Commit Graph
713 Commits
Author SHA1 Message Date
Matysh 67af859e8c fix(zigbee): allow explicit retry after transient reload failure (#800)
Issue: #800
User-Visible: yes
2026-10-05 20:12:25 +03:00
Matysh 4a7abf531b fix(zigbee): restore observers after integration reload (#800)
Issue: #800
User-Visible: yes
2026-10-05 20:08:37 +03:00
Matysh 379de706d2 feat(zigbee): keep route scans in background HA jobs (#800)
Issue: #800
User-Visible: yes
2026-10-05 19:57:28 +03:00
Matysh 1faed2af7d Release v1.80.0-beta.2 candidate
Проверка (CI) / Геометрия: TS/Python parity исполнена (push) Canceled after 0s
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
Проверка (CI) / Классификация изменённых файлов (push) Canceled after 0s
Проверка (CI) / Переиспользование: это дерево уже проверено (push) Canceled after 0s
Проверка (CI) / HACS: валидация репозитория (push) Canceled after 0s
Проверка (CI) / Hassfest: манифест интеграции (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (1/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (2/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (3/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (4/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (5/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (6/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Фронтенд: типы, юниты, мутанты, синхрон бандла (push) Canceled after 0s
Проверка (CI) / Бандл головы dev для стенда (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 1 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 2 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 3 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки: все шарды зелёные (push) Canceled after 0s
Проверка (CI) / Golden-кадры против принятых эталонов (push) Canceled after 0s
Проверка (CI) / Перф-смок: бюджет времени кадра (push) Canceled after 0s
Проверка (CI) / Бэкенд: pytest в Home Assistant (push) Canceled after 0s
Проверка (CI) / Доказательство выполненных проверок (push) Canceled after 0s
Express beta approved by owner: targeted Zigbee units, typecheck/build and topology smoke; full exact-SHA Validate remains required.

Release: v1.80.0-beta.2
Issue: #799
User-Visible: yes
2026-10-05 16:38:45 +03:00
Matysh 0f77b921f6 fix(zigbee): allow slow route scans without extending transport stalls
Issue: #799
User-Visible: yes
2026-10-05 16:33:06 +03:00
Matysh 7341ecf9c5 Release v1.80.0-beta.1 candidate
Prepare the next beta from integrated dev: provider-confirmed Zigbee routes,
LED zoom optimization and on-core colour, plus test/process fixes.
Synchronize seven version fields, both changelogs, release notes, status,
generated bundles and measured ratchets. No new feature source in this commit.

Local checks: bundle:release PASS; 117 selected unit tests PASS;
smoke_zigbee_topology_hover (547 checks), smoke_led_strip_tube and
smoke_led_zoom_quality PASS; check-docs --screenshots=strict PASS;
release-contract v1.80.0-beta.1 PASS. Full exact-SHA CI required before tag.
Derived docs: run 37310388990, unchanged PNGs; fingerprint-only commit fd406acea.
Batch ship review for #767 remains required before publication.

Release: v1.80.0-beta.1
Issue: #767
Issue: #789
Issue: #790
Issue: #791
Issue: #793
Issue: #794
Issue: #795
Issue: #798
User-Visible: yes
2026-10-05 15:37:57 +03:00
Matysh 370c082f31 feat(zigbee): show provider-confirmed parents and coordinator routes
Replace inferred BFS topology with confirmed end-device parents and active
router routes from ZHA and Zigbee2MQTT. Fail closed on ambiguous evidence,
preserve stale snapshots, and request routing tables without hover traffic.
Use solid LQI-coloured arrows, plan-scaled unknown-LQI outlines, and named
unplaced targets. Add provider/runtime/visual regression coverage.

Owner authorized author self-review and merge to dev while the review model
is unavailable; no release or issue closure is included.

Issue: #798
User-Visible: yes
2026-10-05 14:57:23 +03:00
Matysh 80cba30895 perf(light): reduce LED gradient paint only during scale changes
Retain the 48-band DOM and exact idle raster, paint 24 midpoint bands during actual zoom, and restore after 160 ms. Keep input, HA and lifecycle guards observable; measure the full camera/restore/restart cycle without relaxing historical budgets.

Issue: #789
User-Visible: yes
2026-10-04 15:54:34 +03:00
Matysh 7777b8a0a8 perf(light): batch source entry and reuse render-local barriers
Coalesce source-entry updates without changing the 500 ms transition or
field geometry. Resolve shared barrier revisions once within a synchronous
render and always recheck content on the next pass. Release main/static
LED owners on no-strip exits and static owner/config teardown.

Protect scheduling, real browser fades, cold imports and the bundled
render-pass wiring. Performance acceptance remains a separate exact-SHA
full Linux run; this commit alone does not assert that AC3 has passed.

Issue: #789
User-Visible: yes
2026-10-04 07:13:27 +03:00
Matysh 181b61ae8e fix(led): colour the active core from its resolved light
Keep off and unavailable presentation unchanged. Extend the rendered colour
and surface matrix and retain the independent white-source geometry oracle.

