-Visible: yes
2026-09-26 13:02:51 +03:00
Sergey Matyunin bae6378006 fix: плавно менять высоту плана при входе в редактор (#660)
Переход снова интерполирует общий бюджет сцены и панели инструментов вместо измерения скрытого исходного кадра. Документационные кадры попиксельно не изменились.

Issue: #660
User-Visible: yes
2026-09-26 12:35:18 +03:00
Sergey Matyunin 3e48002c92 Release v1.78.0-beta.4 candidate
Issue: #651
Issue: #654
Issue: #656
Issue: #657
Issue: #660
User-Visible: yes
Release: v1.78.0-beta.4
2026-09-26 12:05:06 +03:00
Sergey Matyuninandclaude[bot] d3c88f06f9 feat: отполировать главную панель редакторов (#660)
Issue: #660
User-Visible: yes
2026-09-26 08:51:15 +00:00
Sergey Matyunin f5c6d70b7c fix: stabilize cold 2.5D first frame
Issue: #654
User-Visible: yes
2026-09-26 09:05:20 +03:00
Sergey Matyunin 4ab7ecb4a2 fix(2.5D): keep device overlays stable while zooming
Issue: #651
User-Visible: yes
2026-09-26 03:41:32 +03:00
Sergey Matyunin 142340ee1c Release v1.78.0-beta.3 candidate
Issue: #616
Issue: #626
Issue: #628
Issue: #638
Issue: #647
Issue: #648
Issue: #649
Issue: #650
User-Visible: yes
Release: v1.78.0-beta.3
2026-09-25 22:03:17 +03:00
Claude e5ab4659f6 feat: 2.5D stage 6 — public setting, raised tiles, soft sun, theme-free walls (#649)
- settings.volumetric_view (General settings › Display, third switch) replaces
  the alpha entry, the header projection toggle and the phone-menu item; one
  rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
  only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
  0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
  0.075 D, one floor-shadow layer under all markers (theme × floor table),
  frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
  colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
  and windows as sun_rays, length from elevation, parallelogram along the sun,
  tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
  rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
  mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
  Linux CI baselines), ACCEPTANCE.md side by side.

Issue: #649
User-Visible: yes
2026-09-25 18:55:14 +03:00
Sergey Matyuninandclaude[bot] 2452c51d00 feat: вертикальный resize карточки в Sections (#648)
Issue: #648
User-Visible: yes
2026-09-25 13:11:44 +00:00
Claude 255330b9bc Шапка на телефоне: одна строка — вкладки, масштаб и шестерёнка с меню остального (#616)
На окне не шире 480 px шапка карточки и страницы бокового меню занимает одну
строку ≤ 56 px: вкладки пространств (без шестерёнок и «+», прокрутка вбок,
текущая вкладка докручивается в видимую область), масштаб, одна шестерёнка
«Действия и настройки» и у админа слот крестика #647. Заголовок скрыт.

Меню шестерёнки (src/header-menu.ts): редакторы, настройки и добавление
пространства, общие настройки, PDF, помощь, сводная панель и объёмный вид
(alpha) — в фиксированном порядке и с теми же условиями и действиями, что у
прежних кнопок. Пункт закрывает меню; Escape возвращает фокус на шестерёнку;
касание вне меню поглощается прозрачной подложкой. На > 480 px шапка прежняя,
в киоске меню нет.

- три кнопки шапки вынесены в renderHeaderActions — шапка карточки не растёт;
- сводная панель отдаёт свои пункты методом menuItems();
- i18n: title.header_menu (en/ru/de/fr);
- потолок initial View 291 000 → 292 600 (замер 291 635), база bundleBytes;
- смок smoke_mobile_view_header, юнит header-menu, 10 мутантов; смоки
  support_feedback, gear_tabs, modes, toolbar_stable_width переведены на
  меню на ≤ 480 px; подпись вкладки в span.tabtitle без pointer-events;
- USER-GUIDE.ru, UX-MODES, TOUCH-SUPPORT, STYLING-HOOKS, data-hp-contract,
  оба changelog.

Issue: #616
User-Visible: yes
2026-09-25 14:22:36 +03:00
Sergey Matyuninandclaude[bot] 552504b834 fix: preserve administrator write access
Issue: #626
User-Visible: yes
2026-09-25 10:47:27 +00:00
Sergey Matyuninandclaude[bot] e6987459a5 fix: respect Home Assistant read-only ACL
Issue: #626
User-Visible: yes
2026-09-25 10:47:27 +00:00
Claudeandclaude[bot] f0ba7c5da9 Основная панель: без счётчика устройств, × редактора в своём слоте — ширина шапки не меняется (#647)
Счётчик «N устр.» и ключ count.devices удалены вместе с правилом
`.head .count` (скрывало счётчик на ≤1100 px). Крестик закрытия редактора
вынесен из активной кнопки режима в отдельный слот `.editor-close-slot`
сразу после группы кнопок режимов: 24 × 24 px (--hp-editor-close-size),
одинаковый в редакторе и вне его; вне редактора слот пуст, aria-hidden,
без фокуса и pointer-events. Кликабельная зона × — весь слот (≥24×24, #195),
глиф 13 px; × виден на любой ширине, где видны кнопки режимов.

Смок smoke_toolbar_stable_width (1400/1000/768/390 px, en/ru): ширина
шапки и отступы кнопок стабильны во всех переходах, × виден, попадание
в край зоны закрывает редактор, нет нового overflow. smoke_editor_tabs,
smoke_edge_cases, smoke_hidden_flag переведены на слот/список устройств.
6 мутантов. docs: UX-MODES.md, STYLING-HOOKS.md, data-hp-contract.json.

Issue: #647
User-Visible: yes
2026-09-25 08:35:57 +00:00
Sergey Matyunin 02b374f504 Release v1.78.0-beta.2 candidate
Issue: #615
Issue: #617
Issue: #618
Issue: #620
Issue: #622
Issue: #623
Issue: #627
Issue: #629
Issue: #630
Issue: #631
Issue: #632
Issue: #633
Issue: #634
Issue: #642
Issue: #643
Issue: #645
Issue: #646
User-Visible: yes
2026-09-25 11:07:14 +03:00
Sergey Matyunin f293c6e9dc fix(editor): сохранять позицию кнопки при отмене Resize (#645)
Транзитная геометрия Resize теперь только вычисляет центр для текущего кадра и не удаляет сессионную позицию. Окончательная геометрия по-прежнему очищает точку, если она действительно вышла за комнату.

Issue: #645
User-Visible: yes
2026-09-25 10:15:34 +03:00
Sergey Matyunin 62d0f50593 feat(editor): перетаскивание кнопки настроек комнаты (#645)
Кнопка сохраняет положение в пределах комнаты только на время сессии редактора,
корректно отменяется при pinch/cancel и учитывается подписями Resize.

Issue: #645
User-Visible: yes
2026-09-25 08:33:07 +03:00
Claude 2bf929e34e fix(settings): colour tiles show alpha as a checkerboard (#615)
General settings colour tiles (room fills and glow) paint their colour at
its opacity over the checkerboard again, so "No light sources" at 0 % no
longer looks like solid grey. The label ink is chosen from the visible
colour (hex mixed with the checkerboard by alpha). Colour plates
(flat-swatch without cover-swatch) stay solid — now witnessed by the

- hp-color-opacity: one `_solidSwatch` condition drives background and
  opacity; cover-swatch keeps the checkerboard
- editors/color-tile-ink.ts: pure isLightHex/colorTileInk, unit-tested
- smoke_dialog_polish_605: tileAlpha, defaultsDiffer, noneInkDark,
  liveAlpha, platesFlat, plateSolid; oneSurface drops the opaque check
- mutants M-615-tile, M-615-plate, M-615-label
- USER-GUIDE (ru/en): "Colour tile" row; both changelogs

Issue: #615
User-Visible: yes
2026-09-25 02:13:32 +03:00
Claude d17bcc05fb feat(devices): пакетное «Скрыть/Показать выбранные» в каталоге устройств (#618)
На вкладках «На плане» и «Скрытые» — флажки строк, «Выбрать все (N)» по
всему отфильтрованному набору (включая строки за «Показать ещё»), панель
«Выбрано: K · Скрыть/Показать выбранные (K) · Снять выбор» в отдельном
контейнере .device-inbox-batch вне .device-inbox-filters.

- src/device-inbox.ts: чистые inboxVisibilityAllowed (один источник для
  canHide/canShow и выбора), selectableInboxRows, effectiveInboxSelection,
  applyInboxVisibility — свёртка одиночных действий; одиночное = пакет из
  одной строки.
- src/device-inbox-batch.ts (новый, lazy editor): выбор, панель, строка-
  флажок и writeInboxVisibility — одна запись houseplan/config/set с
  expected_rev на пакет, busy='__batch__' (inert), откат маркеров при отказе,
  выбор сохраняется и сужается. Одиночный _setInboxHidden рантайма — тонкая
  обёртка над той же записью; рантайм стал короче базы на 14 строк.
- сброс выбора при смене вкладки (клик и стрелка), поиска и «Только новые».
- i18n en/ru/de/fr: 9 ключей по ТЗ §8.
- смок demo/smoke_device_inbox_batch.mjs (AC1–AC8, AC10), юниты
  test/device-inbox.test.mjs (AC2, AC4), 4 мутанта в реестре.
- docs: USER-GUIDE ru/en, FILTERING.md, оба changelog.
- monolith-baseline: hostRefs 4948→4959, bundleBytes 2500387→2505569 —
  новая фича (состояние выбора и запись идут через порт хоста).
- bundle-budget: LAZY_EDITOR_GZIP_CEILING 245 400 → 246 600 (замер 245 610,
  +1 190 Б gzip от базы 244 420); initial View 289 449 → 289 765 (+316 Б,
  строки en-словаря), в пределах потолка.

Golden device-inbox-* изменятся ожидаемо — пересъёмка предрелизным гейтом
на Linux CI (§11.4).

Issue: #618
User-Visible: yes
2026-09-24 22:50:30 +03:00
Claude 857369b18b fix(plans): загрузка плана по HTTP, предел 8 МБ проверяется до отправки (#617)
План уходил base64 в WebSocket-кадре: файл больше ~3 МиБ давал кадр больше
4 МиБ, HA закрывал сокет до обработчика, и обещанные 8 МБ были недостижимы.

- бэкенд: HouseplanPlanUploadView (POST /api/houseplan/plans/upload), потоковый
  предел MAX_PLAN_BYTES (read_bounded), общий writer store_plan_upload для view
  и ws_plan_set (контракт WS без изменений);
- карточка: stagePlanFile/uploadPlanFile/renderPlanBackdropGuard в
  backdrop-pick.ts для обоих рантаймов; PlanFilePayload хранит Blob вместо b64;
  SVG больше предела — тост при выборе, растр — диалог #39 только с уменьшенной
  копией, копия больше предела не попадает в staging, 413 называет предел;
- i18n toast.plan_too_large, backdrop.over_limit_body (en/ru/de/fr);
  USER-GUIDE ru/en, CHANGELOG ru/en, docs/testing-notes (#617);
- тесты: test/plan-upload-limit.test.mjs, tests_backend/test_plan_upload.py,
  test_ha_upload.py (#617), smoke_plan_upload_limit.mjs; три смока переведены
  с b64/plan/set на blob/fetchWithAuth; мутанты plan-upload-*;
- база монолита: hostRefs +3 (общий хелпер плана вместо двух копий в рантаймах,
  новый тост уменьшенной копии).

Issue: #617
User-Visible: yes
2026-09-24 19:57:41 +03:00