The device editor has offered display='value' since v1.26.0; MARKER_SCHEMA
accepted only badge/ripple/icon_ripple. Picking it produced
not a valid value for dictionary value @ data['config']['markers'][n]['display']
and since one rejected marker fails the whole config write, the user could not
save the plan at all until the setting was undone. Reported by @RemyRoux with
the exact error text, 2026-07-27 — a year and a half after the feature shipped.
The schema now accepts it, and the class of bug is closed rather than the
instance: DISPLAY_MODES, TAP_ACTIONS, SPACE_FILL_MODES and ROOM_FILL_MODES are
exported from src/logic.ts, the editors render their options from them, and a
backend test parses those lists out of the TypeScript source and asserts the
schema accepts every one (and rejects a bogus value). Reverting the one-word
schema fix fails that test, which is the check that was missing.
Plus an HA-harness test saving a config that contains a value-display marker —
the exact call the user's card was making.
Docs: CHANGELOG.md + CHANGELOG.ru.md + TESTING.md + STATUS.md.
B2: the HTTP upload view failed OPEN when the config entry was
unavailable while the WS path failed closed — both now share one
may_write() policy helper (new auth.py) that denies non-admins when the
policy cannot be read.
B5: _finite now guards room rects, polygon vertices, view_box and
opening coordinates, not just layout positions; the declared
MAX_OPENINGS cap is finally enforced.
L4 (sub-item): every drag pipeline captures the pointer through the
tolerant helper (an inactive pointerId used to kill device/label/resize
drags); decor shapes gained a bounds clamp so they cannot be dragged far
outside the plan and persisted there.
+2 backend tests (16); both changelogs updated in this commit
- device card opens with controllable entities: toggles inline (finger
targets), cover/lock/climate hand off to HA more-info; metadata and
manuals moved below; config/diagnostic entities filtered; locks still
never toggle from a card
- marker.is_light: a smart switch driving dumb fixtures glows in the
light-sources fill (its own entity or the bound controls) — no
light-group helper needed
- backend schema; smoke_card_controls.mjs, smoke_glow extended; docs
same-commit
L1: memoized space model + open pairs (structural fingerprint key, epoch
bumped synchronously at mutation time, not inside the debounce); hoisted
per-room geometry out of the render loop; smoke asserts zero recomputation
across state pushes.
L4: openings get the 3 px drag threshold used by every other pipeline and
only write when the geometry actually changed — taps open the dialog again.
G2: interiorPoint() replaces the vertex mean, so island rooms inside
concave (U/L) parents are accepted and their evenodd holes render; traced
duplicates still are not containment.
G3: segKey rounds before ordering — one shared wall, one key.
B2: _check_write fails closed when the entry is unavailable.
B3: layout/set honours expected_rev and returns the new rev.
B4: config/set without expected_rev over a non-empty store logs a warning.
B5: coordinates reject NaN/Infinity; spaces/rooms/markers/decor/layout capped.
+2 unit tests (118), +2 backend tests (14), smoke_render_perf; docs
same-commit
- space.settings.card_font_scale (tier 2 base) + room.settings
name_scale/label_scale (tier 3), 50-300%, multiplied together and
stacking with resize-k and kiosk per-screen multipliers
- live sample card in both the space and room dialogs
- backend schema; smoke_font_scales.mjs (9 checks); docs same-commit
- four-tier principle fixed in ARCHITECTURE: global > space > room >
device, specific overrides general, unset inherits
- room.settings { fill_mode, temp_source, hum_source } with backend
schema; pure roomFillModeOf + sourceValue (+2 test suites, 114)
- gear on room cards in the Plan editor opens Room settings: rename,
re-area (current area included in the list), fill override (may opt
out of glow darkness), explicit temp/hum source with a searchable
device+entity dropdown; the same section in the creation dialog
- source feeds the room card, tooltip and temp fill; works for rooms
without an HA area (user-feedback case #1)
- smoke_room_settings.mjs (10 checks); TESTING/CHANGELOG/ARCHITECTURE
same-commit
- room.open_to symmetric links; 'Open boundary' plan tool toggles the
shared wall pair under the click (sharedBoundary collinear-overlap
math + distToSegment pull, same as Split); dashed rendering with an
amber hot state while the tool is active; Esc -> Draw
- glow: the clip becomes the transitive open zone (openZoneOf BFS,
either-direction links) + door sectors from the zone's outer walls
- model rooms carry open_to; backend ROOM_SCHEMA open_to: [str]
- +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
- marker.glow_radius_cm overrides the global default per device (field
in the marker dialog, HA units, placeholder = global default); pools
and door sectors use the per-source radius
- backend schema; smoke_glow extended (11 checks); docs same-commit
- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
tap_action=toggle flips them with HA-group semantics in one call
(controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
virtual dumb-switch markers finally show something); info card lists
targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
(9 checks); TESTING/CHANGELOG same-commit
- fill_mode 'glow': uniform darkness over every room; lit lamps render
radial gradient pools (rgb_color -> color temp via kelvinToRgb ->
configurable default; brightness scales alpha)
- pools clipped by the source's room + doorway sectors (doorSector rays
to door edges; hasRoomBehind blocks entrance doors); windows and
islands don't participate (no shadow casting, documented)
