Commit Graph
118 Commits
Author SHA1 Message Date
Matysh fb382bfa11 Release v1.61.0-beta.2 candidate 2026-08-10 00:24:42 +03:00
Matysh 112c260314 Release v1.61.0-beta.1
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2026-08-09 21:51:33 +03:00
Matysh faa1f4ea9a fix: settle editor chrome and opening render regressions 2026-08-09 15:14:58 +03:00
Matysh 08b19363fd ci: make performance gate runner-noise aware 2026-08-09 08:50:26 +03:00
Matysh c85dbaf4cb v1.60.3-beta.2: stabilize editor context tray 2026-08-09 08:34:05 +03:00
Matysh b1deb0beab Avoid hassfest manifest collision
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2026-08-08 22:03:09 +03:00
Matysh ddbd3288fe Fix prerelease smoke regressions 2026-08-08 21:42:49 +03:00
Matysh e177c14603 v1.60.3-beta.1: harden rendering and QA tooling 2026-08-08 21:33:09 +03:00
Matysh 2219700d63 Release v1.60.2
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2026-08-08 17:39:25 +03:00
Matysh 2a8302f4d6 v1.60.2-beta.3: unify boundaries and device presentation 2026-08-08 15:46:07 +03:00
Matysh f1537b2108 v1.60.2-beta.2: harden device state and editor interactions
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2026-08-08 00:12:47 +03:00
Matysh d48d220a8c v1.60.2-beta.1: add persistent physical geometry 2026-08-07 22:02:41 +03:00
Matysh fe5f5b6a24 v1.60.1-beta.1: harden editing and device state 2026-08-07 14:19:02 +03:00
Matysh 3028122016 v1.60.0: harden background editing and device state 2026-08-07 13:02:46 +03:00
Matysh 29fb9deb43 v1.60.0-beta.1: unify background editing and device deletion 2026-08-07 11:14:20 +03:00
Matysh 25f43da1bd v1.59.1: unify device and light state
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2026-08-06 21:45:18 +03:00
Matysh e7aca9c678 v1.59.0: release stable plan editing 2026-08-06 17:43:53 +03:00
Matysh 5ca4c7e5c5 v1.59.0-rc.2: make plan editing predictable 2026-08-06 16:48:45 +03:00
Matysh e0f6746d7f v1.59.0-rc.1: optimize plans and polish editor feedback
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2026-08-06 10:14:52 +03:00
Matysh d2bec266ed v1.59.0-beta.10: unify device visuals and wall refinements
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2026-08-05 23:38:01 +03:00
Matysh 4868cc0786 v1.59.0-beta.9: fix mixed-wall resize and virtual T-junctions
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2026-08-05 20:44:26 +03:00
Matysh e188f9d609 v1.59.0-beta.8: audit follow-ups and inner-corner sun rays 2026-08-05 20:07:27 +03:00
MatyshandCursor 7333223a55 v1.59.0-beta.7: audit fixes, wall fill under hatch
Atomic wall intervals, open_spans in resize/Undo/Split/Delete, backend
open_spans schema, warm-nav ownership, smoke hygiene.
Wall fill colour paints under the hatch (both, not either/or).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 17:52:26 +03:00
MatyshandCursor de5e8129a1 v1.59.0-beta.6: partial open spans and wall-centric Delete
Two-click openwall writes space.open_spans; openings forbidden on virtual;
Delete closes virtual then merges or deletes rooms with confirm.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 16:07:23 +03:00
MatyshandCursor ee87d3d00e v1.59.0-beta.5: wall-thickness redesign, draw thickness, plan on new space
Seamless ±½ wall rings with inner floor/area/sun; Draw toolbar thickness
(default 15 cm); new spaces open Plan; audit hygiene from beta.4 recheck.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 15:13:19 +03:00
MatyshandCursor a7d956a072 v1.59.0-beta.4: wall thickness + white editor sheet with backdrop
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Plan-editor wall thickness (docs/WALL-THICKNESS.md) and keep the white drawing sheet under the grid in editors even when a backdrop image is loaded.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 12:27:09 +03:00
MatyshandCursor 31cd4142ac feat(dev): furniture, hide layers, styling hooks, wall-thickness spec
Ship the unreleased 1.59 batch on dev: top-view furniture in the decor
layer, space toggles to hide decor/openings, stable card-mod data-*
hooks, HA entity value formatting, and the approved wall-thickness
spec (docs only — not implemented yet).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 11:41:00 +03:00
Matysh 0ee80a6a52 v1.59.0-beta.2: live text labels, text block frame, warm-memo owners
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2026-08-04 23:44:59 +03:00
Matysh 1397a71f84 v1.59.0-beta.1: warm remount keeps your view and dialogs, sun ray rim
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2026-08-04 18:20:47 +03:00
Matysh 1108b2bc14 v1.58.0: backdrop transform, paper by rooms, align-to-grid fixes 2026-08-04 15:04:55 +03:00
Matysh 2fd46493db v1.58.0-beta.1: backdrop transform, paper by rooms, decor tool fix 2026-08-04 14:13:38 +03:00
Matysh df233905c5 DEV-B58: one bound, one grid — the canvas border and the snap contract
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Two owner reports after v1.57.0, both about coordinates.

