Reviewed the complete attested WSL capture on published 22828495b.
Only general-color-popover-desktop-en changes: the Zigbee hint describes
provider-confirmed routes rather than observed neighbors. Preserve the other
199 PNGs; 107 byte-identical witnesses, floor 10. No threshold/matrix changes.
Author self-review and dev merge are explicitly authorized by the owner.
Issue: #798
User-Visible: no
Release: v1.79.0
Baseline-Reviewed-Local: sha256:c0d5ed83d3bf2591a21fff465403ce4ab71c10df781a78736cf690a578a5df52
Replace inferred BFS topology with confirmed end-device parents and active
router routes from ZHA and Zigbee2MQTT. Fail closed on ambiguous evidence,
preserve stale snapshots, and request routing tables without hover traffic.
Use solid LQI-coloured arrows, plan-scaled unknown-LQI outlines, and named
unplaced targets. Add provider/runtime/visual regression coverage.
Owner authorized author self-review and merge to dev while the review model
is unavailable; no release or issue closure is included.
Issue: #798
User-Visible: yes
Retain the 48-band DOM and exact idle raster, paint 24 midpoint bands during actual zoom, and restore after 160 ms. Keep input, HA and lifecycle guards observable; measure the full camera/restore/restart cycle without relaxing historical budgets.
Issue: #789
User-Visible: yes
Coalesce source-entry updates without changing the 500 ms transition or
field geometry. Resolve shared barrier revisions once within a synchronous
render and always recheck content on the next pass. Release main/static
LED owners on no-strip exits and static owner/config teardown.
Protect scheduling, real browser fades, cold imports and the bundled
render-pass wiring. Performance acceptance remains a separate exact-SHA
full Linux run; this commit alone does not assert that AC3 has passed.
Issue: #789
User-Visible: yes
Accept only the six reviewed active-LED frames from the complete canonical
WSL capture. All other baseline PNG bytes are preserved. Both off-LED
captures are byte-identical to their reviewed baselines.
Root and an independent reviewer inspected the candidates and diffs.
Separate DOM-white controls localize the intended core colour change;
residual old-baseline differences remain at Glow rims (48/74/212 pixels
above delta 10, all below the unchanged .0005 ratio threshold). Rectangle
control also records 10 baseline-to-white residual pixels and five
white-to-colour raster/repaint pixels outside the core near the door.
No claim is made that the old-baseline RGBA diff is exclusively the core,
or that the residual's historical cause has been established. No golden
threshold, product geometry, field alpha or field algorithm is changed.
Issue: #790
User-Visible: no
Release: v1.79.0
Baseline-Reviewed-Local: sha256:aaf9ebcb3613071dc8048506f68a889dab6bdea8e62ba5ce677b12d611e9eae7
Keep off and unavailable presentation unchanged. Extend the rendered colour
and surface matrix and retain the independent white-source geometry oracle.
Issue: #790
User-Visible: yes
Reviewed Linux Validate 37134548622 on c142e4f7. The right free cap now
fades through the valid wall-circle crescent instead of cutting it away.
One declared frame changed; 199 baselines retained, 101 exact witnesses.
Private household screenshots were not uploaded or committed.
Issue: #788
User-Visible: no
Release: v1.79.0-beta.7
Baseline-Reviewed: https://github.com/Matysh/houseplan-card/actions/runs/37134548622
Keep real end and corner emitters, robust decimal joins and wall-circle
sweep events. Render one positive-winding compound visibility clip so
Chromium cannot cancel or cut away overlapping light regions.
Add independent pixel oracles for glow falloff and wall-following tubes.
Replace the lossy fan-count limit with explicit cached-path bounds while
retaining the original timing and warm-cycle heap-growth limits.
Issue: #788
User-Visible: yes
The state and room-setting updates are separate renders. Assert the stable no-Glow contract after the legitimate 500 ms leaving phase instead of racing it on fast CI runners.
Release: v1.79.0-beta.4
Issue: #784
User-Visible: no
Reviewed all three changed WSL frames: the 30 cm field is continuous at
straight cuts and corners in 2D light/dark and 2.5D scenes.
