Commit Graph
925 Commits
Author SHA1 Message Date
Claudeandclaude[bot] d709ea110d perf(stairs): draw all treads of a stair as one path (#740)
A floor with stairs pays for them on every switch to it: the stair layer
is emptied on other floors, so Lit recreates every symbol on each return
and the browser lays out and paints it again. With 250 stairs (the
large-house fixture, the per-floor limit) that was 2,875 SVG elements and
about 40 ms per entry locally; each stair carried 3-7 separate tread lines
with four bound coordinates each.

The treads of one stair are now a single <path class="hp-stair-tread">
with one `M a L b` subpath per tread, in geometry order and with the
numbers the lines carried. Treads of one stair never overlap (straight:
parallel, >= 20 cm apart; spiral: inner ends >= 6.7 cm apart at the
3.6 cm stroke), so the path paints the same pixels at any opacity. The
outline points and the tread data are built once per cached geometry
object (cachedStairMarkup, weak keys), not on every render. The View and
plan-editor layers share the strings; outline, hit polygon, trapezoid,
arrow, attributes and handlers are unchanged. Floor 1 of the fixture
drops from 4,210 to 2,960 elements.

Witnesses: the unit test for the path data and its cache, and the
smoke_stairs markup checks in View and in the plan editor, are red on
dev. The stairs-view-tread-lines mutant restores the View lines.

Issue: #740
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 18:27:53 +00:00
Claudeandclaude[bot] 953f15b967 fix(plan): write every room state's transparency as colour plus opacity (#746)
`.room { transition: 0.12s }` interpolates a room's colour and its
fill-opacity / stroke-opacity independently, and the visible opacity is their
product. The states without a fill kept their alpha in the colour with the
default opacity 1 (.overlay transparent, .yard rgba 0.14, .outlined rgba
0.06 / 0.55, .picked rgba 0.25), while .styled writes an opaque colour plus
fill-opacity: var(--room-fill-op). On a change between the two on the same
node one half rose while the other fell, and mid-way the room was darker than
at either end. Opening the space settings on a floor with no fill (the dialog
shows "no fill" as its own colour at alpha 0) flashed every room grey for
~0.1 s, 0 -> 0.241 -> 0; cancelling the dialog after a preview, entering and
leaving the plan editor briefly darkened the fill (0.18 -> 0.317 -> 0.06).

Every .room state now writes an opaque colour plus *-opacity, and
transparent only together with a zero opacity. The transition itself,
.styled and the --room-* variables are unchanged; the space card takes the
same styles. The resting paint is the same: the witness records each state's
colour and visible opacity as dev drew them, and screenshots of seven resting
states (View without fill, with fill and borders, plan editor, room picked for
a merge, yard with and without borders, yard in the plan editor) are
pixel-identical to dev outside the plan editor's tool hint, whose text shifts
by a sub-pixel between runs on dev too.

Witness: new demo/smoke_room_fill_transitions.mjs, deterministic. A
MutationObserver pauses the room's transitions at their first frame right
after Lit commits, and the smoke seeks them through 0..120 ms in 15 ms steps.
Red on dev: fill overshoot 0.241 / 0.125 / 0.137 / 0.134 on the four paths,
stroke 0.241 / 0.242 on the first two. A real colour change of the same room
still runs a fill transition (catches `transition: none`).

A card-mod rule that sets only `fill` on an unfilled room now meets
fill-opacity 0; CHANGELOG and STYLING-HOOKS say to set the opacity with the
colour (the values are generated, STYLING-HOOKS §3.3).

Issue: #746
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 14:55:10 +00:00
Claudeandclaude[bot] f0e1c0b8cc fix(warm): revive the editor draft when write access arrives late (#756)
A same-route remount that cannot edit yet - hass arrives after the
element is inserted (the demo's own order), or a non-admin waits for the
server's can_write - keeps the editor in _pendingNavMode and enters it
later through _resumePendingNavMode -> _setMode. The draft revival was
wired only into the immediate warm adoption (_requestMode(..., adopt)):
on the pending path the draft was lost, _warmRevivePending stayed up for
the instance's life, _warmSnapshot stopped writing dlg, and the next
remount brought back the predecessor's stale draft.

The adoption tail (draft revival once under a held refit, then the
settled stage as the refit baseline) is shared by both paths: the
sequencing lives in src/warm-mode-adoption.ts, the refit bookkeeping in
the card's _holdWarmRefit/_releaseWarmRefit. The pending mode still enters through _setMode, the transition
authority smoke_nav_persist holds it to; resumeWarmMode then settles the
revival. _setMode ends the passive boot grace and refits the camera to
a header measured before the editor chrome rendered, so a camera the
pending window left untouched is put back and held exactly as an
immediate adoption holds it; a camera that has already moved on (View
refit, the user's pan, another space) is left to the ordinary refit. A
mode that did not commit, an explicit mode command in the pending window
and a route departure settle the revival too: no outcome leaves
_warmRevivePending up. The core file gives back 4 lines.

smoke_warm_dialogs gains section H through the UI: the three late-write
orders keep mode, draft, dirty baseline and a frame-by-frame identical
viewport; the chain carries this instance's draft, not the predecessor's;
a space switch in the pending window eats the draft. 14 checks are red
on dev. The mutant warm-pending-mode-leaves-revive-waiting is guarded by
the smoke; docs/WARM-REMOUNT.md §2 describes the pending editor.

Issue: #756
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 13:56:37 +00:00
Claudeandclaude[bot] dc77852e0b fix(space-card): key room shapes by space and id so a config change never repaints a stranger (#745)
The space card drew its rooms with a bare map(), so Lit reused room nodes by
position, and `.room { transition: 0.12s }` (planStyles is part of this card's
styles too) drew a node's fill and stroke in from whichever room held it
before. Two paths change the room set in the same DOM: a new `space` in
setConfig of the same element (the card editor's preview), and a config event
from any device that inserts, removes, reorders or re-zones a room of the
shown space. Filled rooms faded out and back in for ~0.12 s, unfilled ones
briefly darkened in a filled room's place.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)),
the same shape as the full card after #742: the outer key handles the space
change, the inner one keeps a node bound to its room inside a space. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths a real fill change on the same room. The
#742 note in plan.styles.ts now names the space card as well.