=== DEV-B58-01: nothing stops at the old canvas border any more ===

The infinite canvas freed the FRAME and the DRAWING; it did not free the
drag handlers, and both the owner and a user hit that within a day:
"названия комнат и устройства не перетаскиваются дальше старых границ
холста".

Two clamps survived v1.57.0, and the second is the worse one:

  * `_pointerMove` (device marker) clamped into `_baseVb()` — the CONTENT
    FRAME, with a 0.8 % inset. A marker could never be dragged past the
    outline of what was already drawn, so a plan could not be extended by
    putting a device where the next room was going to be.
  * `_labelMove` (room label) clamped into `_spaceModel().vb` — the
    space's STORED `view_box`, which is `[0,0,1,1]` for every plan the
    card has ever written. Literally the old square: a room drawn at 2.5
    had a name that could not reach its own room.

And one asymmetry: `_decorCommitDraft` and the decor text anchor had no
guard at all, while `_decorMoveUpdate` did — a draft could be born
outside the range the mover then refused to leave.

The rule now is one line: an editor gesture has exactly ONE bound,
`+/-CANVAS_LIMIT`, the same number `validation.py` enforces, and it is a
garbage limit rather than a frame. `clampCanvasR` / `clampCanvasN` in
space-geometry.ts are the only two functions allowed to impose it, and
`_snap()` applies it on the way out, so every gesture that goes through
the snap is bounded by construction.

demo/smoke_drag_bounds.mjs starts from an ORDINARY plan (rooms inside
0..1, so the old clamps really were in the way), drags a marker, a room
name, a decor shape and an opening far past the old square, checks each
arrives, is stored, survives a rebuild and takes the frame with it — and
that a wild drag still parks at exactly 5000 rather than 1e12. Seven of
its eleven facts fail by name on 85263d5.

=== DEV-B58-02: everything strictly on the grid ===

The owner's suspicion first, answered honestly in docs/CANVAS.md §9.2:
THE GRID STEP DID NOT CHANGE. `_gridPitch = NORM_W / GRID_N = 1000/240`,
both constants, independent of the frame, the view, the zoom, `view_box`
and `cell_cm`; `git log -S` shows neither touched since v1.4.0. So the
move to the infinite canvas did not put any existing element between the
nodes. `gridLevels()` changes what is DRAWN, never what is SNAPPED TO.

What WAS off the grid, and is now fixed:

  * auto placements. `defaultPositions`, the `spaceCenter` fallback and
    an undragged room label used centroids, which are not nodes for an
    odd-sized or polygonal room. This is the likeliest thing the owner
    was actually looking at.
  * `_decorMoveUpdate` snapped the DELTA, which preserves whatever
    off-grid offset a shape already had for ever, one step at a time. It
    snaps the resulting anchor now, so one drag is enough.
  * `snapToGrid`/`snapR` returned 500.00000000000006 for an exact 500 —
    the round trip through a non-dyadic pitch. They are bit-identical on
    a node now, so "is this on the grid?" stops answering no.

Openings and split points on a wall are deliberately NOT rounded to a
node — a door on a node but off its diagonal wall is broken geometry.
They are WALL-bound: projected onto the wall, then the offset ALONG it
quantised to the same step (`snapToWall({step,length})`,
`snapPointAlongPoly`). On the axis-aligned, grid-drawn walls the editor
itself makes, the two rules give the same point. The centre magnet is
consulted FIRST, so a wall whose middle is not a node can still hold a
centred window (this is what smoke_opening_measure caught).

Shift now means one thing everywhere: suspend the snap for this gesture.
It keeps its two older meanings (no centre magnet, coarse 15° compass).

=== And why an ACTION rather than a silent migration ===

Old plans may hold coordinates between the nodes. The card does not
round them on update. General settings grow a Grid group with
«Выровнять всё по сетке», which first states how many elements will
move and by how much at most, warns that there is no undo, and only then
writes — one config/set plus the layout updates, in one go.

  1. A migration moves the user's data without asking. A house plan is a
     drawing; the card has no mandate to redraw it on a version bump.
  2. Some elements are off-grid ON PURPOSE — a small decor label nudged
     next to an icon, a window on a diagonal wall, a plan traced over a
     photo whose scale was never a whole number of cells.
  3. A silent migration is unattributable: when a room looks 3 cm wrong
     the owner cannot tell whether the card did it or they did.
  4. An update that rewrites stored geometry cannot be undone by
     downgrading the card. A button can simply not be pressed.

`alignAllToGrid()` (src/align-grid.ts) is pure — it copies its input and
returns the new spaces, the new layout and the report — so the dialog
measures and commits the SAME object and cannot promise one thing and do
another. test/align-grid.test.mjs pins what moves, what does not (a
stray opening with no wall in reach stays put), that a rect's FAR corner
lands on a node too, and idempotency: a second run reports moved 0,
changed false, and deep-equals the first. demo/smoke_grid_snap.mjs does
the same through the DOM plus every by-hand placement.

docs/CANVAS.md §9 carries the whole contract; docs/TESTING.md gains
three manual items. i18n en/ru. The backend is untouched — same
coordinates, same schema.
2026-08-04 12:42:16 +03:00
Matysh 02ae7f9588 DEV-EB173-01: a shaft of light fades along the wall's normal
Audit finding P2. At a grazing sun the wedge lost the two invariants it
was supposed to keep: one end of the GLASS started at opacity 0, and the
two sides of one shaft came out 5.41 and 84.19 long — the long one 31 %
LONGER than the pre-cut 64, not 30 % shorter.