Issue: #790
User-Visible: yes
2026-10-03 23:54:21 +03:00
Matysh 6b0d7d66dd Release v1.79.0 candidate
Promote published v1.79.0-beta.7 without feature-source changes.
Aggregate stable highlights since v1.78.0 and rebuild versioned assets.

Release: v1.79.0
Issue: #780
Issue: #788
User-Visible: yes
2026-10-03 22:24:42 +03:00
Matysh 0588fa8f0a Release v1.79.0-beta.7 candidate
Release: v1.79.0-beta.7
Issue: #788
User-Visible: yes
2026-10-03 20:12:10 +03:00
Matysh 416d2fae71 perf(led): avoid redundant tube and barrier calculations
Preserve exact light fields while culling provably distant occluders,
reusing physical tube paths across camera updates and excluding LED emitter
data from aligned architectural fingerprints. Cover output equivalence,
in-place invalidation, resize tags and hyphenated benchmark chunk hashes.

Issue: #788
User-Visible: yes
2026-10-03 19:18:49 +03:00
Matysh c142e4f7b5 fix(led): preserve strip corners and feather the complete light field
Keep real end and corner emitters, robust decimal joins and wall-circle
sweep events. Render one positive-winding compound visibility clip so
Chromium cannot cancel or cut away overlapping light regions.

Add independent pixel oracles for glow falloff and wall-following tubes.
Replace the lossy fan-count limit with explicit cached-path bounds while
retaining the original timing and warm-cycle heap-growth limits.

Issue: #788
User-Visible: yes
2026-10-03 18:46:35 +03:00
Matysh ad10a5b099 chore(release): prepare v1.79.0-beta.6
Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.6
Issue: #786
Issue: #787
User-Visible: yes
2026-10-03 17:58:43 +03:00
Matysh 35ef231191 fix(led): сохранить прямоугольник через проёмы (#787)
Issue: #787
User-Visible: yes
2026-10-03 17:17:50 +03:00
Matysh 9598768167 fix(led): сгладить торцы поля свечения (#786)
Issue: #786
User-Visible: yes
2026-10-03 16:41:10 +03:00
Matysh aa1105468b chore(release): prepare v1.79.0-beta.5
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
Проверка (CI) / Классификация изменённых файлов (push) Canceled after 0s
Проверка (CI) / Переиспользование: это дерево уже проверено (push) Canceled after 0s
Проверка (CI) / HACS: валидация репозитория (push) Canceled after 0s
Проверка (CI) / Hassfest: манифест интеграции (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (1/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (2/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (3/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (4/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (5/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Мутанты по диффу (6/6): затронутые свидетели краснеют (push) Canceled after 0s
Проверка (CI) / Фронтенд: типы, юниты, мутанты, синхрон бандла (push) Canceled after 0s
Проверка (CI) / Бандл головы dev для стенда (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 1 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 2 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки в браузере (шард 3 из 3) (push) Canceled after 0s
Проверка (CI) / Смоки: все шарды зелёные (push) Canceled after 0s
Проверка (CI) / Golden-кадры против принятых эталонов (push) Canceled after 0s
Проверка (CI) / Перф-смок: бюджет времени кадра (push) Canceled after 0s
Проверка (CI) / Геометрия: TS/Python parity исполнена (push) Canceled after 0s
Проверка (CI) / Бэкенд: pytest в Home Assistant (push) Canceled after 0s
Проверка (CI) / Доказательство выполненных проверок (push) Canceled after 0s
Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.5
Issue: #785
User-Visible: yes
2026-10-03 14:24:42 +03:00
Matysh 4c7e9815f3 fix(led): сохранить непрерывный Glow и толщину ленты (#785)
Issue: #785
User-Visible: yes
2026-10-03 14:00:14 +03:00
Matysh 1deb29e163 chore(release): prepare v1.79.0-beta.4
Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.4
Issue: #783
Issue: #784
User-Visible: yes
2026-10-03 13:23:36 +03:00
Matysh 706eb02d70 fix(led): polish glow and interactions (#784)
Issue: #784
User-Visible: yes
2026-10-03 10:47:28 +03:00
Matysh 31b4ddda55 Release v1.79.0-beta.3 candidate
Publish the three integrated S8 issues since beta.2. Synchronize all seven version sources, rebuild committed frontend assets, tighten ratchets to measured facts, and update release metadata for LED strips. Canonical documentation screenshots were reviewed from Linux CI and accepted in the preceding derived commit.

Local checks: build/typecheck, bundle policy, bundle budgets, monolith checks and release-contract tests passed. Native-Windows unit run passed 3517 tests; two GNU-bash tests and one TypeScript diagnostic-shape test remain Linux-only. Full exact-SHA Validate is mandatory before publication.