Issue: #784
User-Visible: no
Release: v1.79.0-beta.4
Baseline-Reviewed-Local: sha256:cf474aa1ff676d2262f1c9e442114e7df0e91867c69c78bdc82c923a48355650
r1 M5: the runtime and field chunks release a card's frame and field cache
on disconnect (ledRelease from disconnectedCallback), never cache for a
disconnected card, and a chunk that lands after disconnect renders nothing
(the card's LED hook is connected-only). The profile now reports the three
caches of the shown space separately (shapes ≤ 50, visibility ≤ 50, retained
per-emitter fans ≤ 2500) through the runtime's ledStats, asserts 0 retained
entries and 0 live LED timers/frames/observers after every disconnect,
judges the Long Tasks of a 100-step camera series as well as the interaction
profile's camera scenario, runs one extra cold mount whose runtime response
is held while the card is removed, and enforces ≥ 7 samples after ≥ 1
warm-up — also on reports merged from parts (--warmup-only, --merge).
Issue: #780
User-Visible: no
r1 of the code review:
- M1: a strip keeps its marker's value badge, passive, at the half-length
anchor on the card and on the static card (no icon core, pulse or slot).
- M2: one room resolver for the strip's Glow — an explicit valid room_id of
the marker wins over the anchor room; a stale one falls back (stripRoom).
- M3: the chain remembers the space it is drawn in; a space switch finishes
it there, never in the space shown next, and opens no picker over it.
- M4: visibility is decided before import(): a hidden marker or an
HA-disabled device loads no LED chunk (ledVisible, also checks the stored
marker so a just-hidden one does not slip through a stale device list).
- M6: the static card is a full light_pools × live_states browser matrix.
Unit tests for M2/M3, smokes for M1/M3/M4/M6, five registered mutants.
Issue: #780
User-Visible: yes
Accepted from the golden-images artifact of the full Validate on 63e751ad,
every frame reviewed side by side:
- new: led-strip-design-reference-off-light, led-strip-design-reference-on-light,
lighting-led-strip-glow-dark, led-strip-off-light, iso-led-strip-dark (the
designer's four strips on #868D94; compared with Led-On/Led-Off in
docs/design/led-strips/ACCEPTANCE.md);
- changed: geometry-devices-editor-dark, device-inbox-narrow-ru-dark,
device-dialog-desktop-en/de, toggle-entity-dialog-desktop-en/mobile-ru (the
«LED strip» tool after «Add»), geometry-decor-editor-dark,
furniture-categories-light, room-discard-dialog-mobile-ru,
support-phone-success-dark-en, support-phone-validation-light-ru — icons
the stale demo icon map lacked are drawn now.
demo/srv/assets/icons.js is the output of demo/gen_icons.mjs again (restores
63e751ad; the 4283cb13 trim is dropped so the frames match the accepted run).
Issue: #780
User-Visible: no
Release: v1.79.0-beta.3
Baseline-Reviewed: https://github.com/Matysh/houseplan-card/actions/runs/36999711281
A full regeneration of demo/srv/assets/icons.js also picked up 29 icons other
tasks reference and dropped one, shifting unrelated golden frames. Keep the
committed map and add exactly mdi:led-strip-variant and mdi:link-variant(-off).
Issue: #780
User-Visible: no
The full Validate on a6c4001c found two things:
- smoke_help_affordance: the device dialog shifted when the LED tool chunk
arrived after it opened (the representation section appeared late). A
device without a strip now gets the static section at once (label in the
base dictionary); the press loads the tool, leaves the dialog through its
own guard and starts drawing for the same marker. A strip's device still
loads the tool with the dialog. The dialog alone no longer loads anything.
- smoke_lazy_admin_locale counted nine namespace chunks (stale since the
`tools` namespace); it now reads NAMESPACE_LOCALE_CHUNKS and accepts the
editor's own `tools-de`.
- demo/srv/assets/icons.js regenerated: the demo/golden ha-icon stub lacked
mdi:led-strip-variant and mdi:link-variant(-off).
Issue: #780
User-Visible: no
setServerConfig/setLayout/setMode/openMarkerDialog/close and the tray's own
«Device settings» + Delete + confirm instead of private card writes; config
writes pass through the fixture so revisions stay consistent.
Issue: #780
User-Visible: no
Stage 5 of #780.