The cause was the axis. The gradient ran along `dir` from the middle of
the window span, so the geometry had to be skewed (each end extruded by
a different amount) to make both far corners land on the same offset.
That buys the iso-alpha far edge with the other two requirements.

The light is a bundle of PARALLEL rays: the distance a point has
travelled from the glass is depth/cos, an affine function of the point,
whose level sets are lines PARALLEL TO THE WALL. So the correct linear
gradient runs along the wall's INWARD NORMAL, starts on the window line
and is `len·cos(incidence)` long — SunRay.normal / SunRay.depth. A point
`source + dir·u` then lands on offset u/len, whichever ray it rode in
on. All three invariants hold at once:

* the whole pane of glass is at depth 0 → peak alpha end to end;
* alpha depends only on how far that point's own ray has run;
* rayQuad() is an honest parallelogram again (both ends extruded by the
  same `len`), and its far edge — parallel to the wall — IS the
  gradient's last iso-alpha line, so a bright kerb is impossible by
  construction and the −30 % holds for every side of every wedge.

windowLit() gets a real threshold instead of the 1e-9 epsilon:
RAY_MIN_COS = 0.05, i.e. the sun must clear the plane of the wall by
~2.9°. Below it glass reflects nearly everything and the shaft would be
a sliver thinner than the wall it came through — nothing is drawn, and
the gradient axis can never degenerate to a point.

Tests: rayQuad now asserts equal, full-length sides and a wall-parallel
far edge; new unit tests replay the auditor's repro with his numbers
(both sides 44.8, offsets 0 at both ends of the glass, offset = travel /
len for arbitrary rays) and the RAY_MIN_COS cut-off. smoke_sun_soft
measures the same facts off the DOM gradient end to end and fails by
name on the old bundle (9 named failures). docs/SUN.md carries the new
contract and the finding.
2026-08-04 11:59:11 +03:00
Matysh eb17396006 Sunlight has hard sides again and fades only along the ray
Owner, 2026-08-04, on yesterday's attempt: «с лучами солнца ты сделал фигню —
не надо размывать их боковые грани».

They are right. 22b588e answered "the shafts run into something invisible" with
a Gaussian blur of the WHOLE wedge (`raySoftness`, filter `hp-sunsoft`), which
feathered the sides as well as the tip. A shaft of light through a window has
crisp sides; only its reach fades. The blur turned every wedge into a smudge.

GONE. `raySoftness()`, the `<filter>`/`feGaussianBlur` in <defs>, the `<g
filter clip-path>` wrapper, and with it the `hp-sunclip` clipPath — that clip
existed only so the blur could not bleed through a wall. The polygons come out
of `computeSunRays()` already intersected with the room, so a wall still stops
the light by geometry (demo/smoke_sun.mjs, wedgeClippedToRoom). The sun layer
is plain `<polygon fill="url(#hp-sun-i)">` again.

THE KERB DID NOT COME BACK, and not by luck. The old bright edge floating in
mid-floor was never about softness: the gradient's iso-alpha lines are square
to the SUN, while a parallelogram's far edge is parallel to the WALL. Head-on
they coincide; at any other angle one far corner sits at offset `1 − 0.5/k` —
0.71 of the way at a low sun, 0.11 at a high one — i.e. still lit when the
polygon ends. So `rayQuad()` no longer builds a parallelogram: each side is
extruded until it reaches the same distance `len` ALONG `dir`, which puts the
far edge on one iso-alpha line of the gradient. Combined with the untouched
`RAY_FADE_END` = 85 %, the last 15 % of every wedge is empty and its outline
has nothing left to draw. The sides stay razor-sharp on purpose.

Length (×0.7) and the live sky catch-up are untouched.

Tests: unit — `rayQuad` at six sun angles (sides exactly parallel to the ray,
both far corners at offset 1, far edge ⊥ ray, nothing past the gradient) plus
the head-on parallelogram pinned; the `raySoftness` test is gone with the
function. Smoke — demo/smoke_sun_soft.mjs keeps the reach and the "dead at
85 %" checks and flips the feather assert into its opposite: no filter on any
wedge, no `feGaussianBlur` in the tree, and at an OBLIQUE sun (230°/8° and
225°/55°) no vertex is drawn past the end of the gradient. Verified to fail on
the previous bundle on exactly those four. All 247 unit tests and all 97 smokes
green. Stills: sun_sharp_low / sun_sharp_high (demo/shot_sun_short.mjs now
takes a file prefix).
2026-08-04 10:30:22 +03:00
Matysh 285d569102 The day/night sky catches up instead of crawling after the sun
Owner, 2026-08-04: «цвет фона не меняется сам с течением времени суток, только
после обновления страницы».