Release: v1.79.0-beta.3
Issue: #765
Issue: #780
Issue: #781
User-Visible: yes
2026-10-03 09:40:14 +03:00
Codex b40e8ff58d fix(led): badge at the anchor, room_id wins, chain stays in its space, hidden loads nothing (#780)
r1 of the code review:
- M1: a strip keeps its marker's value badge, passive, at the half-length
  anchor on the card and on the static card (no icon core, pulse or slot).
- M2: one room resolver for the strip's Glow — an explicit valid room_id of
  the marker wins over the anchor room; a stale one falls back (stripRoom).
- M3: the chain remembers the space it is drawn in; a space switch finishes
  it there, never in the space shown next, and opens no picker over it.
- M4: visibility is decided before import(): a hidden marker or an
  HA-disabled device loads no LED chunk (ledVisible, also checks the stored
  marker so a just-hidden one does not slip through a stale device list).
- M6: the static card is a full light_pools × live_states browser matrix.

Unit tests for M2/M3, smokes for M1/M3/M4/M6, five registered mutants.

Issue: #780
User-Visible: yes
2026-10-02 20:54:50 +03:00
Codex d515c42177 feat: LED strips — editor notes, docs, demo, smokes, golden scenes, profile (#780)
Stage 5 of #780.

- Import summary: «Strips left unbound after import: {n}» from the backend
  `unbound_led_strips` count; «Optimize plans» reports strips passing
  through walls per space and edits none (AC16).
- Linear field for long strips (ТЗ §13.2): pieces of at most the radius
  along the polyline, emitters thinned to r/4, each piece clipped to the
  visibility fans of its own emitters as separate clipPath children (no
  boolean pass per piece), one floor clip for the whole layer, no fan at
  all where nothing blocks within the radius; a grid index of body faces
  and boxed inside tests; unchanged fields skip re-diffing. 50×50 on the
  large house: first stable frame ~1.4 s, warm space ~1.1 s locally.
- led-strips-v1 profile: demo/benchmark_led_strips.mjs with the derived
  large-house fixture (10×5, 50×50, none), absolute limits of the ТЗ table
  in demo/performance/budgets-led-strips.json, exact counters (zero
  recomputes on HA ticks/camera/colour, ≤50 cache entries, no growth over
  20 cycles); added to the full performance workflow.
- Bundle: LAZY_LED_GZIP_CEILING 10 KiB, LAZY_LED_EDITOR_GZIP_CEILING 11 KiB
  (measured + 10 %, rounded up); overlaps with the initial and editor
  graphs refused; the lazy editor graph stays inside its ceiling.
- Smokes smoke_led_strip_draw/bind/glow, linked in smoke-links; 13 mutants
  in the registry (7 browser guards in the inventory); config field registry
  entry `spaces[].led_strips`.
- Golden: five new scenes on the `golden-led` space of the visual fixture
  (`ledStrips` option, the designer's four strips on #868D94), matrix v71.
- Docs: LIGHT, DEVICE-PRESENTATION, USER-GUIDE (en/ru), UX-MODES,
  ARCHITECTURE, ISOMETRIC, CONFIG-COMPATIBILITY, TOUCH-SUPPORT, demo/stand
  README, performance README; docs/design/led-strips with the unchanged
  designer archive, two paired frames and ACCEPTANCE.md; both changelogs.

Issue: #780
User-Visible: yes
2026-10-02 20:54:50 +03:00
Matysh d0c13bc555 Release v1.79.0-beta.2 candidate
Publish the 58 integrated S8 issues since beta.1. Synchronize versions,
rebuild committed frontend assets, refresh ratchets to measured facts,
and update release metadata. All 11 documentation screenshots were
accepted as pixel-identical in WSL, without replacing PNG bytes.

Owner-authorized manual ship review covers all 13 ship issues; High 0.
Local checks: build/typecheck, 3510 unit tests passed (30 skipped),
20 selected browser smokes, Stage 3 dense observable contract.
Full exact-SHA Validate remains mandatory before publication.

Release: v1.79.0-beta.2
Issue: #694
Issue: #703
Issue: #704
Issue: #705
Issue: #707
Issue: #708
Issue: #712
Issue: #714
Issue: #715
Issue: #716
Issue: #717
Issue: #718
Issue: #719
Issue: #720
Issue: #721
Issue: #722
Issue: #723
Issue: #724
Issue: #725
Issue: #726
Issue: #727
Issue: #728
Issue: #729
Issue: #730
Issue: #731
Issue: #732
Issue: #733
Issue: #734
Issue: #735
Issue: #736
Issue: #737
Issue: #738
Issue: #739
Issue: #740
Issue: #741
Issue: #742
Issue: #743
Issue: #744
Issue: #745
Issue: #746
Issue: #747
Issue: #748
Issue: #749
Issue: #750
Issue: #751
Issue: #752
Issue: #753
Issue: #754
Issue: #755
Issue: #756
Issue: #757
Issue: #758
Issue: #759
Issue: #760
Issue: #761
Issue: #762
Issue: #772
Issue: #775
User-Visible: yes
2026-10-02 07:55:09 +03:00
Claude f5b20e07f6 perf(floor): key the floor-geometry caches by the floor's content (#744)
The physical bodies, the wall union pool, the inner room contours and the
clean floor carried the global config epoch in their keys. Every edit of
any floor bumps it, so after one edit every other floor was cold again:
in large-house the first visit to an untouched floor rebuilt its wall
union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms.

