Plan-editor wall thickness (docs/WALL-THICKNESS.md) and keep the white drawing sheet under the grid in editors even when a backdrop image is loaded.
Co-authored-by: Cursor <cursoragent@cursor.com>
Ship the unreleased 1.59 batch on dev: top-view furniture in the decor
layer, space toggles to hide decor/openings, stable card-mod data-*
hooks, HA entity value formatting, and the approved wall-thickness
spec (docs only — not implemented yet).
Co-authored-by: Cursor <cursoragent@cursor.com>
Two owner reports after v1.57.0, both about coordinates.
=== DEV-B58-01: nothing stops at the old canvas border any more ===
The infinite canvas freed the FRAME and the DRAWING; it did not free the
drag handlers, and both the owner and a user hit that within a day:
"названия комнат и устройства не перетаскиваются дальше старых границ
холста".
Two clamps survived v1.57.0, and the second is the worse one:
* `_pointerMove` (device marker) clamped into `_baseVb()` — the CONTENT
FRAME, with a 0.8 % inset. A marker could never be dragged past the
outline of what was already drawn, so a plan could not be extended by
putting a device where the next room was going to be.
* `_labelMove` (room label) clamped into `_spaceModel().vb` — the
space's STORED `view_box`, which is `[0,0,1,1]` for every plan the
card has ever written. Literally the old square: a room drawn at 2.5
had a name that could not reach its own room.
And one asymmetry: `_decorCommitDraft` and the decor text anchor had no
guard at all, while `_decorMoveUpdate` did — a draft could be born
outside the range the mover then refused to leave.
The rule now is one line: an editor gesture has exactly ONE bound,
`+/-CANVAS_LIMIT`, the same number `validation.py` enforces, and it is a
garbage limit rather than a frame. `clampCanvasR` / `clampCanvasN` in
space-geometry.ts are the only two functions allowed to impose it, and
`_snap()` applies it on the way out, so every gesture that goes through
the snap is bounded by construction.
demo/smoke_drag_bounds.mjs starts from an ORDINARY plan (rooms inside
0..1, so the old clamps really were in the way), drags a marker, a room
name, a decor shape and an opening far past the old square, checks each
arrives, is stored, survives a rebuild and takes the frame with it — and
that a wild drag still parks at exactly 5000 rather than 1e12. Seven of
its eleven facts fail by name on 85263d5.
=== DEV-B58-02: everything strictly on the grid ===
The owner's suspicion first, answered honestly in docs/CANVAS.md §9.2:
THE GRID STEP DID NOT CHANGE. `_gridPitch = NORM_W / GRID_N = 1000/240`,
both constants, independent of the frame, the view, the zoom, `view_box`
and `cell_cm`; `git log -S` shows neither touched since v1.4.0. So the
move to the infinite canvas did not put any existing element between the
nodes. `gridLevels()` changes what is DRAWN, never what is SNAPPED TO.
What WAS off the grid, and is now fixed:
* auto placements. `defaultPositions`, the `spaceCenter` fallback and
an undragged room label used centroids, which are not nodes for an
odd-sized or polygonal room. This is the likeliest thing the owner
was actually looking at.
* `_decorMoveUpdate` snapped the DELTA, which preserves whatever
off-grid offset a shape already had for ever, one step at a time. It
snaps the resulting anchor now, so one drag is enough.
* `snapToGrid`/`snapR` returned 500.00000000000006 for an exact 500 —
the round trip through a non-dyadic pitch. They are bit-identical on
a node now, so "is this on the grid?" stops answering no.
Openings and split points on a wall are deliberately NOT rounded to a
node — a door on a node but off its diagonal wall is broken geometry.
They are WALL-bound: projected onto the wall, then the offset ALONG it
quantised to the same step (`snapToWall({step,length})`,
`snapPointAlongPoly`). On the axis-aligned, grid-drawn walls the editor
itself makes, the two rules give the same point. The centre magnet is
consulted FIRST, so a wall whose middle is not a node can still hold a
centred window (this is what smoke_opening_measure caught).
Shift now means one thing everywhere: suspend the snap for this gesture.
It keeps its two older meanings (no centre magnet, coarse 15° compass).
