Commit Graph
35 Commits
Author SHA1 Message Date
Matysh 1d6ca968e8 feat v1.41.0: kiosk mode for wall tablets and TVs
- kiosk: true — header hidden, editors hard-blocked, full-height stage;
  full View interactivity preserved (live states, glow, taps, locks)
- swipe between spaces at 1:1 (swipeTarget pure helper, wrap + dots
  indicator), pan wins while zoomed, double tap resets zoom
- cycle: N auto-carousel with 60 s pause after any touch (TV/burn-in)
- per-SCREEN size multipliers (icons x0.5-3, room-card font) in
  localStorage via a 3 s long-press popover; clampScale helper
- GUI editor fields, README wall-tablet recipe, +2 unit tests (111),
  smoke_kiosk.mjs (12 checks); TESTING/CHANGELOG same-commit
2026-07-23 21:12:58 +03:00
Matysh 4b4df4b3a2 ux v1.40.1: room click removed — link icon on the room card instead
- rooms inert in View (default cursor); mdi:open-in-new after the room
  name (View, rooms with an area) navigates to the HA area
- smoke_room_link.mjs (7 checks); TESTING/CHANGELOG/UX-MODES same-commit
2026-07-23 17:46:11 +03:00
Matysh 8895354c4e ux v1.38.1: tap-action cleanup + right-click more-info
- per-device action: Device card (default) / more-info / Toggle; 'as
  card default' removed, card editor's global tap_action field deleted
  and ignored; RU: 'по нажатию'
- right click on an icon in View opens more-info (native menu in
  editors; virtual w/o entity -> device card)
- smoke_tap_ctx.mjs; TESTING/CHANGELOG same-commit
2026-07-23 15:11:52 +03:00
Matysh ea41bec86b ux v1.38.0: binding section — radios + entities checkbox + dropdown
- Virtual / Pick-from-HA radios; Show-entities checkbox with tooltip
  gates device entities (groups/helpers always listed); searchable
  dropdown only in HA mode, auto-opens when empty, closes on pick;
  Save guarded until a binding is chosen; logic untouched
- smoke_binding_ui.mjs (16 checks); marker_stay/controls smokes green;
  TESTING/CHANGELOG same-commit
2026-07-23 14:52:01 +03:00
Matysh 20c7b55a87 feat v1.37.0: open boundaries (virtual walls)
- room.open_to symmetric links; 'Open boundary' plan tool toggles the
  shared wall pair under the click (sharedBoundary collinear-overlap
  math + distToSegment pull, same as Split); dashed rendering with an
  amber hot state while the tool is active; Esc -> Draw
- glow: the clip becomes the transitive open zone (openZoneOf BFS,
  either-direction links) + door sectors from the zone's outer walls
- model rooms carry open_to; backend ROOM_SCHEMA open_to: [str]
- +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
2026-07-23 14:18:50 +03:00
Matysh 81ea5c0f3c feat v1.36.2: per-source glow radius
- marker.glow_radius_cm overrides the global default per device (field
  in the marker dialog, HA units, placeholder = global default); pools
  and door sectors use the per-source radius
- backend schema; smoke_glow extended (11 checks); docs same-commit
2026-07-23 13:53:19 +03:00
Matysh d7a1b344e4 feat v1.36.0: marker controls — wall switches that really switch
- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
  tap_action=toggle flips them with HA-group semantics in one call
  (controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
  virtual dumb-switch markers finally show something); info card lists
  targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
  (9 checks); TESTING/CHANGELOG same-commit
2026-07-23 13:10:58 +03:00
Matysh 7eaf513c9e feat v1.35.0: glow fill — dark house with glowing light sources
- fill_mode 'glow': uniform darkness over every room; lit lamps render
  radial gradient pools (rgb_color -> color temp via kelvinToRgb ->
  configurable default; brightness scales alpha)
- pools clipped by the source's room + doorway sectors (doorSector rays
