«Показывать путь робота» is a three-way choice now: never / while
cleaning (the default — the line hides the moment the run ends) /
always (the only mode that also shows the faded previous run).
trail_mode rides next to the legacy bool, which still maps in.
The last segment no longer pops in when the next telemetry point
arrives: a rAF sampler drags a tip line's endpoint to the puck's
animated centre every frame, so the path visually pours out strictly
from under the icon. The sampler runs only while pucks exist and stops
itself.
Calibration is now a direct-manipulation overlay: the robot's rooms as
a dashed translucent ghost over the plan, dragged into place and
stretched by four corner handles (uniform scale about the opposite
corner). Quarter-turn and mirror buttons re-anchor about the ghost
centre; mirror defaults on because every robot map seen so far flips Y
versus the screen — measured on the owner's X50. Everything folds into
the same stored 6-number matrix, and legacy matrices reopen in the
panel with rotation snapped to a quarter. The park-the-robot-three-
times wizard is deleted outright: it was the most fragile part of the
feature (owner: «плохо работает»). fitMatrix/fitFromMatrix/initialFit/
reanchorFit are pure and unit-tested; the smoke drives the panel end to
end — drag, corner-stretch, rotate, save, puck on the new matrix.
The base marker never moves — it is the dock. While the robot cleans, a
round pulsing puck (no badge plate) drives the plan over an affine
transform solved from vacuum-map coordinates: auto-calibration matches
the robot's room list against plan rooms by name, and a three-point
wizard covers integrations without room data. The trail rides the
integration's own path when offered (it predates the card being opened)
and a self-recorded thinned buffer otherwise, lingering ten minutes
after docking. Adapters read the Map Extractor / Tasshack / Valetudo
attribute dialects through one tolerant parser. Display only — no
commands, per the owner's decision.
vacuum.ts is pure logic under 8 new unit tests; the marker schema grew
an optional vacuum block (56 backend tests); smoke_vacuum drives 19
browser asserts including the wizard end to end.
Owner's spec (2026-07-29), agreed points: one 'Run' action covering the
three runnable domains of HA (a script is the idiomatic 'action' — with
automations alone people would build trigger-less dummies); the confirm
checkbox guards BOTH toggle and run; covers and valves join the card-wide
toggle so curtains work natively.
- marker.tap_action gains 'run'; marker.tap_target (schema-bounded to
automation./script./scene. ids); marker.tap_confirm.
- the dialog: a searchable picker over the three domains (friendly name +
kind), save refuses a run action without a target, a vanished target gets
a warning hint; the checkbox shows for any actionable tap (explicit or
effective-default toggle).
- the tap: automation.trigger / script.turn_on / scene.turn_on, started/
error toasts; with confirm on — our own dialog (not window.confirm, it
must work on a wall tablet), Esc/backdrop/Cancel = no call. The guard
covers the controls-toggle path too.
- 'run' is explicit-only by construction: it needs a per-marker target, so
it can never arrive as a card-wide default.
- covers: the old test pinned 'garage stays shut' — that intent survives as
COVER_GUARDED_CLASSES (garage/door/gate stay out of the CARD-WIDE toggle;
an explicit per-device toggle remains the owner's conscious choice).
Locks/alarms stay forbidden everywhere, run included is not affected —
we do not inspect automation contents, same trust as HA's own Run button.
Tests: unit resolveTapAction/runServiceFor + cover guard, backend schema
parity picks 'run' automatically + tap_target bounds, smoke_tap_run with 11
assertions (picker, search, save guard, confirm cancel/ok, per-domain
services, missing target). smoke_tap_ctx: 4 options now.
Inventory: 148 / 52 / 43 / 72.
Agreed with the owner: whether a device is on the plan is a CHECKBOX
('Hide device from plan', every kind incl. virtual), not a runtime
algorithm. The old filter survives only as the SEEDER of those flags.