- Import summary: «Strips left unbound after import: {n}» from the backend
`unbound_led_strips` count; «Optimize plans» reports strips passing
through walls per space and edits none (AC16).
- Linear field for long strips (ТЗ §13.2): pieces of at most the radius
along the polyline, emitters thinned to r/4, each piece clipped to the
visibility fans of its own emitters as separate clipPath children (no
boolean pass per piece), one floor clip for the whole layer, no fan at
all where nothing blocks within the radius; a grid index of body faces
and boxed inside tests; unchanged fields skip re-diffing. 50×50 on the
large house: first stable frame ~1.4 s, warm space ~1.1 s locally.
- led-strips-v1 profile: demo/benchmark_led_strips.mjs with the derived
large-house fixture (10×5, 50×50, none), absolute limits of the ТЗ table
in demo/performance/budgets-led-strips.json, exact counters (zero
recomputes on HA ticks/camera/colour, ≤50 cache entries, no growth over
20 cycles); added to the full performance workflow.
- Bundle: LAZY_LED_GZIP_CEILING 10 KiB, LAZY_LED_EDITOR_GZIP_CEILING 11 KiB
(measured + 10 %, rounded up); overlaps with the initial and editor
graphs refused; the lazy editor graph stays inside its ceiling.
- Smokes smoke_led_strip_draw/bind/glow, linked in smoke-links; 13 mutants
in the registry (7 browser guards in the inventory); config field registry
entry `spaces[].led_strips`.
- Golden: five new scenes on the `golden-led` space of the visual fixture
(`ledStrips` option, the designer's four strips on #868D94), matrix v71.
- Docs: LIGHT, DEVICE-PRESENTATION, USER-GUIDE (en/ru), UX-MODES,
ARCHITECTURE, ISOMETRIC, CONFIG-COMPATIBILITY, TOUCH-SUPPORT, demo/stand
README, performance README; docs/design/led-strips with the unchanged
designer archive, two paired frames and ACCEPTANCE.md; both changelogs.
Issue: #780
User-Visible: yes
smoke_floor_geometry_cache failed in Validate run 36875756451 on one check,
ac2cPreviewWallStandsWhereAFreshCardDrawsIt, with every area check green.
The check read the moving wall only from the live layer (data-kind
"preview"). A host render during a held drag ends that layer: updated()
commits it, and nothing repaints it until the next accepted move. The
settled scene then draws the preview record itself, and its walls equal
those of a fresh card on that record. In the smoke, the "Room updated"
toast from the AC1 rename expires 3.5 s after the save, about when the drag
starts: locally the rename-to-drag gap is 3.47-3.6 s. On a faster runner
the expiry landed after the last move, so the check found no live path. A
light toggled in Home Assistant mid-drag gives the same red.
The drag now starts once the toast is gone, so the live frame normally
judges the live layer. If a host render still lands, the check judges the
settled union the same way; a stale union has none of the moved faces. A
new check takes the settled frame on purpose: a state change during the
held drag, then the union path and the areas must equal the fresh card's.
The live strips never pass through the floor-geometry caches, so the old
check stayed green with a floor key that ignores the preview. The new
check fails on that key, and a failure prints a diagnostic line naming the
judged layer and whether the settled union is the stored one.
Issue: #744
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
The physical bodies, the wall union pool, the inner room contours and the
clean floor carried the global config epoch in their keys. Every edit of
any floor bumps it, so after one edit every other floor was cold again:
in large-house the first visit to an untouched floor rebuilt its wall
union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms.
A floor's geometry reads only its own config record (spaceModels) and
constants, so the key is now a content fingerprint of that record
(src/floor-geometry-key.ts), remembered per epoch and per record object.
The geometry also reads the current floor's config next to the model it
is given; when those records differ the key covers both. The live resize
preview is its own record, so preview frames get their own key; the
editor runtime seeds the pool and re-keys the bodies through the same
reader. The stairs editor no longer clears the clean floors of every
floor: the stairs are part of the floor's record.
The #735 switch-cycle guard now also sees the union pool and the inner
contours (optional members of the large-house card contract, so an older
comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the
invalidation against an independent card (multi-floor push with shared
walls, a stair, a resize preview and its cancel); two mutants guard it.