=== And why an ACTION rather than a silent migration ===
Old plans may hold coordinates between the nodes. The card does not
round them on update. General settings grow a Grid group with
«Выровнять всё по сетке», which first states how many elements will
move and by how much at most, warns that there is no undo, and only then
writes — one config/set plus the layout updates, in one go.
1. A migration moves the user's data without asking. A house plan is a
drawing; the card has no mandate to redraw it on a version bump.
2. Some elements are off-grid ON PURPOSE — a small decor label nudged
next to an icon, a window on a diagonal wall, a plan traced over a
photo whose scale was never a whole number of cells.
3. A silent migration is unattributable: when a room looks 3 cm wrong
the owner cannot tell whether the card did it or they did.
4. An update that rewrites stored geometry cannot be undone by
downgrading the card. A button can simply not be pressed.
`alignAllToGrid()` (src/align-grid.ts) is pure — it copies its input and
returns the new spaces, the new layout and the report — so the dialog
measures and commits the SAME object and cannot promise one thing and do
another. test/align-grid.test.mjs pins what moves, what does not (a
stray opening with no wall in reach stays put), that a rect's FAR corner
lands on a node too, and idempotency: a second run reports moved 0,
changed false, and deep-equals the first. demo/smoke_grid_snap.mjs does
the same through the DOM plus every by-hand placement.
docs/CANVAS.md §9 carries the whole contract; docs/TESTING.md gains
three manual items. i18n en/ru. The backend is untouched — same
coordinates, same schema.
Owner 2026-08-04: «в редакторе подложки у линий писать длину, как при
рисовании комнат в редакторе плана».
The decor draft now feeds the SAME badge a wall gets while a plan is
drawn — _fmtLen (segmentCm over the space's cell_cm), the HA unit
system, the green .on45 highlight, the .measurelabel chrome. The only
difference is where it sits: a wall badge follows the cursor because the
cursor is the wall's free end, while a decor line is pulled out by both
ends at once, so its badge rides the MIDDLE of the segment (owner:
«плашка на середине линии»).
Rectangles and ovals have no length but they do have a size, and the
same two calls answer it: «W × H» of the bounding box. A draft that has
not moved yet shows nothing — a «0» badge is noise, not a measurement.
smoke_decor now draws a line and asserts the badge's exact text against
the geometry (12 cells x cell_cm 5 = 0.60 m, 0°), its position at the
midpoint, the 45° highlight, the oblique 3-4-5 case, the W x H box and
that it is gone after the release.
Owner 2026-08-04: «углы границ комнат всё ещё с зубцами (фиксили для
декоративных линий, они теперь заканчиваются полукружьями, надо сделать
так же для границ комнат)».
A default miter join on a sharp room corner shoots a spike far past the
two walls that meet there, and flips to a flat bevel once the miter
limit clips it — both read as a tooth. Room borders now join ROUND:
* .room (polygon / evenodd path / rect) — one rule, so the plan view,
the Plan editor and the static space-card all get it;
* .room-outline — a room with open boundaries draws its walls as
separate M..L subpaths, so its corners are stroke ENDS: round caps
close them the same way a round join closes a contour;
* .seg — the contour being drawn in the editor already had round caps,
now it states the join too.
smoke_render_parity checks both renderers and the trimmed outline;
demo/shot_room_joins.mjs is the before/after still (a 45° apex).
The adaptive grid drew at full strength — on the white paper of a drawn
plan the dots argued with the walls instead of guiding them. Both levels
are dimmed, the CAD hierarchy kept: fine dots 0.75 -> 0.35, coarse nodes
1 -> 0.5, so the accents still carry the scale reference on the dark
scene background. Editors only; View draws no grid (smoke_grid_fade).
Owner, 2026-08-04: «цвет фона не меняется сам с течением времени суток, только
после обновления страницы».
WHAT IS NOT THE BUG. The model layer was already live: `_stageBg` and the
`planDim` filter are read straight out of `hass.states['sun.sun']` on every
render, `hass` is a plain reactive property, and a bare `card.hass = {...}` in
the demo rig does move the style attribute — smoke_sun.mjs has asserted exactly
that since v1.56.0 and it has always passed.