- glow radius in HA units (m/ft) in general settings, stored in cm;
palette group glow_base/glow_light; backend schema updated
- +4 unit tests (98 total); smoke_glow.mjs (10 checks); docs same-commit
- third mode tab: draw lines/rects/ovals/text with grid snap, drag
preview; select+move (Delete key), erase, color/width/fill controls;
Esc ladder; text dialog with S/M/L sizes and dblclick re-edit
- decor renders under rooms, visible in every mode, click-transparent
outside its editor; stored in space.decor with backend schema
(line/rect/ellipse/text variants), rev/optimistic locking as usual
- smoke_decor.mjs (19 checks); smoke_editor_tabs updated to 3 tabs;
TESTING/CHANGELOG/UX-MODES same-commit
- room label becomes a card: name on top, optional metrics below
(temperature / humidity / avg zigbee / lights), four checkboxes in
space settings, all off by default; lights render On/Off or '1 of 3'
- areaHum + areaLightStats pure helpers (+3 unit tests, 90 total)
- resize via corner handles in the Plan editor (hover), uniform 0.5-3x,
scale stored as layout k next to the position; drag preserves it
- fix latent v1.25 regression: draggable HTML labels were never rendered
in the Plan editor (static SVG only) — real name-only cards now render
there, draggable and resizable
- repair merge/split smokes still calling removed _toggleMarkup
- validation.py: 4 label_* bools; smoke_room_cards.mjs; docs same-commit
- auto devices/light groups appearing after install get a server-side 'new'
flag (settings.new_device_ids) and a red dot top-right of the icon; opening
the device's editor clears it for every client
- known_devices baseline seeded silently on first run — upgrades never flood
the plan with dots; hand-made markers never flagged
- pure diffNewDevices + unit tests; backend schema; smoke_new_device.mjs;
TESTING.md row
- area-less rooms appear in the marker room list ('no area, manual'); markers
store room_id and land at the room centre; dialog reopen restores the choice
- pure parseRoomRef (space#area / space#@roomId) + unit tests; backend schema
- ROADMAP phase 11 closed; TESTING.md row; smoke_subarea.mjs
- General settings dialog: fill colors grouped by mode (light on/off, temp
cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
between the endpoints; stored in settings.fill_colors (defaults omitted);
space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
smoke_general_settings; TESTING.md updated in the same commit
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).
A wall can only exist as an edge of a closed room:
- roomEdges(rooms) derives walls from room outlines, deduping shared ones, so deleting a
room keeps the borders its neighbours still contribute and drops the rest — the rule
falls out of the model instead of needing bookkeeping.
- Nothing is persisted while drawing: an outline you never close leaves no lines behind
(previously every click pair was written to space.segments immediately).
- The 'Erase line' tool is gone; space.segments is stripped on every save (validation
still tolerates it on read so a stale tab cannot fail a save).
- Dead code out: _addSegment/_removeSegmentByKey/_distToSeg/_pathSegs/_segKey.
Docs (ARCHITECTURE/TESTING/CHANGELOG) updated in the same commit. +2 tests (63).
- fill_mode 'temp': below comfort → #4fc3f7, inside → #66d17a, above → #ffd45c;
bounds default 20-25°C, editable in the space dialog (visible only for this
mode), swapped bounds tolerated; rooms without a temperature reading unfilled
- areaTemp(): average of the area devices' temperatures
- tests: roomFillColor temp bands + bounds, spaceDisplayOf defaults, areaTemp,
backend schema (fill_mode temp + temp_min/temp_max); smoke_temp_fill.mjs
- TESTING.md updated in the same commit (policy)
- space dialog 'Display' section: room borders/names toggles, color+opacity,
fill by zigbee signal or lights (tri-state: on/off/no-lights)
- draggable room name labels persisted as layout rl_<roomId>
- 'no image, outline by hand' space source with canvas orientation; image
optional now; switching an existing space to draw detaches its plan
- demo/ synthetic-home harness lives in the repo (serve.mjs + smokes + icons gen)
- docs/TESTING.md checklist (same-commit update policy); self-run found and
fixed: plan_url not detached on image->draw, _stateClass crash on states
without entity_id; perf measured (162 devices ~14ms build)
- backend: SPACE_DISPLAY_SCHEMA validation (+test)
- floors wizard: spaces from the HA floor registry, step-by-step with mandatory
plan upload per floor, skip support, auto-markup after the last one
- icon rules as data (settings.icon_rules) + in-card editor with live test,
invalid-regex guard, bilingual defaults, device_class fallback chain
- tap_action (card) + per-device override; security model: card-wide toggle only
for light/switch/fan/humidifier, explicit override for covers, never lock/alarm;
600ms long-press always opens the info card
- i18n dictionaries → src/i18n/*.json (+parity tests); light-theme badge fixes
- frontend tests 15→28
- All card UI strings moved to src/i18n.ts (en/ru); language follows the HA
profile automatically, new 'language: en|ru' card option forces it; GUI
editor localized and got the language dropdown; generated device names
localized via BuildCtx.loc.
- English-only codebase: comments, docstrings, test names, backend error
messages and logs. Russian remains only in the ru dictionary, ru.json,
iconFor regexes matching Russian device names (+their fixtures) and README.ru.md.
- Docs English-first: README (EN) + README.ru.md, ARCHITECTURE/DEVELOPMENT/
ROADMAP/CHANGELOG fully translated; translations/en.json had Russian - fixed.
- Removed obsolete RELEASE_NOTES_v1.9.3.md and scripts_publish.sh.