Issue: #744
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
A floor with stairs pays for them on every switch to it: the stair layer
is emptied on other floors, so Lit recreates every symbol on each return
and the browser lays out and paints it again. With 250 stairs (the
large-house fixture, the per-floor limit) that was 2,875 SVG elements and
about 40 ms per entry locally; each stair carried 3-7 separate tread lines
with four bound coordinates each.
The treads of one stair are now a single <path class="hp-stair-tread">
with one `M a L b` subpath per tread, in geometry order and with the
numbers the lines carried. Treads of one stair never overlap (straight:
parallel, >= 20 cm apart; spiral: inner ends >= 6.7 cm apart at the
3.6 cm stroke), so the path paints the same pixels at any opacity. The
outline points and the tread data are built once per cached geometry
object (cachedStairMarkup, weak keys), not on every render. The View and
plan-editor layers share the strings; outline, hit polygon, trapezoid,
arrow, attributes and handlers are unchanged. Floor 1 of the fixture
drops from 4,210 to 2,960 elements.
Witnesses: the unit test for the path data and its cache, and the
smoke_stairs markup checks in View and in the plan editor, are red on
dev. The stairs-view-tread-lines mutant restores the View lines.
Issue: #740
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
#747 landed while #743 was in flight and set the switchCycleMs hardMaxMs
of the 2.5D family to 1550. The backdrop budget is the historical isometric
budget under its own profile id (#743 test), so after the rebase its 8000
became the only difference; it now carries 1550 like the rest of the family.
Issue: #743
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
No Full Performance profile walked the backdrop (imagePlan) path: every
large-house fixture has plan_url null. So the #739 K1 double render -- a
warm 2.5D floor switch with a backdrop cleared the ready paper, inserted
the veil, probed the card background and rendered a second time -- was
invisible to CI by time and structurally; a temporary probe found it.
large-house-isometric-backdrop-v1 is the twin of large-house-isometric-v1
with the shipped f1.svg under a URL of its own on every floor
(plan_aspect 1, room geometry unchanged). The variant is derived in the
runner as plan-snap's is, so demo/fixtures and the bundle fingerprint do
not change. A first stable frame without the backdrop image fails the
sample. After the switchCycle window and its #735 guard, before forced
GC and outside every timed window, a probe makes six warm switches and
counts performUpdate passes until updateComplete resolves true: the K1
second pass starts after the first updateComplete resolves, so a count
taken right after the first await reads one on both sides.
evaluate.mjs rejects a candidate of this profile unless every switch took
one pass, or when the probe is missing; the base is reported, not judged
(v1.78.0 and dev before #739 take two). The budget is a copy of the
historical isometric budget under the new profile id. performance.yml
gains the isometric-backdrop matrix entry with exact-SHA comparison.
Witness: a tree with #739 reverted reads perSwitch 2 in every sample and
benchmark:compare against the branch report throws on the pass count;
v1.78.0 reads 2, the branch reads 1.
Issue: #743
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
`.room { transition: 0.12s }` interpolates a room's colour and its
fill-opacity / stroke-opacity independently, and the visible opacity is their
product. The states without a fill kept their alpha in the colour with the
default opacity 1 (.overlay transparent, .yard rgba 0.14, .outlined rgba
0.06 / 0.55, .picked rgba 0.25), while .styled writes an opaque colour plus
fill-opacity: var(--room-fill-op). On a change between the two on the same
node one half rose while the other fell, and mid-way the room was darker than
at either end. Opening the space settings on a floor with no fill (the dialog
shows "no fill" as its own colour at alpha 0) flashed every room grey for
~0.1 s, 0 -> 0.241 -> 0; cancelling the dialog after a preview, entering and
leaving the plan editor briefly darkened the fill (0.18 -> 0.317 -> 0.06).
Every .room state now writes an opaque colour plus *-opacity, and
transparent only together with a zero opacity. The transition itself,
.styled and the --room-* variables are unchanged; the space card takes the
same styles. The resting paint is the same: the witness records each state's
colour and visible opacity as dev drew them, and screenshots of seven resting
states (View without fill, with fill and borders, plan editor, room picked for
a merge, yard with and without borders, yard in the plan editor) are
pixel-identical to dev outside the plan editor's tool hint, whose text shifts
by a sub-pixel between runs on dev too.