- marker.hidden is the flag; hidden devices are BUILT (room LQI counts
them — owner's decision) but rendered only in the device editor with
'Show hidden' on, ghosted. They cast no glow and no light fill: an
invisible device casts no visible light (owner's decision).
- seedHiddenBindings(): non-physical devices (excluded domains, Group,
scene, bridge, myheat children, grouped lamps) in bound areas WITHOUT a
marker. The editing client materialises them into hidden:true stub
markers, sets settings.filter_seeded, retires settings.show_all, and
strips fresh-hidden ids from the red-dot list. Unticking the checkbox
keeps a hidden:false marker — the seeder never revisits a marked device,
so the user's decision is final. New non-physical devices hide silently;
physical ones keep the red-dot flow.
- legacy configs (no filter_seeded) keep the OLD behaviour verbatim —
runtime filter, shared show_all, hidden-means-gone — until an editing
client materialises them, so a read-only tablet never sees a half-state.
- 'Show all' is renamed 'Show hidden' and is LOCAL to the tab; the shared
settings.show_all retires with the runtime filter.
- 'Remove from plan' disappears for auto/entity devices (the checkbox is
the way); a virtual device's Delete remains a real deletion.
- docs/FILTERING.md is the source of truth for the mechanism.
Tests: seeder/seeded/legacy/lights units (146), smoke_hidden_flag with 12
assertions (68 smokes). Inventory: 146 / 51 / 43 / 68.
Owner's batch:
- zoom now opens on what is DRAWN (rooms + 5% margin) for spaces with no
background image; with one the image is the plan and still fits whole. A small
plan on the square canvas no longer opens as a speck.
- swiping between spaces, and the kiosk carousel, slide sideways; honours
prefers-reduced-motion.
- the room settings button reads 'Room settings' and lightens on hover.
- 'curation' is filtering everywhere: UI strings, docs, code.
Checked the yard while I was there: its drawing sits off-centre because it was
drawn that way — before the migration x spanned 0.12..0.54 with 0.12 and 0.46 of
margin. The migration added 0.1465 on each side, symmetrically. Content-fit zoom
makes it moot anyway.
From the v1.47.0 review:
- HP-1470-02: the picker let you delete the plan you had just selected — it is
not in the stored config yet, so the server rightly called it free, and the
save then stored a url with no file. The button is disabled, and since two
clients can do this in either order, config/set now verifies every internal
plan url against the disk under the write lock and answers .
External and legacy urls are not ours to police.
- HP-1470-01: growth is bounded at the door rather than by deleting old files —
that mistake cost real plans twice. check_quota refuses an upload that would
push the store past 256 MB / 200 plans (1 GB / 1000 attachments) or leave less
than 512 MB free. The plan list is capped at 60 newest with a total, and
thumbnails load lazily.
- HP-1470-03: picking a saved plan waited for nothing and stored a fallback
ratio when the signature had not arrived — a square plan came out stretched.
It waits for the signature, binds the result to the dialog that asked, and the
dialog preview is signed too.
- report §5: the last lifecycle comments still described age-based collection.
Not released yet — the owner asked for a release once the batch is done.
Closes both findings from the v1.46.6 review with one feature, because they are
the same gap seen from two sides. HP-1466-02: a detached plan stayed on disk and
could not be re-attached from the card — the old url is nowhere in the config,
and the backend test 'proved' reattach by remembering it in a Python variable.
HP-1466-01: files kept forever with no way to see or remove them is not a
policy, it is accumulation.
New: houseplan/plans/list (name, url, size, modified, and which spaces use it)
and houseplan/plans/delete, which refuses while a space still references the
file — the stored configuration answers that, not the client. In the space
dialog, 'Already uploaded' shows the list with thumbnails; one click attaches,
reading the aspect from the image as an upload does; the trash button is the
only way a plan file is ever deleted.
That also bounds the disk without any timer, which is the part every automatic
attempt got wrong: v1.46.4 deleted detached plans, v1.46.5 raced the retry that
was about to reference an upload. The user decides, and can now see what they
are deciding about.