WHAT IS NOT THE BUG. The model layer was already live: `_stageBg` and the
`planDim` filter are read straight out of `hass.states['sun.sun']` on every
render, `hass` is a plain reactive property, and a bare `card.hass = {...}` in
the demo rig does move the style attribute — smoke_sun.mjs has asserted exactly
that since v1.56.0 and it has always passed.

WHAT IS. The sky is DELIVERED by a 45 s CSS transition, and a CSS transition
only advances while the element is being painted. Every second of a background
tab, another dashboard view, an editor session or a sleeping wall tablet is a
second the sun keeps moving and the sky does not; when the card comes back, the
transition restarts from the stale colour and crawls, 45 s at a time, toward a
target that has meanwhile moved again. A page reload, by contrast, paints the
right colour outright — a freshly mounted element has nothing to transition
FROM. That is the owner's sentence, word for word.

THE FIX. Measure the gap and decide. HA refreshes `sun.sun` every ~4 minutes by
day (verified on the home instance: 08:58:56, 09:02:56, 09:06:56, …), i.e. ≤1°
of elevation per update, so anything from SKY_SNAP_DEG = 3° up can only mean
"we were not watching". Such a step is painted with `transition: none` for a
single frame (`.stage.daynight.skysnap`, released on the next
requestAnimationFrame, so the very next change glides again); everything
smaller keeps the 45 s breathing untouched. `visibilitychange → visible` clears
the marker outright, so a tab that comes back is right immediately.

The elevation the sky is computed from is now rounded to 0.1° (`skyElevation`,
shared by the stage background and the plan dimming) — invisible across a 45 s
glide and it keeps lit from re-committing the style attribute on every hass
tick. The ray GEOMETRY memo is deliberately untouched and keeps its own,
coarser key: the sky is cheap, polygon clipping is not.

Tests: unit — skyNeedsSnap (null/NaN, a real 4-minute step glides, 3° in either
direction jumps), skyElevation. Smoke — demo/smoke_sun_live_bg.mjs, which
asserts the COMPUTED background of the stage (not the style attribute) after a
plain `hass` assignment with no reload and no requestUpdate, plus planDim and
the 3° ray threshold both ways. It fails on the previous tip with
dayComputedWhite, nightComputedDark, backToDayComputed, smallStepMovesSky and
returnFromHiddenSnaps, and it also pins that a REAL sun step still glides
rather than jumps.
2026-08-04 09:49:30 +03:00
Matysh 22b588e116 Sunlight is 30% shorter and always dissolves into nothing
Owner, 2026-08-04: «лучи от солнца сделать короче на 30%, проверить, чтобы они
всегда плавно рассеивались (сейчас есть ощущение, что они упираются во что-то
невидимое)».

SHORTER. `rayLength` is now the v1.56 curve times RAY_LENGTH_K = 0.7 — 1.75
window lengths at sunrise, 0.56 at the zenith. Scaling the whole curve instead
of re-picking the constants keeps the shape the owner approved: a low sun still
reaches three times further than a high one.

WHAT THEY WERE BUMPING INTO. Nothing invisible — the wedge's own outline, in
three places at once.

1. The gradient runs ALONG the sun, so its iso-alpha lines are perpendicular to
   the sun, while the wedge's far edge is parallel to the WALL. The two
   coincide only for a sun hitting the glass dead-on; at any other angle one
   half of that far edge was cut while it still carried colour — a straight
   bright kerb hanging in the middle of the floor. The single `100% → alpha 0`
   stop hid this from the reader of the code and from nobody else.
2. The two SIDES of the wedge had no falloff at all: two razor lines from the
   window into the room, brightest exactly where they are most visible.
3. Where the room outline clips the wedge — the opposite wall, the inner corner
   of an L, and above all an OPEN (virtual) boundary, which has no wall drawn
   at all — the shaft was chopped at whatever alpha it still had.

WHAT IT IS NOW. The gradient still spans the FULL wedge (geometry and gradient
must describe the same shaft), but `rayStops()` eases it to a hard zero at
RAY_FADE_END = 85% of the length, so the last 15% of every wedge is guaranteed
empty and a shaft ending in mid-air has nothing left to draw an edge with. Each
wedge is then drawn inside `<g filter clip-path>`: SVG applies the filter FIRST
and the clip SECOND, so a Gaussian blur of `raySoftness(len)` (7% of the shaft,
clamped 3…18 render units) feathers the sides and the tip and the room outline
cuts that feather off. Light still never crosses a wall — but where it reaches
one, the kerb is a soft ramp that reads as light landing ON the wall.

Clipping by the room is untouched; only its visible edge changed.

Tests: unit — rayLength pinned at exactly 70% of the old curve at ten
elevations, rayStops (monotone, dead at/after 85%, bright at the glass),
raySoftness clamps. Smoke — demo/smoke_sun_soft.mjs, which fails on the
previous tip (lowSunIs70Percent, highSunIs70Percent, gradientSpansWholeWedge,
deadWellBeforeTheEnd, everyWedgeFeathered). Stills: demo/shot_sun_short.mjs.
2026-08-04 09:47:34 +03:00
Matysh 1da1aba625 Curtains never wear a coloured plate
Validate / hacs (push) Failing after 1m8s
Validate / hassfest (push) Failing after 1m6s
Validate / frontend (push) Successful in 2m26s
Validate / backend (push) Failing after 7m59s
Validate / smoke (push) Failing after 9m32s
Owner's contract, 2026-08-04, verbatim: «у штор не должно быть жёлтой подложки
никогда, индикация открыто/закрыто за счёт морфинга иконки».