Witness: new demo/smoke_room_fill_transitions.mjs, deterministic. A
MutationObserver pauses the room's transitions at their first frame right
after Lit commits, and the smoke seeks them through 0..120 ms in 15 ms steps.
Red on dev: fill overshoot 0.241 / 0.125 / 0.137 / 0.134 on the four paths,
stroke 0.241 / 0.242 on the first two. A real colour change of the same room
still runs a fill transition (catches `transition: none`).
A card-mod rule that sets only `fill` on an unfilled room now meets
fill-opacity 0; CHANGELOG and STYLING-HOOKS say to set the opacity with the
colour (the values are generated, STYLING-HOOKS §3.3).
Issue: #746
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
A same-route remount that cannot edit yet - hass arrives after the
element is inserted (the demo's own order), or a non-admin waits for the
server's can_write - keeps the editor in _pendingNavMode and enters it
later through _resumePendingNavMode -> _setMode. The draft revival was
wired only into the immediate warm adoption (_requestMode(..., adopt)):
on the pending path the draft was lost, _warmRevivePending stayed up for
the instance's life, _warmSnapshot stopped writing dlg, and the next
remount brought back the predecessor's stale draft.
The adoption tail (draft revival once under a held refit, then the
settled stage as the refit baseline) is shared by both paths: the
sequencing lives in src/warm-mode-adoption.ts, the refit bookkeeping in
the card's _holdWarmRefit/_releaseWarmRefit. The pending mode still enters through _setMode, the transition
authority smoke_nav_persist holds it to; resumeWarmMode then settles the
revival. _setMode ends the passive boot grace and refits the camera to
a header measured before the editor chrome rendered, so a camera the
pending window left untouched is put back and held exactly as an
immediate adoption holds it; a camera that has already moved on (View
refit, the user's pan, another space) is left to the ordinary refit. A
mode that did not commit, an explicit mode command in the pending window
and a route departure settle the revival too: no outcome leaves
_warmRevivePending up. The core file gives back 4 lines.
smoke_warm_dialogs gains section H through the UI: the three late-write
orders keep mode, draft, dirty baseline and a frame-by-frame identical
viewport; the chain carries this instance's draft, not the predecessor's;
a space switch in the pending window eats the draft. 14 checks are red
on dev. The mutant warm-pending-mode-leaves-revive-waiting is guarded by
the smoke; docs/WARM-REMOUNT.md §2 describes the pending editor.
Issue: #756
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Since #735 switchCycleMs times the warmed twelve-switch cycle, and the
absolute ceilings of 7000 ms (flat) and 8000 ms (2.5D) sat 7.6-10.2
times above the level. performance_smoke judges only these ceilings, so
between full runs the warm floor switch that #694/#725 just sped up was
guarded only against a several-fold collapse.
Series: every Full Performance run after #735, both sides (the base is
measured by the candidate runner, so it is warm too), 7 samples each -
36821241343 (#735, base 76558bf2), 36838891001 (#740), 36838952536
(#742) and 36839009721 (#739), the last three against dev 7ff2b5ae.
flat large-house-v1 / plan-snap / interaction 666.9-812.7 ms
2.5D large-house-isometric / stage3-dense 766.5-1333.9 ms
The 2.5D maximum is the dense pair of 36838952536, whose base on the
same runner read 1249.7 ms against 849.9-982.4 ms elsewhere: runner
noise the series is meant to contain. No 3-sample performance_smoke
median is in the series yet; those profiles join Validate only on a
src/** diff.
Rule (as #692, #675 falls in the same band): one number per family, the
first multiple of 50 ms at or above 1.15 x M and no higher than 1.2 x M,
M being the family's maximum median: flat 1.15 x 812.7 = 934.6 -> 950
(+16.9 %), 2.5D 1.15 x 1333.9 = 1534.0 -> 1550 (+16.2 %). One number
per family keeps the smoke = full (#473 AC4), plan-snap/interaction
"every original ceiling" and dense = historical (#160) contracts; the
price is wider headroom for the faster profiles. The base-relative
comparison of the full workflow (0.35 / 0.2, 250 ms) is unchanged and
stays the detector for smaller growth.