WHAT IS. The sky is DELIVERED by a 45 s CSS transition, and a CSS transition
only advances while the element is being painted. Every second of a background
tab, another dashboard view, an editor session or a sleeping wall tablet is a
second the sun keeps moving and the sky does not; when the card comes back, the
transition restarts from the stale colour and crawls, 45 s at a time, toward a
target that has meanwhile moved again. A page reload, by contrast, paints the
right colour outright — a freshly mounted element has nothing to transition
FROM. That is the owner's sentence, word for word.
THE FIX. Measure the gap and decide. HA refreshes `sun.sun` every ~4 minutes by
day (verified on the home instance: 08:58:56, 09:02:56, 09:06:56, …), i.e. ≤1°
of elevation per update, so anything from SKY_SNAP_DEG = 3° up can only mean
"we were not watching". Such a step is painted with `transition: none` for a
single frame (`.stage.daynight.skysnap`, released on the next
requestAnimationFrame, so the very next change glides again); everything
smaller keeps the 45 s breathing untouched. `visibilitychange → visible` clears
the marker outright, so a tab that comes back is right immediately.
The elevation the sky is computed from is now rounded to 0.1° (`skyElevation`,
shared by the stage background and the plan dimming) — invisible across a 45 s
glide and it keeps lit from re-committing the style attribute on every hass
tick. The ray GEOMETRY memo is deliberately untouched and keeps its own,
coarser key: the sky is cheap, polygon clipping is not.
Tests: unit — skyNeedsSnap (null/NaN, a real 4-minute step glides, 3° in either
direction jumps), skyElevation. Smoke — demo/smoke_sun_live_bg.mjs, which
asserts the COMPUTED background of the stage (not the style attribute) after a
plain `hass` assignment with no reload and no requestUpdate, plus planDim and
the 3° ray threshold both ways. It fails on the previous tip with
dayComputedWhite, nightComputedDark, backToDayComputed, smallStepMovesSky and
returnFromHiddenSnaps, and it also pins that a REAL sun step still glides
rather than jumps.
- the frame is now the content on EVERY path — view mode, all three
editors and the static space-card. The editor special case ("give
them the whole square, there is nowhere to draw otherwise",
HP-1490-03) is replaced by what it actually needed: pan slack of one
screen in each direction plus zoom-out to 3x the content.
- _clampView no longer pins the content over the scene: there is no
edge to be stopped at. Zoom-out floor 0.4 -> 1/3 of the content.
- --icon-size is a percentage of the VISIBLE viewport instead of the
canvas (docs/CANVAS.md §6). Icons no longer grow with the zoom —
the one deliberate visual change, owner is aware. The per-device
multiplier and the kiosk scales still feed --dev-size, so every
satellite scales exactly as before, and the full card and the static
card now use the identical expression.
- adaptive grid: the dot pattern follows the VIEW (it is a property of
the plane, not of a box) and thins out by decades as you zoom away,
with every 5th/10th node kept bigger — the CAD convention.
- the middle zoom button is «Вписать всё» / «Fit all» (the old "reset
zoom" renamed, not duplicated) and is never disabled.
- an inline chip reports objects an order of magnitude away with one
«Показать» action that takes them into the frame; a small arrow
points home when the plan is entirely off screen. No modals.
- the decor drag clamp (-0.25..1.25) becomes the sane-range clamp; the
fallback position for an unplaced marker is the middle of the
content, not the middle of a canvas that has no edges.
Owner 2026-08-03: «лучи поярче, иногда плохо видны. Убрать плавное
затухание — появляться и исчезать анимацией в 2 секунды при переходе
через 3 градуса над горизонтом».
RAY_MAX_ALPHA 0.18 -> 0.30: checked against both hard cases, a daylight
sun on white paper and a low sun over the dark glow canvas
(demo/shot_sun_bright.mjs writes the pair).
The gradual ramp-in over the first ~2 degrees is gone. rayAlpha() is now a
threshold: 0 below RAY_ELEVATION_MIN (3), rayPeakAlpha(cloud) at or above
it — cloud cover stays the only multiplier. Crossing it animates the
LAYER, never the geometry: <g class='sunlayer'> fades in/out over exactly
RAY_FADE_MS = 2 s (hp-sunfade-in / hp-sunfade-out), and the card keeps the
group mounted with .out for those two seconds so the dissolve can play at
all. prefers-reduced-motion skips it. Every other reason to drop the
wedges — editor, feature off, night, rain — stays instant.