Docs: comments in plans.py and websocket_api.py still described the age-based
collection v1.46.6 removed (report §6); ARCHITECTURE gained the two new routes
and an explanation of why the listing is what makes 'never delete' livable.
- areaClimate() walks the HA registry for the area instead of the list
of VISIBLE icons: a thermometer hidden by curation or by the user was
silently dropped from the room card, tooltip and temperature fill
(field report). Curation still filters fridges/TRVs; the auto icon is
used on purpose so a custom marker icon cannot change what a device
measures; an explicit per-room source still wins
- room tooltip no longer says 'open the area' — room clicks were removed
in v1.40.1 (the link icon does it)
- +1 unit test (120); both changelogs updated
CR-1: the lock invariant is restated precisely (never by an accidental
tap; the door card's labeled button is the ONE sanctioned surface),
unlocking now confirms, and smoke_lock_invariant exercises all five
actuation paths (icon tap, controls[], card entities, _cardToggle,
opening card).
CR-2: attachment migration is transactional — the server COPIES files,
the config is committed with its revision check, and only then the old
folder is removed via the new houseplan/files/cleanup. A rejected save
no longer leaves the stored urls pointing at an emptied folder.
CR-3: migrate returns an exact {source: written} mapping; only confirmed
copies are rewritten, destination name collisions get a unique name
instead of silently linking a pre-existing file, and a failed migration
raises a toast instead of being swallowed.
+1 unit test (119), +1 backend test, +1 smoke (51 total); docs
same-commit
- device card opens with controllable entities: toggles inline (finger
targets), cover/lock/climate hand off to HA more-info; metadata and
manuals moved below; config/diagnostic entities filtered; locks still
never toggle from a card
- marker.is_light: a smart switch driving dumb fixtures glows in the
light-sources fill (its own entity or the bound controls) — no
light-group helper needed
- backend schema; smoke_card_controls.mjs, smoke_glow extended; docs
same-commit
- the room gear became a fixed-size pill button (was 0.9em/60% opacity
inside the label — invisible in practice, field report); shown on
unnamed rooms too, which is where you name them
- metrics line 0.62em -> 0.75em (unreadable on tablets)
- tooltips: latch on the first touch/pen pointer event instead of
trusting (hover: none) alone; any touch drops an open tip
- smoke_feedback_v2.mjs; docs same-commit
L2 (silent data loss): debounce gains flush()/pending(); _reloadConfigOnly
flushes a pending write and defers while one is in flight; conflict path
forces; failed reload now toasts instead of an empty catch; teardown flushes.
G1 (split corruption): same-edge cuts carve the niche properly instead of
walking the outline twice; partition invariant (parts sum to the original)
rejects anything else; +1 unit test covering 5 niche shapes and both legacy
cut shapes.
B1 (unauthenticated content): plans and marker files move to
HouseplanContentView (/api/houseplan/content/..., requires_auth); only the
card bundle stays static; contentUrl() rewrites legacy URLs on read (no
storage migration); repairs.py accepts both prefixes; +1 unit test.
L3 (dialog zombies): all four save catch-blocks guard against a closed
dialog; the card no longer blanks when a save fails after Esc.