WHAT 'open' WAS. `.dev.open` is not a border — it is the badge FILLED with
--hp-open (#ff9f43), border and glyph colour included: a solid orange plate,
one step down from the yellow «включено» one. Covers shared a branch with
`valve` and took it in `open` AND `opening`, so a travelling curtain wore the
orange plate UNDER the breathing ring the owner approved a day earlier — the
plate he had just said should stay neutral while it moves, kept for the state
it stopped in. Since de53d53 an «Открыть/закрыть» marker reads its cover
wherever that entity sits, so the paint had just reached every curtain that
had the action set, his own included.

WHAT IT IS NOW. `_stateClass` returns no plate class for the `cover` domain in
any state: closed, open, ajar (HA reports a positioned cover as plain 'open'),
opening and closing all keep the neutral badge, and motion is the `.covermove`
ring alone. Open/closed is told by the ICON — which makes the morph the only
signal there is, so it had to stop having holes:

- `awning` mapped BOTH states to `mdi:awning-outline` — one glyph for open and
  closed, i.e. no indication at all for that class. Now outline (retracted) ->
  `mdi:awning` (extended).
- a cover with NO device_class (z2m ships plenty) only morphed if its icon
  happened to be in a device_class pair — and the icons the card itself hands
  out are not: the name rule «штор|curtain|blind|shade» gives `mdi:roller-shade`,
  «ворота|garage|gate» gives `mdi:garage-variant`. Those, plus
  `mdi:blinds-horizontal` and `mdi:door`, are now recognised as pairs on the
  base icon (COVER_ICON_ALIASES — base-icon matching only, never picked by
  device_class, so nothing is swapped for a guess).
- a hand-picked icon still wins outright everywhere, with ONE exception: a
  cover whose custom icon IS one of those pair members morphs inside THAT pair
  (`mdi:curtains` <-> `mdi:curtains-closed`) — never traded for another family.
  Without it, choosing an icon would silently switch the marker's only
  indicator off.

WHAT KEEPS THE FRAME, deliberately: door / window / garage_door / opening
binary sensors, an unlocked lock — and `valve`, which parts ways with `cover`
here. No icon pair morphs for a valve, so the frame is the only thing it has
to say «открыт» with; sweeping it along would have left those markers mute for
a rule that names the curtains. If the two domains should ever read alike, a
valve needs an icon pair first (docs/FILTERING.md).

smoke_cover_no_plate.mjs walks one curtain through closed / open / ajar /
opening / closing and reads the COMPUTED plate colour against probes of
--hp-bg, --hp-on and --hp-open: neutral every time, never yellow, never
orange, no 'on'/'open' class, the breathing ring in the two travelling states
and nowhere else. It also checks the morph for all ten classes both ways, the
no-device_class and custom-icon paths, and — the point of the whole bottom
half — that an unlocked lock and an open window sensor STILL come out orange
(and a locked lock neutral again, so the frame still means something). 13
checks are red on the parent commit. The unit suite gains a loop that fails
any class mapping both states to one glyph. smoke_cover_tap and
smoke_cover_not_primary flip their «open frame» assertions to the new
contract; docs/FILTERING.md gets the state table and the valve reasoning,
docs/TESTING.md the checklist item. shot_cover_states.mjs captures the four
states side by side.
2026-08-04 04:38:23 +03:00
Matysh ade8daab16 Icons are measured by the same plan the frame is
Audit dev@2c947f4, DEV-2C947-03 (P2). Three rooms in the core plus one dragged
90 canvases out: the frame rejected the stray exactly as §4.1 promises, and
then a perfectly ordinary marker on the main plan came out 90.89x too big and
covered the house. `contentFrame` voted; `iconUnit` did not — it took
`boxOf(every room)`, so the distance to the stray the frame had just thrown
away lived on in the numerator of `iconCqw`.

`iconUnit` now takes `contentFrame(roomItems, { pad: 0 }).core`: the same
main-mass vote, over the same rooms it always used (rooms only is what keeps
the full card and the static card bit-identical), with no padding, because
this is a UNIT and not a viewport. Below MIN_VOTERS nothing is declared an
outlier, so every ordinary plan — and every genuinely wide one, where the
majority veto applies — keeps exactly the unit it had. `defaultPositions`
takes its declump distance from the same call, so the auto-placement spacing
follows without a second rule.

Unit (test/canvas.test.mjs): a far room leaves both the frame and the icon
unit alone, `iconCqw` on the strayed plan equals `iconCqw` on the same plan
without the stray, and a plan that is honestly two canvases wide still scales.
smoke_canvas_frame.mjs measures the rendered badge in px with and without the
far room. Both are red on the parent commit.
2026-08-04 01:44:08 +03:00
houseplan-dev a7d58f0552 Open/close finds the cover even when it is not the primary entity
Owner's report 2026-08-04: «в настройках "открыть\закрыть", а по нажатию
по-прежнему инфо-карточка».