A floor's geometry reads only its own config record (spaceModels) and
constants, so the key is now a content fingerprint of that record
(src/floor-geometry-key.ts), remembered per epoch and per record object.
The geometry also reads the current floor's config next to the model it
is given; when those records differ the key covers both. The live resize
preview is its own record, so preview frames get their own key; the
editor runtime seeds the pool and re-keys the bodies through the same
reader. The stairs editor no longer clears the clean floors of every
floor: the stairs are part of the floor's record.

The #735 switch-cycle guard now also sees the union pool and the inner
contours (optional members of the large-house card contract, so an older
comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the
invalidation against an independent card (multi-floor push with shared
walls, a stair, a resize preview and its cancel); two mutants guard it.

Issue: #744
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-02 00:56:04 +03:00
Matyshandclaude[bot] f2936813af fix: keep warm editor adoption subordinate to user navigation (#762)
Issue: #762
User-Visible: yes
2026-10-01 21:00:48 +00:00
Claudeandclaude[bot] 953f15b967 fix(plan): write every room state's transparency as colour plus opacity (#746)
`.room { transition: 0.12s }` interpolates a room's colour and its
fill-opacity / stroke-opacity independently, and the visible opacity is their
product. The states without a fill kept their alpha in the colour with the
default opacity 1 (.overlay transparent, .yard rgba 0.14, .outlined rgba
0.06 / 0.55, .picked rgba 0.25), while .styled writes an opaque colour plus
fill-opacity: var(--room-fill-op). On a change between the two on the same
node one half rose while the other fell, and mid-way the room was darker than
at either end. Opening the space settings on a floor with no fill (the dialog
shows "no fill" as its own colour at alpha 0) flashed every room grey for
~0.1 s, 0 -> 0.241 -> 0; cancelling the dialog after a preview, entering and
leaving the plan editor briefly darkened the fill (0.18 -> 0.317 -> 0.06).

Every .room state now writes an opaque colour plus *-opacity, and
transparent only together with a zero opacity. The transition itself,
.styled and the --room-* variables are unchanged; the space card takes the
same styles. The resting paint is the same: the witness records each state's
colour and visible opacity as dev drew them, and screenshots of seven resting
states (View without fill, with fill and borders, plan editor, room picked for
a merge, yard with and without borders, yard in the plan editor) are
pixel-identical to dev outside the plan editor's tool hint, whose text shifts
by a sub-pixel between runs on dev too.

Witness: new demo/smoke_room_fill_transitions.mjs, deterministic. A
MutationObserver pauses the room's transitions at their first frame right
after Lit commits, and the smoke seeks them through 0..120 ms in 15 ms steps.
Red on dev: fill overshoot 0.241 / 0.125 / 0.137 / 0.134 on the four paths,
stroke 0.241 / 0.242 on the first two. A real colour change of the same room
still runs a fill transition (catches `transition: none`).

A card-mod rule that sets only `fill` on an unfilled room now meets
fill-opacity 0; CHANGELOG and STYLING-HOOKS say to set the opacity with the
colour (the values are generated, STYLING-HOOKS §3.3).

Issue: #746
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 14:55:10 +00:00
Claudeandclaude[bot] f0e1c0b8cc fix(warm): revive the editor draft when write access arrives late (#756)
A same-route remount that cannot edit yet - hass arrives after the
element is inserted (the demo's own order), or a non-admin waits for the
server's can_write - keeps the editor in _pendingNavMode and enters it
later through _resumePendingNavMode -> _setMode. The draft revival was
wired only into the immediate warm adoption (_requestMode(..., adopt)):
on the pending path the draft was lost, _warmRevivePending stayed up for
the instance's life, _warmSnapshot stopped writing dlg, and the next
remount brought back the predecessor's stale draft.

The adoption tail (draft revival once under a held refit, then the
settled stage as the refit baseline) is shared by both paths: the
sequencing lives in src/warm-mode-adoption.ts, the refit bookkeeping in
the card's _holdWarmRefit/_releaseWarmRefit. The pending mode still enters through _setMode, the transition
authority smoke_nav_persist holds it to; resumeWarmMode then settles the
revival. _setMode ends the passive boot grace and refits the camera to
a header measured before the editor chrome rendered, so a camera the
pending window left untouched is put back and held exactly as an
immediate adoption holds it; a camera that has already moved on (View
refit, the user's pan, another space) is left to the ordinary refit. A
mode that did not commit, an explicit mode command in the pending window
and a route departure settle the revival too: no outcome leaves
_warmRevivePending up. The core file gives back 4 lines.

smoke_warm_dialogs gains section H through the UI: the three late-write
orders keep mode, draft, dirty baseline and a frame-by-frame identical
viewport; the chain carries this instance's draft, not the predecessor's;
a space switch in the pending window eats the draft. 14 checks are red
on dev. The mutant warm-pending-mode-leaves-revive-waiting is guarded by
the smoke; docs/WARM-REMOUNT.md §2 describes the pending editor.