smokes: smoke_save_race, smoke_dialog_zombie; docs (TESTING/CHANGELOG/
ARCHITECTURE incl. the optimistic-UI note) same-commit
- space.settings.card_font_scale (tier 2 base) + room.settings
name_scale/label_scale (tier 3), 50-300%, multiplied together and
stacking with resize-k and kiosk per-screen multipliers
- live sample card in both the space and room dialogs
- backend schema; smoke_font_scales.mjs (9 checks); docs same-commit
- four-tier principle fixed in ARCHITECTURE: global > space > room >
device, specific overrides general, unset inherits
- room.settings { fill_mode, temp_source, hum_source } with backend
schema; pure roomFillModeOf + sourceValue (+2 test suites, 114)
- gear on room cards in the Plan editor opens Room settings: rename,
re-area (current area included in the list), fill override (may opt
out of glow darkness), explicit temp/hum source with a searchable
device+entity dropdown; the same section in the creation dialog
- source feeds the room card, tooltip and temp fill; works for rooms
without an HA area (user-feedback case #1)
- smoke_room_settings.mjs (10 checks); TESTING/CHANGELOG/ARCHITECTURE
same-commit
- rooms inert in View (default cursor); mdi:open-in-new after the room
name (View, rooms with an area) navigates to the HA area
- smoke_room_link.mjs (7 checks); TESTING/CHANGELOG/UX-MODES same-commit
- Virtual / Pick-from-HA radios; Show-entities checkbox with tooltip
gates device entities (groups/helpers always listed); searchable
dropdown only in HA mode, auto-opens when empty, closes on pick;
Save guarded until a binding is chosen; logic untouched
- smoke_binding_ui.mjs (16 checks); marker_stay/controls smokes green;
TESTING/CHANGELOG same-commit
- room.open_to symmetric links; 'Open boundary' plan tool toggles the
shared wall pair under the click (sharedBoundary collinear-overlap
math + distToSegment pull, same as Split); dashed rendering with an
amber hot state while the tool is active; Esc -> Draw
- glow: the clip becomes the transitive open zone (openZoneOf BFS,
either-direction links) + door sectors from the zone's outer walls
- model rooms carry open_to; backend ROOM_SCHEMA open_to: [str]
- +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
- marker.glow_radius_cm overrides the global default per device (field
in the marker dialog, HA units, placeholder = global default); pools
and door sectors use the per-source radius
- backend schema; smoke_glow extended (11 checks); docs same-commit
- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
tap_action=toggle flips them with HA-group semantics in one call
(controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
virtual dumb-switch markers finally show something); info card lists
targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
(9 checks); TESTING/CHANGELOG same-commit
- fill_mode 'glow': uniform darkness over every room; lit lamps render
radial gradient pools (rgb_color -> color temp via kelvinToRgb ->
configurable default; brightness scales alpha)
- pools clipped by the source's room + doorway sectors (doorSector rays
to door edges; hasRoomBehind blocks entrance doors); windows and
islands don't participate (no shadow casting, documented)
- glow radius in HA units (m/ft) in general settings, stored in cm;
palette group glow_base/glow_light; backend schema updated
- +4 unit tests (98 total); smoke_glow.mjs (10 checks); docs same-commit
- roomsOverlap: full nesting is legal (islands), edge crossings and
partial overlaps still rejected; polyContainsPoly + islandsOf pure
helpers (+2 unit tests, 94 total)
- draw tool: per-click point-in-room rejection removed, validation at
contour closing; parent rooms with islands render as evenodd paths
(ring fills correctly, island stays clickable through the hole)
- smoke_island_rooms.mjs; smoke_merge_split stale room-count asserts
fixed (rg pushed a 5th room; cancelWhole silently false for ages)
- TESTING/CHANGELOG same-commit
- marker dialog stores autoIcon (DevItem.icon); ha-icon-picker gets it
as placeholder, fallback input too; 'Auto: mdi:...' hint with preview
under the picker, hidden once an explicit icon is chosen
- smoke_icon_placeholder.mjs; TESTING/CHANGELOG same-commit
- third mode tab: draw lines/rects/ovals/text with grid snap, drag
preview; select+move (Delete key), erase, color/width/fill controls;
Esc ladder; text dialog with S/M/L sizes and dblclick re-edit
- decor renders under rooms, visible in every mode, click-transparent
