The large-house AC3 witness asserted an absolute 2.5 s budget for one
floor's clean-floor total. On a loaded 2-CPU machine the healthy path
took 2.7-4.3 s and the test went red while the code was fine.
The property #509 AC3 protects is structural: the summary panel builds
the space's wall masonry once and hands it to innerContourForRoom
(shared.roomGeom / shared.multiWallNodes); without it the masonry is
rebuilt for every room. Every masonry build walks the contours of all
rooms, so the test now counts reads of room.poly and compares the
floor total against one explicit spaceWallGeometry pass of the same
floor in the same run. Healthy code costs ~1.3 passes; the registered
mutant summary-area-recomputes-walls-per-room costs 21.3 and is red,
and so are the half-regressions that drop only one of the two shared
arguments (4.6 and 18.0 passes).
The count is deterministic, so machine load no longer matters.
Issue: #721
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
Сводная панель теперь использует канонический порядок карточек Home Assistant и не переносит локальные настройки между визуальными колонками после remount.
Issue: #561
User-Visible: yes
The injected-counter test proves "one geometry pass per space" but not
that its result reaches innerContourForRoom — without the shared
arguments that function rebuilds the masonry per room, and the only
observable difference is time (176 ms per room, S2). One large-house
floor: ~0.6 s with the shared pass, ~3.7 s without, so a 2.5 s threshold
is coarse enough not to flake.
Issue: #509
User-Visible: no
Two halves of the same first paint. The panel showed «Source unavailable»
in every row until the lazy metrics chunk arrived, because value() could
not tell "not loaded yet" from "source is dead"; and metrics() ran inside
render, walking the HA registry and unioning the clean floor of every
space synchronously — 11 s on the large-house fixture.
- totalCleanFloorAreaM2 computes the space's masonry and junction
topology once per SPACE and hands them to innerContourForRoom, which
otherwise unions the whole space again for every room: 11 045 → 1 488 ms
on that fixture, same 306.3 m². The card has always done this through
its own _innerContour cache; the panel now does the same.
- Aggregates leave the render path: the first frame paints skeletons and
the work starts right after the frame is shown (timeout → rAF →
timeout, never requestIdleCallback, which under load would leave the
skeleton up for seconds). Stale memo keeps the previous number on
screen instead of flashing back to a skeleton.
- valueState() separates pending from unavailable; a pending row keeps
the same plate, grid and height and carries a pulsing rectangle the
height of the line, replaced by the value with a short fade. Reduced
motion keeps the rectangle and drops the pulse.
- Panel enter/exit animation (#505, 190 ms) is now actually visible —
the main thread is free — and the smoke witnesses it.
Mutants: summary-first-paint-shows-unavailable, summary-metrics-block-first-frame,
summary-area-recomputes-walls-per-room, summary-stale-metric-falls-back-to-skeleton.
Issue: #509
User-Visible: yes