The new test pins both families: one ceiling in every file of a family,
every point of the series passes the smoke budget with --absolute-only,
the ceiling follows the rule and stays inside [1.15, 1.2] x M, doubling
the level fails, and the full profiles' ratio and noise allowance are
unchanged. 7000 left in any flat file or a ceiling under 1.15 x M reds
it. The README records the series and the reasoning.
Issue: #747
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
The space card drew its rooms with a bare map(), so Lit reused room nodes by
position, and `.room { transition: 0.12s }` (planStyles is part of this card's
styles too) drew a node's fill and stroke in from whichever room held it
before. Two paths change the room set in the same DOM: a new `space` in
setConfig of the same element (the card editor's preview), and a config event
from any device that inserts, removes, reorders or re-zones a room of the
shown space. Filled rooms faded out and back in for ~0.12 s, unfilled ones
briefly darkened in a filled room's place.
The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)),
the same shape as the full card after #742: the outer key handles the space
change, the inner one keeps a node bound to its room inside a space. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths a real fill change on the same room. The
#742 note in plan.styles.ts now names the space card as well.
Witness: a new section of smoke_space_card. The config is delivered by a
server push (__hpTest.setServerConfig), the event the card subscribes to.
Red on dev: node r1 reused for g1 with fill/fill-opacity transitions and a
first-frame fill of rgba(0, 0, 0, 0) / 0; a room inserted first shifts all
four nodes and replays fill transitions. A real custom_fill change still runs
a fill transition on the same node (catches `transition: none`). One mutant:
inner key replaced by map(), guarded by AC2 (checked by hand: red).
Issue: #745
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Three independent blind spots in the test harness.
1. smoke-select read symbols only from changed lines of a --unified=0
diff. An edit to the arguments of a multi-line call names nothing:
#741 (d5bdfde9) changed only the arguments of
runtime.resolveIsoOverlayFitEnvelope({ on the line above, and the
selection answered "unproven" plus the visual minimum, although the
callee is registered in smoke-links for smoke_iso_flat_parity and
smoke_isometric_contract - the two smokes the #741 author ran by hand.
The selection diff now carries CALL_CONTEXT_LINES = 3 lines of
context; for each changed line parseDiff looks for the nearest
unclosed "(" above it within the hunk, walking through a literal
argument ({ or [ after "(", "," or "["), stopping at ";" on depth zero
or any other unclosed brace. A callee from the symbol table joins
symbols and the new callees field and is marked "(вызов)" in the
report. Context lines never give direct symbols. task-packet takes a
separate context diff for selectSmokes; change-risk keeps --unified=0.
Over the last 80 src commits of dev: 16 commits gain a callee, 2 move
from unproven to a proven link (#741, #7245f8e8ca7), +15 smokes in
total, at most 4 per commit, none lost.
2. The #732 dead-field check judged only scene-builder calls. The four
resolveIsoOverlayFitEnvelope({...}) literals in iso-scene-render tests
went straight into the test-build function, so stageSize: null (the
field #741 removed) stayed green. They now go through overlayFit typed
with OverlayFitFixture (keys of IsoOverlayFitEnvelopeInput); the check
judges overlayFit/resolveIsoOverlayFitEnvelope calls like the scene
builders, and its probe asserts that OverlayFitFixture rejects
stageSize, so the type resolved to the real input and not to any.
3. smoke_backdrop's mode() called the private _setMode and slept 220 ms.
It now enters a mode through __hpTest.setMode and waits for the end of
the transition by the same markers as section 6b (#715): one page
helper used by both. Oracles and the 59 check names are unchanged.
Witnesses: d5bdfde9 selects both iso smokes with no "unproven"; the same
fixture without context lines is unproven again; attribution disabled
reds both AC1 units. stageSize: null in an overlayFit call reds the first
#732 test; a direct resolveIsoOverlayFitEnvelope({...}) reds the third.
smoke_backdrop is green normally and with animation frames slowed to 60
and 150 ms; a stage animation that never ends fails with a named error.
