Commit Graph
6 Commits
Author SHA1 Message Date
Claudeandclaude[bot] 235f60e693 perf(card): a floor switch stops forcing layout and re-walking the config (#725)
Profiling #694 found three costs on every View pass, paid even with the
summary panel hidden.

The summary panel read the safe-area probe's computed style in layout(),
which the card reaches up to five times per render (renderControls,
menuItems, renderPanel twice, the clock check), and its updated()
measured the stage, probe and kiosk buttons after every DOM commit. The
insets now live in the measured state: measureLayout is the only method
that reads style or layout, and updated() calls it only when an input of
the measurement changed (probe, kiosk buttons or stage element, title,
language, mode, kiosk, kiosk scale, narrow, HA theme), after connect()
or an identity change, on visibility, once after document.fonts.ready,
and from resized() as before. A floor switch or an HA tick no longer
measures.

The _model getter rebuilt the config fingerprint (a walk over every
space and room with JSON.stringify of room settings) on each of its
dozens of reads per render. ConfigFingerprintPass remembers the whole
cache key (epoch and fingerprint) from the start of willUpdate() to the
end of render() while the epoch, the config object and its spaces array
are unchanged. Remembering only the fingerprint and concatenating the key
on every read was tried first: in 2.5D on the large house the switch cycle
measured slower than without any memo, and CPU profiles showed several
times more garbage collection on load and on the first visit of a floor;
one remembered key per pass has neither. Outside the pass (handlers, updated(),
timers) every read still builds the key, so an in-place edit without an
epoch bump stays visible (HP-1454-04). No write to the fingerprinted
fields is reachable from willUpdate() or render().

_isoScene read the stage box during render only to feed an aspect into
the overlay fit, whose frame has not depended on the aspect since #713.
It now uses the frame's own aspect and passes stageSize: null.

render-layout-read.mjs now also judges _isoScene and the whole summary
runtime except measureLayout, forbids layout property reads
(clientWidth, offsetTop, ...) besides the two calls, and reports every
violation. Two registered mutants restore the old reads.

No visible change: panel caps, side, offsets and kiosk clearance are
computed from the same values; the 2.5D frame is the same.

Issue: #725
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 03:17:40 +00:00
Sergey Matyuninandclaude[bot] d3c88f06f9 feat: отполировать главную панель редакторов (#660)
Issue: #660
User-Visible: yes
2026-09-26 08:51:15 +00:00
Sergey Matyunin bb35af993a fix: сохранить identity карточек Masonry после reload (#561)
Сводная панель теперь использует канонический порядок карточек Home Assistant и не переносит локальные настройки между визуальными колонками после remount.

Issue: #561
User-Visible: yes
2026-09-13 02:04:45 +03:00
Codex 588ef42546 fix: the clean-floor total is computed in per-room slices, not one long task
Moving the aggregate out of render fixed the first frame, but the work
itself was still one uninterrupted ~1.5 s task on the large-house
fixture — the interface stayed frozen, just a moment later, which is the
same symptom the issue reports. cleanFloorAreaSteps yields after every
room; the runtime advances it with an 8 ms budget per frame and
reschedules until it finishes, so no slice outlives a frame and the
skeletons stay until the number is ready.

The smoke now watches longtask entries for the whole show, not only the
first frame: a single long task while the values are computed fails it.

Issue: #509
User-Visible: no
2026-09-10 11:31:37 +03:00
Codex 398281a93f fix: the summary panel's first paint no longer freezes or claims the sources are gone
Two halves of the same first paint. The panel showed «Source unavailable»
in every row until the lazy metrics chunk arrived, because value() could
not tell "not loaded yet" from "source is dead"; and metrics() ran inside
render, walking the HA registry and unioning the clean floor of every
space synchronously — 11 s on the large-house fixture.

- totalCleanFloorAreaM2 computes the space's masonry and junction
  topology once per SPACE and hands them to innerContourForRoom, which
  otherwise unions the whole space again for every room: 11 045 → 1 488 ms
  on that fixture, same 306.3 m². The card has always done this through
  its own _innerContour cache; the panel now does the same.
- Aggregates leave the render path: the first frame paints skeletons and
  the work starts right after the frame is shown (timeout → rAF →
  timeout, never requestIdleCallback, which under load would leave the
  skeleton up for seconds). Stale memo keeps the previous number on
  screen instead of flashing back to a skeleton.
- valueState() separates pending from unavailable; a pending row keeps
  the same plate, grid and height and carries a pulsing rectangle the
  height of the line, replaced by the value with a short fade. Reduced
  motion keeps the rectangle and drops the pulse.
- Panel enter/exit animation (#505, 190 ms) is now actually visible —
  the main thread is free — and the smoke witnesses it.

Mutants: summary-first-paint-shows-unavailable, summary-metrics-block-first-frame,
summary-area-recomputes-walls-per-room, summary-stale-metric-falls-back-to-skeleton.

Issue: #509
User-Visible: yes
2026-09-10 11:24:10 +03:00
Sergey Matyunin 578cae5240 fix: harden summary panel settings and writes (#493)
Issue: #493
User-Visible: yes
2026-09-09 02:53:36 +03:00