Witness: a new section of smoke_space_card. The config is delivered by a
server push (__hpTest.setServerConfig), the event the card subscribes to.
Red on dev: node r1 reused for g1 with fill/fill-opacity transitions and a
first-frame fill of rgba(0, 0, 0, 0) / 0; a room inserted first shifts all
four nodes and replays fill transitions. A real custom_fill change still runs
a fill transition on the same node (catches `transition: none`). One mutant:
inner key replaced by map(), guarded by AC2 (checked by hand: red).

Issue: #745
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:30:45 +00:00
Claudeandclaude[bot] 4091d83af3 fix(editor): a render no longer restarts a failed runtime load (#757)
The lazy-runtime contract (#353) says a non-terminal failure waits for
the next explicit intent and that there are no background retries. But
_renderBody calls ensure() on every repaint while a surface waits for
the editor or onboarding runtime, and to the loader that call was
indistinguishable from an intent. Surfaces the core opens without the
runtime - the kiosk size dialog after a 3 s hold, the floor import
wizard on an empty plan, a dialog a warm remount revives - therefore
turned one failure into a loop: the loader's own state change, the
toast and its expiry, every hass tick repainted, started a new cycle
and showed a new toast every ~3.5 s. A wall tablet whose old hashed
chunks answer 404 after an integration update sat in that loop forever.

EditorRuntimeLoader.ensure takes an intent: the render calls it as
'reconcile'. A reconcile starts the first cycle a surface needs, but
after a non-terminal failure it returns false without loading until an
explicit ensure() - a tab, an opener, _requestMode, "Add space" - has
started a new cycle. Explicit calls, the terminal fingerprint failure,
ready and an in-flight cycle behave as before, for every loader
instance. The card's render lines stay line-neutral.

smoke_lazy_editor_chunk gains the three surfaces offline through their
real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by
the server, General settings revived by a remount): one cycle, one
notice and an idle loader over 8 s, then the Plan tab and "Add space"
heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit
test pins reconcile versus intent; the mutant
render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke.

Issue: #757
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:12:15 +00:00
Claudeandclaude[bot] a0f72280ee fix(plan): key room shapes by space and id so a floor switch never repaints a stranger (#742)
The flat room list was a bare map(), so Lit reused room nodes by position.
On a floor switch the previous floor's room node became the new floor's room
and `.room { transition: 0.12s }` drew its fill and stroke in from the old
computed values: one paper-white frame, then two or three frames darker than
the final fill (alpha rises while fill-opacity falls), then the fill. Between
two filled floors the fill bled in from the other floor's colour.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)), the
shape #534 settled on for openings and markers. The outer key handles the
floor switch, including room ids repeated on two floors (ids are unique only
within a space); the inner key keeps a node bound to its room inside a space,
where inserts, merges, splits and the editor filter shift positions. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths hover and a real fill change on the same
floor.

Witness: a new section of smoke_space_switch_transitions, before physicalize
(after it the first room changes template branch and the node is recreated
anyway). Red on dev: five transitions on g1, node r1 reused for g1, computed
fill rgba(0, 0, 0, 0) / 1; room nodes swapped by an insert; same-id case
reuses r1. A real custom_fill change still runs a fill transition (catches
`transition: none`). Two mutants: inner key removed, outer key removed.

Issue: #742
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:13:50 +00:00
Claudeandclaude[bot] 9324d81b5f perf(iso): keep the theme paper across floor switches in 2.5D (#739)
In 2.5D with a backdrop image every floor switch rendered the card twice
before the first frame. The paper key of the first-frame state (#654)
held the space id, so each switch cleared the ready paper: the first
render inserted the loading veil, updated() probed the computed card
background with a temporary span and asked for a second full update,
which removed the veil again. The colour itself never changed: it is the
theme card background, and no space sets those variables. Locally this
second pass was about 50 ms per warm switch on the large house.

The paper under a backdrop is now resolved once per theme identity
(dark mode, default and dark default theme, theme) and card mode. The
state keeps the resolved paper of the current theme and mode beside the
current paper, so a floor with a backdrop is ready in prepare() when that
paper is known -- also after a drawn floor in between -- and the switch
renders once: no veil, no probe, no second update. A drawn plan keeps its
white paper without the DOM. Any change of the theme identity or the
mode, also one made in Flat or in an editor, drops the kept paper, so the
first backdrop floor after load, a theme change and a trip to an editor
take the #654 path unchanged. isoPaperContext still takes the floor; it
deliberately leaves it out of the identity.

Witnesses: the #739 unit test is red on dev at "a floor switch shows no
veil" and on a key-only variant (space dropped, no theme cache) at
"drawn -> backdrop keeps the known theme paper"; the new
smoke_iso_floor_switch is red on dev (2 updates, 1 colour probe and a
veil insertion in every click task). The iso-paper-resolved-per-floor
mutant puts the floor back into the theme identity.

Issue: #739
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:06:38 +00:00
Claudeandclaude[bot] 36ebabaaec fix(moon): the status line after a warm revive of General settings (#731)
#718 K7 takes the moon status once per opening of General settings,
outside the draft. A warm remount revives the open dialog on a new card
instance, but `_warmReviveDialog` restored only the draft: the new
instance had no opening of its own, so the "Now: ..." line never came
back.

A revive is an opening too. The `settings` branch now asks for the
status the way `_openSettingsDialog` does - through the lazy editor
runtime (`_openMoonStatus` -> `openMoonStatus`): at once when the
runtime is there (an editor revives after `_requestMode(..., adopt)`
has installed it), after it loads in View; once per revive and only
while that revived dialog is still open. The snapshot of now,
`hass.config` and `sun.sun` is the revive's own, nothing of the dead
instance's opening is carried over, the draft key and the dirty flag do
not change. The View graph gets no static moon-status import; other
dialog kinds never ask for the moon chunk.

demo/smoke_moon_status.mjs gains the revive scenarios - View, the plan
editor, a revive while the chunk is still loading, a space-dialog
revive that must not load the chunk; the first three are red on dev.
test/moon-settings.test.mjs executes the revive as a new opening; the
wiring itself is proven by the smoke, not by reading the monolith as
text (#624). docs/SUN.md and docs/WARM-REMOUNT.md say a revive is an
opening; scripts/smoke-links.mjs links the two new symbols to the smoke.

Issue: #731
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 06:47:05 +00:00
Claudeandclaude[bot] d5bdfde919 refactor(iso): drop the unused stageSize from the overlay fit input (#741)
Since #713 the overlay fit envelope reserves no nudge budget, and since
#725 _isoScene passes `stageSize: null` while resolveIsoOverlayFitEnvelope
never reads the field. The room focus still built a { width, height }
object from the stage for nothing. The optional field is removed from
IsoOverlayFitEnvelopeInput together with both call-site arguments.

The #725 AC3 unit compared bounds with stageSize null and 1000x500, which
is now meaningless; it checks instead that the fit bounds follow only
scene.frame and the tiles: the same bounds for every stage aspect, a moved
frame moves them, an enclosing frame is returned as is.

Issue: #741
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 05:59:54 +00:00
Claudeandclaude[bot] b998b0b34a feat(moon): the moon with any background, and its status in General settings (#718)
The owner decided on 30.09 that the moon is not part of the "Follow the Sun"
environment but a switch of its own: with a static background (global or a
space's own) the card showed no moon even with the switch on, and the switch
said nothing about why the moon was missing right now.

With a static background there is no environment, so the moon stands in its
own layer, `.hp-moon-sky`: the first child of `.stage` / `.hp-static-stage`,
the whole scene, no z-index, filter or will-change, under the plan by DOM
order, fading with the #101 View weight. Inside is the very #661 element, so
place, size, art and fades are unchanged, and a background switch moves it to
its new parent in the same render without a flicker. The phase comes from the
same `resolveDayCycle`, computed only while the moon is on and on View; without
`sun.sun` both cards keep their 30 s clock ticker and re-render only when the
phase changes (the environment is still compared by its whole fingerprint).

General settings get a second caption line under the moon switch
(`data-moon-status`): one snapshot per opening, judged by the lazy chunk as if
the switch were on, first reason wins (no home, day, below 3°, under 3 %),
numbers rounded and clamped below the threshold they missed. `moonStatus`
decides "shown" with the same `moonShownAt` as the element. It lives in a
WeakMap beside the draft, so it never makes the dialog dirty; a closed
opening's result is dropped. The dialog loads the chunk through the gate's
loader (`withMoon`), now shared by every caller while a load is in flight, so
there is still one fingerprint check and one retry token.

Bundle (same build, against origin/dev): initial View 300 072 -> 300 248 B gzip
(+176 B, under the 500 B of the spec; budget and ceiling not raised); lazy
editor 238 558 -> 238 991 B (+433 B, the line and English strings); lazy moon
11 385 -> 11 712 B (+327 B, layer CSS and status). `src/moon.ts` stays out of
the initial and the editor graph; bundle-budget now refuses an editor/moon
overlap. Monolith metrics: hostRefs 4 885 -> 4 888 — the three `host.` reads of
`src/editors/moon-status.ts` (hass, `_settingsDialog`, requestUpdate) through
its own three-member interface, not the editor port; the other five metrics
are unchanged. houseplan-editor-runtime.ts grows by two lines (import, call).

Tests: AC9/AC10/AC15 and the sky layer in test/moon.test.mjs (the #661
"static -> nothing" check inverted), AC14 and the opening lifecycle in
test/moon-settings.test.mjs, smokes demo/smoke_moon_static.mjs (AC1-AC6; AC1
and AC3 were red on dev) and demo/smoke_moon_status.mjs (AC11/AC12), AC7 in
smoke_daycycle_layer_budget. Golden: two new scenes
(static-bg-moon-gibbous-white-light, static-bg-moon-crescent-south-dark,
matrix v70), the harness checks the moon's parent by background and waits for
the status line in the General settings frames. Four new mutants; the clock
ticker one is a browser guard (201 at the guideline of 200).

Issue: #718
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 05:25:21 +00:00
Claudeandclaude[bot] 235f60e693 perf(card): a floor switch stops forcing layout and re-walking the config (#725)
Profiling #694 found three costs on every View pass, paid even with the
summary panel hidden.

The summary panel read the safe-area probe's computed style in layout(),
which the card reaches up to five times per render (renderControls,
menuItems, renderPanel twice, the clock check), and its updated()
measured the stage, probe and kiosk buttons after every DOM commit. The
insets now live in the measured state: measureLayout is the only method
that reads style or layout, and updated() calls it only when an input of
the measurement changed (probe, kiosk buttons or stage element, title,
language, mode, kiosk, kiosk scale, narrow, HA theme), after connect()
or an identity change, on visibility, once after document.fonts.ready,
and from resized() as before. A floor switch or an HA tick no longer
measures.

The _model getter rebuilt the config fingerprint (a walk over every
space and room with JSON.stringify of room settings) on each of its
dozens of reads per render. ConfigFingerprintPass remembers the whole
cache key (epoch and fingerprint) from the start of willUpdate() to the
end of render() while the epoch, the config object and its spaces array
are unchanged. Remembering only the fingerprint and concatenating the key
on every read was tried first: in 2.5D on the large house the switch cycle
measured slower than without any memo, and CPU profiles showed several
times more garbage collection on load and on the first visit of a floor;
one remembered key per pass has neither. Outside the pass (handlers, updated(),
timers) every read still builds the key, so an in-place edit without an
epoch bump stays visible (HP-1454-04). No write to the fingerprinted
fields is reachable from willUpdate() or render().

_isoScene read the stage box during render only to feed an aspect into
the overlay fit, whose frame has not depended on the aspect since #713.
It now uses the frame's own aspect and passes stageSize: null.

render-layout-read.mjs now also judges _isoScene and the whole summary
runtime except measureLayout, forbids layout property reads
(clientWidth, offsetTop, ...) besides the two calls, and reports every
violation. Two registered mutants restore the old reads.

No visible change: panel caps, side, offsets and kiosk clearance are
computed from the same values; the 2.5D frame is the same.

Issue: #725
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 03:17:40 +00:00
Claudeandclaude[bot] 6f17b6cd4c perf(card): a floor switch stops re-querying the same subtrees (#694)
A floor switch replaces the whole stage, so the card's pointer-hover
MutationObserver receives hundreds of records whose targets are the same
few containers. Each record re-ran `matches` and a `.devlayer` subtree
`querySelector` on its target, and kept doing so after the device layer
had already been found. The batch logic moves to `deviceLayerMutated` in
device-hit-owner.ts: a node is checked at most once per batch, the first
hit ends the checks, and every added node still goes through
`_syncPointerHoverSubtree` in record order. The card shrinks by 12 lines.

The View stair layer read the card's `_model` getter once more for every
navigable stair; the getter rebuilds the config fingerprint on each read.
`renderLayer` now reads it once.

`languageRenderGate` wrote `lang` on the host on every render. It now
writes it only when the value differs (language switch, English fallback,
a foreign value); an unchanged value is left alone.

No behaviour changes: DOM, tooltips and pixels are the same. Unit tests
count subtree queries per node, `_model` reads per render and `lang`
writes; one mutant per change restores the old behaviour.

Issue: #694
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 00:22:26 +00:00
Claudeandclaude[bot] 715735d753 refactor(iso): remove the empty overlay renderers and dead fixture fields (#732)
After #714 and #724 the 2.5D overlays still carried stubs:

- renderIsoOverlayGrounds and renderIsoRaisedOverlays returned an empty SVG
  on every frame. They go with IsoFramePresentation.grounds/raised and the two
  bindings in the card. The iso-overlays-svg element itself stays, now empty:
  it is the inert camera-viewBox layer the contract and live-touch smokes
  measure screen-facing HTML against, so the 2.5D DOM keeps its elements.
- IsoOverlayRenderEntry.groundRadius was computed for every device, room label
  and lock and read only by the snapshot comparison that compared it.

The overlay test fixtures passed view, referenceView, stageSize and layers
(and one test selectedDeviceId), which IsoOverlaySceneInput does not have, and
asserted that changing them keeps the placement - a claim the signature makes
by itself. Those fields are gone from every fixture. The zoom/resize asserts of
"Stage 4 reuses pure overlay placements" and "#713 AC3" (renamed to what it
still checks) and the "#570 supersedes #473 W1" selection test go; the #724
AC2 test now zooms the way production does, through the live frame of
resolveIsoScene, and checks that the structural geometry and so the overlay
scene are reused. The #713 K8 fixture no longer passes stageSize, which
resolveIsoOverlayFitEnvelope does not read.

test/iso-overlay-fixture-types.test.mjs typechecks the overlay test files with
the TypeScript compiler: their fixture types (OverlaySceneFixture,
OverlayEntryFixture) are the keys of the production types with deliberately
loose values, so a partial fixture is fine and a field the type lacks is an
excess-property error. Three checks: no excess property in the fixture files;
a probe shows the fixture types resolve to the real inputs and reject view,
referenceView, stageSize, layers, selectedDeviceId and groundRadius; every
call of the scene builder gets its argument through a checked type (a literal
in overlayScene or a declaration of the fixture type). Each check is red when
a dead field is put back into a declared fixture, an override literal or an
entry, when a literal goes straight into the builder, when a fixture loses its
annotation, and when groundRadius returns to the entry type.

isometric-contract now asserts that nothing renders into the overlay surface
and that the removed renderers and groundRadius stay gone. No mutant is
anchored on the removed code; mutation-gate --check is unchanged (3 warnings).
The 19 2.5D golden scenes pass in capture on the accepted baselines.

Issue: #732
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 23:26:46 +00:00
Claudeandclaude[bot] 5f8e8ca7e8 refactor(iso): drop the 2.5D overlay data nothing reads (#724)
After #714 the 2.5D overlay scene still carried what decides nothing:

- src/iso-overlays.ts: IsoOverlayPlacement loses tether and grounding (always
  invisible) and raisedScene (always equal to visualScene); IsoOverlayOwner
  loses area; IsoOverlayPlacementInput loses hovered, focused, selected and
  filtersSupported, which the resolver ignored. IsoWallSilhouette and
  tetherGeometry go with them.
- src/iso-scene-render.ts: the structural scene no longer projects wall
  silhouettes (isoWallSilhouettesOf and IsoSceneCacheEntry.wallSilhouettes)
  that served only as a cache key. The placement and render-scene caches are
  keyed by the wall geometry the scene is drawn with (IsoOverlaySceneInput.
  structure = scene.geometry): the structural LRU hands out the same object
  across zoom, stage resize and HA state, and a new one after any wall, room
  or opening edit. The resolveCollisions flag and its fit/live cache slots
  are gone: since #713 both held equal placements, and 2.5D renders only in
  View, where the fit probe and the live frame ask with the same devices, so
  they now read one snapshot.
- src/houseplan-card.ts: the fit call passes no flag; the overlay scene gets
  structural.geometry. data-hp-iso-nudged stays the constant "false" read by
  the golden requireOneRise preflight, the live-touch smoke and the benchmark.

Tests: iso-overlays pins the placement fields; iso-scene-render builds the
structure with buildIsoWallGeometry, the #714 zoom/resize and #711 state tests
stay, fit and live are asserted to share one snapshot, and two #724 AC2 tests
run the production path (createIsoStructuralSource -> resolveIsoScene ->
buildIsoOverlayRenderScene): a thicker wall with the same room rebuilds the
scene (red with a key without walls, e.g. keyed by the room rows), and a room
edit that moves the owner gives the new owner (red with a constant key). The
silhouette-construction test goes with the construction.

Mutants: #473 W2 (iso-placement-cache-survives-silhouette-change, id kept for
history) now keys the placement cache by a constant instead of input.structure
and its guard also runs the #724 AC2 tests; W6 patches the new structure line;
the W5 description no longer speaks of a nudge. The isometric-contract regex
checks the new key instead of the silhouette construction. docs/ISOMETRIC.md
names the key.

Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.

Issue: #724
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 22:39:24 +00:00
Claudeandclaude[bot] 7574518575 refactor(iso): remove the dead #651 overlay placement search (#714)
Since #713 every raised device tile and lock badge is its floor anchor lifted
by one shared wall-top rise and room names stay on the floor, so the live
scene no longer called the #651 search. What was left of it only cost code,
build time and review attention:

- src/iso-overlays.ts: resolveIsoOverlayRigidGroups, resolveIsoOverlayCollisions
  with their boundary-candidate machinery, the nudge search in
  resolveIsoOverlayPlacement (the vector to the room safe point, the near-wall
  test, the zoom hint), the safe point itself, the nudge/nearWall/cleared/capped
  and status/reason fields, and ISO_OVERLAY_MAX_NUDGE_CSS_PX /
  ISO_OVERLAY_SAFETY_GAP_CSS_PX.
- src/iso-scene-render.ts: the zoom reuse fast path and the CSS-pixel scale it
  compared; a placement now depends only on anchor, owner, footprint and rise,
  so zoom and stage resize reuse it by signature. residualPairs is gone and the
  memo key is called layoutSignature.
- src/houseplan-card.ts: the overlay scene no longer receives the view, the
  reference view or the stage rect it only fed to that scale;
  data-hp-iso-nudged stays as the constant "false" that the golden
  requireOneRise preflight, the live-touch smoke and the Stage 4 benchmark read.

The #585/#651 unit tests and the seven mutants that guarded only the removed
code are deleted; kept tests drop their nudge assertions, and a stage resize is
now pinned as a non-layout event. docs/ISOMETRIC.md keeps #651 as history only.
Live 2.5D output is unchanged: the 21 isometric golden scenes pass on the
accepted baselines.

Issue: #714
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 20:36:03 +00:00
Claude dca0fd2876 Release v1.79.0-beta.1 candidate
Issue: #661
Issue: #692
Issue: #693
Issue: #711
Issue: #713
User-Visible: yes
Release: v1.79.0-beta.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 18:38:57 +03:00
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Sergey MatyuninandClaude Opus 5.5 c8c470ed57 feat(view): the moon in its phase over the "Follow the Sun" background (#661)
At dawn, dusk and night the environment shows the moon in the top-left
corner of the scene, behind the plan: computed in the card from the home
coordinates and the browser clock (short Meeus series + topocentric
parallax, within 1.4° / 1.8 pp of JPL Horizons), one designer image under
a continuous phase mask with the lit side always on the left (owner
2026-09-29), a feathered terminator, 3°/3 % thresholds and the 2 s fade of
the window rays. Everything but a small gate lives in the lazy
moon-runtime chunk, with its own 30 s ticker. General settings: "Sun"
becomes "Sun and Moon" with one switch, on for new installations
(DEFAULT_CONFIG), off for existing ones.

The initial View graph sat 728 B under its budget: the gate is paid for by
moving fifteen dialog-only strings of General settings into the lazy
settings dictionary (#459) and by one build fingerprint literal instead of
three, so the graph ends 4 B above dev. Golden: two new moon scenes, and
the two General settings help frames show «Sun and Moon»; the WSL artifact
test fixture now models scenes whose first capture awaits acceptance.

Issue: #661
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 12:25:46 +03:00
Claude a372b354c6 fix(2.5D): a device icon never moves because its state changed (#711)
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).

- iso-scene-render.ts: the layout sees the state-free tile (icon at its
  configured size, no value text, badge or supplemental metrics). An
  HA-only change keeps the layout and refreshes only the visual extent
  that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
  lose to the fallback on room, then wall violations (lexicographic
  bound). The result is unchanged — identical placement hash on the dense
  scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
  iso-device-layout-follows-state-again (written, not run — #709).

Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.

Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 10:51:53 +03:00
Claude 18c9f8e77c fix(stairs): View shows the link pointer over a stair, not the move cursor (#693)
The Plan editor rule `.hp-stair.input-enabled .hp-stair-hit { cursor: move }`
also matched the View layer, which sets input-enabled only to receive
clicks. The hit area sits over the outline, so the link's pointer on the
group was never visible and every stair in View showed a drag it cannot do.

- src/stairs-view.ts: View stairs carry `hp-stair-view`.
- plan.styles.ts: `move` applies only without it; in View the hit area
  keeps the group's cursor — pointer on a link, the stage's otherwise.
- demo/smoke_stairs.mjs: computed cursors in View (link, no target) and
  in the Plan editor; the two View checks are red on the old code.
- test/stairs.test.mjs: the cascade without Chromium; mutant
  view-stair-cursor-move-again.
- docs/STAIRS.md, changelogs.

Issue: #693
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-29 21:52:52 +03:00
Matysh 7d4d75bdfb release: promote v1.78.0 from beta line
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
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Проверка (CI) / Мутанты по диффу (6/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Фронтенд: типы, юниты, мутанты, синхрон бандла (push) Canceled after 0s
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Issue: #616
Issue: #649
Issue: #651
Issue: #654
Issue: #660
Issue: #663
Issue: #676
Issue: #683
Issue: #688
Issue: #691
User-Visible: yes
Release: v1.78.0
2026-09-28 21:07:36 +03:00
Matysh 1ae0ea1c3b Release v1.78.0-beta.9 candidate
Issue: #688
Issue: #689
Issue: #691
User-Visible: yes
Release: v1.78.0-beta.9
2026-09-28 20:44:43 +03:00
Claude 600330e187 fix(daycycle): stage-sized plan layers without a frozen raster; revert #685 hatch
With the day/night background the plan went blurry after zooming from 100 %
(sharp when the page was opened at 800 %) and navigating a strongly zoomed
plan flashed the page white. Both came from #582's composition, not from the
wall hatch that #685 replaced:

- `.stage.daycycle.hp-safe-daycycle-outline .plan-svg` promoted the scene
  with `will-change: transform`; Chromium freezes the raster scale of such a
  layer, so the 100 % raster was shown stretched. The explicit layer #582
  needs is now `will-change: opacity` (re-rasters at the current scale).
- The filtered outline had `overflow: visible` and a gesture exposed every
  scene (#544) without bound, so the promoted layers grew with zoom squared
  (CDP LayerTree, ~460 %: plan-svg 15.9x, outline 13.2x the stage; 39x after
  navigating at 800 %). The full card clips its outline to its box and marks
  it data-hp-live-overflow="clip" (never exposed); the live viewport bounds
  every other exposure with an inline clip-path: inset(-25%) that leaves
  with it, so idle DOM stays byte-identical (#531).

Owner-verified in Chrome 152 (built-in browser, DPR 2): sharp after 100 ->
800 %, no white flashes after reloading at 800 %.

Owner decision: #685's analytic gradient is reverted (13af1d5e), the single
<pattern> is back at every zoom; its close-up golden scenes stay and check
the pattern, its terminal-frame smoke checks the pattern.

Witnesses: demo/smoke_daycycle_zoom_layers.mjs (800 % x DPR 2: layers vs
stage, the hint, reload path, button/wheel/pinch); #582/#532 smokes now pin
the opacity hint; test/live-viewport.test.mjs (bounded exposure, clipped
scene); test/daycycle-layers.test.mjs (cascade). Four Node-guarded mutants.

Issue: #689
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 17:51:06 +03:00
Matysh 37fbb9824d fix(touch): separate pan, edge swipe and double fit (#691)
Issue: #691
User-Visible: yes
2026-09-28 16:27:45 +03:00
Matysh c04d0778ae fix(stairs): use one physical line weight (#688)
Issue: #688
User-Visible: yes
2026-09-28 14:58:33 +03:00
Matysh c047ca2230 Release v1.78.0-beta.8 candidate
Проверка (CI) / Смоки: все шарды зелёные (push) Canceled after 0s
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Проверка (CI) / Фронтенд: типы, юниты, мутанты, синхрон бандла (push) Canceled after 0s
Проверка (CI) / Бандл головы dev для стенда (push) Canceled after 0s
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Issue: #684
Issue: #685
Issue: #686
Issue: #687
User-Visible: yes
Release: v1.78.0-beta.8
2026-09-28 13:19:11 +03:00
Matysh 52fe4d6499 fix: вернуть paint-server штриховки в defs (#685)
Полный smoke обнаружил нарушение порядка SVG-слоёв и устаревшее ожидание скрытых устройств после #687. Paint-server снова живёт в defs; общий mode-smoke проверяет видимые ориентиры устройств в Plan.

Issue: #685
User-Visible: no
2026-09-28 12:04:48 +03:00
Sergey Matyuninandclaude[bot] 13af1d5e30 fix: стабилизировать штриховку после зума (#685)
Issue: #685
User-Visible: yes
2026-09-28 07:35:39 +00:00
Claude 560849a1a7 feat(plan): device markers are landmarks in the Plan editor
The Plan editor hid every device marker (display: none), so walls,
openings and stairs were placed against devices from memory. It now
shows them exactly as the Background editor does (#362): the same
markers as View, at the Background editor's effective opacity, fully
pointer-inert. The fade is filter: opacity(0.35) on each marker, not
on .devlayer, because room labels and room settings buttons share that
layer and stay opaque and interactive; filter multiplies the marker's
own opacity (.unavail -> 0.35 x 0.35), as the Background layer does.
Marker handlers already fail closed outside View/Devices.

demo/smoke_plan_device_landmarks.mjs proves AC1/AC2: same markers as
View, per-marker alpha equal to Background, core and capsule fall
through, a real click on a marker reaches the Walls tool and a room
settings button below, cursor and target unchanged, handlers inert, no
tabindex. Three mutants guard hiding, opacity override and the pointer
boundary. UX-MODES, DECOR-EDITOR, USER-GUIDE.ru mode table, changelogs.

Issue: #687
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 09:38:26 +03:00
Claude c455e7c82d fix(stairs): лестница-переход без рамки фокуса (#686)
Решение владельца 2026-09-28: «убрать рамку фокуса полностью». Навигационная
лестница View — фокусируемый `<g role="link" tabindex="0">` (#676), а своих
стилей фокуса у `.hp-stair` не было, поэтому браузер рисовал чёрно-белое
кольцо по прямоугольнику символа. Теперь `.hp-stair:focus` и
`:focus-visible` — `outline: none`: ни кольца браузера, ни замены. Лестница
остаётся в порядке Tab, Enter/Пробел по-прежнему переходят; hover и
выделение в редакторе не тронуты.

Свидетель — `demo/smoke_stairs.mjs`: снимок области лестницы с запасом на
кольцо без фокуса и с клавиатурным фокусом (`:focus-visible`) обязан совпасть
байт в байт; Enter на сфокусированной лестнице переводит на целевой этаж.
Без правила смок красный (`focusedStairPaintsNoFrame`). STAIRS.md и оба
changelog.

Issue: #686
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 08:28:00 +03:00
Sergey Matyunin 03a3dd9916 Release v1.78.0-beta.7 candidate
Issue: #679
Issue: #680
Issue: #681
Issue: #682
Issue: #683
User-Visible: yes
Release: v1.78.0-beta.7
2026-09-28 07:45:07 +03:00
Sergey Matyunin 5b5b808184 feat: настроить визуальный стиль лестниц (#683)
Issue: #683
User-Visible: yes
2026-09-27 23:04:28 +03:00
Claude 708ed850f3 docs(hygiene): снять чек-листы testing-notes и дизайн-материалы выпущенных задач (#681)
Волна 4 эпика #674.

docs/testing-notes/: восемь ручных чек-листов по поверхностям и индекс
удалены — ни одного отмеченного пункта, ручной фазы в PROCESS.md §2 нет.
Правило #650 (пустое совпадение --test-name-pattern) перенесено в
TESTING.md; пункты [manual] без автоматического свидетеля сведены в раздел
«Чего не проверяет автоматика» (реальный HA, сенсорное устройство, ресурсы
сервера, несколько клиентов, визуальная оценка, пользовательское
содержимое). В TESTING.md снят блок чек-листов v1.43–1.44 и приложения по
issue в разделе golden (#197/#249/#272/#275/#288/#261) — сцены объявлены в
demo/golden/matrix.mjs. Остался реестр браузерных гвардов #659
(mutation-browser-guards.md). test/testing-notes-index.test.mjs →
test/testing-doc.test.mjs: лимит 800 строк, правила #85, раздел ручных
проверок и живые ссылки TESTING.md; каталог testing-notes содержит только
реестр. Мутант testing-notes-index-drops-section (удалял строку индекса) →
testing-doc-drops-manual-section. golden-matrix: копия 67 id сцен #242/#250
в чек-листе снята, список и способ его измерения — в demo/golden/matrix.mjs.

docs/design/505-summary-panel удалён вместе с
demo/capture_summary_panel_505.mjs и маршрутом /reference/ фикстуры
диалога. docs/design/600-settings-dialogs: reference/, screenshots/,
pairs/, ARCHIVE-README, ISSUE-FORM, OPEN-POINTS удалены; SPEC,
IMPLEMENTATION-GUIDE, field-maps, ACCEPTANCE остаются; вывод
capture_design_pairs_600.mjs и verify_ha_form_shell_609.mjs --capture —
в artifacts/. docs/design: 68 файлов / 4,08 МБ → 13 / 0,70 МБ.
README-ha-dialog-505.md → README-ha-dialog.md (путь в release-review.yml);
demo/guard/README.md: запись гварда — в verify-guard.mjs, не в README.

docs/design/649-25d-stage6 не тронут — пункт после стабильного v1.78.0.

Issue: #681
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 21:27:57 +03:00
Claudeandclaude[bot] 5a258f3128 docs(hygiene): свести дубли документов подсистем и снять устаревшее (#679)
Волна 2 эпика #674 — у каждого правила один дом, остальные места ссылаются.

DECOR-EDITOR.md ← BACKDROP.md + LIVE-TEXT.md: один документ с нумерованными
разделами (§3 подложка, §5 текст с живыми значениями), на которые теперь
указывают комментарии кода вместо несуществовавших «BACKDROP §2/§3»;
исправлено утверждение, что space-card не рисует декор (он рисует подложку
и картинки декора, но не фигуры, мебель и текст). LIGHT.md ← матрица
настроек света (перевод, тест назван явно: test/devices.test.mjs «issues
84/88»). DEVICE-PRESENTATION.md ← правила «что показывает маркер» из
FILTERING.md (порядок cover → light sources → device role, шторы,
медиаплееры); «в одном pull request» → «в одном коммите». CANVAS.md: §9.5
«Оптимизировать планы» → CONFIG-COMPATIBILITY.md, overlay и планарные грани
Walls → WALL-THICKNESS.md §10–11, таблицы «было/стало» сняты. TESTING-DEMO.md
→ demo/stand/README.md: карта демо-дома и «чего на стенде нет», ручной
чек-лист снят (ручной фазы в процессе нет). ISOMETRIC.md — только текущее;
история Stage 2/4 — docs/adr/570-isometric-stage4-visual-handoff.md.
SUN.md: удалённый контракт фона снят, правило бумаги — в текущем разделе.
UX-MODES.md: декор над заливками, а не «под комнатами»; «hidden isometric»;
follow-up из #3 — все выпущены. Шапки VACUUM, WARM-REMOUNT («Выровнять всё
по сетке» → «Оптимизировать планы»), WALL-THICKNESS, STYLING-HOOKS,
CONFIG-COMPATIBILITY (#33), PDF-EXPORT — без устаревших статусов и планов.
README EN/RU: абзац про пересъёмку скриншотов → CONTRIBUTING.md, RADAR и
PDF-EXPORT в списке документации, RU догнал EN (2.5D, повторное
использование загруженного изображения, STAIRS). Один список канонических
документов подсистем в AGENTS.md и промпте ревьюера (_process.yml).
WALL-THICKNESS.md ссылается на ADR 282.

Правки src/** и validation.py — только пути документов в комментариях.

Issue: #679
User-Visible: no
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 18:07:37 +00:00
Sergey Matyunin 15ef7d9700 Release v1.78.0-beta.6 candidate
Issue: #655
Issue: #658
Issue: #659
Issue: #668
Issue: #676
Issue: #677
Issue: #678
User-Visible: yes
Release: v1.78.0-beta.6
2026-09-27 21:02:09 +03:00
Claudeandclaude[bot] c081f59a15 chore(hygiene): убрать мёртвые скрипты и старый архив, разовые документы — в legacy/ (#678)
Волна 1 эпика #674 — мёртвое без риска, каждое имя проверено git grep по
текущему dev.

Удалено: шесть demo/shot_*.mjs без читателей (shot_furniture ещё и не
работает с #159), demo/capture_wall_strip_backup.mjs,
demo/benchmark_coordinate_write_barrier.mjs (нигде не запускался, но входил
в манифест smoke через demo/benchmark_*.mjs — теперь лист покрытия чист),
scripts/dev/styles-split.mjs (падает на текущем src/styles.ts),
docs/README.ru.md (индекс четырёх документов из 38 — роль у README.ru.md),
demo/README.md (одна строка в карте пакета AGENTS.md вместо него) и из
legacy/ — снимок аудита v1.58.0, черновик 089, завершённые планы,
продуктовые снимки и две разовые диагностики; история git хранит.
legacy/docs/SUN-CONTRAST.md остаётся: на него ссылаются src/sun.ts и SUN.md.

Перенесено в legacy/docs/: superpowers/specs (11 дизайн-документов до
процесса), QUALITY-560.md, ROADMAP.md, STATUS-FEATURES.md. Ссылки
поправлены там, где они были: FILTERING.md, ТЗ 006/007/058, testing-notes,
комментарии src/open-spans.ts и validation.py (только путь документа),
SCOPE.md, STATUS.md, smoke_household_journeys.mjs, опись legacy/README.md;
ложный маркер benchmark_coordinate_write_barrier снят с чек-листа.

Issue: #678
User-Visible: no
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 16:23:39 +00:00
Claudeandclaude[bot] 89e8aecbc1 refactor: вынести box-модель лестниц в ленивый модуль stairs-box.ts (#676)
Просмотр импортирует stairTargetState из stairs-editor-model.ts, и общий
модуль Rollup кладёт в eager-чанк: новые функции протяжки, ресайза, магнита
и диалога утянули туда 2,5 КБ gzip и выбили бюджет первого View. Теперь
eager-модуль снова маленький, а всё редакторское живёт в stairs-box.ts,
который импортирует только ленивый редактор: initial View 299 165 Б при
бюджете 301 066, запас 1 901 Б.

Потолок ленивого редактора 236 400 → 239 000 (замер 237 985) с записью
истории в bundle-budget.mjs; база монолита bundleBytes поднята тем же
коммитом (+10 069 Б сырых — код слоя редактирования). Хук data-hp получил
запись stair-frame; смок не пишет в приватное поле.

Issue: #676
User-Visible: no
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 14:41:18 +00:00
Claudeandclaude[bot] 93051edfc2 fix: переписать слой редактирования лестниц на box-контракт декора (#676)
Лестница рисуется протяжкой, как прямоугольник или эллипс декора: длинная
ось протяжки — ось подъёма, стрелка смотрит от нажатия к отпусканию, клик
ставит размер по умолчанию. Выделенная лестница получает рамку декора в
верхнем оверлее карточки — выше тел стен, с узлами постоянного экранного
размера и курсорами по мировому направлению узла; винтовая — четыре узла на
касательных. Ресайз идёт от противоположной стороны, не зеркалит и не
поворачивает; магнит работает по сторонам: в пределах 6 клеток и 5° сторона
ложится на видимую грань стены, при перемещении лестница доворачивается не
больше чем на 5°, при ресайзе и черновике — никогда. Грани перегородок и
колонн получают внешнюю сторону по обходу многоугольника.

Клик, синтезированный после жеста, глушится: под «Лестницей» больше не
появляется копия, под «Выбором» не пропадает выделение. Диалог свойств
считает в сантиметрах лестницы (30…10000), а не в конвертере толщины стены;
нетронутое поле хранит число бит в бит, «Сохранить» без изменений ничего не
пишет. В Просмотре наведение на лестницу с корректной целью показывает
«Переход на этаж …» — ровно при том же условии, что делает её ссылкой.

Чистые функции слоя — в stairs-editor-model.ts с юнитами; смок лестниц
покрывает протяжку, курсоры, рамку над стенами, клик после жеста, диалог и
пять состояний подсказки; реестр мутантов получил шесть свидетелей.

Issue: #676
User-Visible: yes
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 14:41:18 +00:00
Claude 47c245b5ba perf: вычитать лестницы из площади пола только по запросу (#669)
Путь чистого пола строят четыре места рендера, а площадь читают только
подсказка комнаты и PDF. cleanFloorForRoom больше не вычитает лестницы при
построении пути: площадь считается при первом чтении и хранится в том же
закэшированном объекте. geometryMinusStairs передаёт в polyclip только
контуры лестниц, чей габарит пересекает вычитаемую геометрию, — результат
тот же, а комната на этаже с 250 лестницами больше не прогоняет все 250.

Issue: #669
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 09:48:02 +03:00
Sergey Matyunin d64338224d fix: учесть направление ступеней и защитить совместимость (#663)
Issue: #663
User-Visible: yes
2026-09-27 01:14:46 +03:00
Matysh ea1f19c352 perf: разбить вычитание лестниц по кадрам (#663)
Issue: #663
User-Visible: no
2026-09-26 23:48:01 +03:00
Sergey Matyunin d03a68b88a feat: добавить лестницы между этажами (#663)
Прямые и винтовые лестницы получили отдельную модель, инструменты редактора, безопасную межэтажную навигацию, вычитание из чистой площади и плоское отображение в 2.5D.

Issue: #663
User-Visible: yes
2026-09-26 21:00:43 +03:00
Claude 781902b3a8 Release v1.78.0-beta.5 candidate
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Issue: #664
Issue: #665
Issue: #666
User-Visible: yes
Release: v1.78.0-beta.5
2026-09-26 16:17:48 +03:00
Claude c93b3a90ef fix(2.5d): room metrics keep their distance from the name at every zoom (#665)
The raised room label in 2.5D View sized its own box to the 44 px touch
minimum (min-height + justify-content: center). The name therefore sat
centred in 44 px while the metrics row, placed absolutely from the label
bottom, hung (44 - name height) / 2 below it: 18.3 px at a 9 px name and
6.4 px at a 39 px one on the demo stand, against a constant 0.1 name
height on the flat plan.

The 44 x 44 px floor moves into an invisible ::before (the door-lock
pattern), z-index -1 inside the label stacking context; the label box is
sized by its text again.

demo/smoke_iso_room_label_metrics.mjs measures gap / name height at two
cameras (font x4) in Flat and 2.5D, and the 44 px floor and area-link hit
targets on labels no raised device covers. Mutant
iso-room-label-44-box-centres-name.

Screenshots: 11 frames pixel-identical, fingerprint only.

Issue: #665
User-Visible: yes
2026-09-26 15:16:14 +03:00
Claude 3bdd3c5163 fix(header): the active editor tab highlight covers its close X (#666)
The accent fill of the active Plan/Devices/Decor tab is now a pseudo-element
stretched over the 2 px group gap and the fixed 24 px X slot of #660, so
the X sits inside the highlighted zone without any box moving: the tab,
the slot, the X and the header keep their geometry. The X takes the tab
text colour, and the keyboard focus ring moves to the same pseudo-element
so it outlines the whole zone instead of cutting it at the tab edge.
.modes becomes its own stacking context so the z-index:-1 fill paints above
the group background. On a phone the mode tabs, and the fill, stay hidden.

smoke_toolbar_stable_width: painted-pixel probes for the gap, the slot edge
and top, and the first pixel after the slot, in every editor at every width
above 480 px; the X colour equals the tab colour. The existing geometry
and hit checks are unchanged and green. Mutant
toolbar-active-highlight-stops-at-tab.

Screenshots: 11 frames pixel-identical, fingerprint only.

Issue: #666
User-Visible: yes
2026-09-26 14:36:14 +03:00
Claude 40b73cc599 fix(space-card): nothing in the static schematic is hit-testable (#664)
The stage is pointer-events:none, but that is not an inherited ban: the
shared marker styles opt the 44 px floor (.dev::before) and the painted
capsule (.device-shell-frame) back in for the interactive plan (#564).
The static card imports them whole, so since v1.76.0-beta.2 it showed a
hand cursor over every marker and swallowed clicks that do nothing.

The card now closes every descendant opt-in (.hp-static-stage *, ::before,
::after). smoke_space_card asserts the browser hit test itself
(elementFromPoint over the marker and a 9x9 grid across the stage) and
the cursor, not the stage computed style that stayed green through the
regression. Mutant static-card-descendants-hit-testable.

Screenshots: 11 frames pixel-identical, fingerprint only
(npm run docs:accept -- --identical).

Issue: #664
User-Visible: yes
2026-09-26 13:02:51 +03:00
Sergey Matyunin 85119fd9a2 test: восстановить защиту перехода редактора (#660)
Предрелизный гейт снова держит лимит монолитного файла, а защитный мутант #648 привязан к новой формуле общего бюджета сцены и панели. Мутант предметно краснит smoke_sections_resize.

Issue: #660
User-Visible: no
2026-09-26 12:42:03 +03:00
Sergey Matyunin bae6378006 fix: плавно менять высоту плана при входе в редактор (#660)
Переход снова интерполирует общий бюджет сцены и панели инструментов вместо измерения скрытого исходного кадра. Документационные кадры попиксельно не изменились.

Issue: #660
User-Visible: yes
2026-09-26 12:35:18 +03:00
Sergey Matyunin 3e48002c92 Release v1.78.0-beta.4 candidate
Issue: #651
Issue: #654
Issue: #656
Issue: #657
Issue: #660
User-Visible: yes
Release: v1.78.0-beta.4
2026-09-26 12:05:06 +03:00
Sergey Matyuninandclaude[bot] d3c88f06f9 feat: отполировать главную панель редакторов (#660)
Issue: #660
User-Visible: yes
2026-09-26 08:51:15 +00:00