Since #713 every raised device tile and lock badge is its floor anchor lifted
by one shared wall-top rise and room names stay on the floor, so the live
scene no longer called the #651 search. What was left of it only cost code,
build time and review attention:
- src/iso-overlays.ts: resolveIsoOverlayRigidGroups, resolveIsoOverlayCollisions
with their boundary-candidate machinery, the nudge search in
resolveIsoOverlayPlacement (the vector to the room safe point, the near-wall
test, the zoom hint), the safe point itself, the nudge/nearWall/cleared/capped
and status/reason fields, and ISO_OVERLAY_MAX_NUDGE_CSS_PX /
ISO_OVERLAY_SAFETY_GAP_CSS_PX.
- src/iso-scene-render.ts: the zoom reuse fast path and the CSS-pixel scale it
compared; a placement now depends only on anchor, owner, footprint and rise,
so zoom and stage resize reuse it by signature. residualPairs is gone and the
memo key is called layoutSignature.
- src/houseplan-card.ts: the overlay scene no longer receives the view, the
reference view or the stage rect it only fed to that scale;
data-hp-iso-nudged stays as the constant "false" that the golden
requireOneRise preflight, the live-touch smoke and the Stage 4 benchmark read.
The #585/#651 unit tests and the seven mutants that guarded only the removed
code are deleted; kept tests drop their nudge assertions, and a stage resize is
now pinned as a non-layout event. docs/ISOMETRIC.md keeps #651 as history only.
Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.
Issue: #714
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
- Vertical oblique projection: the floor matrix is the identity and a height
rises straight up by z·sin 20°, so the on-screen wall height is unchanged
and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
shift; the #651 placement search no longer runs in the live scene (its
removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
screen: saving the setting, entering an editor from 2.5D and adopting a warm
memo from the other projection re-read only the scalar zoom. A cold 2.5D
start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).
Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.
Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
- settings.volumetric_view (General settings › Display, third switch) replaces
the alpha entry, the header projection toggle and the phone-menu item; one
rule for card, sidebar page and kiosk; editors stay Flat; backend accepts
only a boolean, support package copies it.
- Raised tiles in 2.5D View: no ring, rounded body min(0.275 D, 0.3 h), edge
0.1 D with the lab filters, ×1.12 size also in layout/collision, lift
0.075 D, one floor-shadow layer under all markers (theme × floor table),
frames hugging tile and edge (Alert > Focus > Selected > Hover), forced
colours without edge and shadow (src/iso-tiles.ts, styles/iso-tiles).
- Soft sun wash instead of projected Flat wedges (src/iso-sun.ts): same gates
and windows as sun_rays, length from elevation, parallelogram along the sun,
tone and streaks by floor lightness, sill line.
- Walls take the user's wall colour (top opaque, sides × .77/.68/.60); theme
rules for walls/openings/labels removed; furniture uses the Flat stroke rule.
- Smokes smoke_iso_tiles/iso_sun/iso_theme_walls/volumetric_setting, 16 new
mutants, acceptance scenes STAGE6_ACCEPTANCE_SCENARIOS (golden with their
Linux CI baselines), ACCEPTANCE.md side by side.
Issue: #649
User-Visible: yes
Keep the raised overlay footprint as calculation-only geometry for collision, nudge and fit while removing its painted SVG surface and texture. Update Stage 3 contracts, smokes, golden harness rules and synchronized bundles.
Issue: #471
User-Visible: no
Treat explicit empty route lists as authoritative, preserve them through single-space export, group deleted-space routes, and render vacuums from the immutable vacuum-only snapshot subset.
Issue: #443
User-Visible: yes
271 блок диалогов/форм/кнопок/пикеров → src/styles/dialogs.styles.ts, склейка
[inline, chrome, dialogs]. Контрактные тесты, которые греппят CSS-исходник,
переведены на хелпер readAllStylesSource (styles.ts + все импортированные
файлы поверхностей) — greps видят весь лист на любом состоянии сплита.
Refactor-proof diff пуст; golden 129/129; npm test 1315/0.
Issue: #266
User-Visible: no