  to door edges; hasRoomBehind blocks entrance doors); windows and
  islands don't participate (no shadow casting, documented)
- glow radius in HA units (m/ft) in general settings, stored in cm;
  palette group glow_base/glow_light; backend schema updated
- +4 unit tests (98 total); smoke_glow.mjs (10 checks); docs same-commit
2026-07-23 12:51:48 +03:00
Matysh 031e5439eb feat v1.34.0: island rooms — nested contours with evenodd holes
Validate / hacs (push) Failing after 5s
Validate / hassfest (push) Failing after 6s
Validate / frontend (push) Successful in 47s
Validate / backend (push) Failing after 3m19s
- roomsOverlap: full nesting is legal (islands), edge crossings and
  partial overlaps still rejected; polyContainsPoly + islandsOf pure
  helpers (+2 unit tests, 94 total)
- draw tool: per-click point-in-room rejection removed, validation at
  contour closing; parent rooms with islands render as evenodd paths
  (ring fills correctly, island stays clickable through the hole)
- smoke_island_rooms.mjs; smoke_merge_split stale room-count asserts
  fixed (rg pushed a 5th room; cancelWhole silently false for ages)
- TESTING/CHANGELOG same-commit
2026-07-22 22:59:43 +03:00
Matysh c2eaf50118 ux v1.33.5: extended tooltips on the editor tabs 2026-07-22 15:32:43 +03:00
Matysh a90316c9f3 fix v1.33.3: icon picker shows the auto icon when none set
- marker dialog stores autoIcon (DevItem.icon); ha-icon-picker gets it
  as placeholder, fallback input too; 'Auto: mdi:...' hint with preview
  under the picker, hidden once an explicit icon is chosen
- smoke_icon_placeholder.mjs; TESTING/CHANGELOG same-commit
2026-07-22 15:23:30 +03:00
Matysh 912613bbf8 ux v1.33.2: remove the Reset button from the Device editor
- _resetLayout wiped the whole layout (all spaces: device positions,
  room cards, scales) behind one confirm — low value, high blast radius
- i18n keys dropped; smoke_editor_tabs expects 3 devbar tools;
  TESTING/CHANGELOG same-commit
2026-07-22 15:18:23 +03:00
Matysh dd930b64f7 feat v1.33.0: background editor — visual decor layer
- third mode tab: draw lines/rects/ovals/text with grid snap, drag
  preview; select+move (Delete key), erase, color/width/fill controls;
  Esc ladder; text dialog with S/M/L sizes and dblclick re-edit
- decor renders under rooms, visible in every mode, click-transparent
  outside its editor; stored in space.decor with backend schema
  (line/rect/ellipse/text variants), rev/optimistic locking as usual
- smoke_decor.mjs (19 checks); smoke_editor_tabs updated to 3 tabs;
  TESTING/CHANGELOG/UX-MODES same-commit
2026-07-22 14:45:25 +03:00
Matysh 5e6f9c407c feat v1.32.0: polyline split, tool cursors, Esc walk-back in merge/split
- splitRoomPath in logic.ts: wall-to-wall polyline cut with interior
  vertices; validates wall crossings, self-intersection, degenerate
  parts; splitRoom delegates (2-point path); +3 unit tests (93 total)
- split UI: interior clicks add snapped intermediate points, live
  polyline + vertices + preview; new/updated toasts
- cursors: pointer for merge/delroom and split room-pick stage,
  crosshair while cutting (stage tool-* classes)
- Esc: split — drop last point, then room pick, then back to draw;
  merge — clear selection, then back to draw
- smoke_split_polyline.mjs (14 checks); TESTING/CHANGELOG same-commit
2026-07-22 14:27:39 +03:00
Matysh 821bdfbd9a feat v1.31.0: room cards — metrics line + proportional resize
- room label becomes a card: name on top, optional metrics below
  (temperature / humidity / avg zigbee / lights), four checkboxes in
  space settings, all off by default; lights render On/Off or '1 of 3'
- areaHum + areaLightStats pure helpers (+3 unit tests, 90 total)
- resize via corner handles in the Plan editor (hover), uniform 0.5-3x,
  scale stored as layout k next to the position; drag preserves it