outside its editor; stored in space.decor with backend schema
(line/rect/ellipse/text variants), rev/optimistic locking as usual
- smoke_decor.mjs (19 checks); smoke_editor_tabs updated to 3 tabs;
TESTING/CHANGELOG/UX-MODES same-commit
- splitRoomPath in logic.ts: wall-to-wall polyline cut with interior
vertices; validates wall crossings, self-intersection, degenerate
parts; splitRoom delegates (2-point path); +3 unit tests (93 total)
- split UI: interior clicks add snapped intermediate points, live
polyline + vertices + preview; new/updated toasts
- cursors: pointer for merge/delroom and split room-pick stage,
crosshair while cutting (stage tool-* classes)
- Esc: split — drop last point, then room pick, then back to draw;
merge — clear selection, then back to draw
- smoke_split_polyline.mjs (14 checks); TESTING/CHANGELOG same-commit
- room label becomes a card: name on top, optional metrics below
(temperature / humidity / avg zigbee / lights), four checkboxes in
space settings, all off by default; lights render On/Off or '1 of 3'
- areaHum + areaLightStats pure helpers (+3 unit tests, 90 total)
- resize via corner handles in the Plan editor (hover), uniform 0.5-3x,
scale stored as layout k next to the position; drag preserves it
- fix latent v1.25 regression: draggable HTML labels were never rendered
in the Plan editor (static SVG only) — real name-only cards now render
there, draggable and resizable
- repair merge/split smokes still calling removed _toggleMarkup
- validation.py: 4 label_* bools; smoke_room_cards.mjs; docs same-commit
- two tabs only: 'Plan editor' / 'Device editor'; View is the implicit
default state, no tab
- Device editor gets its own bottom toolbar (add/show-all/reset/rules
moved from the header), mirroring the Plan toolbar
- X button on both toolbars and inside the active tab returns to View;
re-click on active tab is a no-op; Plan<->Devices switches directly
- smoke_editor_tabs.mjs; TESTING/CHANGELOG/UX-MODES same-commit
- View-mode door/window info card gets an Unlock (red) / Lock button when a
lock entity is bound and available; disabled while locking/unlocking,
hidden when unavailable
- plan-icon taps still never toggle locks (hard block untouched);
smoke_lock_action.mjs covers the full matrix incl. the block
- TESTING.md, CHANGELOG, UX-MODES same-commit
- auto devices/light groups appearing after install get a server-side 'new'
flag (settings.new_device_ids) and a red dot top-right of the icon; opening
the device's editor clears it for every client
- known_devices baseline seeded silently on first run — upgrades never flood
the plan with dots; hand-made markers never flagged
- pure diffNewDevices + unit tests; backend schema; smoke_new_device.mjs;
TESTING.md row
- area-less rooms appear in the marker room list ('no area, manual'); markers
store room_id and land at the room centre; dialog reopen restores the choice
- pure parseRoomRef (space#area / space#@roomId) + unit tests; backend schema
- ROADMAP phase 11 closed; TESTING.md row; smoke_subarea.mjs
- General settings dialog: fill colors grouped by mode (light on/off, temp
cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
between the endpoints; stored in settings.fill_colors (defaults omitted);
space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
smoke_general_settings; TESTING.md updated in the same commit
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).
- Merge: click a room, then a neighbour. Adjacency is decided by the RESULT, not a
heuristic: mergeRooms unions the outlines and accepts only when they collapse into one
hole-free outline (corner touch / apart / hole => refused). A dialog picks the surviving
name+area; the kept room keeps its id so its label and devices stay put.
- Split: click the room, then two wall points; the chord cuts it, live ruler on the cut.
The bigger part stays the room (name/area/devices), the smaller opens the new-room
dialog. The cut is applied only on confirm — Cancel leaves the room whole.
- Boolean geometry via polyclip-ts (proper ESM + native types; polygon-clipping ships
named types but a default-only ESM build, breaking either tsc or the runtime).
Verified on the real plan, where neighbouring walls overlap collinearly rather than
match exactly — the case a hand-rolled union gets wrong. Bundle 151->202 KB.
+5 tests (72). Verified live: merge of Сауна+с/у -> 4-vertex outline, non-adjacent
refused, split preserves area (26667 -> 13333+13333), cancel leaves the room whole.
