Commit Graph
13 Commits
Author SHA1 Message Date
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Claude a372b354c6 fix(2.5D): a device icon never moves because its state changed (#711)
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).

- iso-scene-render.ts: the layout sees the state-free tile (icon at its
  configured size, no value text, badge or supplemental metrics). An
  HA-only change keeps the layout and refreshes only the visual extent
  that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
  lose to the fallback on room, then wall violations (lexicographic
  bound). The result is unchanged — identical placement hash on the dense
  scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
  iso-device-layout-follows-state-again (written, not run — #709).

Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.

Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 10:51:53 +03:00
Sergey Matyunin 4ab7ecb4a2 fix(2.5D): keep device overlays stable while zooming
Issue: #651
User-Visible: yes
2026-09-26 03:41:32 +03:00
Sergey Matyunin 5cae93501c fix: refine hidden 2.5D presentation (#583)
Issue: #583
User-Visible: no
2026-09-16 02:57:47 +03:00
Sergey Matyunin 258896cb6f feat: refine hidden isometric Stage 4 (#570)
Issue: #570
User-Visible: no
2026-09-14 15:29:57 +03:00
Codex d95255ada2 test: свидетели #473 после переименования plate→footprint (#471)
Issue: #473
User-Visible: no
2026-09-06 15:01:53 +03:00
Codex 90a5b3f6e6 test: W4 #473 — компактная стена, чтобы AABB-отсечение решало
Issue: #473
User-Visible: no
2026-09-06 15:00:29 +03:00
Codex 49d4854221 test: свидетели на перф-дельту #160 — кэш размещений, зум внутрь, AABB
User-Visible: no
Issue: #473
2026-09-06 15:00:29 +03:00
Matyshandclaude[bot] be5eeb41c3 fix: remove isometric overlay plates
Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.

Issue: #471
User-Visible: no
2026-09-06 11:23:51 +00:00
Sergey Matyunin 196fa09696 perf: cache scale-safe isometric nudges
Issue: #160
User-Visible: no
2026-09-06 10:00:24 +03:00
Sergey Matyunin b69743c0bd perf: reuse isometric overlay presentation
Issue: #160
User-Visible: no
2026-09-06 09:37:55 +03:00
Sergey Matyunin f1b9bbf33e perf: bound isometric overlay collision work
Issue: #160
User-Visible: no
2026-09-06 09:17:54 +03:00
Sergey Matyunin ee7d486924 feat: implement isometric stage 3
Issue: #160
User-Visible: no
2026-09-06 07:06:54 +03:00