Diagnosed on his own config, not guessed. The two curtain markers in the
office (`.storage/houseplan.config`) carry `tap_action: "cover"` exactly
as the dialog wrote it — so saving was never the problem. The devices
are Aqara «Roller shade driver E1», and their entity registry reads:

  cover.shtory_v_kabinete_sprava            hidden_by: integration
  switch.shtory_..._reverse_direction       visible
  sensor.shtory_..._motor_state             visible
  binary_sensor.shtory_..._running          visible
  + battery / temperature / linkquality     diagnostic

`primaryEntity` ranks visible above hidden (that tier loop is deliberate
— a TRV's anti-scaling switch must not outrank the head that heats), and
inside a tier `switch` outranks `cover`. So the marker's primary was
`switch.*_reverse_direction`, `_clickDevice` handed the domain `switch`
to `resolveTapAction`, and `want === 'cover'` with `domain !== 'cover'`
degrades to 'info' — the info card the owner kept getting. The dialog
meanwhile went on offering the action, because `_bindingCoverTap` had
always looked at EVERY entity of the device. The two checks disagreed
about what the device is.

Fixed the way the climate temperature already does it: what a device
DOES is not always what its primary entity is. `coverEntityOf(entIds)`
(logic.ts) returns the first `cover.*` among all of the marker's
entities; `_clickDevice` uses it as the entity the tap acts on whenever
the explicit action is 'cover', and reads the domain, the device_class
and the current state off it, then calls the service on it. So the
guarded classes still degrade: a garage door's `cover.*` is found the
same way and `resolveTapAction` still answers 'info'. `_bindingCoverTap`
now goes through the same helper, so the option offered and the action
taken can no longer disagree about WHICH cover. No cover at all on the
device: `coverEid` is null, nothing changes, still the info card.

demo/smoke_cover_not_primary.mjs builds the owner's device entity for
entity (hidden cover + visible reverse-direction switch + diagnostics),
asserts the premise (the primary IS the switch), then goes end to end:
open the marker dialog, pick «Open/close», save through _saveMarker, let
the card rebuild the marker from that config, tap — cover.open_cover on
cover.office_curtain, then close_cover, then stop_cover while
travelling, and the service switch is never called. A garage
device_class on the same cover calls nothing, shows the info card and is
not offered in the dialog. Before the fix four of its checks are red.

Unit: coverEntityOf over the same entity list, empty/null input, two
covers (first wins) and a `sensor.cover_position` decoy.
2026-08-04 00:44:01 +03:00
houseplan-dev 2c947f4f7a Icons scale with the plan again, and a 5 degree angle step
Two owner corrections after the infinite canvas.

- --icon-size goes back to being a percentage of the PLAN: a marker
  grows and shrinks with the zoom, like everything else drawn on the
  plan. The infinite canvas had made it a percentage of the viewport
  (fixed pixel size) — the owner looked at it and asked for the
  original contract back.
  What survives from the canvas work is the NUMERATOR. The old
  expression divided by `vb.w`, the stored view_box, which is not a
  frame any more; a fixed NORM_W in its place would have shrunk every
  marker on a plan drawn past the old square by exactly the factor the
  plan is outsized (an invisible dot 50 canvases out). So it is now
  `iconCqw() = iconPct * iconUnit(space) * kioskScale / view.w`, one
  pure helper both renderers call. `iconUnit` is exactly NORM_W for
  any plan that fits the old square — and the editor has never written
  anything but `view_box: [0,0,1,1]` — so the rendered size is
  bit-identical to the pre-canvas card: measured against the v1.56.0
  bundle at a fixed view, both give 3.400 / 3.091 / 6.182 / 12.364 cqw
  = 28.52 / 26.11 / 50.22 / 98.44 px. On a plan drawn at 1.5..3.8 the
  marker is 26.1 px, the same as on an ordinary plan, instead of the
  ~11 px a fixed numerator would have given.
  The static space-card uses the same helper: it has no zoom, but its
  frame is the content now, so a bare iconPct shrank its markers as
  the frame tightened. marker.size, the kiosk scales and every
  satellite still ride on --dev-size, untouched.
- the icon angle in the device dialog steps by 5 degrees, not 10
  (0..355): a marker often has to line up with a wall that is not on a
  10-degree grid.

Tests: three unit tests on iconCqw (the legacy expression reproduced
digit for digit, the runaway plan, the no-view fallback); the infinite
canvas smoke's "same pixel size at zoom 1/4/1/3" assert is turned back
into "scales 4x / 1/3 with the zoom" plus a new one that the marker on
the far plan measures the same as on an ordinary one; the angle step
is pinned in smoke_size_angle_parity. docs/CANVAS.md §6 rewritten.
2026-08-04 00:06:21 +03:00
houseplan-dev 47ab60cddd Infinite canvas: the spec, the pure geometry and the ±5000 limits
docs/CANVAS.md is the source of truth (owner-approved 2026-08-03): the
normalised square was never a sheet of paper, only a coordinate system,
and users who drew past its edge could not place devices there.