- A click strictly inside an existing room is refused while drawing; a click ON a wall
stays legal (neighbours share walls, and real walls overlap collinearly rather than
match exactly, so vertices land on existing outlines mid-span constantly).
- Closing an outline that overlaps an existing room is refused — vertex checks alone are
not enough, an outline drawn AROUND a room has every vertex outside it. Nesting counts
as overlap. The outline stays open so it can be corrected.
- New pure geometry: roomPoly, pointOnBoundary, pointStrictlyInside, segmentsProperlyCross
(touching/collinear deliberately not a crossing), roomsOverlap. +4 tests (67).
Verified live: all 15 existing neighbour pairs stay clean (no false positives).
A wall can only exist as an edge of a closed room:
- roomEdges(rooms) derives walls from room outlines, deduping shared ones, so deleting a
room keeps the borders its neighbours still contribute and drops the rest — the rule
falls out of the model instead of needing bookkeeping.
- Nothing is persisted while drawing: an outline you never close leaves no lines behind
(previously every click pair was written to space.segments immediately).
- The 'Erase line' tool is gone; space.segments is stripped on every save (validation
still tolerates it on read so a stale tab cannot fail a save).
- Dead code out: _addSegment/_removeSegmentByKey/_distToSeg/_pathSegs/_segKey.
Docs (ARCHITECTURE/TESTING/CHANGELOG) updated in the same commit. +2 tests (63).
- Draw mode shows the current segment length near the cursor (metres or feet+inches
per the HA unit system). New pure helpers segmentCm/formatLength (unit-tested).
- New per-space 'Scale (grid cell size)' field (space.cell_cm, default 5 cm) so each
plan has its own real-world dimensions. i18n en/ru, .measurelabel style. +3 tests (61).
- comfort bounds: parseFloat+isFinite guard (empty input collapsed a bound to 0
and the auto-swap made 'comfort from 25' behave as 0-25 → green at 24°)
- avg room temperature in the room tooltip (what the temp fill actually uses)
- hover darkens the current fill instead of recoloring blue; grey when unfilled
- fill mode as a radio group with short labels; compact inline bounds inputs
- space dialog widened to 500px; TESTING.md updated in the same commit
- fill_mode 'temp': below comfort → #4fc3f7, inside → #66d17a, above → #ffd45c;
bounds default 20-25°C, editable in the space dialog (visible only for this
mode), swapped bounds tolerated; rooms without a temperature reading unfilled
- areaTemp(): average of the area devices' temperatures
- tests: roomFillColor temp bands + bounds, spaceDisplayOf defaults, areaTemp,
backend schema (fill_mode temp + temp_min/temp_max); smoke_temp_fill.mjs
- TESTING.md updated in the same commit (policy)
- space dialog 'Display' section: room borders/names toggles, color+opacity,
fill by zigbee signal or lights (tri-state: on/off/no-lights)
- draggable room name labels persisted as layout rl_<roomId>
- 'no image, outline by hand' space source with canvas orientation; image
optional now; switching an existing space to draw detaches its plan
- demo/ synthetic-home harness lives in the repo (serve.mjs + smokes + icons gen)
- docs/TESTING.md checklist (same-commit update policy); self-run found and
fixed: plan_url not detached on image->draw, _stateClass crash on states
without entity_id; perf measured (162 devices ~14ms build)
- backend: SPACE_DISPLAY_SCHEMA validation (+test)
- floors wizard: spaces from the HA floor registry, step-by-step with mandatory
plan upload per floor, skip support, auto-markup after the last one
- icon rules as data (settings.icon_rules) + in-card editor with live test,
invalid-regex guard, bilingual defaults, device_class fallback chain
- tap_action (card) + per-device override; security model: card-wide toggle only
for light/switch/fan/humidifier, explicit override for covers, never lock/alarm;
600ms long-press always opens the info card
- i18n dictionaries → src/i18n/*.json (+parity tests); light-theme badge fixes
- frontend tests 15→28