Commit Graph
178 Commits
Author SHA1 Message Date
Sergey Matyunin 9bde4b1a6d Prevent ripple color label overlap
Issue: #180
User-Visible: yes
2026-08-19 11:55:43 +03:00
Sergey Matyunin fcee724638 Unify all color picker call sites
Issue: #180
User-Visible: yes
2026-08-19 11:40:32 +03:00
Sergey Matyunin 9ec3636a42 Preview open passage placement
Issue: #193
User-Visible: yes
2026-08-19 10:51:07 +03:00
Sergey Matyuninandclaude[bot] 29ce5d9e65 Keep hue slider thumb visible
Issue: #192
User-Visible: yes
2026-08-19 07:28:37 +00:00
Sergey Matyuninandclaude[bot] a75c729d87 Show spectrum on hue slider
Issue: #192
User-Visible: yes
2026-08-19 07:28:37 +00:00
Sergey Matyunin fa015907d4 fix: reject stale space position writes
Issue: #184
User-Visible: no
2026-08-19 04:42:49 +03:00
Sergey Matyunin 299da593d5 Unify color and opacity picking
Issue: #57
User-Visible: yes
2026-08-19 03:46:38 +03:00
Sergey Matyunin 932773773f Show state in toggle confirmations
Issue: #103
User-Visible: yes
2026-08-19 03:23:58 +03:00
Sergey Matyunin 1e8503bd46 Make empty space model explicit
Issue: #113
User-Visible: no
2026-08-19 02:49:39 +03:00
Sergey Matyunin 01fe48de00 fix: support registryless opening entities
Issue: #117
User-Visible: yes
2026-08-19 02:12:37 +03:00
Sergey Matyunin 9f77e3e932 feat: support openings in independent walls
Issue: #132
User-Visible: yes
2026-08-19 01:11:55 +03:00
Sergey Matyunin fc1e7951e4 feat: unify Plan wall drawing
Issue: #173
User-Visible: yes
2026-08-18 20:33:44 +03:00
Sergey Matyuninandclaude[bot] 4fda569f74 Fix linked virtual light controller authority
Issue: #174
User-Visible: yes
2026-08-18 17:29:48 +00:00
Sergey Matyunin 6cbf9fbdf0 fix: preserve wall thickness transitions
Issue: #150
User-Visible: yes
2026-08-18 17:36:54 +03:00
Sergey Matyunin c9a00b2a37 feat: add open passage openings
Validate / docs (push) Failing after 20s
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Validate / backend (push) Failing after 8m1s
Validate / smoke (push) Failing after 4m25s
Validate / golden (push) Failing after 4m26s
Validate / performance_smoke (push) Failing after 8m39s
Issue: #157
User-Visible: yes
2026-08-17 16:45:41 +03:00
Sergey Matyunin debb13baa2 feat: add four-phase sun background
Issue: #146
User-Visible: yes
2026-08-14 17:17:25 +03:00
Sergey Matyuninandclaude[bot] f66cf8ad4d fix: auto-close rooms along shared walls
Issue: #138
User-Visible: yes
2026-08-14 12:59:09 +00:00
Sergey Matyuninandclaude[bot] 087f7cf381 feat: join independent wall junctions
Issue: #141
User-Visible: yes
2026-08-14 12:11:08 +00:00
Matysh bc98116a31 test: a registry of known breakages that tests must catch
Five times in this project a green test meant nothing was checked. The
continuity smoke stayed green after the entire mechanism it guards was cut out.
The golden scene created to protect doorway light was empty — 1,177 warm pixels
against 107,119, all of them icons. The shadow smoke passed while no shadow was
drawn. Each time the test had been written alongside the code, went green at
once, and nobody ever asked whether it could go red.

The gate makes that question routine. Each mutant is a few lines of patch that
reproduce a known breakage, plus the name of the test that must fail on it. A
worktree is patched, the bundle rebuilt, the guard run — and a guard that stays
green fails the gate. Six mutants cover the holes documented in #85; the anchors
are exact strings from today's source, so the registry cannot silently drift —
a unit test that runs with the ordinary suite refuses a stale anchor.

The full run rebuilds the bundle per mutant, so it lives in its own workflow,
before a stable release and on a weekly schedule, not in Validate. The rules for
new tests are written at the top of docs/TESTING.md, and the sixth of them is
the cheapest: an assertion that reads back the property the code just set is
not written at all.

Issue: #85
User-Visible: no
2026-08-14 02:15:12 +03:00
Matysh 9e74051652 Release v1.62.0-beta.8 candidate
Issue: #75
Issue: #76
Issue: #95
User-Visible: yes
2026-08-12 19:18:54 +03:00
Matysh 4b03b888ff Release v1.62.0-beta.5 candidate 2026-08-12 12:43:27 +03:00
Matysh 4dc3fdef36 Release v1.62.0-beta.4 candidate 2026-08-12 10:19:51 +03:00
Matysh c41231a7ba Release v1.62.0-beta.3 candidate 2026-08-12 02:33:54 +03:00
Matysh 554d2e6544 Release v1.62.0-beta.2 candidate 2026-08-11 22:12:08 +03:00
Matysh c237baaffd Release v1.61.0-beta.7 candidate 2026-08-11 02:49:42 +03:00
Matysh d2bc908280 Release v1.61.0-beta.6 candidate 2026-08-11 01:14:59 +03:00
Matysh f8f1718ad2 Release v1.61.0-beta.5 candidate 2026-08-10 18:01:16 +03:00
Matysh 1ed281b0dd Release v1.61.0-beta.4 candidate 2026-08-10 14:32:20 +03:00
Matysh fb382bfa11 Release v1.61.0-beta.2 candidate 2026-08-10 00:24:42 +03:00
Matysh c85dbaf4cb v1.60.3-beta.2: stabilize editor context tray 2026-08-09 08:34:05 +03:00
Matysh e177c14603 v1.60.3-beta.1: harden rendering and QA tooling 2026-08-08 21:33:09 +03:00
Matysh 2219700d63 Release v1.60.2
Validate / hacs (push) Failing after 12s
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2026-08-08 17:39:25 +03:00
Matysh 2a8302f4d6 v1.60.2-beta.3: unify boundaries and device presentation 2026-08-08 15:46:07 +03:00
Matysh d48d220a8c v1.60.2-beta.1: add persistent physical geometry 2026-08-07 22:02:41 +03:00
Matysh fe5f5b6a24 v1.60.1-beta.1: harden editing and device state 2026-08-07 14:19:02 +03:00
Matysh 3028122016 v1.60.0: harden background editing and device state 2026-08-07 13:02:46 +03:00
Matysh 29fb9deb43 v1.60.0-beta.1: unify background editing and device deletion 2026-08-07 11:14:20 +03:00
Matysh 5ca4c7e5c5 v1.59.0-rc.2: make plan editing predictable 2026-08-06 16:48:45 +03:00
Matysh e0f6746d7f v1.59.0-rc.1: optimize plans and polish editor feedback
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2026-08-06 10:14:52 +03:00
Matysh d2bec266ed v1.59.0-beta.10: unify device visuals and wall refinements
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2026-08-05 23:38:01 +03:00
Matysh 4868cc0786 v1.59.0-beta.9: fix mixed-wall resize and virtual T-junctions
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2026-08-05 20:44:26 +03:00
Matysh e188f9d609 v1.59.0-beta.8: audit follow-ups and inner-corner sun rays 2026-08-05 20:07:27 +03:00
MatyshandCursor a7d956a072 v1.59.0-beta.4: wall thickness + white editor sheet with backdrop
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Plan-editor wall thickness (docs/WALL-THICKNESS.md) and keep the white drawing sheet under the grid in editors even when a backdrop image is loaded.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 12:27:09 +03:00
MatyshandCursor 31cd4142ac feat(dev): furniture, hide layers, styling hooks, wall-thickness spec
Ship the unreleased 1.59 batch on dev: top-view furniture in the decor
layer, space toggles to hide decor/openings, stable card-mod data-*
hooks, HA entity value formatting, and the approved wall-thickness
spec (docs only — not implemented yet).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-05 11:41:00 +03:00
Matysh 0ee80a6a52 v1.59.0-beta.2: live text labels, text block frame, warm-memo owners
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2026-08-04 23:44:59 +03:00
Matysh 1397a71f84 v1.59.0-beta.1: warm remount keeps your view and dialogs, sun ray rim
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2026-08-04 18:20:47 +03:00
Matysh 2fd46493db v1.58.0-beta.1: backdrop transform, paper by rooms, decor tool fix 2026-08-04 14:13:38 +03:00
Matysh df233905c5 DEV-B58: one bound, one grid — the canvas border and the snap contract
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Two owner reports after v1.57.0, both about coordinates.

=== DEV-B58-01: nothing stops at the old canvas border any more ===

The infinite canvas freed the FRAME and the DRAWING; it did not free the
drag handlers, and both the owner and a user hit that within a day:
"названия комнат и устройства не перетаскиваются дальше старых границ
холста".

Two clamps survived v1.57.0, and the second is the worse one:

  * `_pointerMove` (device marker) clamped into `_baseVb()` — the CONTENT
    FRAME, with a 0.8 % inset. A marker could never be dragged past the
    outline of what was already drawn, so a plan could not be extended by
    putting a device where the next room was going to be.
  * `_labelMove` (room label) clamped into `_spaceModel().vb` — the
    space's STORED `view_box`, which is `[0,0,1,1]` for every plan the
    card has ever written. Literally the old square: a room drawn at 2.5
    had a name that could not reach its own room.

And one asymmetry: `_decorCommitDraft` and the decor text anchor had no
guard at all, while `_decorMoveUpdate` did — a draft could be born
outside the range the mover then refused to leave.

The rule now is one line: an editor gesture has exactly ONE bound,
`+/-CANVAS_LIMIT`, the same number `validation.py` enforces, and it is a
garbage limit rather than a frame. `clampCanvasR` / `clampCanvasN` in
space-geometry.ts are the only two functions allowed to impose it, and
`_snap()` applies it on the way out, so every gesture that goes through
the snap is bounded by construction.

demo/smoke_drag_bounds.mjs starts from an ORDINARY plan (rooms inside
0..1, so the old clamps really were in the way), drags a marker, a room
name, a decor shape and an opening far past the old square, checks each
arrives, is stored, survives a rebuild and takes the frame with it — and
that a wild drag still parks at exactly 5000 rather than 1e12. Seven of
its eleven facts fail by name on 85263d5.

=== DEV-B58-02: everything strictly on the grid ===

The owner's suspicion first, answered honestly in docs/CANVAS.md §9.2:
THE GRID STEP DID NOT CHANGE. `_gridPitch = NORM_W / GRID_N = 1000/240`,
both constants, independent of the frame, the view, the zoom, `view_box`
and `cell_cm`; `git log -S` shows neither touched since v1.4.0. So the
move to the infinite canvas did not put any existing element between the
nodes. `gridLevels()` changes what is DRAWN, never what is SNAPPED TO.

What WAS off the grid, and is now fixed:

  * auto placements. `defaultPositions`, the `spaceCenter` fallback and
    an undragged room label used centroids, which are not nodes for an
    odd-sized or polygonal room. This is the likeliest thing the owner
    was actually looking at.
  * `_decorMoveUpdate` snapped the DELTA, which preserves whatever
    off-grid offset a shape already had for ever, one step at a time. It
    snaps the resulting anchor now, so one drag is enough.
  * `snapToGrid`/`snapR` returned 500.00000000000006 for an exact 500 —
    the round trip through a non-dyadic pitch. They are bit-identical on
    a node now, so "is this on the grid?" stops answering no.

Openings and split points on a wall are deliberately NOT rounded to a
node — a door on a node but off its diagonal wall is broken geometry.
They are WALL-bound: projected onto the wall, then the offset ALONG it
quantised to the same step (`snapToWall({step,length})`,
`snapPointAlongPoly`). On the axis-aligned, grid-drawn walls the editor
itself makes, the two rules give the same point. The centre magnet is
consulted FIRST, so a wall whose middle is not a node can still hold a
centred window (this is what smoke_opening_measure caught).

Shift now means one thing everywhere: suspend the snap for this gesture.
It keeps its two older meanings (no centre magnet, coarse 15° compass).

=== And why an ACTION rather than a silent migration ===

Old plans may hold coordinates between the nodes. The card does not
round them on update. General settings grow a Grid group with
«Выровнять всё по сетке», which first states how many elements will
move and by how much at most, warns that there is no undo, and only then
writes — one config/set plus the layout updates, in one go.

  1. A migration moves the user's data without asking. A house plan is a
     drawing; the card has no mandate to redraw it on a version bump.
  2. Some elements are off-grid ON PURPOSE — a small decor label nudged
     next to an icon, a window on a diagonal wall, a plan traced over a
     photo whose scale was never a whole number of cells.
  3. A silent migration is unattributable: when a room looks 3 cm wrong
     the owner cannot tell whether the card did it or they did.
  4. An update that rewrites stored geometry cannot be undone by
     downgrading the card. A button can simply not be pressed.

`alignAllToGrid()` (src/align-grid.ts) is pure — it copies its input and
returns the new spaces, the new layout and the report — so the dialog
measures and commits the SAME object and cannot promise one thing and do
another. test/align-grid.test.mjs pins what moves, what does not (a
stray opening with no wall in reach stays put), that a rect's FAR corner
lands on a node too, and idempotency: a second run reports moved 0,
changed false, and deep-equals the first. demo/smoke_grid_snap.mjs does
the same through the DOM plus every by-hand placement.

docs/CANVAS.md §9 carries the whole contract; docs/TESTING.md gains
three manual items. i18n en/ru. The backend is untouched — same
coordinates, same schema.
2026-08-04 12:42:16 +03:00
Matysh 1dc03e1fb1 The background editor measures the line you are drawing
Owner 2026-08-04: «в редакторе подложки у линий писать длину, как при
рисовании комнат в редакторе плана».

The decor draft now feeds the SAME badge a wall gets while a plan is
drawn — _fmtLen (segmentCm over the space's cell_cm), the HA unit
system, the green .on45 highlight, the .measurelabel chrome. The only
difference is where it sits: a wall badge follows the cursor because the
cursor is the wall's free end, while a decor line is pulled out by both
ends at once, so its badge rides the MIDDLE of the segment (owner:
«плашка на середине линии»).

Rectangles and ovals have no length but they do have a size, and the
same two calls answer it: «W × H» of the bounding box. A draft that has
not moved yet shows nothing — a «0» badge is noise, not a measurement.

smoke_decor now draws a line and asserts the badge's exact text against
the geometry (12 cells x cell_cm 5 = 0.60 m, 0°), its position at the
midpoint, the 45° highlight, the oblique 3-4-5 case, the W x H box and
that it is gone after the release.
2026-08-04 11:52:25 +03:00
Sergey 0af50a74ae A kiosk pan stays a pan all the way to the release
The gesture is classified once, on the first movement past 8 px
(`_panLock`), but `_stagePointerUp` ignored that decision and asked
`swipeTarget()` again from the raw start→end vector — audit DEV-1DA1-02.

So a CURVED gesture could be both: a small vertical lead-in locked
`pan`, the plan started following the finger, the trajectory then swept
far sideways, and lifting the finger landed the user on another storey.
On a wall tablet that is the worst kind of surprise — you watch the plan
drag along and end up on a different floor.

The lock is now final: with `_panLock === 'pan'` the floor never
changes, whatever the overall vector looks like, and only a gesture
locked as `swipe` may reach `swipeTarget()`. A motionless tap locks
nothing, so the double-tap zoom reset is untouched.

Regression: demo/smoke_kiosk_pan_lock.mjs — the auditor's curved pan
(both directions and a long diagonal), the mirror case of a swipe that
bends vertically (it never pans, and if it stops qualifying it simply
does nothing), plus the straight swipe / straight pan / double tap /
zoomed-in cases. docs/CANVAS.md §5 and docs/TESTING.md updated.
2026-08-04 10:11:57 +03:00