Issue: #756
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 13:56:37 +00:00
Claudeandclaude[bot] dc77852e0b fix(space-card): key room shapes by space and id so a config change never repaints a stranger (#745)
The space card drew its rooms with a bare map(), so Lit reused room nodes by
position, and `.room { transition: 0.12s }` (planStyles is part of this card's
styles too) drew a node's fill and stroke in from whichever room held it
before. Two paths change the room set in the same DOM: a new `space` in
setConfig of the same element (the card editor's preview), and a config event
from any device that inserts, removes, reorders or re-zones a room of the
shown space. Filled rooms faded out and back in for ~0.12 s, unfilled ones
briefly darkened in a filled room's place.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)),
the same shape as the full card after #742: the outer key handles the space
change, the inner one keeps a node bound to its room inside a space. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths a real fill change on the same room. The
#742 note in plan.styles.ts now names the space card as well.

Witness: a new section of smoke_space_card. The config is delivered by a
server push (__hpTest.setServerConfig), the event the card subscribes to.
Red on dev: node r1 reused for g1 with fill/fill-opacity transitions and a
first-frame fill of rgba(0, 0, 0, 0) / 0; a room inserted first shifts all
four nodes and replays fill transitions. A real custom_fill change still runs
a fill transition on the same node (catches `transition: none`). One mutant:
inner key replaced by map(), guarded by AC2 (checked by hand: red).

Issue: #745
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:30:45 +00:00
Claudeandclaude[bot] 4091d83af3 fix(editor): a render no longer restarts a failed runtime load (#757)
The lazy-runtime contract (#353) says a non-terminal failure waits for
the next explicit intent and that there are no background retries. But
_renderBody calls ensure() on every repaint while a surface waits for
the editor or onboarding runtime, and to the loader that call was
indistinguishable from an intent. Surfaces the core opens without the
runtime - the kiosk size dialog after a 3 s hold, the floor import
wizard on an empty plan, a dialog a warm remount revives - therefore
turned one failure into a loop: the loader's own state change, the
toast and its expiry, every hass tick repainted, started a new cycle
and showed a new toast every ~3.5 s. A wall tablet whose old hashed
chunks answer 404 after an integration update sat in that loop forever.

EditorRuntimeLoader.ensure takes an intent: the render calls it as
'reconcile'. A reconcile starts the first cycle a surface needs, but
after a non-terminal failure it returns false without loading until an
explicit ensure() - a tab, an opener, _requestMode, "Add space" - has
started a new cycle. Explicit calls, the terminal fingerprint failure,
ready and an in-flight cycle behave as before, for every loader
instance. The card's render lines stay line-neutral.

smoke_lazy_editor_chunk gains the three surfaces offline through their
real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by
the server, General settings revived by a remount): one cycle, one
notice and an idle loader over 8 s, then the Plan tab and "Add space"
heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit
test pins reconcile versus intent; the mutant
render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke.

Issue: #757
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:12:15 +00:00
Claudeandclaude[bot] a0f72280ee fix(plan): key room shapes by space and id so a floor switch never repaints a stranger (#742)
The flat room list was a bare map(), so Lit reused room nodes by position.
On a floor switch the previous floor's room node became the new floor's room
and `.room { transition: 0.12s }` drew its fill and stroke in from the old
computed values: one paper-white frame, then two or three frames darker than
the final fill (alpha rises while fill-opacity falls), then the fill. Between
two filled floors the fill bled in from the other floor's colour.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)), the
shape #534 settled on for openings and markers. The outer key handles the
floor switch, including room ids repeated on two floors (ids are unique only
within a space); the inner key keeps a node bound to its room inside a space,
where inserts, merges, splits and the editor filter shift positions. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths hover and a real fill change on the same
floor.

Witness: a new section of smoke_space_switch_transitions, before physicalize
(after it the first room changes template branch and the node is recreated
anyway). Red on dev: five transitions on g1, node r1 reused for g1, computed
fill rgba(0, 0, 0, 0) / 1; room nodes swapped by an insert; same-id case
reuses r1. A real custom_fill change still runs a fill transition (catches
`transition: none`). Two mutants: inner key removed, outer key removed.

Issue: #742
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:13:50 +00:00
Claudeandclaude[bot] 36ebabaaec fix(moon): the status line after a warm revive of General settings (#731)
#718 K7 takes the moon status once per opening of General settings,
outside the draft. A warm remount revives the open dialog on a new card
instance, but `_warmReviveDialog` restored only the draft: the new
instance had no opening of its own, so the "Now: ..." line never came
back.

