Commit Graph
17 Commits
Author SHA1 Message Date
Claudeandclaude[bot] 7574518575 refactor(iso): remove the dead #651 overlay placement search (#714)
Since #713 every raised device tile and lock badge is its floor anchor lifted
by one shared wall-top rise and room names stay on the floor, so the live
scene no longer called the #651 search. What was left of it only cost code,
build time and review attention:

- src/iso-overlays.ts: resolveIsoOverlayRigidGroups, resolveIsoOverlayCollisions
  with their boundary-candidate machinery, the nudge search in
  resolveIsoOverlayPlacement (the vector to the room safe point, the near-wall
  test, the zoom hint), the safe point itself, the nudge/nearWall/cleared/capped
  and status/reason fields, and ISO_OVERLAY_MAX_NUDGE_CSS_PX /
  ISO_OVERLAY_SAFETY_GAP_CSS_PX.
- src/iso-scene-render.ts: the zoom reuse fast path and the CSS-pixel scale it
  compared; a placement now depends only on anchor, owner, footprint and rise,
  so zoom and stage resize reuse it by signature. residualPairs is gone and the
  memo key is called layoutSignature.
- src/houseplan-card.ts: the overlay scene no longer receives the view, the
  reference view or the stage rect it only fed to that scale;
  data-hp-iso-nudged stays as the constant "false" that the golden
  requireOneRise preflight, the live-touch smoke and the Stage 4 benchmark read.

The #585/#651 unit tests and the seven mutants that guarded only the removed
code are deleted; kept tests drop their nudge assertions, and a stage resize is
now pinned as a non-layout event. docs/ISOMETRIC.md keeps #651 as history only.
Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.

Issue: #714
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 20:36:03 +00:00
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Claude e5ab4659f6 feat: 2.5D stage 6 — public setting, raised tiles, soft sun, theme-free walls (#649)
- settings.volumetric_view (General settings › Display, third switch) replaces
  the alpha entry, the header projection toggle and the phone-menu item; one
  rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
  only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
  0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
  0.075 D, one floor-shadow layer under all markers (theme × floor table),
  frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
  colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
  and windows as sun_rays, length from elevation, parallelogram along the sun,
  tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
  rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
  mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
  Linux CI baselines), ACCEPTANCE.md side by side.

Issue: #649
User-Visible: yes
2026-09-25 18:55:14 +03:00
Sergey Matyunin 5cae93501c fix: refine hidden 2.5D presentation (#583)
Issue: #583
User-Visible: no
2026-09-16 02:57:47 +03:00
Sergey Matyunin a68e4c6b80 fix: ограничить дневной контур размером экрана (#582)
Issue: #582
User-Visible: yes
2026-09-15 12:17:27 +03:00
Sergey Matyunin 258896cb6f feat: refine hidden isometric Stage 4 (#570)
Issue: #570
User-Visible: no
2026-09-14 15:29:57 +03:00
Matyshandclaude[bot] be5eeb41c3 fix: remove isometric overlay plates
Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.

Issue: #471
User-Visible: no
2026-09-06 11:23:51 +00:00
Sergey Matyunin b69743c0bd perf: reuse isometric overlay presentation
Issue: #160
User-Visible: no
2026-09-06 09:37:55 +03:00
Sergey Matyunin ee7d486924 feat: implement isometric stage 3
Issue: #160
User-Visible: no
2026-09-06 07:06:54 +03:00
Sergey Matyunin 169fed01f0 feat: replace Labs expiry with persistent alpha switch
Issue: #448
User-Visible: yes
2026-09-04 16:31:06 +03:00
Sergey Matyunin cebd20a9b5 fix: polish vacuum map routes
Treat explicit empty route lists as authoritative, preserve them through single-space export, group deleted-space routes, and render vacuums from the immutable vacuum-only snapshot subset.

Issue: #443
User-Visible: yes
2026-09-03 23:24:08 +03:00
Codex c38501ef50 feat: route live vacuum overlays to the active map space
User-Visible: yes
Issue: #162
2026-09-03 19:18:13 +03:00
Codex 7d094fd2ea refactor: extract the dialogs surface styles (#266 slice 2/5)
271 блок диалогов/форм/кнопок/пикеров → src/styles/dialogs.styles.ts, склейка
[inline, chrome, dialogs]. Контрактные тесты, которые греппят CSS-исходник,
переведены на хелпер readAllStylesSource (styles.ts + все импортированные
файлы поверхностей) — greps видят весь лист на любом состоянии сплита.
Refactor-proof diff пуст; golden 129/129; npm test 1315/0.

Issue: #266
User-Visible: no
2026-08-26 01:34:20 +03:00
Sergey Matyunin 0d91c1e18e fix: make plan visuals grid-scale invariant
Issue: #239
User-Visible: yes
2026-08-22 13:45:26 +03:00
Sergey Matyunin ef3cc98d1c fix: preserve isometric fallback rendering
Issue: #122
User-Visible: no
2026-08-14 01:13:11 +03:00
Sergey Matyunin 42b3f44c4a feat: add hidden isometric stage 2
Issue: #122
User-Visible: no
2026-08-14 00:43:13 +03:00
Sergey Matyunin 0ef900a3ae feat: integrate isometric labs renderer
Issue: #89
User-Visible: no
2026-08-13 14:40:31 +03:00