Issue: #754
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
The lazy-runtime contract (#353) says a non-terminal failure waits for
the next explicit intent and that there are no background retries. But
_renderBody calls ensure() on every repaint while a surface waits for
the editor or onboarding runtime, and to the loader that call was
indistinguishable from an intent. Surfaces the core opens without the
runtime - the kiosk size dialog after a 3 s hold, the floor import
wizard on an empty plan, a dialog a warm remount revives - therefore
turned one failure into a loop: the loader's own state change, the
toast and its expiry, every hass tick repainted, started a new cycle
and showed a new toast every ~3.5 s. A wall tablet whose old hashed
chunks answer 404 after an integration update sat in that loop forever.
EditorRuntimeLoader.ensure takes an intent: the render calls it as
'reconcile'. A reconcile starts the first cycle a surface needs, but
after a non-terminal failure it returns false without loading until an
explicit ensure() - a tab, an opener, _requestMode, "Add space" - has
started a new cycle. Explicit calls, the terminal fingerprint failure,
ready and an in-flight cycle behave as before, for every loader
instance. The card's render lines stay line-neutral.
smoke_lazy_editor_chunk gains the three surfaces offline through their
real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by
the server, General settings revived by a remount): one cycle, one
notice and an idle loader over 8 s, then the Plan tab and "Add space"
heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit
test pins reconcile versus intent; the mutant
render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke.
Issue: #757
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
smoke_dialog_footer_width switched the language by assigning
card._config and then measured the first hp-dialog in the tree. Since
#627 the main catalog for de/fr and the editor's settings/support/topology
dictionaries for ru/de/fr are lazy chunks; while one is in flight the
language gate keeps the previous frame (inert, aria-busy) and the dialog
is not rendered. The old wait only covered de and only the main catalog
(card._t('btn.save') === 'Speichern'), so under load the first dialog
after a switch (opening in ru/de) was read from the held frame and four
checks went red on a zero row.
Both page.evaluate blocks now wait by condition, like
smoke_dialog_polish_603 (#712): first for the gate's own markers (no
aria-busy, lang equals the requested language), then for
hp-dialog[data-kind=<kind>] to have its .dialog-action-footer laid out,
with a 5 s deadline and a named error. The measurement reads the dialog
of the requested kind instead of the first hp-dialog. Checks, names and
thresholds are unchanged (same 36 names under HP_SMOKE_CHECKS=1).
Runs on the branch: 10/10 sequential, 12/12 in 6 rounds of two parallel
copies (dev: 9/12 red under the same load); green with ru/de chunks
delayed 400 ms and 1500 ms and with only the editor dictionaries delayed
150 ms. Sabotage still bites: opening --hp-dialog-wide-width 560px reds
opening_*_medium_shell, physical footer buttons min-width 170px red
physical_*_three_actions_one_row and _positive_localization_headroom,
and an opening dialog that never renders fails with a named error.
Issue: #759
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
The flat room list was a bare map(), so Lit reused room nodes by position.
On a floor switch the previous floor's room node became the new floor's room
and `.room { transition: 0.12s }` drew its fill and stroke in from the old
computed values: one paper-white frame, then two or three frames darker than
the final fill (alpha rises while fill-opacity falls), then the fill. Between
two filled floors the fill bled in from the other floor's colour.
The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)), the
shape #534 settled on for openings and markers. The outer key handles the
floor switch, including room ids repeated on two floors (ids are unique only
within a space); the inner key keeps a node bound to its room inside a space,
where inserts, merges, splits and the editor filter shift positions. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths hover and a real fill change on the same
floor.
Witness: a new section of smoke_space_switch_transitions, before physicalize
(after it the first room changes template branch and the node is recreated
anyway). Red on dev: five transitions on g1, node r1 reused for g1, computed
fill rgba(0, 0, 0, 0) / 1; room nodes swapped by an insert; same-id case
reuses r1. A real custom_fill change still runs a fill transition (catches
`transition: none`). Two mutants: inner key removed, outer key removed.
Issue: #742
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
In 2.5D with a backdrop image every floor switch rendered the card twice
before the first frame. The paper key of the first-frame state (#654)
held the space id, so each switch cleared the ready paper: the first
render inserted the loading veil, updated() probed the computed card
background with a temporary span and asked for a second full update,
which removed the veil again. The colour itself never changed: it is the
theme card background, and no space sets those variables. Locally this
second pass was about 50 ms per warm switch on the large house.