A revive is an opening too. The `settings` branch now asks for the
status the way `_openSettingsDialog` does - through the lazy editor
runtime (`_openMoonStatus` -> `openMoonStatus`): at once when the
runtime is there (an editor revives after `_requestMode(..., adopt)`
has installed it), after it loads in View; once per revive and only
while that revived dialog is still open. The snapshot of now,
`hass.config` and `sun.sun` is the revive's own, nothing of the dead
instance's opening is carried over, the draft key and the dirty flag do
not change. The View graph gets no static moon-status import; other
dialog kinds never ask for the moon chunk.

demo/smoke_moon_status.mjs gains the revive scenarios - View, the plan
editor, a revive while the chunk is still loading, a space-dialog
revive that must not load the chunk; the first three are red on dev.
test/moon-settings.test.mjs executes the revive as a new opening; the
wiring itself is proven by the smoke, not by reading the monolith as
text (#624). docs/SUN.md and docs/WARM-REMOUNT.md say a revive is an
opening; scripts/smoke-links.mjs links the two new symbols to the smoke.

Issue: #731
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 06:47:05 +00:00
Claudeandclaude[bot] b998b0b34a feat(moon): the moon with any background, and its status in General settings (#718)
The owner decided on 30.09 that the moon is not part of the "Follow the Sun"
environment but a switch of its own: with a static background (global or a
space's own) the card showed no moon even with the switch on, and the switch
said nothing about why the moon was missing right now.

With a static background there is no environment, so the moon stands in its
own layer, `.hp-moon-sky`: the first child of `.stage` / `.hp-static-stage`,
the whole scene, no z-index, filter or will-change, under the plan by DOM
order, fading with the #101 View weight. Inside is the very #661 element, so
place, size, art and fades are unchanged, and a background switch moves it to
its new parent in the same render without a flicker. The phase comes from the
same `resolveDayCycle`, computed only while the moon is on and on View; without
`sun.sun` both cards keep their 30 s clock ticker and re-render only when the
phase changes (the environment is still compared by its whole fingerprint).

General settings get a second caption line under the moon switch
(`data-moon-status`): one snapshot per opening, judged by the lazy chunk as if
the switch were on, first reason wins (no home, day, below 3°, under 3 %),
numbers rounded and clamped below the threshold they missed. `moonStatus`
decides "shown" with the same `moonShownAt` as the element. It lives in a
WeakMap beside the draft, so it never makes the dialog dirty; a closed
opening's result is dropped. The dialog loads the chunk through the gate's
loader (`withMoon`), now shared by every caller while a load is in flight, so
there is still one fingerprint check and one retry token.

Bundle (same build, against origin/dev): initial View 300 072 -> 300 248 B gzip
(+176 B, under the 500 B of the spec; budget and ceiling not raised); lazy
editor 238 558 -> 238 991 B (+433 B, the line and English strings); lazy moon
11 385 -> 11 712 B (+327 B, layer CSS and status). `src/moon.ts` stays out of
the initial and the editor graph; bundle-budget now refuses an editor/moon
overlap. Monolith metrics: hostRefs 4 885 -> 4 888 — the three `host.` reads of
`src/editors/moon-status.ts` (hass, `_settingsDialog`, requestUpdate) through
its own three-member interface, not the editor port; the other five metrics
are unchanged. houseplan-editor-runtime.ts grows by two lines (import, call).

Tests: AC9/AC10/AC15 and the sky layer in test/moon.test.mjs (the #661
"static -> nothing" check inverted), AC14 and the opening lifecycle in
test/moon-settings.test.mjs, smokes demo/smoke_moon_static.mjs (AC1-AC6; AC1
and AC3 were red on dev) and demo/smoke_moon_status.mjs (AC11/AC12), AC7 in
smoke_daycycle_layer_budget. Golden: two new scenes
(static-bg-moon-gibbous-white-light, static-bg-moon-crescent-south-dark,
matrix v70), the harness checks the moon's parent by background and waits for
the status line in the General settings frames. Four new mutants; the clock
ticker one is a browser guard (201 at the guideline of 200).

Issue: #718
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 05:25:21 +00:00
Claude dca0fd2876 Release v1.79.0-beta.1 candidate
Issue: #661
Issue: #692
Issue: #693
Issue: #711
Issue: #713
User-Visible: yes
Release: v1.79.0-beta.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 18:38:57 +03:00
Claude 0d641ffbfd feat(iso): the 2.5D floor is the Flat plane, one wall-top rise for tiles (#713)
- Vertical oblique projection: the floor matrix is the identity and a height
  rises straight up by z·sin 20°, so the on-screen wall height is unchanged
  and the cos 20° foreshortening of the plan, decor and anchors is gone.
- Device tiles and lock badges stand on the wall-top plane with one common
  shift; the #651 placement search no longer runs in the live scene (its
  removal is #714). Room names keep their Flat floor point.
- The 2.5D fit no longer reserves the 48 CSS px nudge budget.
- Switching projection keeps the camera when the previous projection was on
  screen: saving the setting, entering an editor from 2.5D and adopting a warm
  memo from the other projection re-read only the scalar zoom. A cold 2.5D
  start still opens the 2.5D home.
- Opening faces are ordered along the oblique projector (s·y + z).