Units: rayAlpha rewritten (ramp tests dropped), raysVisible/rayPeakAlpha/
RAY_MAX_ALPHA covered. Smoke: smoke_sun gains a threshold section (8 of
its checks fail on the previous build). docs/SUN.md + TESTING.md updated.
The tap-action list gains 'cover' (i18n en/ru), offered only for a binding
that HAS a cover entity and never for the guarded classes garage/door/gate;
a value saved there anyway degrades to 'info', like a card-wide toggle does.
The service follows the CURRENT state: closed -> open_cover, open (incl.
ajar) -> close_cover, opening/closing -> stop_cover (a tap during travel is
a stop; the next one simply reverses), no readable state -> cover.toggle.
The existing 'ask for confirmation' checkbox guards it too.
Indication: a travelling cover breathes a soft yellow ring around the icon
(.covermove, the vacuum puck's 2.2s period, static under
prefers-reduced-motion) and its plate stays NEUTRAL — yellow means
'включено'. Static states morph the icon by state + device_class
(blinds/shutter/curtain/…); an unknown state morphs nothing and pulses
nothing. No position percentages.
Backend: validation.py accepts tap_action='cover' (+ test).
Smoke: demo/smoke_cover_tap.mjs. TESTING.md: checklist row.
- new i18n group gs.about_* (en/ru), rendered after the Sun group
- version line reuses CARD_VERSION (integration version is not exposed
to the frontend by any backend response, so no second line)
- links open in a new tab (rel=noopener), mdi:github / mdi:send icons
- demo icons.js: added the two mdi paths for the ha-icon shim
- smoke_general_settings: pins the About group, the rendered version
(must equal CARD_VERSION extracted from the built bundle) and both
link href/target/rel; verified red on the pre-feature bundle
Boolean .srcrow checkboxes (14 rows: sun rays, vacuum live position,
opening invert/flipH/flipV, marker show-entities/tap-confirm/climate-temp/
is-light/hide-from-plan, space borders/names/lqi + the 4 room-card label
flags) and every dialog range slider (9: fill opacities, kiosk icon/font,
ripple size, marker size/angle, card font, room opacity, room name/label
scale) render through _boolInput/_rangeInput. Each helper picks the native
HA element via customElements.get(...) at render time - the ha-* API is
undocumented and drifts between HA releases, so the presence check is the
only coupling; without the element (old HA, smoke env) the EXISTING input
renders unchanged, and both branches feed one handler (change/.checked,
input+change/.value). Radios, selects, the decorbar fill flag and the
import-dialog floor rows stay native on purpose. New smoke_ha_controls
covers both branches with ha-* stubs (two-way value flow); the other 83
smokes keep exercising the fallback, which stays pixel-identical.
209 hardcoded px values in styles.ts now resolve through design tokens
(--sp-1..6: 2/4/6/8/12/16, --rad-s/m/l: 6/8/12, --fs-s/m/l: 12/13/15,
--shadow-1/2/3). 151 swaps are value-identical; 58 stray values (3/5/7/9/
13/14px paddings, 11/12.5/13.5px fonts, 4/5/10/14px radii, two odd shadows)
are unified onto the nearest step, max +-2px by design. Untouched: %, all
calc() off --icon-size/--dev-size/--puck-size, viewBox units (compass text,
.rlabel, .vacfit), z-index, animation timings, colors. The phantom
--hp-panel/--hp-fg vars in .vaccalbar (defined nowhere) fold into
--hp-bg/--hp-txt. .modetab keeps its 10px h-padding: +2px wrapped the
header modes row at ~900px. 10px spacings stay literal for now - 10 is
equidistant from --sp-4/--sp-5 and moving it either way shifts the header;
candidate for its own step in a future pass.
- BG_STOPS: +10deg #e8ddcf (morning light), +30..90deg #ffffff; night half
of the scale untouched (-4 #131a28, -12..-90 #070c14)
- drawn-plan paper vs white sky: all paper shapes now sit in one
.hp-paperg group; in daynight mode the group gets a subtle
drop-shadow so the sheet contour stays readable at high sun
(static mode and night unaffected)
- pinned colors updated: test/sun.test.mjs, demo/smoke_sun.mjs;
smoke_bg_color paperUnderneath follows the .hp-paperg wrapper
- docs/SUN.md: explicit BG_STOPS table
- demo/shot_daynight.mjs: noon/sunset/night stills of the scale
Owner: the white backing must hug the ROOMS — an L-shaped house or detached
buildings grew a white square around the plan. Drawn plans now paper one
opaque shape per room (paperRoomShapes in logic.ts) in exactly the room's own
geometry — polygon points / rounded rect verbatim — so the union of the stack
is the paper: islands paint over their parent, open (virtual) boundaries
change nothing, and the scene bg_color / daynight sky reaches the exterior
walls, shows in the L's pocket and between buildings. Image plans keep the
backdrop-image rect (the canvas IS the paper). A live resize preview
(_rszPreview) feeds _renderCfg, so the paper moves WITH a dragged wall.
Static space-card follows the same contract. Paper is fill-only (stroke:none).
smoke_bg_color §11–13 rewritten: L-shaped + detached test rooms, paper-per-
room DOM checks, resize-preview wiring, pixel probes (acid in the pocket and
between buildings, none inside rooms); §13 injects the snapshot directly —
the module-level config-store cache made the old WS mock a no-op. Was 8 red
on the previous build, green now. docs/SUN.md + docs/TESTING.md contract
updated; unit test for paperRoomShapes.
Owner request 2026-08-03: bg_color (and the daynight sky) used to shine
through the plan itself — a hand-drawn plan's translucent room fills sat
directly on the scene colour, and a transparent backdrop image let it
through too. An opaque rect.hp-paper now sits under everything the plan
draws and hugs the plan's extents (the backdrop image rect, or the drawn
content bounds the opening view fits). Its colour is the pre-bg_color
canvas: white for drawn plans (.stage.noplan), the theme card background
under an image and on the static space-card. The daynight night keeps
dimming the plan via the zoomwrap brightness filter ONLY — the paper's
alpha never changes. The scene colour is visible strictly AROUND the
plan, in view/kiosk/editors and the static card alike.
smoke_bg_color grew the contract (sections 11–13): paper presence,
geometry and opacity in view/editors/night, the white drawn-plan paper,
the static card's paper, plus a pixel proof against an acid #ff00ff
background (screenshot → canvas: no acid admixture inside the plan, acid
right outside it). The suite fails on the previous build.
docs: SUN.md background contract + TESTING.md checklist item.
The v1.55.2 recheck (verdict NEEDS FIX) found two lifecycle holes in the
first-open boot veil (HP-1552); both are closed here and covered by
demo/smoke_preloader_lifecycle.mjs, which fails on v1.55.2.
AUD-1552-01 (high): disconnect/reconnect while booting hid the plan
FOREVER. disconnectedCallback cleared the boot timer but kept its
truthy id, so 'updated()' never restarted the watcher. Now the id is
nulled on disconnect and connectedCallback restarts the whole veil
lifecycle: a fresh watch (fresh clock, BOOT_MAX_MS hard cap) while
booting, the tail timers when detached mid-fade or mid-grace.
AUD-1552-02 (medium): two equal reads at 200/400 ms revealed the plan
at ~400 ms, so HA chrome landing at 450+ ms jumped on a VISIBLE plan.
The veil now holds a full protective window (BOOT_MIN_MS=700 — the old
600 ms plus a frame-latency margin: a shift applied at ~590 ms only
materializes in the stage height a couple frames later) with 100 ms
sampling and trailing quiescence (BOOT_QUIET_MS=250 restarts on every
height change), capped by BOOT_MAX_MS=1200. After the reveal a short
soft grace (BOOT_SOFT_MS=1500, .stage.hpsettle) turns later passive
shifts into a 0.25 s height glide — the viewport ResizeObserver refits
the plan along the transition; deliberate height changes (_setMode into
an editor) cancel the grace so the plan never drifts under the pointer.
Reduced motion disables the glide.
Regressions (demo/smoke_preloader_lifecycle.mjs, all FAIL on v1.55.2):
- A: detach before the first tick -> reattach -> veil lifts within the
cap, plan visible, no hpboot class, no zombie veil after a mid-fade
remount either;
- B: parameterized layout shifts at 150/300/450/590 ms -> not a single
frame shows the plan at a non-final stage height;
- C: a shift after the reveal glides (>=3 intermediate frames), no snap.
smoke_modes.mjs now strips the transient hpsettle class from its exact
stage-class assertions. Docs: CHANGELOG en+ru, STATUS.
Owner request: in the resize tool make the wall-drag handles twice
smaller, replace the circle with a 'wall + two opposite arrows' icon,
drag cursor.
- visible glyph: wall segment with two arrows perpendicular to the
edge (the drag directions), rotated per wall orientation; accent ink
over a --hp-bg halo, readable on any plan
- HIT area unchanged: an invisible circle of the original finger-sized
radius keeps touch targets and the HP-1550-04 hit priority over
openings (04_handle_wins_hit_test still passes)
- cursor: grab on hover, grabbing while dragging (:active)
- scale-frame corner handles untouched (classic filled circles,
nwse-resize)
- docs/RESIZE.md: handle appearance updated
In normal (non-kiosk) mode the stage is calc(100dvh - _hdrH), and _hdrH is
measured from HA's chrome, which finishes loading AFTER the card's first
paint — late panels nudged the height and the freshly painted plan visibly
jumped (kiosk is a flat 100dvh, hence 'perfect in kiosk').
Fix, per the owner's sketch:
- until the stage height reads the same twice in a row (200 ms cadence) or
a hard ~600 ms cap, the plan stays hidden (.hpboot) and is revealed only
after a refit — not a single frame paints at a stale height;
- that window is covered by a quiet product-style preloader: dark veil,
small pulsing outline house (the card's own mdi:home-city outline,
inline SVG), no text, 0.15 s opacity fade-out;
- prefers-reduced-motion gets a static house; kiosk never shows the veil;
first open of the card instance only — floor/mode switches are untouched.
smoke_preloader simulates an HA panel landing at t=300 ms and asserts the
veil, zero plan-visible frames at a non-final height, the kiosk opt-out and
the reduced-motion variant; serve.mjs starts every smoke after the reveal,
where the user starts.
01 (high): the live resize preview no longer touches _serverCfg — it lives in
the _rszPreview overlay served to renders via _curSpaceCfg/_renderCfg, so a
debounced write queued from a previous edit can never carry mid-drag geometry
to the server; commit happens once, on pointerup; Esc just drops the overlay.
03: pointercancel/lostpointercapture take the cancel path (no commit, no undo
step, no write) for edge and corner handles alike.
04: in the resize tool the wall handles own the hit test — the transparent
.op-hit is inert and the resize layer renders above the openings; a door at a
wall midpoint no longer shadows the handle, other tools unchanged.
02: the 30 cm floor is orientation-independent — minSpanClearance (band sweep
of the moved stretch) for wall drags, minPolyWidth (calipers) for the scale
frame; already-thin rooms may improve, never worsen.
Wall-midpoint handles for every room (finger-sized, pointer-captured, no
stage-pan conflict); dragging moves the wall along its normal with live
preview through the config snapshot, shared stretches drag the neighbour
(T-junctions insert vertices), openings on the wall travel along. Click a
room for the corner scale frame (uniform, about the opposite corner,
neighbours never dragged). Live badges: dragged+adjacent wall lengths and
m² per reshaped room. Grid snap, Esc cancels the drag, Ctrl+Z pops the
resize undo stack (one release = one step). Legacy rects are saved back
as polygons; three blob copies rebuilt.
HP-1543-01 (medium): exiting an editor AFTER switching floors inside it left
the editor working zoom on screen in view mode — the snapshot guard
(snap.space) dropped the restore and nothing else put the viewport back.
A space-mismatched exit now falls back to _restoreZoom() of the current
floor's saved view zoom (per-space store/LS_ZOOM were never polluted, the
view-only _saveZoom guard is untouched). Regression: crossFloor* asserts in
demo/smoke_zoom_out.mjs — red on v1.54.3, green now.
HP-1543-02 (low): a rapid off->on retrip before the current flash ended did
not restart the CSS animation: the senseflash class and animation-name never
changed, so the browser kept the old timeline and the second detection played
nothing once the first one-shot had finished (base opacity 0). Every
witnessed trip now bumps a generation counter; its parity alternates the
identical keyframes hp-sense / hp-sense-b via the .sf2 marker — a new
animation identity forces a fresh timeline per detection. flashTs and the
window timer re-arm as before; prefers-reduced-motion keeps the static ring
(retrip only extends the window). Regression: rapid* asserts in
demo/smoke_motion_sense.mjs — red on v1.54.3, green now.