- fix latent v1.25 regression: draggable HTML labels were never rendered
  in the Plan editor (static SVG only) — real name-only cards now render
  there, draggable and resizable
- repair merge/split smokes still calling removed _toggleMarkup
- validation.py: 4 label_* bools; smoke_room_cards.mjs; docs same-commit
2026-07-22 12:01:14 +03:00
Matysh 48d47a46af ux v1.30.2: editor tabs redesign
- two tabs only: 'Plan editor' / 'Device editor'; View is the implicit
  default state, no tab
- Device editor gets its own bottom toolbar (add/show-all/reset/rules
  moved from the header), mirroring the Plan toolbar
- X button on both toolbars and inside the active tab returns to View;
  re-click on active tab is a no-op; Plan<->Devices switches directly
- smoke_editor_tabs.mjs; TESTING/CHANGELOG/UX-MODES same-commit
2026-07-22 11:33:24 +03:00
Matysh 6ee09d3750 feat v1.30.0: explicit Unlock/Lock action in the opening info card
- View-mode door/window info card gets an Unlock (red) / Lock button when a
  lock entity is bound and available; disabled while locking/unlocking,
  hidden when unavailable
- plan-icon taps still never toggle locks (hard block untouched);
  smoke_lock_action.mjs covers the full matrix incl. the block
- TESTING.md, CHANGELOG, UX-MODES same-commit
2026-07-22 11:11:18 +03:00
Matysh 71f44fd528 feat v1.29.0: 'new device' flag with a red dot
- auto devices/light groups appearing after install get a server-side 'new'
  flag (settings.new_device_ids) and a red dot top-right of the icon; opening
  the device's editor clears it for every client
- known_devices baseline seeded silently on first run — upgrades never flood
  the plan with dots; hand-made markers never flagged
- pure diffNewDevices + unit tests; backend schema; smoke_new_device.mjs;
  TESTING.md row
2026-07-22 10:48:55 +03:00
Matysh 9fd36bd710 feat v1.28.0: sub-area rooms — manual device placement without an HA area (issue #3)
- area-less rooms appear in the marker room list ('no area, manual'); markers
  store room_id and land at the room centre; dialog reopen restores the choice
- pure parseRoomRef (space#area / space#@roomId) + unit tests; backend schema
- ROADMAP phase 11 closed; TESTING.md row; smoke_subarea.mjs
2026-07-22 10:25:20 +03:00
Matysh d1a79cd0b4 feat v1.26.0: state-reflecting icons + 'value instead of an icon' display (issue #3)
- stateIcon(): door/window/garage open-closed, lock locked-unlocked, bulb on;
  custom icons and unavailable/unknown never morph; gated by live_states
- marker display 'value': the measurement (with unit) is the marker body,
  corner badges hidden; numeric fallback chain temp - hum - primary state
- TESTING.md rows, smoke_state_value.mjs, +1 unit test
2026-07-22 10:17:32 +03:00
Matysh 185604396d feat v1.25.0: three interaction modes — View / Plan / Devices (docs/UX-MODES.md)
- View (always the default): display + device interaction only; no dragging of
  icons/labels/openings; panning can start on an icon; clean header
- Plan: markup tools, openings editing (click-to-edit, drag along walls), label
  drag, space dialogs, fill palette; orange frame; icons hidden but labels visible
- Devices: icon drag only here, click opens the marker editor directly; add/
  show-all/reset/rules buttons; accent frame
- segmented mode control (admins only); removed: markup toggle button, view-mode
  opening drag/dblclick (v1.23.1), 'drag anywhere' (v1.9 reversed)
- README en+ru updated; TESTING.md Modes section; smoke_modes.mjs
2026-07-22 10:11:02 +03:00
Matysh b7599c642c feat v1.24.2: 'no light sources' color in the lights fill group
Default opacity 0 preserves the historical no-fill behavior; assigning an
opacity tints lightless rooms distinguishably from 'all lights off'.