Witness: demo/smoke_iso_flat_parity.mjs (AC2–AC5, AC11) is red on the old code.

Issue: #713
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 15:18:00 +03:00
Sergey MatyuninandClaude Opus 5.5 c8c470ed57 feat(view): the moon in its phase over the "Follow the Sun" background (#661)
At dawn, dusk and night the environment shows the moon in the top-left
corner of the scene, behind the plan: computed in the card from the home
coordinates and the browser clock (short Meeus series + topocentric
parallax, within 1.4° / 1.8 pp of JPL Horizons), one designer image under
a continuous phase mask with the lit side always on the left (owner
2026-09-29), a feathered terminator, 3°/3 % thresholds and the 2 s fade of
the window rays. Everything but a small gate lives in the lazy
moon-runtime chunk, with its own 30 s ticker. General settings: "Sun"
becomes "Sun and Moon" with one switch, on for new installations
(DEFAULT_CONFIG), off for existing ones.

The initial View graph sat 728 B under its budget: the gate is paid for by
moving fifteen dialog-only strings of General settings into the lazy
settings dictionary (#459) and by one build fingerprint literal instead of
three, so the graph ends 4 B above dev. Golden: two new moon scenes, and
the two General settings help frames show «Sun and Moon»; the WSL artifact
test fixture now models scenes whose first capture awaits acceptance.

Issue: #661
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 12:25:46 +03:00
Claude a372b354c6 fix(2.5D): a device icon never moves because its state changed (#711)
Owner's decision in #694: icons must not change position with state.
Since #651 the rigid overlay layout sized a device by its value text and
badges, which change with HA state: a light toggling on changed its width
from 37.2 to 26.7 CSS px and re-laid out all 62 overlays of the dense
scene (~385 of 495 ms of stateUpdate; v1.77.0 had 208 ms).

- iso-scene-render.ts: the layout sees the state-free tile (icon at its
  configured size, no value text, badge or supplemental metrics). An
  HA-only change keeps the layout and refreshes only the visual extent
  that scene bounds read, without a collision search.
- iso-overlays.ts: the rigid-group search skips candidates that already
  lose to the fallback on room, then wall violations (lexicographic
  bound). The result is unchanged — identical placement hash on the dense
  scene — at about 35 % less work.
- docs/ISOMETRIC.md, changelogs; test #711; mutant
  iso-device-layout-follows-state-again (written, not run — #709).

Local isometric-stage3-dense-v1, 3 samples: stateUpdate 522 → 89 ms
(v1.77.0: 208), modelReady 3665 → 3129, switchCycle 5544 → 4700.

Issue: #711
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-30 10:51:53 +03:00
Claude 18c9f8e77c fix(stairs): View shows the link pointer over a stair, not the move cursor (#693)
The Plan editor rule `.hp-stair.input-enabled .hp-stair-hit { cursor: move }`
also matched the View layer, which sets input-enabled only to receive
clicks. The hit area sits over the outline, so the link's pointer on the
group was never visible and every stair in View showed a drag it cannot do.

- src/stairs-view.ts: View stairs carry `hp-stair-view`.
- plan.styles.ts: `move` applies only without it; in View the hit area
  keeps the group's cursor — pointer on a link, the stage's otherwise.
- demo/smoke_stairs.mjs: computed cursors in View (link, no target) and
  in the Plan editor; the two View checks are red on the old code.
- test/stairs.test.mjs: the cascade without Chromium; mutant
  view-stair-cursor-move-again.
- docs/STAIRS.md, changelogs.

Issue: #693
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-29 21:52:52 +03:00
Matysh 7d4d75bdfb release: promote v1.78.0 from beta line
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Issue: #616
Issue: #649
Issue: #651
Issue: #654
Issue: #660
Issue: #663
Issue: #676
Issue: #683
Issue: #688
Issue: #691
User-Visible: yes
Release: v1.78.0
2026-09-28 21:07:36 +03:00
Matysh 1ae0ea1c3b Release v1.78.0-beta.9 candidate
Issue: #688
Issue: #689
Issue: #691
User-Visible: yes
Release: v1.78.0-beta.9
2026-09-28 20:44:43 +03:00
Claude 600330e187 fix(daycycle): stage-sized plan layers without a frozen raster; revert #685 hatch
With the day/night background the plan went blurry after zooming from 100 %
(sharp when the page was opened at 800 %) and navigating a strongly zoomed
plan flashed the page white. Both came from #582's composition, not from the
wall hatch that #685 replaced:

- `.stage.daycycle.hp-safe-daycycle-outline .plan-svg` promoted the scene
  with `will-change: transform`; Chromium freezes the raster scale of such a
  layer, so the 100 % raster was shown stretched. The explicit layer #582
  needs is now `will-change: opacity` (re-rasters at the current scale).
- The filtered outline had `overflow: visible` and a gesture exposed every
  scene (#544) without bound, so the promoted layers grew with zoom squared
  (CDP LayerTree, ~460 %: plan-svg 15.9x, outline 13.2x the stage; 39x after
  navigating at 800 %). The full card clips its outline to its box and marks
  it data-hp-live-overflow="clip" (never exposed); the live viewport bounds
  every other exposure with an inline clip-path: inset(-25%) that leaves
  with it, so idle DOM stays byte-identical (#531).

Owner-verified in Chrome 152 (built-in browser, DPR 2): sharp after 100 ->
800 %, no white flashes after reloading at 800 %.

Owner decision: #685's analytic gradient is reverted (13af1d5e), the single
<pattern> is back at every zoom; its close-up golden scenes stay and check
the pattern, its terminal-frame smoke checks the pattern.

Witnesses: demo/smoke_daycycle_zoom_layers.mjs (800 % x DPR 2: layers vs
stage, the hint, reload path, button/wheel/pinch); #582/#532 smokes now pin
the opacity hint; test/live-viewport.test.mjs (bounded exposure, clipped
scene); test/daycycle-layers.test.mjs (cascade). Four Node-guarded mutants.

Issue: #689
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 17:51:06 +03:00
Matysh 37fbb9824d fix(touch): separate pan, edge swipe and double fit (#691)
Issue: #691
User-Visible: yes
2026-09-28 16:27:45 +03:00
Matysh c04d0778ae fix(stairs): use one physical line weight (#688)
Issue: #688
User-Visible: yes
2026-09-28 14:58:33 +03:00
Matysh c047ca2230 Release v1.78.0-beta.8 candidate
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Issue: #684
Issue: #685
Issue: #686
Issue: #687
User-Visible: yes
Release: v1.78.0-beta.8
2026-09-28 13:19:11 +03:00
Sergey Matyuninandclaude[bot] 13af1d5e30 fix: стабилизировать штриховку после зума (#685)
Issue: #685
User-Visible: yes
2026-09-28 07:35:39 +00:00
Claude 560849a1a7 feat(plan): device markers are landmarks in the Plan editor
The Plan editor hid every device marker (display: none), so walls,
openings and stairs were placed against devices from memory. It now
shows them exactly as the Background editor does (#362): the same
markers as View, at the Background editor's effective opacity, fully
pointer-inert. The fade is filter: opacity(0.35) on each marker, not
on .devlayer, because room labels and room settings buttons share that
layer and stay opaque and interactive; filter multiplies the marker's
own opacity (.unavail -> 0.35 x 0.35), as the Background layer does.
Marker handlers already fail closed outside View/Devices.

demo/smoke_plan_device_landmarks.mjs proves AC1/AC2: same markers as
View, per-marker alpha equal to Background, core and capsule fall
through, a real click on a marker reaches the Walls tool and a room
settings button below, cursor and target unchanged, handlers inert, no
tabindex. Three mutants guard hiding, opacity override and the pointer
boundary. UX-MODES, DECOR-EDITOR, USER-GUIDE.ru mode table, changelogs.

Issue: #687
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 09:38:26 +03:00
Claude c455e7c82d fix(stairs): лестница-переход без рамки фокуса (#686)
Решение владельца 2026-09-28: «убрать рамку фокуса полностью». Навигационная
лестница View — фокусируемый `<g role="link" tabindex="0">` (#676), а своих
стилей фокуса у `.hp-stair` не было, поэтому браузер рисовал чёрно-белое
кольцо по прямоугольнику символа. Теперь `.hp-stair:focus` и
`:focus-visible` — `outline: none`: ни кольца браузера, ни замены. Лестница
остаётся в порядке Tab, Enter/Пробел по-прежнему переходят; hover и
выделение в редакторе не тронуты.

Свидетель — `demo/smoke_stairs.mjs`: снимок области лестницы с запасом на
кольцо без фокуса и с клавиатурным фокусом (`:focus-visible`) обязан совпасть
байт в байт; Enter на сфокусированной лестнице переводит на целевой этаж.
Без правила смок красный (`focusedStairPaintsNoFrame`). STAIRS.md и оба
changelog.

Issue: #686
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-28 08:28:00 +03:00
Sergey Matyunin 03a3dd9916 Release v1.78.0-beta.7 candidate
Issue: #679
Issue: #680
Issue: #681
Issue: #682
Issue: #683
User-Visible: yes
Release: v1.78.0-beta.7
2026-09-28 07:45:07 +03:00
Sergey Matyunin 5b5b808184 feat: настроить визуальный стиль лестниц (#683)
Issue: #683
User-Visible: yes
2026-09-27 23:04:28 +03:00