Owner's contract (2026-08-01, вариант «б») replaces yesterday's 'sense' class
(29dae45, lived <1 day, stored nowhere — no migration):
- MOTION (device_class motion): a SHORT one-shot flash at the off→on
transition — 3 beats of the yellow ring (hp-sense 1.1s x3, ~3.3s), then
silence even while the entity still reports 'on': «движение = разовая
вспышка в момент обнаружения; cool-down не пульсирует». A new off→on trip
flashes again. Tracking lives in _senseRt (markerId → last state + flash
ts), stamped by _senseTick on the hass tick (the _vacTick pattern); one
setTimeout per entry repaints the card when the window closes so the
'senseflash' class is dropped without a state change (cleared in
disconnectedCallback). First sight already-'on' and unavailable→on do not
flash — not a witnessed detection.
- OCCUPANCY/PRESENCE while 'on': 'sensehold' — a STATIC yellow ring, no
animation, opacity 0.4 (the reduced-motion brightness): «присутствие =
статичное кольцо пока обитаемо».
- Unchanged: the yellow FILL stays reserved for «включено», alarm's red ring
wins on the shared ::after, ghosts draw nothing.
- prefers-reduced-motion: the flash becomes a static ring for the same ~3.3s
window (consistent with alarm); sensehold is static by design.
Smoke smoke_motion_sense.mjs rewritten to the new contract (13 asserts fail
on the pre-fix bundle): finite iteration count '3', flash gone after 3.6s
while state is still 'on' (the key assert), re-trip flashes again,
occupancy/presence static ring, neutral badge, hidden ghost inert.
shot_motion_sense.mjs now cycles off→on to arm the flash.
Owner's rule (2026-08-01): the yellow FILL is reserved for 'on' — a tripped
sensor keeps the neutral badge and gets a new 'sense' state class instead:
a gentle .dev.sense::after ring in the .dev.on yellow (--hp-on), 2.4s period,
max opacity 0.5 — the soft sibling of the red .dev.alarm siren. Declared
before .dev.alarm so red wins on the shared ::after if both ever apply;
ghosts don't pulse (hidden gate already strips the state class).
prefers-reduced-motion: static faint ring, same treatment as alarm.
Smoke smoke_motion_sense.mjs (fails on the pre-fix bundle): sense class on/off,
::after animation, neutral background (not --hp-on), occupancy/presence,
hidden ghost. shot_motion_sense.mjs captures the ring for review.
Owner report (2026-08-01, screenshot): a device scaled up via marker.size
kept its value badge at the default size — an enlarged icon next to a tiny
'26.6°'. Same bug class as the v1.51.3 glyph fix (3456706): satellite
metrics were pinned to the base --icon-size, so --dev-scale grew the box
but nothing that belongs to it visually.
All .dev satellites now derive from var(--dev-size, var(--icon-size,
2.5cqw)) — which equals icon-size * dev-scale — keeping the exact same
coefficients, so at size=1 nothing changes pixel-wise:
- .valonly plate padding (0.16) and .valtext font (0.45)
- .tval/.hval plates: margin (0.1), radius (0.18), padding (0.14),
line-height (0.68) — font was already dev-size, the plate was not
- .lqi label: margin (0.05), font (0.38)
- .newdot: offsets (-0.12), diameter (0.34)
- .alarm ring inset (-0.35)
smoke_icon_scale extended: value badge and temp plate must double at
size=2 (getBoundingClientRect + computed font-size, 1.8-2.2 tolerance)
and keep the exact old defaults at size=1; verified failing on the
pre-fix build. space-card renders bare icons only, unaffected.
The integration now records the path itself (trails.py): it watches the
source entity's state changes, so recording needs no open card, has no
multi-tab write races, and every screen sees the same line — reloads
included, which retires the localStorage snapshot after one day of
life. Stored per marker: the current run plus exactly one previous
(owner call — users want cleaned-vs-uncleaned at a glance). The
previous run renders at 40% opacity; the current one still trims its
live tail so it never outruns the puck. Runs rotate on start or map
switch, points cap at 2000 with decimation, store writes debounce 10 s,
and houseplan_trail_updated pushes live cards. TrailBook is pure under
5 backend tests; the WS command degrades silently on older backends.