2026-07-22 09:38:05 +03:00
Matysh 90c558eee7 feat v1.24.0: general settings (global fill palette) + per-space LQI toggle
- General settings dialog: fill colors grouped by mode (light on/off, temp
  cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
  between the endpoints; stored in settings.fill_colors (defaults omitted);
  space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
  show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
  smoke_general_settings; TESTING.md updated in the same commit
2026-07-22 09:28:38 +03:00
Matysh ff7c1b883c feat v1.23.0: doors & windows with live open/lock state
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
2026-07-17 07:21:20 +03:00
Matysh 7c9731655e feat v1.22.0: presence ripples, per-device icon size/rotation, one-click HACS badge
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).
2026-07-17 07:02:22 +03:00
Matysh b706ad4b49 feat v1.21.0: merge and split rooms
- Merge: click a room, then a neighbour. Adjacency is decided by the RESULT, not a
  heuristic: mergeRooms unions the outlines and accepts only when they collapse into one
  hole-free outline (corner touch / apart / hole => refused). A dialog picks the surviving
  name+area; the kept room keeps its id so its label and devices stay put.
- Split: click the room, then two wall points; the chord cuts it, live ruler on the cut.
  The bigger part stays the room (name/area/devices), the smaller opens the new-room
  dialog. The cut is applied only on confirm — Cancel leaves the room whole.
- Boolean geometry via polyclip-ts (proper ESM + native types; polygon-clipping ships
  named types but a default-only ESM build, breaking either tsc or the runtime).
  Verified on the real plan, where neighbouring walls overlap collinearly rather than
  match exactly — the case a hand-rolled union gets wrong. Bundle 151->202 KB.
+5 tests (72). Verified live: merge of Сауна+с/у -> 4-vertex outline, non-adjacent
refused, split preserves area (26667 -> 13333+13333), cancel leaves the room whole.
2026-07-16 08:10:24 +03:00
Matysh 1552bff99a feat v1.20.0: rooms may not overlap
- A click strictly inside an existing room is refused while drawing; a click ON a wall
  stays legal (neighbours share walls, and real walls overlap collinearly rather than
  match exactly, so vertices land on existing outlines mid-span constantly).
- Closing an outline that overlaps an existing room is refused — vertex checks alone are
  not enough, an outline drawn AROUND a room has every vertex outside it. Nesting counts
  as overlap. The outline stays open so it can be corrected.
- New pure geometry: roomPoly, pointOnBoundary, pointStrictlyInside, segmentsProperlyCross
  (touching/collinear deliberately not a crossing), roomsOverlap. +4 tests (67).
Verified live: all 15 existing neighbour pairs stay clean (no false positives).
2026-07-16 07:59:01 +03:00
Matysh 65268a7985 feat v1.19.0: a line is never an entity of its own — walls are derived from rooms
A wall can only exist as an edge of a closed room:
- roomEdges(rooms) derives walls from room outlines, deduping shared ones, so deleting a
  room keeps the borders its neighbours still contribute and drops the rest — the rule
  falls out of the model instead of needing bookkeeping.
- Nothing is persisted while drawing: an outline you never close leaves no lines behind
  (previously every click pair was written to space.segments immediately).
- The 'Erase line' tool is gone; space.segments is stripped on every save (validation
  still tolerates it on read so a stale tab cannot fail a save).
- Dead code out: _addSegment/_removeSegmentByKey/_distToSeg/_pathSegs/_segKey.
Docs (ARCHITECTURE/TESTING/CHANGELOG) updated in the same commit. +2 tests (63).
2026-07-16 07:27:23 +03:00
Matysh 18a0d279a7 feat v1.18.0: live segment ruler while drawing rooms + per-space scale
Validate / hacs (push) Has been cancelled
Validate / hassfest (push) Has been cancelled
Validate / frontend (push) Has been cancelled
Validate / backend (push) Has been cancelled
- Draw mode shows the current segment length near the cursor (metres or feet+inches
  per the HA unit system). New pure helpers segmentCm/formatLength (unit-tested).