The paper under a backdrop is now resolved once per theme identity
(dark mode, default and dark default theme, theme) and card mode. The
state keeps the resolved paper of the current theme and mode beside the
current paper, so a floor with a backdrop is ready in prepare() when that
paper is known -- also after a drawn floor in between -- and the switch
renders once: no veil, no probe, no second update. A drawn plan keeps its
white paper without the DOM. Any change of the theme identity or the
mode, also one made in Flat or in an editor, drops the kept paper, so the
first backdrop floor after load, a theme change and a trip to an editor
take the #654 path unchanged. isoPaperContext still takes the floor; it
deliberately leaves it out of the identity.
Witnesses: the #739 unit test is red on dev at "a floor switch shows no
veil" and on a key-only variant (space dropped, no theme cache) at
"drawn -> backdrop keeps the known theme paper"; the new
smoke_iso_floor_switch is red on dev (2 updates, 1 colour probe and a
veil insertion in every click task). The iso-paper-resolved-per-floor
mutant puts the floor back into the theme identity.
Issue: #739
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
#718 K7 takes the moon status once per opening of General settings,
outside the draft. A warm remount revives the open dialog on a new card
instance, but `_warmReviveDialog` restored only the draft: the new
instance had no opening of its own, so the "Now: ..." line never came
back.
A revive is an opening too. The `settings` branch now asks for the
status the way `_openSettingsDialog` does - through the lazy editor
runtime (`_openMoonStatus` -> `openMoonStatus`): at once when the
runtime is there (an editor revives after `_requestMode(..., adopt)`
has installed it), after it loads in View; once per revive and only
while that revived dialog is still open. The snapshot of now,
`hass.config` and `sun.sun` is the revive's own, nothing of the dead
instance's opening is carried over, the draft key and the dirty flag do
not change. The View graph gets no static moon-status import; other
dialog kinds never ask for the moon chunk.
demo/smoke_moon_status.mjs gains the revive scenarios - View, the plan
editor, a revive while the chunk is still loading, a space-dialog
revive that must not load the chunk; the first three are red on dev.
test/moon-settings.test.mjs executes the revive as a new opening; the
wiring itself is proven by the smoke, not by reading the monolith as
text (#624). docs/SUN.md and docs/WARM-REMOUNT.md say a revive is an
opening; scripts/smoke-links.mjs links the two new symbols to the smoke.
Issue: #731
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Every large-house sample mounts a new card that has visited only floors 1
and 2 before the twelve-switch cycle, so the cycle's second step was always
the first visit to floor 3: 20 new clean-floor entries, and in 2.5D one Iso
geometry entry plus one structural build. In large-house-interaction-v1 the
editor series also moves the config epoch that keys the clean-floor cache,
so floor 1 was cold as well. That one cold step was about half of
switchCycleMs, which the README and the cycle comment describe as warmed
navigation, and a 35% warm regression drowned in it.
The runner now visits every fixture floor once in cycle order after the
settings dialog closes, outside every timed and Long Task window, and
returns to floor 2, so the cycle still starts with 2 -> 1. A guard snapshots
the hot caches and the 2.5D structural build counter around the window and
fails the sample when anything grew. Caches an older base lacks read as 0
and its null counter is not judged, so a v1.78.0 base still passes.
Budgets, hardMaxMs, metric names, the report schema, profiles and the
workflow are unchanged. Base and candidate are both measured by the
candidate runner, so the comparison is unaffected; the absolute
switchCycleMs level steps down, which the README now explains. A unit
anchor pins the warm-up position and the guard message.
Issue: #735
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Validate on the conveyor's rebase 98d98e83 was red twice over:
- smoke_moon_static ac5_noMoonInTheEditor sampled the plan editor two
frames after `setMode('plan')`, while the View -> editor transition (#101)
was still running and the sky layer was legitimately fading out. Locally
2 of 3 runs red on 98d98e83. The check now waits for the transition to
end (no `_modeTransitionBusy`, no `mode-transition` class) and turns red
if it never does; 5 of 5 runs green.
- the branch changes visual sources, so the screenshot check is strict on
it, and #725 moved the sources under the fingerprint. `docs:accept
--identical`: all 11 frames pixel-identical, only the fingerprint moves.
Issue: #718
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd