In 2.5D with a backdrop image every floor switch rendered the card twice
before the first frame. The paper key of the first-frame state (#654)
held the space id, so each switch cleared the ready paper: the first
render inserted the loading veil, updated() probed the computed card
background with a temporary span and asked for a second full update,
which removed the veil again. The colour itself never changed: it is the
theme card background, and no space sets those variables. Locally this
second pass was about 50 ms per warm switch on the large house.
The paper under a backdrop is now resolved once per theme identity
(dark mode, default and dark default theme, theme) and card mode. The
state keeps the resolved paper of the current theme and mode beside the
current paper, so a floor with a backdrop is ready in prepare() when that
paper is known -- also after a drawn floor in between -- and the switch
renders once: no veil, no probe, no second update. A drawn plan keeps its
white paper without the DOM. Any change of the theme identity or the
mode, also one made in Flat or in an editor, drops the kept paper, so the
first backdrop floor after load, a theme change and a trip to an editor
take the #654 path unchanged. isoPaperContext still takes the floor; it
deliberately leaves it out of the identity.
Witnesses: the #739 unit test is red on dev at "a floor switch shows no
veil" and on a key-only variant (space dropped, no theme cache) at
"drawn -> backdrop keeps the known theme paper"; the new
smoke_iso_floor_switch is red on dev (2 updates, 1 colour probe and a
veil insertion in every click task). The iso-paper-resolved-per-floor
mutant puts the floor back into the theme identity.
Issue: #739
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
After #714 the 2.5D overlay scene still carried what decides nothing:
- src/iso-overlays.ts: IsoOverlayPlacement loses tether and grounding (always
invisible) and raisedScene (always equal to visualScene); IsoOverlayOwner
loses area; IsoOverlayPlacementInput loses hovered, focused, selected and
filtersSupported, which the resolver ignored. IsoWallSilhouette and
tetherGeometry go with them.
- src/iso-scene-render.ts: the structural scene no longer projects wall
silhouettes (isoWallSilhouettesOf and IsoSceneCacheEntry.wallSilhouettes)
that served only as a cache key. The placement and render-scene caches are
keyed by the wall geometry the scene is drawn with (IsoOverlaySceneInput.
structure = scene.geometry): the structural LRU hands out the same object
across zoom, stage resize and HA state, and a new one after any wall, room
or opening edit. The resolveCollisions flag and its fit/live cache slots
are gone: since #713 both held equal placements, and 2.5D renders only in
View, where the fit probe and the live frame ask with the same devices, so
they now read one snapshot.
- src/houseplan-card.ts: the fit call passes no flag; the overlay scene gets
structural.geometry. data-hp-iso-nudged stays the constant "false" read by
the golden requireOneRise preflight, the live-touch smoke and the benchmark.
Tests: iso-overlays pins the placement fields; iso-scene-render builds the
structure with buildIsoWallGeometry, the #714 zoom/resize and #711 state tests
stay, fit and live are asserted to share one snapshot, and two #724 AC2 tests
run the production path (createIsoStructuralSource -> resolveIsoScene ->
buildIsoOverlayRenderScene): a thicker wall with the same room rebuilds the
scene (red with a key without walls, e.g. keyed by the room rows), and a room
edit that moves the owner gives the new owner (red with a constant key). The
silhouette-construction test goes with the construction.
Mutants: #473 W2 (iso-placement-cache-survives-silhouette-change, id kept for
history) now keys the placement cache by a constant instead of input.structure
and its guard also runs the #724 AC2 tests; W6 patches the new structure line;
the W5 description no longer speaks of a nudge. The isometric-contract regex
checks the new key instead of the silhouette construction. docs/ISOMETRIC.md
names the key.
Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.
Issue: #724
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Since #713 every raised device tile and lock badge is its floor anchor lifted
by one shared wall-top rise and room names stay on the floor, so the live
scene no longer called the #651 search. What was left of it only cost code,
build time and review attention:
- src/iso-overlays.ts: resolveIsoOverlayRigidGroups, resolveIsoOverlayCollisions
with their boundary-candidate machinery, the nudge search in
resolveIsoOverlayPlacement (the vector to the room safe point, the near-wall
test, the zoom hint), the safe point itself, the nudge/nearWall/cleared/capped
and status/reason fields, and ISO_OVERLAY_MAX_NUDGE_CSS_PX /
ISO_OVERLAY_SAFETY_GAP_CSS_PX.
- src/iso-scene-render.ts: the zoom reuse fast path and the CSS-pixel scale it
compared; a placement now depends only on anchor, owner, footprint and rise,
so zoom and stage resize reuse it by signature. residualPairs is gone and the
memo key is called layoutSignature.
- src/houseplan-card.ts: the overlay scene no longer receives the view, the
reference view or the stage rect it only fed to that scale;
data-hp-iso-nudged stays as the constant "false" that the golden
requireOneRise preflight, the live-touch smoke and the Stage 4 benchmark read.
The #585/#651 unit tests and the seven mutants that guarded only the removed
code are deleted; kept tests drop their nudge assertions, and a stage resize is
now pinned as a non-layout event. docs/ISOMETRIC.md keeps #651 as history only.
Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.
Issue: #714
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
- Vertical oblique projection: the floor matrix is the identity and a height
rises straight up by z·sin 20°, so the on-screen wall height is unchanged
and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
shift; the #651 placement search no longer runs in the live scene (its
removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
screen: saving the setting, entering an editor from 2.5D and adopting a warm
memo from the other projection re-read only the scalar zoom. A cold 2.5D
start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).
Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.
Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).
- iso-scene-render.ts: the layout sees the state-free tile (icon at its
configured size, no value text, badge or supplemental metrics). An
HA-only change keeps the layout and refreshes only the visual extent
that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
lose to the fallback on room, then wall violations (lexicographic
bound). The result is unchanged — identical placement hash on the dense
scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
iso-device-layout-follows-state-again (written, not run — #709).
Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.
Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Волна 2 эпика #674 — у каждого правила один дом, остальные места ссылаются.
DECOR-EDITOR.md ← BACKDROP.md + LIVE-TEXT.md: один документ с нумерованными
разделами (§3 подложка, §5 текст с живыми значениями), на которые теперь
указывают комментарии кода вместо несуществовавших «BACKDROP §2/§3»;
исправлено утверждение, что space-card не рисует декор (он рисует подложку
и картинки декора, но не фигуры, мебель и текст). LIGHT.md ← матрица
настроек света (перевод, тест назван явно: test/devices.test.mjs «issues
84/88»). DEVICE-PRESENTATION.md ← правила «что показывает маркер» из
FILTERING.md (порядок cover → light sources → device role, шторы,
медиаплееры); «в одном pull request» → «в одном коммите». CANVAS.md: §9.5
«Оптимизировать планы» → CONFIG-COMPATIBILITY.md, overlay и планарные грани
Walls → WALL-THICKNESS.md §10–11, таблицы «было/стало» сняты. TESTING-DEMO.md
→ demo/stand/README.md: карта демо-дома и «чего на стенде нет», ручной
чек-лист снят (ручной фазы в процессе нет). ISOMETRIC.md — только текущее;
история Stage 2/4 — docs/adr/570-isometric-stage4-visual-handoff.md.
SUN.md: удалённый контракт фона снят, правило бумаги — в текущем разделе.
UX-MODES.md: декор над заливками, а не «под комнатами»; «hidden isometric»;
follow-up из #3 — все выпущены. Шапки VACUUM, WARM-REMOUNT («Выровнять всё
по сетке» → «Оптимизировать планы»), WALL-THICKNESS, STYLING-HOOKS,
CONFIG-COMPATIBILITY (#33), PDF-EXPORT — без устаревших статусов и планов.
README EN/RU: абзац про пересъёмку скриншотов → CONTRIBUTING.md, RADAR и
PDF-EXPORT в списке документации, RU догнал EN (2.5D, повторное
использование загруженного изображения, STAIRS). Один список канонических
документов подсистем в AGENTS.md и промпте ревьюера (_process.yml).
WALL-THICKNESS.md ссылается на ADR 282.
Правки src/** и validation.py — только пути документов в комментариях.
Issue: #679
User-Visible: no
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Пятнадцать расхождений из #667. Бюджет initial View назван одним
источником (scripts/bundle-budget.mjs). CONTRIBUTING описывает бандл после
#657, HA-харнесс после #630 и релиз через release-contract и release.yml.
Мутанты указывают на реестр scripts/mutation-registry.mjs. STATUS и
ROADMAP больше не держат PR в HACS «в очереди» и инструкции прежней
песочницы. SCOPE называет три редактора, форматы плана и радар #485.
README выводят первую комнату через «Стены». Русское руководство сверено с
v1.78.0-beta.5, таблица «Источник плана» склеена. UX-MODES и STYLING-HOOKS
следуют коду: проёмы в просмотре инертны, space-card рисует проёмы и
декор-изображения. Починены якорь в DEVICE-PRESENTATION и пол зума 1/3.
ADR 089/122/160 и ISOMETRIC помечают активацию через hp_alpha исторической.
Из раскладки ARCHITECTURE убран несуществующий src/data. legacy/README не
называет docs/superpowers действующими спецификациями.
Паритет английского руководства (п. 8) выделен в #668.
Issue: #667
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Прямые и винтовые лестницы получили отдельную модель, инструменты редактора, безопасную межэтажную навигацию, вычитание из чистой площади и плоское отображение в 2.5D.
Issue: #663
User-Visible: yes
The raised room label in 2.5D View sized its own box to the 44 px touch
minimum (min-height + justify-content: center). The name therefore sat
centred in 44 px while the metrics row, placed absolutely from the label
bottom, hung (44 - name height) / 2 below it: 18.3 px at a 9 px name and
6.4 px at a 39 px one on the demo stand, against a constant 0.1 name
height on the flat plan.
The 44 x 44 px floor moves into an invisible ::before (the door-lock
pattern), z-index -1 inside the label stacking context; the label box is
sized by its text again.
demo/smoke_iso_room_label_metrics.mjs measures gap / name height at two
cameras (font x4) in Flat and 2.5D, and the 44 px floor and area-link hit
targets on labels no raised device covers. Mutant
iso-room-label-44-box-centres-name.
Screenshots: 11 frames pixel-identical, fingerprint only.
Issue: #665
User-Visible: yes
- settings.volumetric_view (General settings › Display, third switch) replaces
the alpha entry, the header projection toggle and the phone-menu item; one
rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
0.075 D, one floor-shadow layer under all markers (theme × floor table),
frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
and windows as sun_rays, length from elevation, parallelogram along the sun,
tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
Linux CI baselines), ACCEPTANCE.md side by side.
Issue: #649
User-Visible: yes
Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.
Issue: #471
User-Visible: no