- New per-space 'Scale (grid cell size)' field (space.cell_cm, default 5 cm) so each
  plan has its own real-world dimensions. i18n en/ru, .measurelabel style. +3 tests (61).
2026-07-14 18:48:56 +03:00
Matysh 498b852e86 feat v1.17.0 (issue #1): place individual entities as their own icons (not just whole devices) — binding picker surfaces entities while searching; entity markers get an auto icon (name/device_class) + temperature. +1 test. 2026-07-11 14:53:40 +03:00
Matysh 1847c7b8ed feat v1.16.0: new read-only houseplan-space-card (static single-space schematic, pointer-events:none, deep-link button) + #space=<id> deep-link in the full card. Shared space-geometry/space-render + module-level config-store cache. +6 unit tests, smoke_space_card & smoke_deeplink. Docs in same commit. 2026-07-08 19:38:31 +03:00
Matysh 72b2492554 fix+ux v1.15.1: display-settings round from live usage
- comfort bounds: parseFloat+isFinite guard (empty input collapsed a bound to 0
  and the auto-swap made 'comfort from 25' behave as 0-25 → green at 24°)
- avg room temperature in the room tooltip (what the temp fill actually uses)
- hover darkens the current fill instead of recoloring blue; grey when unfilled
- fill mode as a radio group with short labels; compact inline bounds inputs
- space dialog widened to 500px; TESTING.md updated in the same commit
2026-07-08 14:15:37 +03:00
Matysh 3eb5b4a14d feat v1.15.0: temperature room fill (blue/green/yellow) with editable comfort bounds
- fill_mode 'temp': below comfort → #4fc3f7, inside → #66d17a, above → #ffd45c;
  bounds default 20-25°C, editable in the space dialog (visible only for this
  mode), swapped bounds tolerated; rooms without a temperature reading unfilled
- areaTemp(): average of the area devices' temperatures
- tests: roomFillColor temp bands + bounds, spaceDisplayOf defaults, areaTemp,
  backend schema (fill_mode temp + temp_min/temp_max); smoke_temp_fill.mjs
- TESTING.md updated in the same commit (policy)
2026-07-07 18:23:22 +03:00
Matysh 4f8e98cdc7 feat v1.14.0: per-space display settings, hand-drawn spaces, manual-testing checklist
- space dialog 'Display' section: room borders/names toggles, color+opacity,
  fill by zigbee signal or lights (tri-state: on/off/no-lights)
- draggable room name labels persisted as layout rl_<roomId>
- 'no image, outline by hand' space source with canvas orientation; image
  optional now; switching an existing space to draw detaches its plan
- demo/ synthetic-home harness lives in the repo (serve.mjs + smokes + icons gen)
- docs/TESTING.md checklist (same-commit update policy); self-run found and
  fixed: plan_url not detached on image->draw, _stateClass crash on states
  without entity_id; perf measured (162 devices ~14ms build)
- backend: SPACE_DISPLAY_SCHEMA validation (+test)
2026-07-07 13:41:51 +03:00
Matysh afa8398602 feat v1.13.0: universality — floors-import wizard, editable icon rules, tap actions (phase 9)
- floors wizard: spaces from the HA floor registry, step-by-step with mandatory
  plan upload per floor, skip support, auto-markup after the last one
- icon rules as data (settings.icon_rules) + in-card editor with live test,
  invalid-regex guard, bilingual defaults, device_class fallback chain
- tap_action (card) + per-device override; security model: card-wide toggle only
  for light/switch/fan/humidifier, explicit override for covers, never lock/alarm;
  600ms long-press always opens the info card
- i18n dictionaries → src/i18n/*.json (+parity tests); light-theme badge fixes
- frontend tests 15→28
2026-07-06 00:54:13 +03:00