Storage does not change and there is no migration. What changes is what
the renderers DERIVE from it:

- space-geometry.ts gains contentFrame() — one item per drawn object,
  a rank-based outlier vote (median centre, 75th-percentile spread,
  10x threshold, majority veto) and a fit-everything box beside the
  opening view. contentBounds() is now a thin wrapper over it; the old
  -25%..125% envelope is gone — it WAS the bug that made a plan drawn
  at 1.5..3.0 frame empty canvas.
- spaceFrame()/spaceCenter() make view_box an optional first-frame hint
  used only when there is nothing to frame; iconUnit() keeps auto
  placement spacing in proportion (NORM_W for anything inside the old
  square, so no layout moves); gridLevels() picks a legible grid step.
- validation.py: coordinates ±4 -> ±5000, sizes 0.001..5000, decor
  -1..2 -> ±5000, opening length <= 5000. Garbage insurance, not a
  frame — a stored 1e100 is still refused.

Units: test/canvas.test.mjs covers the plan past the square, the
outlier (and the three ways NOT to declare one), corruption, empty
space, a lone marker, image plans and the adaptive grid.
Backend: the limits, and that a config from any released version
validates untouched.
2026-08-03 23:12:22 +03:00
houseplan dev 79142d9334 Sun rays: brighter, and a hard 3 degree threshold with a 2 s fade
Owner 2026-08-03: «лучи поярче, иногда плохо видны. Убрать плавное
затухание — появляться и исчезать анимацией в 2 секунды при переходе
через 3 градуса над горизонтом».

RAY_MAX_ALPHA 0.18 -> 0.30: checked against both hard cases, a daylight
sun on white paper and a low sun over the dark glow canvas
(demo/shot_sun_bright.mjs writes the pair).

The gradual ramp-in over the first ~2 degrees is gone. rayAlpha() is now a
threshold: 0 below RAY_ELEVATION_MIN (3), rayPeakAlpha(cloud) at or above
it — cloud cover stays the only multiplier. Crossing it animates the
LAYER, never the geometry: <g class='sunlayer'> fades in/out over exactly
RAY_FADE_MS = 2 s (hp-sunfade-in / hp-sunfade-out), and the card keeps the
group mounted with .out for those two seconds so the dissolve can play at
all. prefers-reduced-motion skips it. Every other reason to drop the
wedges — editor, feature off, night, rain — stays instant.

Units: rayAlpha rewritten (ramp tests dropped), raysVisible/rayPeakAlpha/
RAY_MAX_ALPHA covered. Smoke: smoke_sun gains a threshold section (8 of
its checks fail on the previous build). docs/SUN.md + TESTING.md updated.
2026-08-03 22:25:03 +03:00
houseplan dev b6675dc3a4 Covers: 'Open/close' tap action + travelling indication
The tap-action list gains 'cover' (i18n en/ru), offered only for a binding
that HAS a cover entity and never for the guarded classes garage/door/gate;
a value saved there anyway degrades to 'info', like a card-wide toggle does.

The service follows the CURRENT state: closed -> open_cover, open (incl.
ajar) -> close_cover, opening/closing -> stop_cover (a tap during travel is
a stop; the next one simply reverses), no readable state -> cover.toggle.
The existing 'ask for confirmation' checkbox guards it too.

Indication: a travelling cover breathes a soft yellow ring around the icon
(.covermove, the vacuum puck's 2.2s period, static under
prefers-reduced-motion) and its plate stays NEUTRAL — yellow means
'включено'. Static states morph the icon by state + device_class
(blinds/shutter/curtain/…); an unknown state morphs nothing and pulses
nothing. No position percentages.

Backend: validation.py accepts tap_action='cover' (+ test).
Smoke: demo/smoke_cover_tap.mjs. TESTING.md: checklist row.
2026-08-03 22:08:16 +03:00
Matysh ca66791440 Default room border/name colour: dark grey #55606c (was accent #3ea6ff)
Owner call 2026-08-03: the resolved default for spaces without an explicit
room_color is now a dark slate grey — reads on the white paper of drawn
plans and on the glow-dark theme. Spaces where the colour was ever chosen
keep their stored room_color; editor accents, resize handles, marker
ripple default and the compass needle stay on the accent colour.
Pinned defaults updated in test/logic.test.mjs and smoke_space_settings.
2026-08-03 16:38:53 +03:00
Matysh b70153769a OPENING DRAG: shoulders measure the ONE room edge under the opening, no collinear merge (owner 2026-08-03)
Validate / hacs (push) Failing after 6s
Validate / hassfest (push) Failing after 7s
Validate / frontend (push) Successful in 1m24s
Validate / backend (push) Failing after 5m25s
Validate / smoke (push) Failing after 7m57s
Owner: 'not like that — the whole wall is counted now, only the wall of ONE
room must count'. openingShoulders no longer merges collinear touching edges
of neighbouring rooms into a physical run: the wall is exactly the room-
polygon edge the opening is snapped to. Selection mirrors snapToWall
(nearest collinear edge, first in roomEdges order on a tie), so the ruler
always measures the same edge the drag snapped to; the center tick/magnet
now targets that edge's middle. Unit tests flipped to the new contract plus
a staggered shared-wall case; smoke_opening_measure recalculated for r1's
own edge 40..550 and grew a shared-wall scenario (both failed on the old
build, green now); docs/TESTING.md wording updated.
2026-08-03 12:21:02 +03:00
Matysh 5e5c06f126 OPENING DRAG: shoulder rulers + center tick with a soft magnet (owner 2026-08-03)
While an opening is dragged along a wall, a measure badge sits on the middle
of EACH shoulder: the along-the-wall distance from the wall end to the nearest
opening edge, live (segmentCm/formatLength, so metric/imperial and cell_cm are
honoured). Collinear touching room edges count as ONE physical wall — a user
thinks in whole walls, not the fragments roomEdges derives. When the opening's
center reaches the wall's center (±half a grid step) a perpendicular dashed
tick (alignment-guide look) appears through the wall center and the center
magnet-snaps; Shift disables the magnet. Everything vanishes on release.
Angled walls work: distances run along the wall, the tick is perpendicular.

- src/logic.ts: openingShoulders() — pure shoulder/centered math (unit-tested)
- src/houseplan-card.ts: _opMeasure state fed by _opPointerMove, badge layer
  next to the resize badges, _renderOpeningCenterTick in the SVG
- demo/smoke_opening_measure.mjs: real-pointer drag; numbers checked against
  the demo geometry (4.56/5.52 m, 5.04/5.04 m at center), magnet == 0.5,
  Shift keeps 0.4987, everything gone after drop (was red without the feature)
- docs/TESTING.md: checklist line
2026-08-03 11:59:57 +03:00
Matysh 33a960031e CLIMATE TEMP: opt-in room temperature from climate devices (owner 2026-08-03)
Marker dialog grows a checkbox (climate devices only, default OFF):
'Use the device's temperature sensor'. When ticked, the AC/thermostat's
attributes.current_temperature shows as the standard .tval badge next to
the icon (scales with --dev-size, honours show_temperature) and joins the
room average like a thermometer. Unavailable / missing attribute = no
badge, no vote; several climate entities - the first valid one wins;
hidden devices keep voting (room climate stays registry-wide, exactly
like hidden thermometers). Stored as marker.use_climate_temp (bool|None,
validated in MARKER_SCHEMA). Units in test/devices.test.mjs, smoke
demo/smoke_climate_temp.mjs (real checkbox click, 20 + 23.5 -> 21.8 on
the room card), backend test, docs/TESTING.md.
2026-08-03 10:24:51 +03:00
Matysh 3a6a819dec SUN: white day — the brightest moment of the day is white (owner 2026-08-03)
- BG_STOPS: +10deg #e8ddcf (morning light), +30..90deg #ffffff; night half
  of the scale untouched (-4 #131a28, -12..-90 #070c14)
- drawn-plan paper vs white sky: all paper shapes now sit in one
  .hp-paperg group; in daynight mode the group gets a subtle
  drop-shadow so the sheet contour stays readable at high sun
  (static mode and night unaffected)
- pinned colors updated: test/sun.test.mjs, demo/smoke_sun.mjs;
  smoke_bg_color paperUnderneath follows the .hp-paperg wrapper
- docs/SUN.md: explicit BG_STOPS table
- demo/shot_daynight.mjs: noon/sunset/night stills of the scale
2026-08-03 09:56:36 +03:00
Matysh c024c6d75a BG: drawn-plan paper follows the room contours, not their bounding box
Owner: the white backing must hug the ROOMS — an L-shaped house or detached
buildings grew a white square around the plan. Drawn plans now paper one
opaque shape per room (paperRoomShapes in logic.ts) in exactly the room's own
geometry — polygon points / rounded rect verbatim — so the union of the stack
is the paper: islands paint over their parent, open (virtual) boundaries
change nothing, and the scene bg_color / daynight sky reaches the exterior
walls, shows in the L's pocket and between buildings. Image plans keep the
backdrop-image rect (the canvas IS the paper). A live resize preview
(_rszPreview) feeds _renderCfg, so the paper moves WITH a dragged wall.
Static space-card follows the same contract. Paper is fill-only (stroke:none).

smoke_bg_color §11–13 rewritten: L-shaped + detached test rooms, paper-per-
room DOM checks, resize-preview wiring, pixel probes (acid in the pocket and
between buildings, none inside rooms); §13 injects the snapshot directly —
the module-level config-store cache made the old WS mock a no-op. Was 8 red
on the previous build, green now. docs/SUN.md + docs/TESTING.md contract
updated; unit test for paperRoomShapes.
2026-08-03 08:38:48 +03:00
Matysh ee0ee9a1d3 SUN: spec (docs/SUN.md) + pure logic src/sun.ts with unit tests
planSunAngle/sunDirOnPlan (compass wrap), dayPhase palette, exterior-wall
probing, window wedges (rayQuad + polyclip room clipping), cloudFactor map,
north_deg/bg_mode/sun_rays inheritance. 26 new unit tests.
2026-08-03 01:26:38 +03:00